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Model validation: Stonemaul Warrior
StonemaulOgreWarrior.mdx
0errors6severe9warnings49unused
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 99 - "beard_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 152 at frame 9300 has roughly the same value as tracks 151 and 153
1
Material 6
1
Layer 0
1
Alpha
Track 23 at frame 83301 has exactly the same value as tracks 22 and 24
2
Bone 4 - "R_bk_hipClth_01_bind_jnt"
2
Rotation
Track 14 at frame 2200 has roughly the same value as tracks 13 and 15
Track 73 at frame 9434 has roughly the same value as tracks 72 and 74
2
Bone 6 - "cn_ft_hipClth_01_bind_jnt"
2
Rotation
Track 16 at frame 2200 has roughly the same value as tracks 15 and 17
Track 118 at frame 9434 has roughly the same value as tracks 117 and 119
1
Bone 22 - "L_leg_02_bind_jnt"
1
Rotation
Track 18 at frame 2200 has roughly the same value as tracks 17 and 19
1
Bone 25 - "R_leg_02_bind_jnt"
1
Rotation
Track 18 at frame 2200 has roughly the same value as tracks 17 and 19
1
Bone 26 - "bone_leg_right"
1
Rotation
Track 102 at frame 9034 has roughly the same value as tracks 101 and 103
1
Bone 29 - "R_ft_hipClth_01_bind_jnt"
1
Rotation
Track 14 at frame 2200 has roughly the same value as tracks 13 and 15
2
Bone 31 - "cn_bk_hipClth_01_bind_jnt"
2
Rotation
Track 14 at frame 2200 has roughly the same value as tracks 13 and 15
Track 121 at frame 9434 has roughly the same value as tracks 120 and 122
2
Bone 35 - "cn_ft_hipClth_02_bind_jnt"
2
Rotation
Track 49 at frame 5766 has roughly the same value as tracks 48 and 50
Track 235 at frame 15467 has roughly the same value as tracks 234 and 236
1
Bone 46 - "left_R_upr_eyelid_bind_jnt"
1
Rotation
Track 197 at frame 17268 has roughly the same value as tracks 196 and 198
2
Bone 71 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 13 at frame 2867 has roughly the same value as tracks 12 and 14
Track 231 at frame 14434 has roughly the same value as tracks 230 and 232
1
Bone 72 - "L_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 110 at frame 9167 has roughly the same value as tracks 109 and 111
3
Bone 73 - "bone_hand_left"
3
Translation
Track 23 at frame 8000 has roughly the same value as tracks 22 and 24
Track 31 at frame 10534 has roughly the same value as tracks 30 and 32
Track 32 at frame 10834 has roughly the same value as tracks 31 and 33
1
Bone 74 - "L_tmb_01_bind_jnt"
1
Rotation
Track 117 at frame 9567 has roughly the same value as tracks 116 and 118
4
Bone 75 - "L_tmb_02_bind_jnt"
4
Rotation
Track 103 at frame 10301 has roughly the same value as tracks 102 and 104
Track 131 at frame 12900 has roughly the same value as tracks 130 and 132
Track 143 at frame 16368 has roughly the same value as tracks 142 and 144
Track 144 at frame 16401 has roughly the same value as tracks 143 and 145
3
Bone 76 - "L_tmb_03_bind_jnt"
3
Rotation
Track 90 at frame 10301 has roughly the same value as tracks 89 and 91
Track 133 at frame 16368 has roughly the same value as tracks 132 and 134
Track 134 at frame 16401 has roughly the same value as tracks 133 and 135
3
Bone 77 - "L_ind_finger_01_bind_jnt"
3
Rotation
Track 104 at frame 10301 has roughly the same value as tracks 103 and 105
Track 159 at frame 16368 has roughly the same value as tracks 158 and 160
Track 160 at frame 16401 has roughly the same value as tracks 159 and 161
3
Bone 79 - "L_mid_finger_01_bind_jnt"
3
Rotation
Track 105 at frame 10301 has roughly the same value as tracks 104 and 106
Track 155 at frame 16368 has roughly the same value as tracks 154 and 156
Track 156 at frame 16401 has roughly the same value as tracks 155 and 157
1
Bone 83 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 277 at frame 139701 has roughly the same value as tracks 276 and 278
1
Bone 84 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 169 at frame 17701 has roughly the same value as tracks 168 and 170
2
CollisionShape 0 - "B_KGS_Torso"
2
Rotation
Track 30 at frame 4067 has roughly the same value as tracks 29 and 31
Track 31 at frame 4100 has roughly the same value as tracks 30 and 32
9
CollisionShape 1 - "B_KGS_Arm_L"
9
Rotation
Track 3 at frame 1267 has roughly the same value as tracks 2 and 4
Track 4 at frame 1300 has roughly the same value as tracks 3 and 5
Track 5 at frame 1367 has roughly the same value as tracks 4 and 6
Track 6 at frame 1500 has roughly the same value as tracks 5 and 7
Track 7 at frame 1567 has roughly the same value as tracks 6 and 8
Track 8 at frame 1633 has roughly the same value as tracks 7 and 9
Track 9 at frame 1700 has roughly the same value as tracks 8 and 10
Track 10 at frame 1733 has roughly the same value as tracks 9 and 11
Track 11 at frame 1767 has roughly the same value as tracks 10 and 12
1
CollisionShape 4 - "B_KGS_Leg_R"
1
Rotation
Track 25 at frame 5866 has roughly the same value as tracks 24 and 26
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