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How to import Stark Light Ship

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Stark Light Ship of the bundle Stark Light Ship. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Game of Thrones Ships.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Stark Light Ship
Stark light.mdx
carrack_diffuse.blp
Stark Sail.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Stark light.mdx

Now Click the "Import File" Button:

Next select 'Stark light.mdx' in the folder which you extracted from the zip archive:

Stark Light Ship
Stark light.mdx
carrack_diffuse.blp
Stark Sail.blp

The file has been properly added to the map archive:

Stark light.mdx
Model
91
war3mapimported/Stark light.mdx

Done, you have imported the file Stark light.mdx.

Importing carrack_diffuse.blp

Now Click the "Import File" Button:

Next select 'carrack_diffuse.blp' in the folder which you extracted from the zip archive:

Stark Light Ship
Stark light.mdx
carrack_diffuse.blp
Stark Sail.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stark light.mdx
Model
91
war3mapimported/Stark light.mdx
carrack_diffuse.blp
Image / Texture
213
war3mapimported/carrack_diffuse.blp

Double-click the file carrack_diffuse.blp:

carrack_diffuse.blp
Image / Texture
213
war3mapimported/carrack_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

carrack_diffuse.blp
Image / Texture
213
carrack_diffuse.blp

The file has been properly added to the map archive:

Stark light.mdx
Model
91
war3mapimported/Stark light.mdx
carrack_diffuse.blp
Image / Texture
213
carrack_diffuse.blp

Done, you have imported the file carrack_diffuse.blp.

Importing Stark Sail.blp

Now Click the "Import File" Button:

Next select 'Stark Sail.blp' in the folder which you extracted from the zip archive:

Stark Light Ship
Stark light.mdx
carrack_diffuse.blp
Stark Sail.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stark light.mdx
Model
91
war3mapimported/Stark light.mdx
carrack_diffuse.blp
Image / Texture
213
carrack_diffuse.blp
Stark Sail.blp
Image / Texture
62
war3mapimported/Stark Sail.blp

Double-click the file Stark Sail.blp:

Stark Sail.blp
Image / Texture
62
war3mapimported/Stark Sail.blp

Tick the box "Use Custom Path" and type in the correct path:

Stark Sail.blp
Image / Texture
62
Stark Sail.blp

The file has been properly added to the map archive:

Stark light.mdx
Model
91
war3mapimported/Stark light.mdx
carrack_diffuse.blp
Image / Texture
213
carrack_diffuse.blp
Stark Sail.blp
Image / Texture
62
Stark Sail.blp

Done, you have imported the file Stark Sail.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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