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Triggers
StarShipTroopersDregarV.1.w3x
Variables
Initialization
Melee Initialization
Gate
Life
Door Open
Door Close
Turn Gate off
Turn Gate on
Gate Death
Bugs
remove the dead
Bug spawn 1
Bug spawn 2
Bug spawn 3
Lukata Warriors
Marines
Spawn 1
NO DICE
Victory/Defeat
Beacon
Beacon Protect
Expire
Bug Win
Quest
Diolouge
Meet Up
Marine and Bug Quest
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Life
Events
Map initialization
Conditions
Actions
Destructible - Make City Entrance 0067 <gen> Invulnerable
Door Open
Events
Unit - A unit enters Gate_Open_1 <gen>
Unit - A unit enters Gate_Open_2 <gen>
Conditions
Actions
Destructible - Open City Entrance 0067 <gen>
Door Close
Events
Unit - A unit enters Gate_Close_1 <gen>
Unit - A unit enters Gate_Close_2 <gen>
Conditions
((Triggering unit) is A ranged attacker) Equal to True
Actions
Destructible - Close City Entrance 0067 <gen>
Turn Gate off
Events
Unit - A unit enters gate_off <gen>
Conditions
Actions
Trigger - Turn off Door_Open <gen>
Trigger - Turn off Door_Close <gen>
Turn Gate on
Events
Unit - A unit enters gate_on <gen>
Conditions
Actions
Trigger - Turn on Door_Open <gen>
Trigger - Turn on Door_Close <gen>
Gate Death
Events
Unit - Power Generator 0019 <gen> Dies
Conditions
Actions
Destructible - Kill City Entrance 0067 <gen>
Trigger - Turn off Door_Open <gen>
Trigger - Turn off Door_Close <gen>
Trigger - Turn off Turn_Gate_off <gen>
Trigger - Turn off Turn_Gate_on <gen>
remove the dead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bug Warrior
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UndeadBlood\UndeadBloodCryptFiend.mdl
Wait 1.10 seconds
Unit - Remove (Triggering unit) from the game
Bug spawn 1
Events
Map initialization
Conditions
Actions
Wait 300.00 seconds
Unit - Create 20 . Bug Warrior for Player 12 (Brown) at (Center of Bug_Spawn_3 <gen>) facing Default building facing degrees
Trigger - Run Bug_spawn_1 <gen> (checking conditions)
Bug spawn 2
Events
Map initialization
Conditions
Actions
Wait 120.00 seconds
Unit - Create 10 . Bug Warrior for Player 12 (Brown) at (Center of Bug_Spawn_2 <gen>) facing Default building facing degrees
Trigger - Run Bug_spawn_2 <gen> (checking conditions)
Bug spawn 3
Events
Map initialization
Conditions
Actions
Wait 90.00 seconds
Unit - Create 5 . Bug Warrior for Player 12 (Brown) at (Center of Bug_Spawn_1 <gen>) facing Default building facing degrees
Trigger - Run Bug_spawn_3 <gen> (checking conditions)
Lukata Warriors
Events
Map initialization
Conditions
Actions
Wait 900.00 seconds
Unit - Create 4 . Lukata Bug Warrior for Player 12 (Brown) at (Center of Bug_Spawn_3 <gen>) facing Default building facing degrees
Trigger - Run Lukata_Warriors <gen> (checking conditions)
Spawn 1
Events
Unit - A unit enters Cinimatic <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Fire Bat
(Unit-type of (Triggering unit)) Not equal to Medical Officer
(Unit-type of (Triggering unit)) Not equal to Shock Trooper
(Unit-type of (Triggering unit)) Not equal to Marksman
(Unit-type of (Triggering unit)) Not equal to Engineer
(Unit-type of (Triggering unit)) Not equal to Bug Warrior
(Unit-type of (Triggering unit)) Not equal to Lukata Bug Warrior
(Unit-type of (Triggering unit)) Not equal to Marine
Actions
Unit - Create 3 . Marine for Player 1 (Red) at (Center of Marine_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Marine for Player 2 (Blue) at (Center of Marine_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Marine for Player 3 (Teal) at (Center of Marine_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Marine for Player 4 (Purple) at (Center of Marine_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Marine for Player 5 (Yellow) at (Center of Marine_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Marine for Player 6 (Orange) at (Center of Marine_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Marine for Player 7 (Green) at (Center of Marine_Spawn_1 <gen>) facing Default building facing degrees
Trigger - Turn off Spawn_1 <gen>
NO DICE
Events
Unit - Marine 0014 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_1 <gen>
Trigger - Turn off Meet_Up <gen>
Beacon
Events
Unit - A unit enters Beacon_Acticate <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Bug Warrior
(Unit-type of (Triggering unit)) Not equal to Lukata Bug Warrior
Actions
Unit - Make Distress Beacon 0124 <gen> Vulnerable
Countdown Timer - Create a timer window for (Last started timer) with title Time Until Evac
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 900.00 seconds
Trigger - Turn on Expire <gen>
Trigger - Turn off (This trigger)
Beacon Protect
Events
Map initialization
Conditions
Actions
Unit - Make Distress Beacon 0124 <gen> Invulnerable
Expire
Events
Unit - A unit enters Beacon_Acticate <gen>
Conditions
Actions
Wait 900.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Bug Win
Events
Unit - Distress Beacon 0124 <gen> Dies
Conditions
Actions
Trigger - Turn off Expire <gen>
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Diolouge
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 14.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 14.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 14.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 14.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 14.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 14.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 14.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 14.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Field Commander 0052 <gen> named Lieutenent : Play No sound and display Listen up! I only have one rule, everybody fights and nobody quits. If you cant follow that I'll shoot you myself! . Modify duration: Add 14.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marksman 0056 <gen> named Sargeant : Play No sound and display Alright marines you heard him! Assholes and Elbows lets move! Meet up with Echo Company and get the Hell outa here! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 5.00 seconds
Quest - Display to (All players) the Hint message: Read the Quest menu for IMPORTANT in-game information especially if your playing the bugs.
Meet Up
Events
Unit - A unit enters Cinimatic <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Bug Warrior
(Unit-type of (Triggering unit)) Not equal to Lukata Bug Warrior
(Unit-type of (Triggering unit)) Not equal to Marine
(Unit-type of (Triggering unit)) Not equal to Fire Bat
(Unit-type of (Triggering unit)) Not equal to Medical Officer
(Unit-type of (Triggering unit)) Not equal to Shock Trooper
(Unit-type of (Triggering unit)) Not equal to Marksman
(Unit-type of (Triggering unit)) Not equal to Engineer
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 12.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 12.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 12.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 12.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 12.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 12.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 12.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 12 (Brown) over 12.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Marine 0014 <gen> named Private : Play No sound and display Well, I'll be damned if it aint the lieutenent and his squad. Shit they still got you doing recon misions huh?. Dont worry im sure you'll see plenty of action here. You should head to the construct me and my boys will defend this outpost. . Modify duration: Add 60.00 seconds and Wait
Wait 13.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 5.00 seconds
Trigger - Turn off Meet_Up <gen>
Marine and Bug Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Bugs with the description The humans have invaded your hive planet and have built constructs. Eliminate the human threat. Prevent the second landing party from reaching the others and if that is not possible destroy thier distress beacon so that they cannot escape.Bugs will recieve units every 2 and 5 minutes from the start in addition to their pre-placed warriors. After 15 minutes have passed the lukata bug warriors become available.Tips- Destroy the power generator located some where by the construct to prevent the marines from locking you out of the complex. , using icon path ReplaceableTextures\CommandButtons\BTNZergling.blp
Quest - Create a Optional quest titled Marines with the description As marines it is your mission to meet up with Echo Squad at the complex and acticate the distress beacon. Make sure the distress beacon is secure, if it is destroyed your mission is a failure. There are seven interfaces inside the complex all activated by weight. Simply step on the circles to activate them. The interface with the yellow lights opens the door, the one with the purples lights closes the door, the one with the red light locks the door in its current position, the teal interface unlocks the door, and the one with the orange lights activates the distress beacon. The door cannot be destroyed by the bugs; however, if they manage do destroy the power generator by the complex then the door will self destruct and be unrepairable. Tips: If you decide to meet up with Echo Squad at the forward camp they will provide reinforcments (NOTE: only the lieutenent can call for reinforcements). Look everywhere for items you never know when that little extra firepower will save your ass. , using icon path ReplaceableTextures\CommandButtons\BTNChaosWarlord.blp
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