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Model validation: Stonemaul Conqueror
StonemaulOgreConqueror.mdx
0errors14severe10warnings56unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 85 - "beard_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 152 at frame 9300 has roughly the same value as tracks 151 and 153
1
1
Bone 96 - "beard_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 152 at frame 9300 has roughly the same value as tracks 151 and 153
1
Sequence 13 - "Cinematic Dead Stand"
Sequence "Cinematic Dead Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 14 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
2
Material 13
2
Layer 0
2
Alpha
Track 23 at frame 83301 has exactly the same value as tracks 22 and 24
Track 24 at frame 93901 has exactly the same value as tracks 23 and 25
2
Material 14
2
Layer 0
2
Alpha
Track 23 at frame 83301 has exactly the same value as tracks 22 and 24
Track 24 at frame 93901 has exactly the same value as tracks 23 and 25
7
Material 15
7
Layer 0
7
Alpha
Track 16 at frame 14100 is not in any sequence
Track 17 at frame 16100 is not in any sequence
Track 1 at frame 1533 has exactly the same value as tracks 0 and 2
Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
Track 24 at frame 76400 has exactly the same value as tracks 23 and 25
Track 28 at frame 138400 has exactly the same value as tracks 27 and 29
2
Bone 19 - "L_leg_02_bind_jnt"
2
Rotation
Track 18 at frame 2200 has roughly the same value as tracks 17 and 19
Track 353 at frame 243480 has roughly the same value as tracks 352 and 354
2
Bone 22 - "R_leg_02_bind_jnt"
2
Rotation
Track 18 at frame 2200 has roughly the same value as tracks 17 and 19
Track 356 at frame 243480 has roughly the same value as tracks 355 and 357
1
Bone 23 - "bone_leg_right"
1
Rotation
Track 102 at frame 9034 has roughly the same value as tracks 101 and 103
1
Bone 35 - "left_R_upr_eyelid_bind_jnt"
1
Rotation
Track 197 at frame 17268 has roughly the same value as tracks 196 and 198
2
Bone 60 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 13 at frame 2867 has roughly the same value as tracks 12 and 14
Track 231 at frame 14434 has roughly the same value as tracks 230 and 232
1
Bone 61 - "L_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 110 at frame 9167 has roughly the same value as tracks 109 and 111
3
Bone 62 - "bone_hand_left"
3
Translation
Track 23 at frame 8000 has roughly the same value as tracks 22 and 24
Track 31 at frame 10534 has roughly the same value as tracks 30 and 32
Track 32 at frame 10834 has roughly the same value as tracks 31 and 33
1
Bone 63 - "L_tmb_01_bind_jnt"
1
Rotation
Track 117 at frame 9567 has roughly the same value as tracks 116 and 118
4
Bone 64 - "L_tmb_02_bind_jnt"
4
Rotation
Track 103 at frame 10301 has roughly the same value as tracks 102 and 104
Track 131 at frame 12900 has roughly the same value as tracks 130 and 132
Track 143 at frame 16368 has roughly the same value as tracks 142 and 144
Track 144 at frame 16401 has roughly the same value as tracks 143 and 145
3
Bone 65 - "L_tmb_03_bind_jnt"
3
Rotation
Track 90 at frame 10301 has roughly the same value as tracks 89 and 91
Track 133 at frame 16368 has roughly the same value as tracks 132 and 134
Track 134 at frame 16401 has roughly the same value as tracks 133 and 135
3
Bone 66 - "L_ind_finger_01_bind_jnt"
3
Rotation
Track 104 at frame 10301 has roughly the same value as tracks 103 and 105
Track 159 at frame 16368 has roughly the same value as tracks 158 and 160
Track 160 at frame 16401 has roughly the same value as tracks 159 and 161
3
Bone 68 - "L_mid_finger_01_bind_jnt"
3
Rotation
Track 105 at frame 10301 has roughly the same value as tracks 104 and 106
Track 155 at frame 16368 has roughly the same value as tracks 154 and 156
Track 156 at frame 16401 has roughly the same value as tracks 155 and 157
1
Bone 72 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 277 at frame 139701 has roughly the same value as tracks 276 and 278
1
Bone 73 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 169 at frame 17701 has roughly the same value as tracks 168 and 170
1
Bone 93 - "M_hair_02_bind_jnt"
1
Rotation
Track 78 at frame 6799 has roughly the same value as tracks 77 and 79
2
CollisionShape 0 - "B_KGS_Torso"
2
Rotation
Track 30 at frame 4067 has roughly the same value as tracks 29 and 31
Track 31 at frame 4100 has roughly the same value as tracks 30 and 32
9
CollisionShape 1 - "B_KGS_Arm_L"
9
Rotation
Track 3 at frame 1267 has roughly the same value as tracks 2 and 4
Track 4 at frame 1300 has roughly the same value as tracks 3 and 5
Track 5 at frame 1367 has roughly the same value as tracks 4 and 6
Track 6 at frame 1500 has roughly the same value as tracks 5 and 7
Track 7 at frame 1567 has roughly the same value as tracks 6 and 8
Track 8 at frame 1633 has roughly the same value as tracks 7 and 9
Track 9 at frame 1700 has roughly the same value as tracks 8 and 10
Track 10 at frame 1733 has roughly the same value as tracks 9 and 11
Track 11 at frame 1767 has roughly the same value as tracks 10 and 12
1
CollisionShape 4 - "B_KGS_Leg_R"
1
Rotation
Track 25 at frame 5866 has roughly the same value as tracks 24 and 26
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