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Model validation: Stonemaul Gladiator
StonemaulOgreGladiator.mdx
0errors7severe8warnings44unused
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 136734); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Bone 63 - "L_ft_hipClth_02_bind_jnt"
1
Rotation
Missing opening track for sequence "Stand 2" at frame 1833 where it is needed
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 130 - "weapon_hand_bind_jnt"
There are no vertices attached to this bone
3
Material 2
3
Layer 0
3
Alpha
Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
3
Material 3
3
Layer 0
3
Alpha
Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
3
Material 4
3
Layer 0
3
Alpha
Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
3
Material 5
3
Layer 0
3
Alpha
Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
3
GeosetAnimation 2
3
Alpha
Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
3
GeosetAnimation 3
3
Alpha
Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
3
GeosetAnimation 4
3
Alpha
Track 19 at frame 26534 has exactly the same value as tracks 18 and 20
Track 20 at frame 36634 has exactly the same value as tracks 19 and 21
Track 23 at frame 66934 has exactly the same value as tracks 22 and 24
2
Bone 3 - "L_leg_01_bind_jnt"
2
Rotation
Track 28 at frame 3299 has roughly the same value as tracks 27 and 29
Track 262 at frame 130234 has roughly the same value as tracks 261 and 263
1
Bone 4 - "R_leg_01_bind_jnt"
1
Rotation
Track 64 at frame 5266 has roughly the same value as tracks 63 and 65
1
Bone 5 - "L_leg_02_bind_jnt"
1
Rotation
Track 52 at frame 3866 has roughly the same value as tracks 51 and 53
1
Bone 10 - "R_leg_04_bind_jnt"
1
Rotation
Track 87 at frame 137467 has exactly the same value as tracks 86 and 88
1
Bone 12 - "left_head_bind_jnt"
1
Rotation
Track 116 at frame 7100 has roughly the same value as tracks 115 and 117
1
Bone 15 - "right_head_bind_jnt"
1
Rotation
Track 123 at frame 7100 has roughly the same value as tracks 122 and 124
1
Bone 19 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 123 at frame 7633 has roughly the same value as tracks 122 and 124
1
Bone 21 - "L_tmb_01_bind_jnt"
1
Rotation
Track 91 at frame 7367 has roughly the same value as tracks 90 and 92
1
Bone 24 - "L_ind_finger_01_bind_jnt"
1
Rotation
Track 78 at frame 7367 has roughly the same value as tracks 77 and 79
1
Bone 38 - "R_ind_finger_03_bind_jnt"
1
Rotation
Track 14 at frame 9601 has roughly the same value as tracks 13 and 15
1
Bone 50 - "R_hair_r_01_bind_jnt"
1
Rotation
Track 123 at frame 7100 has roughly the same value as tracks 122 and 124
1
Bone 51 - "R_hair_l_01_bind_jnt"
1
Rotation
Track 123 at frame 7100 has roughly the same value as tracks 122 and 124
1
Bone 58 - "cn_bk_hipClth_02_bind_jnt"
1
Rotation
Track 6 at frame 600 has roughly the same value as tracks 5 and 7
2
Bone 125 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 92 at frame 6967 has roughly the same value as tracks 91 and 93
Track 181 at frame 16001 has roughly the same value as tracks 180 and 182
1
Bone 126 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 5 at frame 2133 has roughly the same value as tracks 4 and 6
2
CollisionShape 0 - "B_KGS_Torso"
2
Rotation
Track 27 at frame 3333 has roughly the same value as tracks 26 and 28
Track 28 at frame 3366 has roughly the same value as tracks 27 and 29
4
CollisionShape 1 - "B_KGS_Arm_L"
4
Rotation
Track 2 at frame 533 has roughly the same value as tracks 1 and 3
Track 3 at frame 567 has roughly the same value as tracks 2 and 4
Track 4 at frame 600 has roughly the same value as tracks 3 and 5
Track 5 at frame 633 has roughly the same value as tracks 4 and 6
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