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Triggers
Starwars - v0.10.w3x
Variables
Music!
Musicx
Info
Info
Info Copy
Leaderboard
Setup Leaderboard
Update Leaderboard
Update Leaderboard Copy
Sonic Speed
Sonic Speed
Sonic Speed Copy
Sonic Speed Copy Copy
Sonic Speed Copy Copy 2
Cinemetic
Special Effects
Heh
Up down
Sweet
Untitled Trigger 002
Floating Text
Time Copy 2
Time Copy
Time
VIsib
Nonhero1
Hero1
Money
Bounty
Emp Nonhero
o1
o1 Copy
o1 Copy 2
o1 Copy 3
Reb Nonhero
o2
o2 Copy
o2 Copy 2
o2 Copy 3
Starters
Nonhero
Hero
xxxxNeXr0x
X
Upgrades
Upgrades
Player2
Revive Hero
P2
P2 Copy
P2 Copy 2
P2 Copy 3
P3
Revive Hero Copy
P2 Copy Copy
P2 Copy 2 Copy
P2 Copy 3 Copy
P2 Copy 3 Copy 5
P4
Revive Hero Copy 2
P2 Copy 5
P2 Copy Copy 2
P2 Copy 2 Copy 2
P2 Copy 3 Copy 2
P5
Revive Hero Copy 3
P2 Copy 6
P2 Copy Copy 3
P2 Copy 2 Copy 3
P2 Copy 3 Copy 3
P6
Revive Hero Copy 4
P2 Copy 7
P2 Copy Copy 4
P2 Copy 2 Copy 4
P2 Copy 3 Copy 4
P7
Revive Hero Copy 5
P2 Copy 4
P2 Copy 4 Copy
P2 Copy 4 Copy 2
P2 Copy 4 Copy 3
P8
Revive Hero Copy 5 Copy
P2 Copy 4 Copy 7
P2 Copy 4 Copy Copy 4
P2 Copy 4 Copy 2 Copy 4
P2 Copy 4 Copy 3 Copy 4
P9
Revive Hero Copy 5 Copy 2
P2 Copy 4 Copy 6
P2 Copy 4 Copy Copy 3
P2 Copy 4 Copy 2 Copy 3
P2 Copy 4 Copy 3 Copy 3
P10
Revive Hero Copy 5 Copy 3
P2 Copy 4 Copy 5
P2 Copy 4 Copy Copy 2
P2 Copy 4 Copy 2 Copy 2
P2 Copy 4 Copy 3 Copy 2
P11
Revive Hero Copy 5 Copy 4
P2 Copy 4 Copy 4
P2 Copy 4 Copy Copy
P2 Copy 4 Copy 2 Copy
P2 Copy 4 Copy 3 Copy
Rebels
Die1
Die1 Copy
Die1 Copy 2
Die1 Copy 3
Po1
Po1 Copy
Po1 Copy 2
Po1 Copy 3
Empire
Die1 Copy 4
Die1 Copy 5
Die1 Copy 6
Die1 Copy 7
Po1 Copy 4
Po1 Copy 5
Po1 Copy 6
Po1 Copy 7
Defeat
Empire
Rebel
Doom Shall Consume You
Doom
Doom Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
kills
integer
Yes
1
Passwordparts
string
Yes
Musicx
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Sound - Set music volume to 100 %
Sound - Play Star Wars - The Empire Strikes Back - The Imperial March (Darth Vader's Theme).mp3 (Unexpected type: 'musictheme') .
Info
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Camera Lock with the description To Remove Your Camera Hit Ctrl+C. , using icon path ReplaceableTextures\CommandButtons\BTNMarkOfFire.blp
Quest - Create a Required quest titled Map Testers with the description SSJ3-Goku, TheIman, HighComEdge, Hell_Dragon, ASWingChun, YourTerminated, And Darkspawn9. , using icon path ReplaceableTextures\CommandButtons\BTNOrbOfCorruption.blp
Info Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Unit Upgrades with the description Every 300 Seconds (5 Minutes) The AI Units Will Gain 50 Health. , using icon path ReplaceableTextures\CommandButtons\BTNWisp.blp
Setup Leaderboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |c0000cdf9Players
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 12 (Brown) from (Last created leaderboard) .
Leaderboard - Remove Player 1 (Red) from (Last created leaderboard) .
Leaderboard - Show (Last created leaderboard)
Update Leaderboard
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Jedi Padawan
Actions
Set Variable Set kills[1] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Update Leaderboard Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sith Apprentice
Actions
Set Variable Set kills[1] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Sonic Speed
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Force Speed
Actions
Environment - Create a 4 second Normal ripple deformation at (Position of (Triggering unit)) with starting radius 300.00 , ending radius 300.00 , and depth 64.00 , using 1 second ripples spaced 512 apart
Sonic Speed Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Saber Strike Ultima Dark
Actions
Environment - Create a 5.00 second Temporary crater deformation at (Position of (Triggering unit)) with radius 512 and depth 64
Sonic Speed Copy Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Saber Strike Ultima Light
Actions
Environment - Create a 5.00 second Temporary crater deformation at (Position of (Triggering unit)) with radius 512 and depth 64
Sonic Speed Copy Copy 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Saber Strike Ultima Dark
Actions
Environment - Create a 5.00 second Temporary crater deformation at (Position of (Triggering unit)) with radius 512 and depth 64
Special Effects
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of |cFF00FFFFSith Lord|r 0047 <gen> using Abilities\Spells\Undead\DeathCoil\DeathCoilMissile.mdl
Heh
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from |cFFFFFF00Jedi Master|r 0046 <gen> named Jedi Master : Play No sound and display You Can't Do This To The Jedi! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from |cFF00FFFFSith Lord|r 0047 <gen> named Sith Lord : Play No sound and display Watch Me! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from |cFFFFFF00Jedi Master|r 0046 <gen> named Jedi Master : Play No sound and display You Can't Destroy All The Jedi! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from |cFF00FFFFSith Lord|r 0047 <gen> named Sith Lord : Play No sound and display Die! . Modify duration: Add 10.00 seconds and Wait
Camera - Pan camera for Player 2 (Blue) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of jedi_or_sith_fight <gen>) over 0 seconds
Wait 5.00 seconds
Unit - Move |cFF00FFFFSith Lord|r 0047 <gen> instantly to (Center of jedi_or_sith_fight <gen>)
Unit - Move |cFFFFFF00Jedi Master|r 0046 <gen> instantly to (Center of jedi_or_sith_fight <gen>)
Environment - Create a 10.00 second Depression ripple deformation at (Center of jedi_or_sith_fight <gen>) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) for 30 seconds the text: |cFF0000FFNon Hero Starwars:|r Regular Units Not Hero, Every Time You Die You Pick A New Guy.|cFF0000FFHero Starwars:|r Your A Jedi Or A Sith Hero, You Just Revive With Your Old One.
Up down
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play Star Wars - The Empire Strikes Back - The Imperial March (Darth Vader's Theme).mp3 (Unexpected type: 'musictheme') .
Sound - Set volume of (Last played sound) to 100 %
Sound - Set music volume to 100 %
Untitled Trigger 002
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of |cFF00FFFFSith Lord|r 0047 <gen>) to target (Center of Rebel_Start <gen>)
Lightning - Move (Last created lightning effect) to source (Position of |cFF00FFFFSith Lord|r 0047 <gen>) and target (Center of Starter <gen>)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of |cFFFFFF00Jedi Master|r 0046 <gen>) to target (Center of Empire_Start <gen>)
Lightning - Move (Last created lightning effect) to source (Position of |cFFFFFF00Jedi Master|r 0046 <gen>) and target (Center of Starter <gen>)
Special Effect - Create a special effect at (Center of Non_hero <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Special Effect - Create a special effect at (Center of Hero <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Time Copy 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads 20 Minutes Long at (Center of ) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
Time Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads 30 Minutes Long at (Center of ) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 0 % transparency
Time
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads 10 Minutes Long at (Center of ) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 0 % transparency
VIsib
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility from (Center of Starter <gen>) to a radius of 126.00 .
Nonhero1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Non Hero Starwars at (Center of Non_hero <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0.10 % transparency
Hero1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Hero Starwars at (Center of Hero <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0.10 % transparency
Bounty
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
o1
Events
Unit - A unit enters stormtrooper <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Sith Apprentice for (Owner of (Triggering unit)) at (Center of Empire_Hero_Start <gen>) facing Default building facing degrees
o1 Copy
Events
Unit - A unit enters scout <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Storm Trooper for (Owner of (Triggering unit)) at (Center of Empire_Hero_Start <gen>) facing Default building facing degrees
o1 Copy 2
Events
Unit - A unit enters dark <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Dark Trooper for (Owner of (Triggering unit)) at (Center of Empire_Hero_Start <gen>) facing Default building facing degrees
o1 Copy 3
Events
Unit - A unit enters shock <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Shock Trooper for (Owner of (Triggering unit)) at (Center of Empire_Hero_Start <gen>) facing Default building facing degrees
o2
Events
Unit - A unit enters soldier <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Jedi Padawan for (Owner of (Triggering unit)) at (Center of Rebel_Hero_Start <gen>) facing Default building facing degrees
o2 Copy
Events
Unit - A unit enters van <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Vanguard for (Owner of (Triggering unit)) at (Center of Rebel_Hero_Start <gen>) facing Default building facing degrees
o2 Copy 2
Events
Unit - A unit enters marks <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Clone Trooper for (Owner of (Triggering unit)) at (Center of Rebel_Hero_Start <gen>) facing Default building facing degrees
o2 Copy 3
Events
Unit - A unit enters w00kie <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Wookie for (Owner of (Triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees
Nonhero
Events
Unit - A unit enters Non_hero <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Recruit for Player 2 (Blue) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Rebel_Start <gen>) over 0 seconds
Unit - Create 1 . Recruit for Player 3 (Teal) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Rebel_Start <gen>) over 0 seconds
Unit - Create 1 . Recruit for Player 4 (Purple) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Rebel_Start <gen>) over 0 seconds
Unit - Create 1 . Recruit for Player 5 (Yellow) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Center of Rebel_Start <gen>) over 0 seconds
Unit - Create 1 . Recruit for Player 6 (Orange) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Center of Rebel_Start <gen>) over 0 seconds
Unit - Create 1 . Recruit for Player 7 (Green) at (Center of Empire_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Center of Empire_Start <gen>) over 0 seconds
Unit - Create 1 . Recruit for Player 8 (Pink) at (Center of Empire_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Center of Empire_Start <gen>) over 0 seconds
Unit - Create 1 . Recruit for Player 9 (Gray) at (Center of Empire_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Center of Empire_Start <gen>) over 0 seconds
Unit - Create 1 . Recruit for Player 10 (Light Blue) at (Center of Empire_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 10 (Light Blue) to (Center of Empire_Start <gen>) over 0 seconds
Unit - Create 1 . Recruit for Player 11 (Dark Green) at (Center of Empire_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 11 (Dark Green) to (Center of Empire_Start <gen>) over 0 seconds
Unit - Create 1 . |cFF00FF00Research Center|r for Player 2 (Blue) at (Center of up <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF00FF00Research Center|r for Player 3 (Teal) at (Center of up <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF00FF00Research Center|r for Player 4 (Purple) at (Center of up <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF00FF00Research Center|r for Player 5 (Yellow) at (Center of up <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF00FF00Research Center|r for Player 6 (Orange) at (Center of up <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF00FF00Research Center|r for Player 7 (Green) at (Center of up <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF00FF00Research Center|r for Player 8 (Pink) at (Center of up <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF00FF00Research Center|r for Player 9 (Gray) at (Center of up <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF00FF00Research Center|r for Player 10 (Light Blue) at (Center of up <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF00FF00Research Center|r for Player 11 (Dark Green) at (Center of up <gen>) facing Default building facing degrees
Trigger - Turn off Hero <gen>
Player - Add 30 to Player 1 (Red) . Current gold
Player - Add 30 to Player 2 (Blue) . Current gold
Player - Add 30 to Player 3 (Teal) . Current gold
Player - Add 30 to Player 4 (Purple) . Current gold
Player - Add 30 to Player 5 (Yellow) . Current gold
Player - Add 30 to Player 6 (Orange) . Current gold
Player - Add 30 to Player 7 (Green) . Current gold
Player - Add 30 to Player 8 (Pink) . Current gold
Player - Add 30 to Player 9 (Gray) . Current gold
Player - Add 30 to Player 10 (Light Blue) . Current gold
Player - Add 30 to Player 11 (Dark Green) . Current gold
Player - Add 30 to Player 12 (Brown) . Current gold
Hero
Events
Unit - A unit enters Hero <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . |cFF00FFFFSith Lord|r for Player 7 (Green) at (Center of Empire_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Center of Empire_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 7 (Green) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Create 1 . |cFF00FFFFSith Lord|r for Player 8 (Pink) at (Center of Empire_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Center of Empire_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 8 (Pink) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Create 1 . |cFF00FFFFSith Lord|r for Player 9 (Gray) at (Center of Empire_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Center of Empire_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 9 (Gray) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Create 1 . |cFF00FFFFSith Lord|r for Player 10 (Light Blue) at (Center of Empire_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 10 (Light Blue) to (Center of Empire_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 10 (Light Blue) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Create 1 . |cFF00FFFFSith Lord|r for Player 11 (Dark Green) at (Center of Empire_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 11 (Dark Green) to (Center of Empire_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 11 (Dark Green) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Create 1 . |cFFFFFF00Jedi Master|r for Player 2 (Blue) at (Center of Rebel_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Rebel_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 2 (Blue) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Create 1 . |cFFFFFF00Jedi Master|r for Player 3 (Teal) at (Center of Rebel_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Rebel_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 3 (Teal) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Create 1 . |cFFFFFF00Jedi Master|r for Player 4 (Purple) at (Center of Rebel_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Rebel_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Create 1 . |cFFFFFF00Jedi Master|r for Player 5 (Yellow) at (Center of Rebel_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Center of Rebel_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 5 (Yellow) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Create 1 . |cFFFFFF00Jedi Master|r for Player 6 (Orange) at (Center of Rebel_Hero_Start <gen>) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Center of Rebel_Hero_Start <gen>) over 0 seconds
Camera - Lock camera target for Player 6 (Orange) to (Last created unit) , offset by ( 0.00 , 0.00 ) using The unit's rotation
Trigger - Turn off Nonhero <gen>
X
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 1.00 seconds the text: |cFF0000FFx|rNeXr0x
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: x|cFF0000FFN|reXr0x
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: xN|cFF0000FFe|rXr0x
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: xNe|cFF0000FFX|rr0x
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: xNeX|cFF0000FFr|r0x
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: xNeXr|cFF0000FF0|rx
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: xNeXr0|cFF0000FFx|r
Wait 1.00 seconds
Upgrades
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Wait 300.00 seconds
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Wait 300.00 seconds
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Wait 300.00 seconds
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Wait 300.00 seconds
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Revive Hero
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFFFFFF00Jedi Master|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Rebel_Hero_Start <gen>) , Hide revival graphics
P2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Clone Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Jedi Padawan
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Vanguard
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 3
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wookie
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Revive Hero Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFFFFFF00Jedi Master|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Rebel_Hero_Start <gen>) , Hide revival graphics
P2 Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Jedi Padawan
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 2 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Vanguard
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 3 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wookie
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 3 Copy 5
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Clone Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Revive Hero Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFFFFFF00Jedi Master|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Rebel_Hero_Start <gen>) , Hide revival graphics
P2 Copy 5
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Clone Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Jedi Padawan
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 2 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Vanguard
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 3 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wookie
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Revive Hero Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFFFFFF00Jedi Master|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Rebel_Hero_Start <gen>) , Hide revival graphics
P2 Copy 6
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Clone Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Jedi Padawan
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 2 Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Vanguard
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 3 Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wookie
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Revive Hero Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFFFFFF00Jedi Master|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Rebel_Hero_Start <gen>) , Hide revival graphics
P2 Copy 7
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Clone Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Jedi Padawan
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 2 Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Vanguard
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
P2 Copy 3 Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wookie
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Rebel_Start <gen>) facing Default building facing degrees
Revive Hero Copy 5
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFF00FFFFSith Lord|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Empire_Hero_Start <gen>) , Hide revival graphics
P2 Copy 4
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Storm Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shock Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Random point in Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 3
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sith Apprentice
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
Revive Hero Copy 5 Copy
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFF00FFFFSith Lord|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Empire_Hero_Start <gen>) , Hide revival graphics
P2 Copy 4 Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Storm Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy Copy 4
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shock Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Random point in Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 2 Copy 4
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 3 Copy 4
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sith Apprentice
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
Revive Hero Copy 5 Copy 2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFF00FFFFSith Lord|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Empire_Hero_Start <gen>) , Hide revival graphics
P2 Copy 4 Copy 6
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Storm Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy Copy 3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shock Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Random point in Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 2 Copy 3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 3 Copy 3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sith Apprentice
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
Revive Hero Copy 5 Copy 3
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFF00FFFFSith Lord|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Empire_Hero_Start <gen>) , Hide revival graphics
P2 Copy 4 Copy 5
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Storm Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy Copy 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shock Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Random point in Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 2 Copy 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 3 Copy 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sith Apprentice
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
Revive Hero Copy 5 Copy 4
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFF00FFFFSith Lord|r
Actions
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Empire_Hero_Start <gen>) , Hide revival graphics
P2 Copy 4 Copy 4
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Storm Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shock Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Random point in Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 2 Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Trooper
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
P2 Copy 4 Copy 3 Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sith Apprentice
Actions
Unit - Create 1 . Recruit for (Owner of (Triggering unit)) at (Center of Empire_Start <gen>) facing Default building facing degrees
Die1
Events
Unit - Outpost 0029 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sentry Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off Po1 <gen>
Die1 Copy
Events
Unit - Outpost 0030 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sentry Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off Po1_Copy <gen>
Die1 Copy 2
Events
Unit - Outpost 0032 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sentry Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off Po1_Copy_2 <gen>
Die1 Copy 3
Events
Unit - Outpost 0031 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sentry Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off Po1_Copy_3 <gen>
Po1
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Clone Trooper for Player 1 (Red) at (Center of Rebel_Trooper4 <gen>) facing Default building facing degrees
Unit - Create 1 . Jedi Padawan for Player 1 (Red) at (Center of Rebel_Trooper4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Rebel_Trooper4 <gen>) to Attack-Move To . (Center of Empire_Hero_Start <gen>)
Po1 Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jedi Padawan for Player 1 (Red) at (Center of Rebel_Trooper3 <gen>) facing Default building facing degrees
Unit - Create 3 . Clone Trooper for Player 1 (Red) at (Center of Rebel_Trooper3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Rebel_Trooper3 <gen>) to Attack-Move To . (Center of Empire_Hero_Start <gen>)
Po1 Copy 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jedi Padawan for Player 1 (Red) at (Center of Rebel_Trooper2 <gen>) facing Default building facing degrees
Unit - Create 3 . Clone Trooper for Player 1 (Red) at (Center of Rebel_Trooper2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Rebel_Trooper2 <gen>) to Attack-Move To . (Center of Empire_Hero_Start <gen>)
Po1 Copy 3
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jedi Padawan for Player 1 (Red) at (Center of Rebel_Trooper1 <gen>) facing Default building facing degrees
Unit - Create 3 . Clone Trooper for Player 1 (Red) at (Center of Rebel_Trooper1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Rebel_Trooper1 <gen>) to Attack-Move To . (Center of Empire_Hero_Start <gen>)
Die1 Copy 4
Events
Unit - Outpost 0027 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sentry Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off Po1_Copy_4 <gen>
Die1 Copy 5
Events
Unit - Outpost 0036 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sentry Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off Po1_Copy_5 <gen>
Die1 Copy 6
Events
Unit - Outpost 0035 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sentry Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off Po1_Copy_6 <gen>
Die1 Copy 7
Events
Unit - Outpost 0034 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sentry Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off Po1_Copy_7 <gen>
Po1 Copy 4
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sith Apprentice for Player 12 (Brown) at (Center of Empire_Trooper2 <gen>) facing Default building facing degrees
Unit - Create 3 . Storm Trooper for Player 12 (Brown) at (Center of Empire_Trooper2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Empire_Trooper2 <gen>) to Attack-Move To . (Center of Rebel_Trooper2 <gen>)
Po1 Copy 5
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sith Apprentice for Player 12 (Brown) at (Center of Empire_Trooper1 <gen>) facing Default building facing degrees
Unit - Create 3 . Storm Trooper for Player 12 (Brown) at (Center of Empire_Trooper1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Empire_Trooper1 <gen>) to Attack-Move To . (Center of Rebel_Trooper1 <gen>)
Po1 Copy 6
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sith Apprentice for Player 12 (Brown) at (Center of Empire_Trooper3 <gen>) facing Default building facing degrees
Unit - Create 3 . Storm Trooper for Player 12 (Brown) at (Center of Empire_Trooper3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Empire_Trooper3 <gen>) to Attack-Move To . (Center of Rebel_Trooper3 <gen>)
Po1 Copy 7
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sith Apprentice for Player 12 (Brown) at (Center of Empire_Trooper4 <gen>) facing Default building facing degrees
Unit - Create 3 . Storm Trooper for Player 12 (Brown) at (Center of Empire_Trooper4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Empire_Trooper4 <gen>) to Attack-Move To . (Center of Rebel_Trooper4 <gen>)
Empire
Events
Unit - Headquarters 0041 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Rebel
Events
Unit - Headquarters 0040 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Doom
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFFFFFF00Jedi Master|r
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Doom Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cFF00FFFFSith Lord|r
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
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