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Triggers
Starwars SPace.w3x
Variables
The XWINGS
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
The TIES
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Untitled Trigger 002 Copy
Untitled Trigger 003 Copy
XWING camara
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XWING camara
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Untitled Category
Untitled Trigger 005
Untitled Trigger 006
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Untitled Trigger 004
Untitled Trigger 007
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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
FLASESES
item
No
Untitled Trigger 001
Events
Unit - A unit Becomes revivable
Conditions
(Unit-type of (Revivable Hero)) Equal to Xwing
Actions
Hero - Instantly revive (Revivable Hero) at (Center of Region_000 <gen>) , Hide revival graphics
Untitled Trigger 002
Events
Time - Every 2 seconds of game time
Conditions
(Destroyer XWING 0017 <gen> is dead) Equal to True
(Destroyer XWING 0018 <gen> is dead) Equal to True
(Destroyer XWING 0019 <gen> is dead) Equal to True
(Destroyer XWING 0015 <gen> is dead) Equal to True
(Destroyer XWING 0046 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Untitled Trigger 003
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Create 1 . Normal tie for Player 11 (Dark Green) at (Random point in Region_002 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy
Events
Unit - A unit Becomes revivable
Conditions
(Unit-type of (Revivable Hero)) Equal to Tie
Actions
Hero - Instantly revive (Revivable Hero) at (Center of Region_001 <gen>) , Hide revival graphics
Untitled Trigger 002 Copy
Events
Time - Every 2 seconds of game time
Conditions
(Destroyer XWING 0020 <gen> is dead) Equal to True
(Destroyer XWING 0012 <gen> is dead) Equal to True
(Destroyer XWING 0013 <gen> is dead) Equal to True
(Destroyer XWING 0014 <gen> is dead) Equal to True
(Destroyer XWING 0021 <gen> is dead) Equal to True
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Untitled Trigger 003 Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Create 1 . Normal Xwing for Player 12 (Brown) at (Random point in Region_002 <gen>) facing Default building facing degrees
camara1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 6 (Orange) to Xwing 0022 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Set Player 6 (Orange) 's camera Rotation to (Facing of Xwing 0022 <gen>) over 0 seconds
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Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 7 (Green) to Xwing 0023 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Set Player 7 (Green) 's camera Rotation to (Facing of Xwing 0023 <gen>) over 0 seconds
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Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 8 (Pink) to Xwing 0024 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Set Player 8 (Pink) 's camera Rotation to (Facing of Xwing 0024 <gen>) over 0 seconds
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Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 9 (Gray) to Xwing 0025 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Set Player 9 (Gray) 's camera Rotation to (Facing of Xwing 0025 <gen>) over 0 seconds
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Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 10 (Light Blue) to Xwing 0026 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Set Player 10 (Light Blue) 's camera Rotation to (Facing of Xwing 0026 <gen>) over 0 seconds
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Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Tie 0052 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Tie 0052 <gen>) over 0 seconds
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Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Tie 0055 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Tie 0055 <gen>) over 0 seconds
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Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 3 (Teal) to Tie 0056 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of Tie 0056 <gen>) over 0 seconds
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Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 4 (Purple) to Tie 0057 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of Tie 0057 <gen>) over 0 seconds
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Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 5 (Yellow) to Tie 0058 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Set Player 5 (Yellow) 's camera Rotation to (Facing of Tie 0058 <gen>) over 0 seconds
Untitled Trigger 005
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Untitled Trigger 006
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 006 Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 1250.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 1250.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 1250.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 1250.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 1250.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 1250.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 1250.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 1250.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 1250.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 1250.00 % experience from future kills
Untitled Trigger 007
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_006 <gen> owned by Player 11 (Dark Green)) and do (Order (Units in Region_006 <gen> owned by Player 11 (Dark Green)) to Patrol To.(Center of Region_008 <gen>))
Untitled Trigger 007 Copy
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_007 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_007 <gen> owned by Player 12 (Brown)) to Patrol To.(Center of Region_009 <gen>))
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