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Model validation: Stingray (variation 1)

Stingray01.mdx

0 errors 0 severe 5 warnings 20 unused
  • 4 Model
    • Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (8) does not match the number of sequences (6)
  • 5 Helper 0
    • 3 Rotation
      • Track 17 at frame 26733 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 26767 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 27600 has exactly the same value as tracks 18 and 20
    • 2 Scaling
      • Track 3 at frame 26767 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 27600 has exactly the same value as tracks 3 and 5
  • 7 Helper 1
    • 7 Rotation
      • Track 1 at frame 9833 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 10667 has exactly the same value as tracks 1 and 3
      • Track 15 at frame 18033 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 26767 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 26800 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 27567 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 27600 has roughly the same value as tracks 26 and 28
  • 2 Helper 2
    • 2 Rotation
      • Track 39 at frame 27567 has roughly the same value as tracks 38 and 40
      • Track 40 at frame 27600 has roughly the same value as tracks 39 and 41
  • 2 Helper 3
    • 2 Rotation
      • Track 49 at frame 27567 has roughly the same value as tracks 48 and 50
      • Track 50 at frame 27600 has roughly the same value as tracks 49 and 51
  • 2 Helper 4
    • 2 Rotation
      • Track 43 at frame 27567 has roughly the same value as tracks 42 and 44
      • Track 44 at frame 27600 has roughly the same value as tracks 43 and 45
  • 1 Helper 6
    • 1 Rotation
      • Track 51 at frame 27600 has roughly the same value as tracks 50 and 52
  • 1 Helper 7
    • 1 Rotation
      • Track 42 at frame 27600 has roughly the same value as tracks 41 and 43
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