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Model validation: Stonemaul Sorcerer
StonemaulOgreSorcerer.mdx
0errors7severe10warnings75unused
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 136700); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 136700); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 136700); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 136700); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 136700); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 136700); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 136700); should be 0 — geoset will remain visible in-game after the unit has decayed.
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 13 - "bone_head_left"
There are no vertices attached to this bone
1
Bone 53 - "bone_head_right"
There are no vertices attached to this bone
1
Sequence 12 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 13 - "Cinematic Dead Stand"
Sequence "Cinematic Dead Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
3
Material 2
3
Layer 0
3
Alpha
Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
3
Material 3
3
Layer 0
3
Alpha
Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
3
Material 4
3
Layer 0
3
Alpha
Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
4
Material 5
4
Layer 0
4
Alpha
Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
4
Material 6
4
Layer 0
4
Alpha
Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
4
Material 7
4
Layer 0
4
Alpha
Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
4
Material 8
4
Layer 0
4
Alpha
Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
4
Material 9
4
Layer 0
4
Alpha
Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
4
Material 10
4
Layer 0
4
Alpha
Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
4
Material 11
4
Layer 0
4
Alpha
Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
3
GeosetAnimation 2
3
Alpha
Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
3
GeosetAnimation 3
3
Alpha
Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
3
GeosetAnimation 4
3
Alpha
Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
1
Bone 2 - "L_leg_01_bind_jnt"
1
Rotation
Track 28 at frame 3299 has roughly the same value as tracks 27 and 29
1
Bone 3 - "L_leg_02_bind_jnt"
1
Rotation
Track 52 at frame 3866 has roughly the same value as tracks 51 and 53
1
Bone 6 - "R_leg_01_bind_jnt"
1
Rotation
Track 66 at frame 5266 has roughly the same value as tracks 65 and 67
1
Bone 8 - "bone_leg_right"
1
Rotation
Track 262 at frame 130200 has roughly the same value as tracks 261 and 263
1
Bone 21 - "left_L_lwr_eyelid_bind_jnt"
1
Rotation
Track 218 at frame 138133 has roughly the same value as tracks 217 and 219
1
Bone 22 - "left_L_upr_eyelid_bind_jnt"
1
Rotation
Track 218 at frame 138133 has roughly the same value as tracks 217 and 219
1
Bone 23 - "left_R_lwr_eyelid_bind_jnt"
1
Rotation
Track 218 at frame 138133 has roughly the same value as tracks 217 and 219
1
Bone 24 - "left_R_upr_eyelid_bind_jnt"
1
Rotation
Track 218 at frame 138133 has roughly the same value as tracks 217 and 219
1
Bone 49 - "M_hair_02_bind_jnt"
1
Rotation
Track 78 at frame 6066 has roughly the same value as tracks 77 and 79
2
Bone 84 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 152 at frame 9100 has roughly the same value as tracks 151 and 153
Track 217 at frame 12200 has roughly the same value as tracks 216 and 218
3
Bone 85 - "L_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 111 at frame 8434 has roughly the same value as tracks 110 and 112
Track 169 at frame 15200 has roughly the same value as tracks 168 and 170
Track 177 at frame 15966 has roughly the same value as tracks 176 and 178
1
Bone 87 - "L_tmb_01_bind_jnt"
1
Rotation
Track 116 at frame 8834 has roughly the same value as tracks 115 and 117
1
Bone 90 - "L_ind_finger_01_bind_jnt"
1
Rotation
Track 107 at frame 8834 has roughly the same value as tracks 106 and 108
1
Bone 91 - "L_ind_finger_03_bind_jnt"
1
Translation
Track 227 at frame 14233 has roughly the same value as tracks 226 and 228
2
Bone 99 - "R_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 5 at frame 2133 has roughly the same value as tracks 4 and 6
Track 107 at frame 12867 has roughly the same value as tracks 106 and 108
1
Bone 100 - "bone_hand_right"
1
Rotation
Track 54 at frame 5266 has roughly the same value as tracks 53 and 55
1
Bone 108 - "R_rng_finger_01_bind_jnt"
1
Rotation
Track 40 at frame 11101 has roughly the same value as tracks 39 and 41
2
Bone 114 - "R_ribbon_04_bind_jnt"
2
Rotation
Track 7 at frame 1133 has roughly the same value as tracks 6 and 8
Track 262 at frame 140073 has roughly the same value as tracks 261 and 263
2
Bone 115 - "R_ribbon_05_bind_jnt"
2
Rotation
Track 9 at frame 1233 has roughly the same value as tracks 8 and 10
Track 266 at frame 140238 has roughly the same value as tracks 265 and 267
2
Bone 116 - "R_ribbon_06_bind_jnt"
2
Rotation
Track 7 at frame 1133 has roughly the same value as tracks 6 and 8
Track 266 at frame 140073 has roughly the same value as tracks 265 and 267
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