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Model validation: Stonemaul Gladiator

StonemaulOgreGladiator.mdx

0 errors 7 severe 8 warnings 44 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 63 - "L_ft_hipClth_02_bind_jnt"
    • 1 Rotation
      • Missing opening track for sequence "Stand 2" at frame 1833 where it is needed
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 130 - "weapon_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 3 Material 2
    • 3 Layer 0
      • 3 Alpha
        • Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
  • 3 Material 3
    • 3 Layer 0
      • 3 Alpha
        • Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
  • 3 Material 4
    • 3 Layer 0
      • 3 Alpha
        • Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
  • 3 Material 5
    • 3 Layer 0
      • 3 Alpha
        • Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
  • 3 GeosetAnimation 2
    • 3 Alpha
      • Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
  • 3 GeosetAnimation 3
    • 3 Alpha
      • Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
  • 3 GeosetAnimation 4
    • 3 Alpha
      • Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
  • 2 Bone 3 - "L_leg_01_bind_jnt"
    • 2 Rotation
      • Track 28 at frame 3299 has roughly the same value as tracks 27 and 29
      • Track 262 at frame 130234 has roughly the same value as tracks 261 and 263
  • 1 Bone 4 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 5266 has roughly the same value as tracks 63 and 65
  • 1 Bone 5 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 52 at frame 3866 has roughly the same value as tracks 51 and 53
  • 1 Bone 10 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 87 at frame 137467 has exactly the same value as tracks 86 and 88
  • 1 Bone 12 - "left_head_bind_jnt"
    • 1 Rotation
      • Track 116 at frame 7100 has roughly the same value as tracks 115 and 117
  • 1 Bone 15 - "right_head_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 7100 has roughly the same value as tracks 122 and 124
  • 1 Bone 19 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 7633 has roughly the same value as tracks 122 and 124
  • 1 Bone 21 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 91 at frame 7367 has roughly the same value as tracks 90 and 92
  • 1 Bone 24 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 78 at frame 7367 has roughly the same value as tracks 77 and 79
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 9601 has roughly the same value as tracks 13 and 15
  • 1 Bone 50 - "R_hair_r_01_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 7100 has roughly the same value as tracks 122 and 124
  • 1 Bone 51 - "R_hair_l_01_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 7100 has roughly the same value as tracks 122 and 124
  • 1 Bone 58 - "cn_bk_hipClth_02_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 600 has roughly the same value as tracks 5 and 7
  • 2 Bone 125 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 92 at frame 6967 has roughly the same value as tracks 91 and 93
      • Track 181 at frame 16001 has roughly the same value as tracks 180 and 182
  • 1 Bone 126 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 2133 has roughly the same value as tracks 4 and 6
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 27 at frame 3333 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 3366 has roughly the same value as tracks 27 and 29
  • 4 CollisionShape 1 - "B_KGS_Arm_L"
    • 4 Rotation
      • Track 2 at frame 533 has roughly the same value as tracks 1 and 3
      • Track 3 at frame 567 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 600 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 633 has roughly the same value as tracks 4 and 6
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