Model validation: Steamwarrior by Rizz_Boomer

SteamwarriorFinal.mdx

0 errors 0 severe 13 warnings 18 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 Geoset 2
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 Geoset 3
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 Geoset 4
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 Geoset 5
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 Geoset 6
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 Geoset 7
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 Geoset 8
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 Geoset 9
    • Number of sequence extents (1) does not match the number of sequences (12)
  • 1 2 Bone 0 - "Bone_Root"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 50 at frame 20533 has exactly the same value as tracks 49 and 51
    • 1 Rotation
      • Track 11 at frame 19900 has exactly the same value as tracks 10 and 12
  • 3 Bone 1 - "Bone_Pelvis"
    • 3 Rotation
      • Track 5 at frame 6567 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8200 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8633 has exactly the same value as tracks 6 and 8
  • 1 Bone 2 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 50 at frame 20533 has exactly the same value as tracks 49 and 51
  • 1 Bone 5 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 51 at frame 20533 has exactly the same value as tracks 50 and 52
  • 1 Bone 6 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 52 at frame 20533 has exactly the same value as tracks 51 and 53
  • 1 Bone 7 - "Bone_Foot_R"
    • 1 Rotation
      • Track 52 at frame 20533 has exactly the same value as tracks 51 and 53
  • 1 Bone 12 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 49 at frame 21100 has exactly the same value as tracks 48 and 50
  • 1 Bone 13 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 43 at frame 21100 has exactly the same value as tracks 42 and 44
  • 2 Bone 16 - "Bone_Engine1"
    • 2 Rotation
      • Track 0 at frame 41 is not in any sequence
      • Track 1 at frame 125 is not in any sequence
  • 2 Bone 17 - "Bone_Engine2"
    • 2 Rotation
      • Track 0 at frame 41 is not in any sequence
      • Track 1 at frame 125 is not in any sequence
  • 2 Bone 18 - "Bone_Engine3"
    • 2 Rotation
      • Track 0 at frame 41 is not in any sequence
      • Track 1 at frame 125 is not in any sequence
  • unused Texture 9 - "Dust3.blp"
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