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Triggers
Stomp of the Titans 1.3.w3x
Variables
Initialization
Melee Initialization
Night
Night Copy
Food
Food Copy
Food Copy Copy
Food New
Food New Copy
Food New Copy 2
Food New Copy 3
Food New Copy 4
Food New Copy 4 Copy
Gate
Gate Copy 2
Gate Copy 3
Gate Copy 4
Gate Copy
Gate Copy Copy
Gate Copy Copy 2
Gate Copy Copy 3
kill
camera
camera Copy
Crops
wheat
wheat Copy
Corn
Animals
animals
Foods
Foods Copy
Foods Copy 2
Foods Copy 3
giant food
Irregualr
Player
share
share Copy
share Copy 2
share Copy 3
Giants/Behemoths
SpawnGiant
SpawnIrregular
SpawnBehemoth
SpawnTitan
Irregular on
Behemoth On
Titan On
Irregular Yime
Behemoth Time
Titan Time
Die
Foodlose
Foodlose Copy
Foodlose Copy 2
Foodlose Copy 3
Win/lose
giant lose
giant lose Copy
Gatey
Gatey Copy
Income
gold
Income peasants
Caves
enter
Test
test
boss
Info
Info
enable
Singleplayer
lord
lord Copy
lord Copy 2
lord Copy 3
lord Copy 3 Copy
lord Copy 3 Copy 2
lord Copy 3 Copy 3
Zombies
infect
infect Copy
infect Copy 2
infect Copy 3
infect Copy 4
infect Copy 4 Copy
infect Copy 4 Copy 2
infect Copy 4 Copy 3
infect Copy 4 Copy 4
infect Copy 4 Copy 4 Copy 2
infect Copy 4 Copy 4 Copy
infect Copy 4 Copy 4 Copy Copy
dead
Events
Events
zombie move
zombie move Copy
zombie move Copy Copy
zombie move Copy Copy 2
zombie move Copy Copy 3
Titan Move
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caves
integer
No
Events
integer
No
Farms
group
No
FoodItem
itemcode
No
I000
Foods
itemtype
No
ItemTypeCampaign
Irregular
unitcode
No
n004
ZombieHorde
group
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Destructible - Make Gate 0107 <gen> Invulnerable
Destructible - Make Demonic Gate 5293 <gen> Invulnerable
Destructible - Make Gate 6182 <gen> Invulnerable
Night
Events
Game - The in-game time of day becomes Equal to 19.00
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 200.00 %
Player - Set Player 12 (Brown) handicap to 200.00 %
Night Copy
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 100.00 %
Player - Set Player 12 (Brown) handicap to 100.00 %
Food
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
((Triggering unit) is A structure) Equal to False
Actions
Item - Create Food at (Position of (Dying unit))
Food Copy
Events
Time - Every 0.01 seconds of game time
Conditions
(Item-type of (Random item in Region_000 <gen>)) Equal to Food
Actions
Item - Remove (Random item in Region_000 <gen>)
Player - Add 10 to Player 1 (Red) . Current lumber
Player - Add 10 to Player 2 (Blue) . Current lumber
Player - Add 10 to Player 3 (Teal) . Current lumber
Player - Add 10 to Player 4 (Purple) . Current lumber
Food Copy Copy
Events
Time - Every 0.01 seconds of game time
Conditions
(Item-type of (Random item in Region_016 <gen>)) Equal to Food
Actions
Item - Remove (Random item in Region_016 <gen>)
Food New
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Food
Actions
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 2) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 3) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 4) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 5) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 6) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Food New Copy
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 2)) Equal to Food
Actions
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 2) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 3) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 4) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 5) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 6) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Food New Copy 2
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 3)) Equal to Food
Actions
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 2) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 3) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 4) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 5) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 6) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Food New Copy 3
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 4)) Equal to Food
Actions
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 2) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 3) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 4) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 5) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 6) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Food New Copy 4
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 5)) Equal to Food
Actions
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 2) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 3) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 4) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 5) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 6) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Food New Copy 4 Copy
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 6)) Equal to Food
Actions
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 2) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 3) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 4) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 5) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 6) at (Center of Region_000 <gen>)
Wait 1.00 seconds
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) in slot 1) at (Center of Region_000 <gen>)
Gate
Events
Player - Player 1 (Red) types a chat message containing Open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0107 <gen>
Destructible - Open Gate 6182 <gen>
Gate Copy 2
Events
Player - Player 2 (Blue) types a chat message containing Open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0107 <gen>
Destructible - Open Gate 6182 <gen>
Gate Copy 3
Events
Player - Player 3 (Teal) types a chat message containing Open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0107 <gen>
Destructible - Open Gate 6182 <gen>
Gate Copy 4
Events
Player - Player 4 (Purple) types a chat message containing Open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0107 <gen>
Destructible - Open Gate 6182 <gen>
Gate Copy
Events
Player - Player 1 (Red) types a chat message containing Close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0107 <gen>
Destructible - Close Gate 6182 <gen>
Gate Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing Close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0107 <gen>
Destructible - Close Gate 6182 <gen>
Gate Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing Close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0107 <gen>
Destructible - Close Gate 6182 <gen>
Gate Copy Copy 3
Events
Player - Player 4 (Purple) types a chat message containing Close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0107 <gen>
Destructible - Close Gate 6182 <gen>
kill
Events
Unit - Town Hall 0016 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Trigger - Turn off (This trigger)
camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Field of view to 165.00 over 0 seconds
camera Copy
Events
Player - Player 9 (Gray) Presses the Up Arrow key
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Field of view to 165.00 over 0 seconds
wheat
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Item - Create Food at (Random point in Region_002 <gen>)
wheat Copy
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Item - Create Food at (Random point in Region_001 <gen>)
Corn
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Item - Create Food at (Random point in Region_003 <gen>)
Item - Create Food at (Random point in Region_003 <gen>)
animals
Events
Time - Every 850.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Chicken for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Chicken for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frog for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Rabbit for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Raccoon for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Stag for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Stag for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Sheep for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Sheep for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Pig for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Pig for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Dog for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Foods
Events
Time - Every 3.20 seconds of game time
Conditions
Actions
Player - Add -1 to Player 1 (Red) . Current lumber
Foods Copy
Events
Time - Every 3.20 seconds of game time
Conditions
Actions
Player - Add -1 to Player 2 (Blue) . Current lumber
Foods Copy 2
Events
Time - Every 3.20 seconds of game time
Conditions
Actions
Player - Add -1 to Player 3 (Teal) . Current lumber
Foods Copy 3
Events
Time - Every 3.20 seconds of game time
Conditions
Actions
Player - Add -1 to Player 4 (Purple) . Current lumber
giant food
Events
Unit - Titan Lord 0090 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Food
Actions
Hero - Add 50 experience to Titan Lord 0090 <gen> , Hide level-up graphics
Item - Remove (Item being manipulated)
Irregualr
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Irregular) and do (Order (Picked unit) to Patrol To.(Random point in (Playable map area)))
share
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
share Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
share Copy 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
share Copy 3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
SpawnGiant
Events
Time - Every 290.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Giant for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
SpawnIrregular
Events
Time - Every 290.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Irregular for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
SpawnBehemoth
Events
Time - Every 290.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Behemoth for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
SpawnTitan
Events
Time - Every 520.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Titan for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Irregular on
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Giant
Actions
Trigger - Turn on SpawnIrregular <gen>
Game - Display to (All players) the text: Irregulars now spawn!
Unit - Create 1 . Irregular for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Irregular for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Trigger - Turn off Irregular_Yime <gen>
Trigger - Turn off (This trigger)
Behemoth On
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Irregular
Actions
Trigger - Turn on SpawnBehemoth <gen>
Game - Display to (All players) the text: Behemoths now spawn!
Unit - Create 1 . Behemoth for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Trigger - Turn off Behemoth_Time <gen>
Trigger - Turn off (This trigger)
Titan On
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Behemoth
Actions
Trigger - Turn on SpawnTitan <gen>
Game - Display to (All players) the text: Titans now spawn!
Unit - Create 1 . Titan for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Trigger - Turn off Titan_Time <gen>
Trigger - Turn off (This trigger)
Irregular Yime
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Trigger - Turn on SpawnIrregular <gen>
Trigger - Turn off Irregular_on <gen>
Game - Display to (All players) the text: Irregulars now spawn!
Trigger - Turn off (This trigger)
Behemoth Time
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn on SpawnBehemoth <gen>
Trigger - Turn off Behemoth_On <gen>
Game - Display to (All players) the text: Behemoths now spawn!
Trigger - Turn off (This trigger)
Titan Time
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Trigger - Turn on SpawnTitan <gen>
Trigger - Turn off Titan_On <gen>
Game - Display to (All players) the text: Titans now spawn!
Trigger - Turn off (This trigger)
Foodlose
Events
Player - Player 1 (Red) 's Current lumber becomes Less than or equal to 0.00
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You are starving! You now have 60 seconds until you all starve to death.
Wait 60.00 seconds
If ((Player 1 (Red) Current lumber) Equal to 0) then do (Defeat Player 1 (Red) with the message: You have starved!) else do (Do nothing)
If ((Player 1 (Red) Current lumber) Equal to 0) then do (Turn off (This trigger)) else do (Do nothing)
Foodlose Copy
Events
Player - Player 2 (Blue) 's Current lumber becomes Less than or equal to 0.00
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: You are starving! You now have 60 seconds until you all starve to death.
Wait 60.00 seconds
If ((Player 2 (Blue) Current lumber) Equal to 0) then do (Defeat Player 2 (Blue) with the message: You have starved!) else do (Do nothing)
If ((Player 2 (Blue) Current lumber) Equal to 0) then do (Turn off (This trigger)) else do (Do nothing)
Foodlose Copy 2
Events
Player - Player 3 (Teal) 's Current lumber becomes Less than or equal to 0.00
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: You are starving! You now have 60 seconds until you all starve to death.
Wait 60.00 seconds
If ((Player 3 (Teal) Current lumber) Equal to 0) then do (Defeat Player 3 (Teal) with the message: You have starved!) else do (Do nothing)
If ((Player 3 (Teal) Current lumber) Equal to 0) then do (Turn off (This trigger)) else do (Do nothing)
Foodlose Copy 3
Events
Player - Player 4 (Purple) 's Current lumber becomes Less than or equal to 0.00
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: You are starving! You now have 60 seconds until you all starve to death.
Wait 60.00 seconds
If ((Player 4 (Purple) Current lumber) Equal to 0) then do (Defeat Player 4 (Purple) with the message: You have starved!) else do (Do nothing)
If ((Player 4 (Purple) Current lumber) Equal to 0) then do (Turn off (This trigger)) else do (Do nothing)
giant lose
Events
Unit - Forgotten One 0089 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
giant lose Copy
Events
Unit - Titan Lord 0090 <gen> Dies
Conditions
Actions
Destructible - Kill Demonic Gate 5293 <gen>
Game - Display to (All players) for 30 seconds the text: The Titan lord is dead! Now you must destroy the source of these giant beings and kill it!
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Gatey
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Titan Lord
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_006 <gen>)
Gatey Copy
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Titan Lord
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_007 <gen>)
gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Income peasants
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Farms and do (Add (1 x (Number of units in (Units owned by Player 4 (Purple) of type Farm))) to Player 4 (Purple).Current gold)
enter
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Set Variable Set Caves = (Random integer number between 1 and 5)
If (Caves Equal to 1) then do (Move (Triggering unit) instantly to (Center of Region_012 <gen>)) else do (Do nothing)
If (Caves Equal to 2) then do (Move (Triggering unit) instantly to (Center of Region_011 <gen>)) else do (Do nothing)
If (Caves Equal to 3) then do (Move (Triggering unit) instantly to (Center of Region_010 <gen>)) else do (Do nothing)
If (Caves Equal to 4) then do (Move (Triggering unit) instantly to (Center of Region_013 <gen>)) else do (Do nothing)
If (Caves Equal to 5) then do (Move (Triggering unit) instantly to (Center of Region_015 <gen>)) else do (Do nothing)
test
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in (Playable map area))
boss
Events
Unit - Forgotten One 0089 <gen> 's life becomes Less than 5000.00
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Camera - Pan camera for Player 9 (Gray) to (Position of Forgotten One 0089 <gen>) over 2.30 seconds
Wait 2 seconds
Cinematic - Ping minimap for (All players) at (Position of Forgotten One 0089 <gen>) for 5.00 seconds
Unit - Create 2 . Giant for Player 12 (Brown) at (Position of Forgotten One 0089 <gen>) facing Default building facing degrees
Unit - Create 1 . Behemoth for Player 12 (Brown) at (Position of Forgotten One 0089 <gen>) facing Default building facing degrees
Unit - Create 3 . Titan for Player 12 (Brown) at (Position of Forgotten One 0089 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Giants/Behemoths with the description Giants and behemoths are the main enemy in this game. They randomly spawn in and get a random point to patrol to. They will attaack anything on sight and are very dangerous. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Night and Day with the description The titans/ giants/ and behemoths at night become harder to kill. They'll get extra HP at night, but a good thing for humans at night is the giants can't see you. they all have low vision at night so it is easier to get around. At day all effects of the night wear off. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Food and Gold with the description For the humans to lose is the town hall is destroyed (By not closing the gate and allowing the giants in) or they starve to death. You lumber is your food, once it reach zero you die. To get food, you need to kill animals or wait for the farms (Corn and wheat fields) to grow it. To collect food you need the hero or pack horses to pick it up and place it near the town hall. Once placed next to the town hall, it will remove the food and give ten food to everyone on your team. For the giants, if you pick up food it will immediently be removed from your inv. and give you fifty XP. To get gold you need to mine the mine in your base, or go out and mne the other gold mines, but you may be thinking, there aren't any places to drop off gold? Pack horses are actually movable gold drop offs. Purple team actually has a special way to get gold, every ten seconds, a farm generates 2 gold for the purple team. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Gate with the description To open/ close the gate, type close or open. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Hiding and Gathering with the description When you gather reasources outside of the base, you neeed to sneak past the titans, to leave the base you must use the two exits, or use the cave system. BEWARE HE CAVES ARE RANDOM AND WILL SEND YOUR TROOPS AT A RANDOM POINT IN THE MAP, ONCE THEY GO THROUGH THEY CAN'T GO BACK INTO THE CAVES WHERE THEY LEFT! To hide in the map use the forests to block and seak away from titans. They get stuck on a lot of thing so it's easy to escape. Archers have the shadown meld ability, so at nioght when the titans are powerful, use archers to lead away the titans then shadow meld. Scouts are a good way to find and lead away titans. Dogs and horses move faster than all the titans, so use them to lead them away. the titan slayer is really useful for scouting. He has an ability to create a scout that can't be killed to watch for titans. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All enemies of Player 9 (Gray).) the Quest Update message: Find and Kill the Titan Lord.
Quest - Display to (All enemies of Player 1 (Red).) the Quest Update message: Starve out the humans or kill them all.
Singleplayer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Trigger - Turn on lord <gen>
Trigger - Turn on lord_Copy_2 <gen>
Trigger - Turn on lord_Copy_3 <gen>
Trigger - Turn on lord_Copy <gen>
Trigger - Turn on lord_Copy_3_Copy_2 <gen>
Trigger - Turn on lord_Copy_3_Copy_3 <gen>
Trigger - Turn on lord_Copy_3_Copy <gen>
Unit - Move Titan Lord 0090 <gen> instantly to (Random point in (Playable map area))
Unit - Order Titan Lord 0090 <gen> to Patrol To . (Random point in (Playable map area))
Hero - Set Titan Lord 0090 <gen> Hero-level to 50 , Hide level-up graphics
Hero - Learn skill for Titan Lord 0090 <gen> : Summon Titan
Hero - Learn skill for Titan Lord 0090 <gen> : Summon Titan
Hero - Learn skill for Titan Lord 0090 <gen> : Summon Titan
Hero - Learn skill for Titan Lord 0090 <gen> : Reincarnation (Titan Lord)
Hero - Learn skill for Titan Lord 0090 <gen> : War Stomp (Titan Lord)
Hero - Learn skill for Titan Lord 0090 <gen> : War Stomp (Titan Lord)
Hero - Learn skill for Titan Lord 0090 <gen> : War Stomp (Titan Lord)
Hero - Learn skill for Titan Lord 0090 <gen> : Sleep
Hero - Learn skill for Titan Lord 0090 <gen> : Sleep
Hero - Learn skill for Titan Lord 0090 <gen> : Sleep
Wait 5.00 seconds
Trigger - Turn off lord <gen>
Trigger - Turn off lord_Copy_2 <gen>
Trigger - Turn off lord_Copy_3 <gen>
Trigger - Turn off lord_Copy_3_Copy_3 <gen>
Trigger - Turn off lord_Copy_3_Copy_2 <gen>
Trigger - Turn off lord_Copy_3_Copy <gen>
Trigger - Turn off lord_Copy_3_Copy <gen>
Trigger - Turn off lord_Copy <gen>
Trigger - Turn off (This trigger)
lord
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Titan Lord
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Unit - Order Titan Lord 0090 <gen> to Patrol To . (Random point in (Playable map area))
lord Copy
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Titan Lord
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Unit - Order Titan Lord 0090 <gen> to Patrol To . (Random point in (Playable map area))
lord Copy 2
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Titan Lord
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Unit - Order Titan Lord 0090 <gen> to Patrol To . (Random point in (Playable map area))
lord Copy 3
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Titan Lord
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Unit - Order Titan Lord 0090 <gen> to Patrol To . (Random point in (Playable map area))
lord Copy 3 Copy
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Titan Lord
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Unit - Order Titan Lord 0090 <gen> to Patrol To . (Random point in (Playable map area))
lord Copy 3 Copy 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Titan Lord
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Unit - Order Titan Lord 0090 <gen> to Patrol To . (Random point in (Playable map area))
lord Copy 3 Copy 3
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Titan Lord
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Unit - Order Titan Lord 0090 <gen> to Patrol To . (Random point in (Playable map area))
infect
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 4
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 4 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 4 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 4 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 4 Copy 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie Titan for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 4 Copy 4 Copy 2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie Titan for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 4 Copy 4 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie Titan for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
infect Copy 4 Copy 4 Copy Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Killing unit) is Undead) Equal to True
Actions
Unit - Create 1 . Zombie Titan for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
dead
Events
Unit - Flesh Golem 0231 <gen> Dies
Conditions
Actions
Unit - Create 10 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Events
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Set Variable Set Events = (Random integer number between 1 and 5)
If (Events Equal to 1) then do (Create 35.Zombie (Event) for Neutral Hostile at (Center of Region_022 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 1) then do (Display to (All players) the text: A zombie horde has come from the north!) else do (Do nothing)
If (Events Equal to 2) then do (Create 25.Stag for Neutral Passive at (Center of Region_027 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 2) then do (Create 25.Chicken for Neutral Passive at (Center of Region_027 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 2) then do (Display to (All players) the text: Titans from the south have pushed up a herd of Stags to the southern forest! Better get your rifles and start hunting!) else do (Do nothing)
If (Events Equal to 3) then do (Create 3.Giant for Player 12 (Brown) at (Center of Region_028 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 3) then do (Create 2.Irregular for Player 12 (Brown) at (Center of Region_028 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 3) then do (Create 1.Titan for Player 12 (Brown) at (Center of Region_028 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 3) then do (Create 1.Behemoth for Player 12 (Brown) at (Center of Region_028 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 3) then do (Display to (All players) the text: A horde of Titan are coming to attack the colony, prepare for battle!) else do (Do nothing)
If (Events Equal to 4) then do (Display to (All players) the text: A kingdom from across the ocean have come with soldiers to help fight the Titans!) else do (Do nothing)
If (Events Equal to 4) then do (Ping minimap for (All allies of Player 1 (Red).) at (Center of Region_029 <gen>) for 5.00 seconds) else do (Do nothing)
If (Events Equal to 4) then do (Create 6.Knight for Player 2 (Blue) at (Center of Region_029 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 4) then do (Create 5.Rifleman for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 4) then do (Create 6.Archer for Player 4 (Purple) at (Center of Region_029 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 4) then do (Create 10.Footman for Player 3 (Teal) at (Center of Region_029 <gen>) facing Default building facing degrees) else do (Do nothing)
If (Events Equal to 5) then do (Display to (All players) the text: Reports of a new gold mine just came in, better go get it!) else do (Do nothing)
If (Events Equal to 5) then do (Create 1.Gold Mine for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees) else do (Do nothing)
zombie move
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie (Event)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_023 <gen>)
zombie move Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie (Event)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_024 <gen>)
zombie move Copy Copy
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie (Event)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_025 <gen>)
zombie move Copy Copy 2
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie (Event)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_026 <gen>)
zombie move Copy Copy 3
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie (Event)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_024 <gen>)
Titan Move
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_000 <gen>)
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