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Model validation: Stonemaul Mauler

BetterOgreMauler.mdx

0 errors 2 severe 12 warnings 68 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 135732); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 135732); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 8 Model
    • Attachment 5 "R Head Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 63 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "bone_head_left"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "bone_head_right"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Track 23 at frame 106332 has exactly the same value as tracks 22 and 24
  • 5 Material 7
    • 5 Layer 0
      • 5 Alpha
        • Track 24 at frame 138135 is not in any sequence
        • Track 25 at frame 138168 is not in any sequence
        • Track 26 at frame 139602 is not in any sequence
        • Track 14 at frame 11802 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 13268 has exactly the same value as tracks 14 and 16
  • 5 Material 8
    • 5 Layer 0
      • 5 Alpha
        • Track 24 at frame 138135 is not in any sequence
        • Track 25 at frame 138168 is not in any sequence
        • Track 26 at frame 139602 is not in any sequence
        • Track 14 at frame 11802 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 13268 has exactly the same value as tracks 14 and 16
  • 14 Material 9
    • 14 Layer 0
      • 14 Alpha
        • Track 8 at frame 11667 is not in any sequence
        • Track 47 at frame 140800 is not in any sequence
        • Track 48 at frame 141100 is not in any sequence
        • Track 49 at frame 142266 is not in any sequence
        • Track 50 at frame 142566 is not in any sequence
        • Track 51 at frame 143732 is not in any sequence
        • Track 52 at frame 144032 is not in any sequence
        • Track 53 at frame 146856 is not in any sequence
        • Track 54 at frame 147156 is not in any sequence
        • Track 55 at frame 247156 is not in any sequence
        • Track 12 at frame 14334 has exactly the same value as tracks 11 and 13
        • Track 15 at frame 17900 has exactly the same value as tracks 14 and 16
        • Track 16 at frame 18200 has exactly the same value as tracks 15 and 17
        • Track 17 at frame 20200 has exactly the same value as tracks 16 and 18
  • 1 Bone 0 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 6399 has roughly the same value as tracks 31 and 33
  • 1 Bone 1 - "bone_hand_right"
    • 1 Rotation
      • Track 197 at frame 12499 has roughly the same value as tracks 196 and 198
  • 1 Bone 3 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 160 at frame 13399 has roughly the same value as tracks 159 and 161
  • 2 Bone 23 - "hair_02_bind_jnt"
    • 2 Rotation
      • Track 14 at frame 6799 has roughly the same value as tracks 13 and 15
      • Track 29 at frame 7965 has roughly the same value as tracks 28 and 30
  • 1 Bone 36 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 2399 has roughly the same value as tracks 28 and 30
  • 1 Bone 39 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 267 has roughly the same value as tracks 0 and 2
  • 2 Bone 40 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 126 at frame 7398 has roughly the same value as tracks 125 and 127
      • Track 213 at frame 15399 has roughly the same value as tracks 212 and 214
  • 1 Bone 44 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 767 has roughly the same value as tracks 3 and 5
  • 1 Bone 45 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 2533 has roughly the same value as tracks 17 and 19
  • 1 Bone 46 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 93 at frame 7465 has roughly the same value as tracks 92 and 94
  • 1 Bone 74 - "L_ft_hipClth_02_bind_jnt"
    • 1 Rotation
      • Track 227 at frame 14499 has roughly the same value as tracks 226 and 228
  • 1 Bone 88 - "left_R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 146 at frame 14432 has roughly the same value as tracks 145 and 147
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 42 at frame 2933 has roughly the same value as tracks 41 and 43
      • Track 43 at frame 2966 has roughly the same value as tracks 42 and 44
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 248 at frame 12499 has roughly the same value as tracks 247 and 249
  • 26 CollisionShape 6 - "B_KGS_Weapon"
    • 26 Rotation
      • Track 293 at frame 14666 has exactly the same value as tracks 292 and 294
      • Track 294 at frame 14699 has exactly the same value as tracks 293 and 295
      • Track 295 at frame 14732 has exactly the same value as tracks 294 and 296
      • Track 296 at frame 14766 has exactly the same value as tracks 295 and 297
      • Track 297 at frame 14799 has exactly the same value as tracks 296 and 298
      • Track 298 at frame 14832 has exactly the same value as tracks 297 and 299
      • Track 299 at frame 14866 has exactly the same value as tracks 298 and 300
      • Track 300 at frame 14899 has exactly the same value as tracks 299 and 301
      • Track 301 at frame 14932 has exactly the same value as tracks 300 and 302
      • Track 302 at frame 14966 has exactly the same value as tracks 301 and 303
      • Track 303 at frame 14999 has exactly the same value as tracks 302 and 304
      • Track 304 at frame 15032 has exactly the same value as tracks 303 and 305
      • Track 305 at frame 15066 has exactly the same value as tracks 304 and 306
      • Track 306 at frame 15099 has exactly the same value as tracks 305 and 307
      • Track 307 at frame 15132 has exactly the same value as tracks 306 and 308
      • Track 308 at frame 15166 has exactly the same value as tracks 307 and 309
      • Track 309 at frame 15199 has exactly the same value as tracks 308 and 310
      • Track 310 at frame 15232 has exactly the same value as tracks 309 and 311
      • Track 311 at frame 15266 has exactly the same value as tracks 310 and 312
      • Track 312 at frame 15299 has exactly the same value as tracks 311 and 313
      • Track 313 at frame 15332 has exactly the same value as tracks 312 and 314
      • Track 314 at frame 15366 has exactly the same value as tracks 313 and 315
      • Track 315 at frame 15399 has exactly the same value as tracks 314 and 316
      • Track 316 at frame 15432 has exactly the same value as tracks 315 and 317
      • Track 317 at frame 15466 has exactly the same value as tracks 316 and 318
      • Track 318 at frame 15499 has exactly the same value as tracks 317 and 319
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