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Model validation: Steel Marine

Steel_Marine.mdx

0 errors 14 severe 3 warnings 15 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 3 Helper 0
    • 1 2 Translation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
    • 1 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
  • 1 Helper 2
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 3
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 4
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 5
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 6
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 7
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 8
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 9
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 12
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 2 Helper 13
    • 1 2 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 146267 has roughly the same value as tracks 24 and 26
  • 2 Model
    • Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 1 - "Mesh06"
    • There are no vertices attached to this bone
  • 3 Bone 0 - "Rifle01bone"
    • 3 Translation
      • Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
      • Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
  • 3 Helper 11
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • 3 Helper 14
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • unused Material 2
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