Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Statues of Vivec 2 of the bundle Statues of Vivec 2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Statues of Vivec.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Vivec_Statue_2.mdx
Now Click the "Import File" Button:
Next select 'Vivec_Statue_2.mdx' in the folder which you extracted from the zip archive:
Statues of Vivec 2
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
Done, you have imported the file Vivec_Statue_2.mdx.
Importing TX_ASHSHALK_STATUE_01.blp
Now Click the "Import File" Button:
Next select 'TX_ASHSHALK_STATUE_01.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
war3mapimported/TX_ASHSHALK_STATUE_01.blp
Double-click the file TX_ASHSHALK_STATUE_01.blp:
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
war3mapimported/TX_ASHSHALK_STATUE_01.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
Done, you have imported the file TX_ASHSHALK_STATUE_01.blp.
Importing TX_STATUE_B_ULAF.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_B_ULAF.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
war3mapimported/TX_STATUE_B_ULAF.blp
Double-click the file TX_STATUE_B_ULAF.blp:
TX_STATUE_B_ULAF.blp
Image / Texture
103
war3mapimported/TX_STATUE_B_ULAF.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
Done, you have imported the file TX_STATUE_B_ULAF.blp.
Importing TX_STATUE_B_WRIST00.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_B_WRIST00.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
war3mapimported/TX_STATUE_B_WRIST00.blp
Double-click the file TX_STATUE_B_WRIST00.blp:
TX_STATUE_B_WRIST00.blp
Image / Texture
90
war3mapimported/TX_STATUE_B_WRIST00.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
Done, you have imported the file TX_STATUE_B_WRIST00.blp.
Importing TX_STATUE_UA_C_P.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_UA_C_P.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
war3mapimported/TX_STATUE_UA_C_P.blp
Double-click the file TX_STATUE_UA_C_P.blp:
TX_STATUE_UA_C_P.blp
Image / Texture
60
war3mapimported/TX_STATUE_UA_C_P.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
Done, you have imported the file TX_STATUE_UA_C_P.blp.
Importing TX_STATUE_VIVEC_C.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_C.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
war3mapimported/TX_STATUE_VIVEC_C.blp
Double-click the file TX_STATUE_VIVEC_C.blp:
TX_STATUE_VIVEC_C.blp
Image / Texture
180
war3mapimported/TX_STATUE_VIVEC_C.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
Done, you have imported the file TX_STATUE_VIVEC_C.blp.
Importing TX_STATUE_VIVEC_G.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_G.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
war3mapimported/TX_STATUE_VIVEC_G.blp
Double-click the file TX_STATUE_VIVEC_G.blp:
TX_STATUE_VIVEC_G.blp
Image / Texture
102
war3mapimported/TX_STATUE_VIVEC_G.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
Done, you have imported the file TX_STATUE_VIVEC_G.blp.
Importing TX_STATUE_VIVEC_HFINGER.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_HFINGER.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
war3mapimported/TX_STATUE_VIVEC_HFINGER.blp
Double-click the file TX_STATUE_VIVEC_HFINGER.blp:
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
war3mapimported/TX_STATUE_VIVEC_HFINGER.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
Done, you have imported the file TX_STATUE_VIVEC_HFINGER.blp.
Importing TX_STATUE_VIVEC_HPALM.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_HPALM.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
war3mapimported/TX_STATUE_VIVEC_HPALM.blp
Double-click the file TX_STATUE_VIVEC_HPALM.blp:
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
war3mapimported/TX_STATUE_VIVEC_HPALM.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
Done, you have imported the file TX_STATUE_VIVEC_HPALM.blp.
Importing TX_STATUE_VIVEC_HTHUMB.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_HTHUMB.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
war3mapimported/TX_STATUE_VIVEC_HTHUMB.blp
Double-click the file TX_STATUE_VIVEC_HTHUMB.blp:
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
war3mapimported/TX_STATUE_VIVEC_HTHUMB.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
Done, you have imported the file TX_STATUE_VIVEC_HTHUMB.blp.
Importing TX_STATUE_VIVEC_LA.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_LA.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
war3mapimported/TX_STATUE_VIVEC_LA.blp
Double-click the file TX_STATUE_VIVEC_LA.blp:
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
war3mapimported/TX_STATUE_VIVEC_LA.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
Done, you have imported the file TX_STATUE_VIVEC_LA.blp.
Importing TX_STATUE_VIVEC_LF.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_LF.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
war3mapimported/TX_STATUE_VIVEC_LF.blp
Double-click the file TX_STATUE_VIVEC_LF.blp:
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
war3mapimported/TX_STATUE_VIVEC_LF.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
Done, you have imported the file TX_STATUE_VIVEC_LF.blp.
Importing TX_STATUE_VIVEC_LL.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_LL.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
war3mapimported/TX_STATUE_VIVEC_LL.blp
Double-click the file TX_STATUE_VIVEC_LL.blp:
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
war3mapimported/TX_STATUE_VIVEC_LL.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
Done, you have imported the file TX_STATUE_VIVEC_LL.blp.
Importing TX_STATUE_VIVEC_N.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_N.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
war3mapimported/TX_STATUE_VIVEC_N.blp
Double-click the file TX_STATUE_VIVEC_N.blp:
TX_STATUE_VIVEC_N.blp
Image / Texture
22
war3mapimported/TX_STATUE_VIVEC_N.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
Done, you have imported the file TX_STATUE_VIVEC_N.blp.
Importing TX_STATUE_VIVEC_UA.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_UA.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
war3mapimported/TX_STATUE_VIVEC_UA.blp
Double-click the file TX_STATUE_VIVEC_UA.blp:
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
war3mapimported/TX_STATUE_VIVEC_UA.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
Done, you have imported the file TX_STATUE_VIVEC_UA.blp.
Importing TX_STATUE_VIVEC_UL.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVEC_UL.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
war3mapimported/TX_STATUE_VIVEC_UL.blp
Double-click the file TX_STATUE_VIVEC_UL.blp:
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
war3mapimported/TX_STATUE_VIVEC_UL.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
Done, you have imported the file TX_STATUE_VIVEC_UL.blp.
Importing TX_STATUE_VIVECHEAD.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVECHEAD.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
war3mapimported/TX_STATUE_VIVECHEAD.blp
Double-click the file TX_STATUE_VIVECHEAD.blp:
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
war3mapimported/TX_STATUE_VIVECHEAD.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
Done, you have imported the file TX_STATUE_VIVECHEAD.blp.
Importing TX_STATUE_VIVECJEWEL.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVECJEWEL.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
war3mapimported/TX_STATUE_VIVECJEWEL.blp
Double-click the file TX_STATUE_VIVECJEWEL.blp:
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
war3mapimported/TX_STATUE_VIVECJEWEL.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
Done, you have imported the file TX_STATUE_VIVECJEWEL.blp.
Importing TX_STATUE_VIVECJEWEL01.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVECJEWEL01.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
war3mapimported/TX_STATUE_VIVECJEWEL01.blp
Double-click the file TX_STATUE_VIVECJEWEL01.blp:
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
war3mapimported/TX_STATUE_VIVECJEWEL01.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
Done, you have imported the file TX_STATUE_VIVECJEWEL01.blp.
Importing TX_STATUE_VIVECJEWEL02.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVECJEWEL02.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
war3mapimported/TX_STATUE_VIVECJEWEL02.blp
Double-click the file TX_STATUE_VIVECJEWEL02.blp:
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
war3mapimported/TX_STATUE_VIVECJEWEL02.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
Done, you have imported the file TX_STATUE_VIVECJEWEL02.blp.
Importing TX_STATUE_VIVECJEWEL03.blp
Now Click the "Import File" Button:
Next select 'TX_STATUE_VIVECJEWEL03.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
war3mapimported/TX_STATUE_VIVECJEWEL03.blp
Double-click the file TX_STATUE_VIVECJEWEL03.blp:
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
war3mapimported/TX_STATUE_VIVECJEWEL03.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
Done, you have imported the file TX_STATUE_VIVECJEWEL03.blp.
Importing TX_W_EBONY_BLADEBASE.blp
Now Click the "Import File" Button:
Next select 'TX_W_EBONY_BLADEBASE.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
war3mapimported/TX_W_EBONY_BLADEBASE.blp
Double-click the file TX_W_EBONY_BLADEBASE.blp:
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
war3mapimported/TX_W_EBONY_BLADEBASE.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
Done, you have imported the file TX_W_EBONY_BLADEBASE.blp.
Importing TX_W_EBONY_EDGING.blp
Now Click the "Import File" Button:
Next select 'TX_W_EBONY_EDGING.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
war3mapimported/TX_W_EBONY_EDGING.blp
Double-click the file TX_W_EBONY_EDGING.blp:
TX_W_EBONY_EDGING.blp
Image / Texture
5
war3mapimported/TX_W_EBONY_EDGING.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
Done, you have imported the file TX_W_EBONY_EDGING.blp.
Importing TX_W_EBONY_QUILLION.blp
Now Click the "Import File" Button:
Next select 'TX_W_EBONY_QUILLION.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
war3mapimported/TX_W_EBONY_QUILLION.blp
Double-click the file TX_W_EBONY_QUILLION.blp:
TX_W_EBONY_QUILLION.blp
Image / Texture
25
war3mapimported/TX_W_EBONY_QUILLION.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
Done, you have imported the file TX_W_EBONY_QUILLION.blp.
Importing TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Now Click the "Import File" Button:
Next select 'TX_W_IMPERIAL_BROADSWORD_GUARD01.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
war3mapimported/TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Double-click the file TX_W_IMPERIAL_BROADSWORD_GUARD01.blp:
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
war3mapimported/TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Done, you have imported the file TX_W_IMPERIAL_BROADSWORD_GUARD01.blp.
Importing TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Now Click the "Import File" Button:
Next select 'TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Image / Texture
9
war3mapimported/TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Double-click the file TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp:
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Image / Texture
9
war3mapimported/TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Image / Texture
9
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Image / Texture
9
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Done, you have imported the file TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp.
Importing TX_W_SPEAR_EBONY_00.blp
Now Click the "Import File" Button:
Next select 'TX_W_SPEAR_EBONY_00.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Image / Texture
9
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
Image / Texture
106
war3mapimported/TX_W_SPEAR_EBONY_00.blp
Double-click the file TX_W_SPEAR_EBONY_00.blp:
TX_W_SPEAR_EBONY_00.blp
Image / Texture
106
war3mapimported/TX_W_SPEAR_EBONY_00.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_W_SPEAR_EBONY_00.blp
Image / Texture
106
TX_W_SPEAR_EBONY_00.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Image / Texture
9
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
Image / Texture
106
TX_W_SPEAR_EBONY_00.blp
Done, you have imported the file TX_W_SPEAR_EBONY_00.blp.
Importing TX_W_SPEAR_EBONY_01.blp
Now Click the "Import File" Button:
Next select 'TX_W_SPEAR_EBONY_01.blp' in the folder which you extracted from the zip archive:
Statues of Vivec 2
Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Image / Texture
9
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
Image / Texture
106
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
Image / Texture
32
war3mapimported/TX_W_SPEAR_EBONY_01.blp
Double-click the file TX_W_SPEAR_EBONY_01.blp:
TX_W_SPEAR_EBONY_01.blp
Image / Texture
32
war3mapimported/TX_W_SPEAR_EBONY_01.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_W_SPEAR_EBONY_01.blp
Image / Texture
32
TX_W_SPEAR_EBONY_01.blp
The file has been properly added to the map archive:
Vivec_Statue_2.mdx
Model
200
war3mapimported/Vivec_Statue_2.mdx
TX_ASHSHALK_STATUE_01.blp
Image / Texture
198
TX_ASHSHALK_STATUE_01.blp
TX_STATUE_B_ULAF.blp
Image / Texture
103
TX_STATUE_B_ULAF.blp
TX_STATUE_B_WRIST00.blp
Image / Texture
90
TX_STATUE_B_WRIST00.blp
TX_STATUE_UA_C_P.blp
Image / Texture
60
TX_STATUE_UA_C_P.blp
TX_STATUE_VIVEC_C.blp
Image / Texture
180
TX_STATUE_VIVEC_C.blp
TX_STATUE_VIVEC_G.blp
Image / Texture
102
TX_STATUE_VIVEC_G.blp
TX_STATUE_VIVEC_HFINGER.blp
Image / Texture
15
TX_STATUE_VIVEC_HFINGER.blp
TX_STATUE_VIVEC_HPALM.blp
Image / Texture
14
TX_STATUE_VIVEC_HPALM.blp
TX_STATUE_VIVEC_HTHUMB.blp
Image / Texture
14
TX_STATUE_VIVEC_HTHUMB.blp
TX_STATUE_VIVEC_LA.blp
Image / Texture
49
TX_STATUE_VIVEC_LA.blp
TX_STATUE_VIVEC_LF.blp
Image / Texture
48
TX_STATUE_VIVEC_LF.blp
TX_STATUE_VIVEC_LL.blp
Image / Texture
100
TX_STATUE_VIVEC_LL.blp
TX_STATUE_VIVEC_N.blp
Image / Texture
22
TX_STATUE_VIVEC_N.blp
TX_STATUE_VIVEC_UA.blp
Image / Texture
49
TX_STATUE_VIVEC_UA.blp
TX_STATUE_VIVEC_UL.blp
Image / Texture
94
TX_STATUE_VIVEC_UL.blp
TX_STATUE_VIVECHEAD.blp
Image / Texture
103
TX_STATUE_VIVECHEAD.blp
TX_STATUE_VIVECJEWEL.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL.blp
TX_STATUE_VIVECJEWEL01.blp
Image / Texture
5
TX_STATUE_VIVECJEWEL01.blp
TX_STATUE_VIVECJEWEL02.blp
Image / Texture
18
TX_STATUE_VIVECJEWEL02.blp
TX_STATUE_VIVECJEWEL03.blp
Image / Texture
17
TX_STATUE_VIVECJEWEL03.blp
TX_W_EBONY_BLADEBASE.blp
Image / Texture
34
TX_W_EBONY_BLADEBASE.blp
TX_W_EBONY_EDGING.blp
Image / Texture
5
TX_W_EBONY_EDGING.blp
TX_W_EBONY_QUILLION.blp
Image / Texture
25
TX_W_EBONY_QUILLION.blp
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
Image / Texture
12
TX_W_IMPERIAL_BROADSWORD_GUARD01.blp
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
Image / Texture
9
TX_W_IMPERIAL_SHORTSWORD_GUARD00.blp
TX_W_SPEAR_EBONY_00.blp
Image / Texture
106
TX_W_SPEAR_EBONY_00.blp
TX_W_SPEAR_EBONY_01.blp
Image / Texture
32
TX_W_SPEAR_EBONY_01.blp
Done, you have imported the file TX_W_SPEAR_EBONY_01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.