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Triggers
Stay Alive Forest Edition v1 BETA.w3x
Variables
Initialization
Visibility
Quests
halfpoint Copy
Unit Spawn
Undead
Abominations
Knights
Champions
Liches
King Knight
Unit Movement
Unit Movement 2
Victory/Defeat
Win
Defeate
Boss
Unit Kill
King
Timer
Warning
halfpoint
Gold
Time till win
Monster Mass
Beggining Triggers
Time Count Down
King Statement
Cool stuff
Music Player
Music Player 2
Music Player 3
Music Player X
Out of Bounds
Regions
work on terrain
Speed and Building speed rate
Attack damage and Base Health
More towers and less Creeps
Creeps More Power/ less for some
Remove unholy
Work on Ult Towers
Name
Type
is_array
initial_value
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Display to (All players) the text: Undead King Jr: You Might Have Killed My Father but you will never kill ME!!This version by I3lak
Sound - Play Undead X1 .
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Noobs guide with the description This game is a simple game. you start off with a worker and you must escape from the forest and city and build a base until evac comes. Until then buildmany buildings to help make your defence , using icon path ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
Quest - Create a quest requirement for (Last created quest) with the description READ THIS IF YOUR NEW!
Quest - Create a Optional quest titled Updates with the description I3lak's Amazing Touch-Speed of the creeps have lowered-Building rate has increased-Walls are mor powerful-Terrain Is a bit better still working on itFor A New Forest Type of Stay Alive Whisper me I am making it complete forest with mini bases in areas you will see , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Advice from I3lak with the description As you've probably already know, I, aaa90ii, is the creator of this map. If your new, or if you want to beat this game, you should read the following. Always start out with poison towers, and get dark towers after that. Dark towers allow you to make some tough blockers. Also, another good idea is to get the laboratory. The Lab makes yourself able to make towers to destroy those pesky Blood units. After you have a Laboratory, try and upgrade to a Wizard's Tower. Then try and get a Holy Building, which can create units. Now, once you have an ultimate tower, your main goal is to get a Holy Tree (the thing i was talking about above this quest). It can create a very powerful unit. So, thats all my info for now. Good Luck! , using icon path ReplaceableTextures\PassiveButtons\PASBTNShadeTrueSight.blp
Quest - Create a quest requirement for (Last created quest) with the description I3lak Tips (read)
Quest - Create a Required quest titled Credits with the description There were many testers, but i must thank three of my closest friends laharl316, Stuntyougrowf, and my partner in all my maps Used_Tissue. Also I want to give credit to the original Maker of this game, and the creator of Stay Alive 2. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp
Quest - Create a Required quest titled Music Commands with the description Red has the ability to change the music. To change the music, say -Music 1, -Music 2, -Music 3, or -Music X , using icon path ReplaceableTextures\CommandButtons\BTNGolemThunderclap.blp
halfpoint Copy
Events
Conditions
Actions
Leaderboard - Show (Leaderboard of Player 1 (Red))
Leaderboard - Show (Leaderboard of Player 2 (Blue))
Leaderboard - Show (Leaderboard of Player 3 (Teal))
Leaderboard - Show (Leaderboard of Player 4 (Purple))
Leaderboard - Show (Leaderboard of Player 5 (Yellow))
Leaderboard - Show (Leaderboard of Player 6 (Orange))
Leaderboard - Show (Leaderboard of Player 7 (Green))
Leaderboard - Show (Leaderboard of Player 8 (Pink))
Leaderboard - Show (Leaderboard of Player 9 (Gray))
Leaderboard - Show (Leaderboard of Player 10 (Light Blue))
Leaderboard - Show (Leaderboard of Player 11 (Dark Green))
Leaderboard - Show (Last created leaderboard)
Undead
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Loyal Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: More Loyal Servents are ready to fight you BEWARE!!
Abominations
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Stupid Abomination for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Knights
Events
Time - Every 195.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Unholy Knight for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Champions
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Blood Archers for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
Game - Display to (All players) the text: Undead King: Good Luck Killing Me Now Weak humans!!!! MUHAAHAHAHHA
Liches
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Blood Necromancer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Undead King: MWAHAHA! ARISE, MY NECROMANCERS! DESTROY THOSE PESKY HUMANS! NYAHAHA!
King Knight
Events
Time - Every 1100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Undead King's Royal Knight for Player 12 (Brown) at (Random point in Region_002 <gen>) facing Default building facing degrees
I finally fixed this trigger. This was the stopping trigger o.0!!!
Unit Movement
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Patrol To . (Random point in Region_001 <gen>)
Unit Movement 2
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Triggering unit) is Undead) Equal to True
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in Region_001 <gen>)
Win
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Zargoff Jr.
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Display to (All players) the text: Undead King: I have been defeated!
Hero - Instantly revive (Picked unit) at (Center of (Playable map area)) , Show revival graphics
Defeate
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A town-hall-type unit) Equal to True
Actions
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 1 (Red).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 2 (Blue).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 3 (Teal).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 4 (Purple).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 5 (Yellow).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 6 (Orange).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 7 (Green).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 8 (Pink).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 9 (Gray).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 10 (Light Blue).) .
Unit Group - Remove all units of (Units in (Playable map area)) from (Units owned by Player 11 (Dark Green).) .
Game - Defeat Player 1 (Red) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 2 (Blue) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 3 (Teal) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 4 (Purple) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 5 (Yellow) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 6 (Orange) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 7 (Green) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 8 (Pink) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 9 (Gray) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 10 (Light Blue) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Game - Defeat Player 11 (Dark Green) with the message: Defeat! Better Luck Next Time Fools Now Follow Me Or DIE
Unit Kill
Events
Time - Elapsed game time is 1981.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))
Game - Display to (All players) the text: Undead King: Noooooo! My servants!!!
Trigger - Turn off Abominations <gen>
Trigger - Turn off Undead <gen>
Trigger - Turn off Champions <gen>
Trigger - Turn off
Trigger - Turn off Knights <gen>
Trigger - Turn off Liches <gen>
Trigger - Turn off
Trigger - Turn off
King
Events
Time - Elapsed game time is 1990.00 seconds
Conditions
Actions
Unit - Create 1 . Zargoff Jr. for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Undead King: YOU WILL PAY! HAHAHAHAHA!!!
Warning
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You have 55 seconds to build a base.
halfpoint
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) the text: --------------------------------/\----HALFPOINT----/\----------------------
Gold
Events
Time - Every 890.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Time till win
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1970.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Win:
Monster Mass
Events
Time - Elapsed game time is 1940.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 30 seconds left!
Time Count Down
Events
Time - Elapsed game time is 1950.00 seconds
Conditions
Actions
Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 1950.00 seconds
King Statement
Events
Time - Elapsed game time is 1985.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Undead King: Grr... I wont let you win!
Wait 5.00 seconds
Game - Display to (All players) the text: Undead King: You shall DIE!
Wait 5.00 seconds
Game - Display to (All players) the text: Undead King: You shall feel my true power!
Music Player
Events
Player - Player 1 (Red) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Play Human X1 .
Game - Display to (All players) the text: Human Music enabled!
Music Player 2
Events
Player - Player 1 (Red) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Play Night Elf X1 .
Game - Display to (All players) the text: Night Elf Music enabled!
Music Player 3
Events
Player - Player 1 (Red) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Play Orc X1 .
Game - Display to (All players) the text: Orcish Music enabled!
Music Player X
Events
Player - Player 1 (Red) types a chat message containing -Music X (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Play Undead X1 .
Game - Display to (All players) the text: Undead Music enabled!
Regions
Events
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
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