• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Statues of Vivec

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Statues of Vivec of the bundle Statues of Vivec. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Statues of Vivec.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_VIVEC_UL.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Vivec_Statue_1.mdx

Now Click the "Import File" Button:

Next select 'Vivec_Statue_1.mdx' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx

Done, you have imported the file Vivec_Statue_1.mdx.

Importing TX_STATUE_B_ULAF.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_B_ULAF.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
war3mapimported/TX_STATUE_B_ULAF.blp

Double-click the file TX_STATUE_B_ULAF.blp:

TX_STATUE_B_ULAF.blp
Image / Texture
103
war3mapimported/TX_STATUE_B_ULAF.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp

Done, you have imported the file TX_STATUE_B_ULAF.blp.

Importing TX_STATUE_B_WRIST00.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_B_WRIST00.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
war3mapimported/TX_STATUE_B_WRIST00.blp

Double-click the file TX_STATUE_B_WRIST00.blp:

TX_STATUE_B_WRIST00.blp
Image / Texture
90
war3mapimported/TX_STATUE_B_WRIST00.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp

Done, you have imported the file TX_STATUE_B_WRIST00.blp.

Importing TX_STATUE_UA_C_P.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_UA_C_P.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
war3mapimported/TX_STATUE_UA_C_P.blp

Double-click the file TX_STATUE_UA_C_P.blp:

TX_STATUE_UA_C_P.blp
Image / Texture
60
war3mapimported/TX_STATUE_UA_C_P.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp

Done, you have imported the file TX_STATUE_UA_C_P.blp.

Importing TX_STATUE_VIVEC_C.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_C.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
war3mapimported/TX_STATUE_VIVEC_C.blp

Double-click the file TX_STATUE_VIVEC_C.blp:

TX_STATUE_VIVEC_C.blp
Image / Texture
180
war3mapimported/TX_STATUE_VIVEC_C.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp

Done, you have imported the file TX_STATUE_VIVEC_C.blp.

Importing TX_STATUE_VIVEC_G.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_G.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
war3mapimported/TX_STATUE_VIVEC_G.blp

Double-click the file TX_STATUE_VIVEC_G.blp:

TX_STATUE_VIVEC_G.blp
Image / Texture
102
war3mapimported/TX_STATUE_VIVEC_G.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp

Done, you have imported the file TX_STATUE_VIVEC_G.blp.

Importing TX_STATUE_VIVEC_HFINGER.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_HFINGER.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
war3mapimported/TX_STATUE_VIVEC_HFINGER.blp

Double-click the file TX_STATUE_VIVEC_HFINGER.blp:

TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
war3mapimported/TX_STATUE_VIVEC_HFINGER.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp

Done, you have imported the file TX_STATUE_VIVEC_HFINGER.blp.

Importing TX_STATUE_VIVEC_HPALM.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_HPALM.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
war3mapimported/TX_STATUE_VIVEC_HPALM.blp

Double-click the file TX_STATUE_VIVEC_HPALM.blp:

TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
war3mapimported/TX_STATUE_VIVEC_HPALM.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp

Done, you have imported the file TX_STATUE_VIVEC_HPALM.blp.

Importing TX_STATUE_VIVEC_HTHUMB.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_HTHUMB.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
war3mapimported/TX_STATUE_VIVEC_HTHUMB.blp

Double-click the file TX_STATUE_VIVEC_HTHUMB.blp:

TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
war3mapimported/TX_STATUE_VIVEC_HTHUMB.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp

Done, you have imported the file TX_STATUE_VIVEC_HTHUMB.blp.

Importing TX_STATUE_VIVEC_LA.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_LA.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
war3mapimported/TX_STATUE_VIVEC_LA.blp

Double-click the file TX_STATUE_VIVEC_LA.blp:

TX_STATUE_VIVEC_LA.blp
Image / Texture
49
war3mapimported/TX_STATUE_VIVEC_LA.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp

Done, you have imported the file TX_STATUE_VIVEC_LA.blp.

Importing TX_STATUE_VIVEC_LF.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_LF.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
war3mapimported/TX_STATUE_VIVEC_LF.blp

Double-click the file TX_STATUE_VIVEC_LF.blp:

TX_STATUE_VIVEC_LF.blp
Image / Texture
48
war3mapimported/TX_STATUE_VIVEC_LF.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp

Done, you have imported the file TX_STATUE_VIVEC_LF.blp.

Importing TX_STATUE_VIVEC_LL.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_LL.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
war3mapimported/TX_STATUE_VIVEC_LL.blp

Double-click the file TX_STATUE_VIVEC_LL.blp:

TX_STATUE_VIVEC_LL.blp
Image / Texture
100
war3mapimported/TX_STATUE_VIVEC_LL.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp

Done, you have imported the file TX_STATUE_VIVEC_LL.blp.

Importing TX_STATUE_VIVEC_N.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_N.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
war3mapimported/TX_STATUE_VIVEC_N.blp

Double-click the file TX_STATUE_VIVEC_N.blp:

TX_STATUE_VIVEC_N.blp
Image / Texture
22
war3mapimported/TX_STATUE_VIVEC_N.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp

Done, you have imported the file TX_STATUE_VIVEC_N.blp.

Importing TX_STATUE_VIVEC_UA.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_UA.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
war3mapimported/TX_STATUE_VIVEC_UA.blp

Double-click the file TX_STATUE_VIVEC_UA.blp:

TX_STATUE_VIVEC_UA.blp
Image / Texture
49
war3mapimported/TX_STATUE_VIVEC_UA.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp

Done, you have imported the file TX_STATUE_VIVEC_UA.blp.

Importing TX_STATUE_VIVEC_UL.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVEC_UL.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
war3mapimported/TX_STATUE_VIVEC_UL.blp

Double-click the file TX_STATUE_VIVEC_UL.blp:

TX_STATUE_VIVEC_UL.blp
Image / Texture
94
war3mapimported/TX_STATUE_VIVEC_UL.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp

Done, you have imported the file TX_STATUE_VIVEC_UL.blp.

Importing TX_STATUE_VIVECHEAD.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVECHEAD.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
war3mapimported/TX_STATUE_VIVECHEAD.blp

Double-click the file TX_STATUE_VIVECHEAD.blp:

TX_STATUE_VIVECHEAD.blp
Image / Texture
103
war3mapimported/TX_STATUE_VIVECHEAD.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp

Done, you have imported the file TX_STATUE_VIVECHEAD.blp.

Importing TX_STATUE_VIVECJEWEL.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVECJEWEL.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
war3mapimported/TX_STATUE_VIVECJEWEL.blp

Double-click the file TX_STATUE_VIVECJEWEL.blp:

TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
war3mapimported/TX_STATUE_VIVECJEWEL.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp

Done, you have imported the file TX_STATUE_VIVECJEWEL.blp.

Importing TX_STATUE_VIVECJEWEL01.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVECJEWEL01.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
war3mapimported/TX_STATUE_VIVECJEWEL01.blp

Double-click the file TX_STATUE_VIVECJEWEL01.blp:

TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
war3mapimported/TX_STATUE_VIVECJEWEL01.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp

Done, you have imported the file TX_STATUE_VIVECJEWEL01.blp.

Importing TX_STATUE_VIVECJEWEL02.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVECJEWEL02.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
war3mapimported/TX_STATUE_VIVECJEWEL02.blp

Double-click the file TX_STATUE_VIVECJEWEL02.blp:

TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
war3mapimported/TX_STATUE_VIVECJEWEL02.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp

Done, you have imported the file TX_STATUE_VIVECJEWEL02.blp.

Importing TX_STATUE_VIVECJEWEL03.blp

Now Click the "Import File" Button:

Next select 'TX_STATUE_VIVECJEWEL03.blp' in the folder which you extracted from the zip archive:

Statues of Vivec
Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
war3mapimported/TX_STATUE_VIVECJEWEL03.blp

Double-click the file TX_STATUE_VIVECJEWEL03.blp:

TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
war3mapimported/TX_STATUE_VIVECJEWEL03.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp

The file has been properly added to the map archive:

Vivec_Statue_1.mdx
Model
140
war3mapimported/Vivec_Statue_1.mdx
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp

Done, you have imported the file TX_STATUE_VIVECJEWEL03.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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