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Model validation: Stoneheart Sister

Stoneheart Sister.mdx

0 errors 23 severe 29 warnings 211 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 82633); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 6 Bone 31 - "R_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
    • 6 Rotation
      • Track 36 at frame 4300 has roughly the same value as tracks 35 and 37
      • Track 63 at frame 6600 has roughly the same value as tracks 62 and 64
      • Track 75 at frame 7100 has roughly the same value as tracks 74 and 76
      • Track 97 at frame 8333 has roughly the same value as tracks 96 and 98
      • Track 330 at frame 143400 has roughly the same value as tracks 329 and 331
      • Track 338 at frame 145167 has roughly the same value as tracks 337 and 339
  • 1 4 Bone 34 - "R_tmb_01_bind_jnt"
    • There are no vertices attached to this bone
    • 4 Rotation
      • Track 12 at frame 3833 has roughly the same value as tracks 11 and 13
      • Track 21 at frame 4433 has roughly the same value as tracks 20 and 22
      • Track 26 at frame 6567 has roughly the same value as tracks 25 and 27
      • Track 244 at frame 149300 has roughly the same value as tracks 243 and 245
  • 1 Bone 43 - "R_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "L_earring_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "L_earring_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "R_earring_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "R_earring_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 128 - "hair_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 229 at frame 13200 has roughly the same value as tracks 228 and 230
  • 1 1 Bone 129 - "hair_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 137 at frame 7400 has roughly the same value as tracks 136 and 138
  • 1 Bone 130 - "hair_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "hair_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "R_pauldron_fur_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 155 - "Bone_Chest"
    • There are no vertices attached to this bone
  • 1 Bone 162 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 163 - "Bone_Chest"
    • There are no vertices attached to this bone
  • 1 Bone 170 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 11 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 1 Bone 0 - "bone_turret"
    • 1 Translation
      • Track 628 at frame 59767 has roughly the same value as tracks 627 and 629
  • 1 Bone 1 - "mount_bone_chest"
    • 1 Rotation
      • Track 323 at frame 147633 has roughly the same value as tracks 322 and 324
  • 1 Bone 2 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 465 at frame 147667 has roughly the same value as tracks 464 and 466
  • 1 Bone 3 - "bone_chest"
    • 1 Rotation
      • Track 511 at frame 147700 has roughly the same value as tracks 510 and 512
  • 1 Bone 5 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 450 at frame 18400 has roughly the same value as tracks 449 and 451
  • 1 Bone 6 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 3 Bone 9 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 144 at frame 7633 has roughly the same value as tracks 143 and 145
      • Track 458 at frame 143133 has roughly the same value as tracks 457 and 459
      • Track 554 at frame 151100 has roughly the same value as tracks 553 and 555
  • 3 Bone 10 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 26 at frame 3467 has roughly the same value as tracks 25 and 27
      • Track 315 at frame 20600 has roughly the same value as tracks 314 and 316
      • Track 378 at frame 143433 has roughly the same value as tracks 377 and 379
  • 3 Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 26 at frame 3467 has roughly the same value as tracks 25 and 27
      • Track 315 at frame 20600 has roughly the same value as tracks 314 and 316
      • Track 378 at frame 143433 has roughly the same value as tracks 377 and 379
  • 2 Bone 25 - "L_pnk_finger_01_bind_jnt"
    • 2 Translation
      • Track 13 at frame 15900 has exactly the same value as tracks 12 and 14
      • Track 59 at frame 19633 has exactly the same value as tracks 58 and 60
  • 2 Bone 28 - "R_shoulder_bind_jnt"
    • 2 Rotation
      • Track 90 at frame 5567 has roughly the same value as tracks 89 and 91
      • Track 418 at frame 143800 has roughly the same value as tracks 417 and 419
  • 2 Bone 30 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 385 at frame 143300 has roughly the same value as tracks 384 and 386
      • Track 423 at frame 146433 has roughly the same value as tracks 422 and 424
  • 6 Bone 32 - "R_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 36 at frame 4300 has roughly the same value as tracks 35 and 37
      • Track 63 at frame 6600 has roughly the same value as tracks 62 and 64
      • Track 75 at frame 7100 has roughly the same value as tracks 74 and 76
      • Track 97 at frame 8333 has roughly the same value as tracks 96 and 98
      • Track 330 at frame 143400 has roughly the same value as tracks 329 and 331
      • Track 338 at frame 145167 has roughly the same value as tracks 337 and 339
  • 1 Bone 35 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 196 at frame 149300 has roughly the same value as tracks 195 and 197
  • 1 Bone 36 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 210 at frame 149300 has roughly the same value as tracks 209 and 211
  • 1 Bone 41 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 4333 has roughly the same value as tracks 42 and 44
  • 1 Bone 45 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 315 at frame 149500 has roughly the same value as tracks 314 and 316
  • 2 Bone 48 - "R_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 242 at frame 143867 has roughly the same value as tracks 241 and 243
      • Track 251 at frame 144400 has roughly the same value as tracks 250 and 252
  • 1 Bone 50 - "L_foreleg_01_bind_jnt"
    • 1 Rotation
      • Track 246 at frame 14500 has roughly the same value as tracks 245 and 247
  • 1 Bone 51 - "L_foreleg_02_bind_jnt"
    • 1 Rotation
      • Track 288 at frame 15767 has roughly the same value as tracks 287 and 289
  • 1 Bone 52 - "L_foreleg_03_bind_jnt"
    • 1 Rotation
      • Track 434 at frame 147867 has roughly the same value as tracks 433 and 435
  • 2 Bone 53 - "L_foreleg_04_bind_jnt"
    • 2 Rotation
      • Track 37 at frame 3800 has roughly the same value as tracks 36 and 38
      • Track 193 at frame 12267 has roughly the same value as tracks 192 and 194
  • 2 Bone 57 - "R_foreleg_02_bind_jnt"
    • 2 Rotation
      • Track 256 at frame 14500 has roughly the same value as tracks 255 and 257
      • Track 505 at frame 148700 has roughly the same value as tracks 504 and 506
  • 3 Bone 58 - "R_foreleg_03_bind_jnt"
    • 3 Rotation
      • Track 134 at frame 10200 has roughly the same value as tracks 133 and 135
      • Track 372 at frame 142833 has roughly the same value as tracks 371 and 373
      • Track 443 at frame 149433 has roughly the same value as tracks 442 and 444
  • 1 Bone 59 - "R_foreleg_04_bind_jnt"
    • 1 Rotation
      • Track 409 at frame 144300 has roughly the same value as tracks 408 and 410
  • 1 Bone 61 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 650 at frame 59767 has roughly the same value as tracks 649 and 651
  • 1 Bone 63 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 10067 has roughly the same value as tracks 119 and 121
  • 2 Bone 64 - "L_leg_03_bind_jnt"
    • 2 Rotation
      • Track 121 at frame 10067 has roughly the same value as tracks 120 and 122
      • Track 133 at frame 11033 has roughly the same value as tracks 132 and 134
  • 1 Bone 65 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 332 at frame 145967 has roughly the same value as tracks 331 and 333
  • 2 Bone 68 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 33 at frame 3167 has roughly the same value as tracks 32 and 34
      • Track 92 at frame 7067 has roughly the same value as tracks 91 and 93
  • 1 Bone 69 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 3167 has roughly the same value as tracks 31 and 33
  • 1 Bone 71 - "bone_leg_right"
    • 1 Rotation
      • Track 36 at frame 18067 has roughly the same value as tracks 35 and 37
  • 3 Bone 72 - "M_loincloth_accessory_01_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 600 has roughly the same value as tracks 2 and 4
      • Track 8 at frame 1600 has roughly the same value as tracks 7 and 9
      • Track 200 at frame 14800 has roughly the same value as tracks 199 and 201
  • 1 Bone 73 - "M_loincloth_accessory_02_bind_jnt"
    • 1 Rotation
      • Track 137 at frame 8433 has roughly the same value as tracks 136 and 138
  • 3 Bone 75 - "M_loincloth_01_bind_jnt"
    • 3 Rotation
      • Track 2 at frame 300 has roughly the same value as tracks 1 and 3
      • Track 7 at frame 1300 has roughly the same value as tracks 6 and 8
      • Track 175 at frame 13767 has roughly the same value as tracks 174 and 176
  • 2 Bone 77 - "M_loincloth_03_bind_jnt"
    • 2 Rotation
      • Track 483 at frame 143100 has roughly the same value as tracks 482 and 484
      • Track 497 at frame 148000 has roughly the same value as tracks 496 and 498
  • 1 Bone 83 - "necklace_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 4100 has roughly the same value as tracks 32 and 34
  • 1 Bone 115 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 1 Bone 117 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 1 Bone 118 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 1 Bone 119 - "L_lwr_lip_01_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 1 Bone 120 - "L_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 1 Bone 121 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 1 Bone 122 - "R_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 1 Bone 123 - "R_lwr_lip_01_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 1 Bone 124 - "R_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 8867 has roughly the same value as tracks 19 and 21
  • 1 Bone 139 - "weapon_tassel_B_02_bind_jnt"
    • 1 Rotation
      • Track 355 at frame 18000 has roughly the same value as tracks 354 and 356
  • 2 Attachment 0 - "Head Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 1 - "Hand Left Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 2 - "Hand Right Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 3 - "Chest Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 4 - "SPNxNBDR"
    • 2 Visibility
      • Track 22 at frame 82667 is not in any sequence
      • Track 23 at frame 142667 is not in any sequence
  • 2 Attachment 5 - "Foot Left Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 6 - "Foot Right Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 7 - "Chest Mount Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 8 - "Chest Mount Left Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 9 - "Chest Mount Right Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 10 - "Foot Left Rear Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 11 - "Foot Right Rear Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 12 - "Chest Mount Rear Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 Attachment 13 - "Weapon Ref"
    • 2 Visibility
      • Track 24 at frame 82667 is not in any sequence
      • Track 25 at frame 142667 is not in any sequence
  • 2 ParticleEmitter2 0 - "W3R_ClassicParticle_1"
    • 2 Visibility
      • Track 26 at frame 82667 is not in any sequence
      • Track 27 at frame 142667 is not in any sequence
  • 6 ParticleEmitter2 1 - "W3R_ClassicParticle_0"
    • 6 Visibility
      • Track 26 at frame 82667 is not in any sequence
      • Track 27 at frame 142667 is not in any sequence
      • Track 19 at frame 21867 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 21900 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 22367 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 22400 has exactly the same value as tracks 21 and 23
  • 6 ParticleEmitter2 2 - "W3R_ClassicParticle_0"
    • 6 Visibility
      • Track 26 at frame 82667 is not in any sequence
      • Track 27 at frame 142667 is not in any sequence
      • Track 19 at frame 21867 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 21900 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 22367 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 22400 has exactly the same value as tracks 21 and 23
  • 4 ParticleEmitterPopcorn 0 - "DustTrail"
    • 2 EmissionRate
      • Track 22 at frame 82667 is not in any sequence
      • Track 23 at frame 142667 is not in any sequence
    • 2 Visibility
      • Track 22 at frame 82667 is not in any sequence
      • Track 23 at frame 142667 is not in any sequence
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 407 at frame 18467 has roughly the same value as tracks 406 and 408
  • 1 CollisionShape 4 - "B_KGS_Root"
    • 1 Translation
      • Track 650 at frame 59767 has roughly the same value as tracks 649 and 651
  • 2 CollisionShape 5 - "B_KGS_Tail"
    • 1 Translation
      • Track 93 at frame 3200 has roughly the same value as tracks 92 and 94
    • 1 Rotation
      • Track 492 at frame 142767 has roughly the same value as tracks 491 and 493
  • 46 CollisionShape 7 - "B_KGS_Weapon"
    • 1 Translation
      • Track 519 at frame 18000 has roughly the same value as tracks 518 and 520
    • 45 Rotation
      • Track 69 at frame 4533 has roughly the same value as tracks 68 and 70
      • Track 87 at frame 5133 has roughly the same value as tracks 86 and 88
      • Track 88 at frame 5167 has roughly the same value as tracks 87 and 89
      • Track 89 at frame 5200 has roughly the same value as tracks 88 and 90
      • Track 90 at frame 5233 has roughly the same value as tracks 89 and 91
      • Track 346 at frame 18000 has roughly the same value as tracks 345 and 347
      • Track 347 at frame 18033 has exactly the same value as tracks 346 and 348
      • Track 348 at frame 18067 has exactly the same value as tracks 347 and 349
      • Track 349 at frame 18100 has exactly the same value as tracks 348 and 350
      • Track 350 at frame 18133 has exactly the same value as tracks 349 and 351
      • Track 351 at frame 18167 has exactly the same value as tracks 350 and 352
      • Track 352 at frame 18200 has exactly the same value as tracks 351 and 353
      • Track 353 at frame 18233 has exactly the same value as tracks 352 and 354
      • Track 354 at frame 18267 has exactly the same value as tracks 353 and 355
      • Track 355 at frame 18300 has exactly the same value as tracks 354 and 356
      • Track 356 at frame 18333 has exactly the same value as tracks 355 and 357
      • Track 357 at frame 18367 has exactly the same value as tracks 356 and 358
      • Track 358 at frame 18400 has exactly the same value as tracks 357 and 359
      • Track 359 at frame 18433 has exactly the same value as tracks 358 and 360
      • Track 360 at frame 18467 has exactly the same value as tracks 359 and 361
      • Track 361 at frame 18500 has exactly the same value as tracks 360 and 362
      • Track 362 at frame 18533 has exactly the same value as tracks 361 and 363
      • Track 363 at frame 18567 has exactly the same value as tracks 362 and 364
      • Track 364 at frame 18600 has exactly the same value as tracks 363 and 365
      • Track 365 at frame 18633 has exactly the same value as tracks 364 and 366
      • Track 366 at frame 18667 has exactly the same value as tracks 365 and 367
      • Track 367 at frame 18700 has exactly the same value as tracks 366 and 368
      • Track 368 at frame 18733 has exactly the same value as tracks 367 and 369
      • Track 369 at frame 18767 has exactly the same value as tracks 368 and 370
      • Track 370 at frame 18800 has exactly the same value as tracks 369 and 371
      • Track 371 at frame 18833 has exactly the same value as tracks 370 and 372
      • Track 372 at frame 18867 has exactly the same value as tracks 371 and 373
      • Track 373 at frame 18900 has exactly the same value as tracks 372 and 374
      • Track 374 at frame 18933 has exactly the same value as tracks 373 and 375
      • Track 375 at frame 18967 has exactly the same value as tracks 374 and 376
      • Track 376 at frame 19000 has exactly the same value as tracks 375 and 377
      • Track 377 at frame 19033 has exactly the same value as tracks 376 and 378
      • Track 378 at frame 19067 has exactly the same value as tracks 377 and 379
      • Track 379 at frame 19100 has exactly the same value as tracks 378 and 380
      • Track 380 at frame 19133 has exactly the same value as tracks 379 and 381
      • Track 381 at frame 19167 has exactly the same value as tracks 380 and 382
      • Track 382 at frame 19200 has exactly the same value as tracks 381 and 383
      • Track 383 at frame 19233 has exactly the same value as tracks 382 and 384
      • Track 384 at frame 19267 has exactly the same value as tracks 383 and 385
      • Track 385 at frame 19300 has exactly the same value as tracks 384 and 386
  • unused Texture 0 - "Stoneheart Sister_Main_Diffuse.dds"
  • unused Texture 1 - "Stoneheart Sister_Main_Normal.dds"
  • unused Texture 2 - "Stoneheart Sister_Main_ORM.dds"
  • unused Texture 3 - "Stoneheart Sister_Main_Emissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Stoneheart Sister_Weapon_Diffuse.dds"
  • unused Texture 7 - "NightElf_Dryad_Weapon_Normal.tif"
  • unused Texture 8 - "NightElf_Dryad_Weapon_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Stoneheart Sister_Hair_01_Diffuse.dds"
  • unused Texture 11 - "NightElf_Dryad_Hair_Normal.tif"
  • unused Texture 12 - "NightElf_Dryad_Hair_ORM.tif"
  • unused Texture 13 - "Neutral_Lava_Spawn_Lvl3_ORM.tif"
  • unused Texture 14 - "Neutral_Lava_Spawn_Lvl3_Emissive.tif"
  • unused Texture 15 - "Stoneheart Sister_Hair_Diffuse.dds"
  • unused Texture 16 - "NightElf_KeeperOfTheGrove_Hair_Normal.tif"
  • unused Texture 17 - "NightElf_KeeperOfTheGrove_Hair_ORM.tif"
  • unused Texture 18 - "NightElf_ArcherNightElf_Hair_ORM.tif"
  • unused Texture 19 - "AV_Props_StatueGuardianOfAszune_Diffuse.tif"
  • unused Texture 20 - "AV_Props_StatueGuardianOfAszune_Normal.tif"
  • unused Texture 21 - "AV_Props_StatueGuardianOfAszune_ORM.tif"
  • unused Texture 22 - "Bloodfiend_Main_ORM.tif"
  • unused Texture 23 - "Stoneheart Sister_Arm_Diffuse.dds"
  • unused Texture 24 - "Stoneheart Sister_Arm_Normal.dds"
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