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Model validation: Stonemaul Battle Mage

StonemaulOgreBattleMage.mdx

0 errors 2 severe 12 warnings 79 unused
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 136700); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 136700); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "weapon_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "bone_head_left"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "bone_head_right"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 12 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Dead Stand"
    • Sequence "Cinematic Dead Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 3 Material 2
    • 3 Layer 0
      • 3 Alpha
        • Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
  • 3 Material 3
    • 3 Layer 0
      • 3 Alpha
        • Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
  • 3 Material 4
    • 3 Layer 0
      • 3 Alpha
        • Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
  • 4 Material 5
    • 4 Layer 0
      • 4 Alpha
        • Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
        • Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
        • Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
        • Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
  • 4 Material 6
    • 4 Layer 0
      • 4 Alpha
        • Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
        • Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
        • Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
        • Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
  • 4 Material 7
    • 4 Layer 0
      • 4 Alpha
        • Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
        • Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
        • Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
        • Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
  • 4 Material 8
    • 4 Layer 0
      • 4 Alpha
        • Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
        • Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
        • Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
        • Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
  • 4 Material 9
    • 4 Layer 0
      • 4 Alpha
        • Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
        • Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
        • Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
        • Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
  • 3 GeosetAnimation 2
    • 3 Alpha
      • Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
  • 3 GeosetAnimation 3
    • 3 Alpha
      • Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
  • 3 GeosetAnimation 4
    • 3 Alpha
      • Track 19 at frame 26400 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 34000 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 66800 has exactly the same value as tracks 22 and 24
  • 4 GeosetAnimation 5
    • 4 Alpha
      • Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
  • 4 GeosetAnimation 6
    • 4 Alpha
      • Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
  • 4 GeosetAnimation 7
    • 4 Alpha
      • Track 19 at frame 39900 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 86420 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 118800 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 127600 has exactly the same value as tracks 25 and 27
  • 1 Bone 4 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 3299 has roughly the same value as tracks 27 and 29
  • 1 Bone 5 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 52 at frame 3866 has roughly the same value as tracks 51 and 53
  • 1 Bone 8 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 5266 has roughly the same value as tracks 65 and 67
  • 1 Bone 10 - "bone_leg_right"
    • 1 Rotation
      • Track 262 at frame 130200 has roughly the same value as tracks 261 and 263
  • 1 Bone 23 - "left_L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 218 at frame 138133 has roughly the same value as tracks 217 and 219
  • 1 Bone 24 - "left_L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 218 at frame 138133 has roughly the same value as tracks 217 and 219
  • 1 Bone 25 - "left_R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 218 at frame 138133 has roughly the same value as tracks 217 and 219
  • 1 Bone 26 - "left_R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 218 at frame 138133 has roughly the same value as tracks 217 and 219
  • 1 Bone 51 - "M_hair_02_bind_jnt"
    • 1 Rotation
      • Track 78 at frame 6066 has roughly the same value as tracks 77 and 79
  • 2 Bone 86 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 152 at frame 9100 has roughly the same value as tracks 151 and 153
      • Track 217 at frame 12200 has roughly the same value as tracks 216 and 218
  • 3 Bone 87 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 111 at frame 8434 has roughly the same value as tracks 110 and 112
      • Track 169 at frame 15200 has roughly the same value as tracks 168 and 170
      • Track 177 at frame 15966 has roughly the same value as tracks 176 and 178
  • 1 Bone 89 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 116 at frame 8834 has roughly the same value as tracks 115 and 117
  • 1 Bone 92 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 107 at frame 8834 has roughly the same value as tracks 106 and 108
  • 1 Bone 93 - "L_ind_finger_03_bind_jnt"
    • 1 Translation
      • Track 227 at frame 14233 has roughly the same value as tracks 226 and 228
  • 2 Bone 101 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 2133 has roughly the same value as tracks 4 and 6
      • Track 107 at frame 12867 has roughly the same value as tracks 106 and 108
  • 1 Bone 102 - "bone_hand_right"
    • 1 Rotation
      • Track 54 at frame 5266 has roughly the same value as tracks 53 and 55
  • 1 Bone 110 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 11101 has roughly the same value as tracks 39 and 41
  • 2 Bone 118 - "R_ribbon_04_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1133 has roughly the same value as tracks 6 and 8
      • Track 262 at frame 139533 has roughly the same value as tracks 261 and 263
  • 2 Bone 119 - "R_ribbon_05_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 1233 has roughly the same value as tracks 8 and 10
      • Track 266 at frame 139633 has roughly the same value as tracks 265 and 267
  • 2 Bone 120 - "R_ribbon_06_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1133 has roughly the same value as tracks 6 and 8
      • Track 266 at frame 139533 has roughly the same value as tracks 265 and 267
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