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Model validation: Stonemaul Conqueror

StonemaulOgreConqueror.mdx

0 errors 14 severe 10 warnings 56 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 138934); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 85 - "beard_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 152 at frame 9300 has roughly the same value as tracks 151 and 153
  • 1 1 Bone 96 - "beard_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 152 at frame 9300 has roughly the same value as tracks 151 and 153
  • 1 Sequence 13 - "Cinematic Dead Stand"
    • Sequence "Cinematic Dead Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Material 13
    • 2 Layer 0
      • 2 Alpha
        • Track 23 at frame 83301 has exactly the same value as tracks 22 and 24
        • Track 24 at frame 93901 has exactly the same value as tracks 23 and 25
  • 2 Material 14
    • 2 Layer 0
      • 2 Alpha
        • Track 23 at frame 83301 has exactly the same value as tracks 22 and 24
        • Track 24 at frame 93901 has exactly the same value as tracks 23 and 25
  • 7 Material 15
    • 7 Layer 0
      • 7 Alpha
        • Track 16 at frame 14100 is not in any sequence
        • Track 17 at frame 16100 is not in any sequence
        • Track 1 at frame 1533 has exactly the same value as tracks 0 and 2
        • Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
        • Track 24 at frame 76400 has exactly the same value as tracks 23 and 25
        • Track 28 at frame 138400 has exactly the same value as tracks 27 and 29
  • 2 Bone 19 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 18 at frame 2200 has roughly the same value as tracks 17 and 19
      • Track 353 at frame 243480 has roughly the same value as tracks 352 and 354
  • 2 Bone 22 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 18 at frame 2200 has roughly the same value as tracks 17 and 19
      • Track 356 at frame 243480 has roughly the same value as tracks 355 and 357
  • 1 Bone 23 - "bone_leg_right"
    • 1 Rotation
      • Track 102 at frame 9034 has roughly the same value as tracks 101 and 103
  • 1 Bone 35 - "left_R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 197 at frame 17268 has roughly the same value as tracks 196 and 198
  • 2 Bone 60 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 13 at frame 2867 has roughly the same value as tracks 12 and 14
      • Track 231 at frame 14434 has roughly the same value as tracks 230 and 232
  • 1 Bone 61 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 110 at frame 9167 has roughly the same value as tracks 109 and 111
  • 3 Bone 62 - "bone_hand_left"
    • 3 Translation
      • Track 23 at frame 8000 has roughly the same value as tracks 22 and 24
      • Track 31 at frame 10534 has roughly the same value as tracks 30 and 32
      • Track 32 at frame 10834 has roughly the same value as tracks 31 and 33
  • 1 Bone 63 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 9567 has roughly the same value as tracks 116 and 118
  • 4 Bone 64 - "L_tmb_02_bind_jnt"
    • 4 Rotation
      • Track 103 at frame 10301 has roughly the same value as tracks 102 and 104
      • Track 131 at frame 12900 has roughly the same value as tracks 130 and 132
      • Track 143 at frame 16368 has roughly the same value as tracks 142 and 144
      • Track 144 at frame 16401 has roughly the same value as tracks 143 and 145
  • 3 Bone 65 - "L_tmb_03_bind_jnt"
    • 3 Rotation
      • Track 90 at frame 10301 has roughly the same value as tracks 89 and 91
      • Track 133 at frame 16368 has roughly the same value as tracks 132 and 134
      • Track 134 at frame 16401 has roughly the same value as tracks 133 and 135
  • 3 Bone 66 - "L_ind_finger_01_bind_jnt"
    • 3 Rotation
      • Track 104 at frame 10301 has roughly the same value as tracks 103 and 105
      • Track 159 at frame 16368 has roughly the same value as tracks 158 and 160
      • Track 160 at frame 16401 has roughly the same value as tracks 159 and 161
  • 3 Bone 68 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 105 at frame 10301 has roughly the same value as tracks 104 and 106
      • Track 155 at frame 16368 has roughly the same value as tracks 154 and 156
      • Track 156 at frame 16401 has roughly the same value as tracks 155 and 157
  • 1 Bone 72 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 277 at frame 139701 has roughly the same value as tracks 276 and 278
  • 1 Bone 73 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 169 at frame 17701 has roughly the same value as tracks 168 and 170
  • 1 Bone 93 - "M_hair_02_bind_jnt"
    • 1 Rotation
      • Track 78 at frame 6799 has roughly the same value as tracks 77 and 79
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 30 at frame 4067 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 4100 has roughly the same value as tracks 30 and 32
  • 9 CollisionShape 1 - "B_KGS_Arm_L"
    • 9 Rotation
      • Track 3 at frame 1267 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 1300 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 1367 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 1500 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 1567 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1633 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 1700 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 1733 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 1767 has roughly the same value as tracks 10 and 12
  • 1 CollisionShape 4 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 25 at frame 5866 has roughly the same value as tracks 24 and 26
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