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Triggers
stargate galaxis eng.w3x
Variables
Initialisation
Initialisation mêlée
Initialisation stargate
technologie
limite unit
limite vaisseaux
Conquest Mode
atlantis destruction
transport rings input
transport rings output
control chair loaded
control chair unloaded
dead in space
MCD create e2pz
adress
glyphe 1
glyphe 2
glyphe 3
glyphe 4
glyphe 5
glyphe 6usa
glyphe 6russia
glyphe 6antarctica
glyphe 6egyptia
glyphe 6atlantis
glyphe 7atlantis
fail dial
glyphe x2
glyphe x3
glyphe x4
glyphe x5
glyphe x6
glyphe x origin
activation vortex
USA dial RUSSIA
USA dial ANTARCTICA
USA dial EGYPTA
RUSSIA dial USA
RUSSIA dial ANTARCTICA
RUSSIA dial EGYPTA
ANTARCTICA dial USA
ANTARCTICA dial RUSSIA
ANTARCTICA dial EGYPTIA
EGYPTIA dial USA
EGYPTIA dial RUSSIA
EGYPTIA dial ANTARCTICA
USA dial ATLANTIS
RUSSIA dial ATLANTIS
ANTARCTICA dial ATLANTIS
EGYPTIA dial ATLANTIS
destination
USA to RUSSIA
USA to ANTARCTICA
USA to EGYPTIA
RUSSIA to USA
RUSSIA to ANTARCTICA
RUSSIA to EGYPTIA
ANTARCTICA to USA
ANTARCTICA to RUSSIA
ANTARCTICA to EGYPTIA
EGYPTIA to USA
EGYPTE to RUSSIA
EGYPTIA to ANTARCTICA
USA to ATLANTIS
RUSSIA to ATLANTIS
ANTARCTICA to ATLANTIS
EGYPTIA to ATLANTIS
Ally Ennemie
Ally red
Ally blue
Ally teal
Ally purple
Ally yellow
Ally orange
Ally green
Ally pink
New Ennemie
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
nombrentier
integer
No
point
location
No
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Initialisation mêlée par défaut pour tous les joueurs
Initialisation stargate
Events
Map initialization
Conditions
Actions
Unit - Add origin (usa) to DHD 0003 <gen>
Unit - Add origin (russia) to DHD 0008 <gen>
Unit - Add origin (antarctica) to DHD 0018 <gen>
Unit - Add origin (egyptia) to DHD 0020 <gen>
Animation - Play Control chair 0038 <gen> 's Work animation
Wait 10.00 game-time seconds
Quest - Display to (All players) the Quest Update message: |CFFFF0303 READ ATTENTIVELY in the tab "QUESTS"(f9):|R|CFF7EBFF1-The FUNCTIONING of this Map and of the stargate.- 4 various ADDRESSES of stargate- the LOST CITY mode- the CONQUEST mode- alliances and Enemies.|R
Quest - Create a Required quest titled FUNCTIONING with the description -The map = the galaxy: each continents = a planet: and each planet have a STARGATE and DHD to activ her.- A good address activ the STARGATE and you have 30sec to make cross your units in the vortex. , using icon path ReplaceableTextures\CommandButtons\BTNTome.blp
Quest - Create a Required quest titled THE 4 KNOWN ADDRESSES with the description Here you are 4 addresses of various planets: select the DHD (beside the stargate) and push slowly each symbols in the order. One STARGATE activate at same time on all map. - to go in EGYPTIA -1-|CFFFF0000AURIGA|r 2-|CFFED7F10CETUS|r 3-|CFFFFFF00CENTAURUS|r 4-|CFF20C000CANCER|r 5-|CFF00CCCBSCUTUM|r 6-|CFFBA55D3ORION|r 7-ORIGINE -to go in RUSSIA -1-|CFFFF0000AURIGA|r 2-|CFFED7F10CETUS|r 3-|CFFFFFF00CENTAURUS|r 4-|CFF20C000CANCER|r 5-|CFF00CCCBSCUTUM|r 6-|CFFC71585SCULPTOR|r 7-ORIGINE - to go in ANTARCTICA -1-|CFFFF0000AURIGA|r 2-|CFFED7F10CETUS|r 3-|CFFFFFF00CENTAURUS|r 4-|CFF20C000CANCER|r 5-|CFF00CCCBSCUTUM|r 6-|CFF9400D3ARIES|r 7-ORIGINE - to go in USA -1-|CFFFF0000AURIGA|r 2-|CFFED7F10CETUS|r 3-|CFFFFFF00CENTAURUS|r 4-|CFF20C000CANCER|r 5-|CFF00CCCBSCUTUM|r 6-|CFF9370DBERIDANUS|r 7-ORIGINE , using icon path war3mapImported\glyphorigine.blp
Quest - Create a Required quest titled ALLIANCES and ENNEMIES with the description So that an enemy becomes an ally, it been enough to press entry and write "-allyNAME OF the PLAYER " all hung on (d'ont forget capital letter and other symbols example:-allynicko02), so he become your ally.So that an ally becomes an enemy, it been enough to attack one of its units, so he becomes your enemie. , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Create a Optional quest titled CONQUEST Mode with the description (Optional Mode) The Conquest Mode consists has not to destroy completely the colony or the main city of a player so that she is added in your.1- you must KILL all the ALIVE UNITS (every soldiers, heroes and ships) of a player being IN COLONY2- attack, only with your HERO, his main building "CITY HALL" (without DESTROYING IT).-If the "CITY HALL" is not in the start location, it will be given to you (and his race) and some gold and some wood.--If the "CITY HALL" is in the start location, the player will become your servant with the same color as you and can you see his units, take control of they, your researches will be evolved and taxed him is 30% of gold and wood. , using icon path ReplaceableTextures\CommandButtons\BTNHelmutPurple.blp
Quest - Create a Optional quest titled LOST CITY Mode with the description (Optional Mode) Travel in the galaxy and find INDICATIONS to find the LOST CITY called ATLANTIS.When you find the city, you must have protect her during 30 minute to win. , using icon path ReplaceableTextures\CommandButtons\BTNArcaneObservatory.blp
Unit - Order Child 0075 <gen> to Patrol To . (Point(2678.00, -13227.00))
Unit - Order Child 0077 <gen> to Patrol To . (Point(-8305.00, -3845.00))
Unit - Order Child 0079 <gen> to Patrol To . (Point(-9475.00, -12214.00))
limite unit
Events
Unit - A unit Finishes training a unit
Conditions
((Trained unit) is A ground unit) Equal to True
(Level of (Trained unit)) Equal to 6
Actions
Player - Limit training of (Unit-type of (Trained unit)) to 48 for (Owner of (Trained unit))
Player - Limit training of Control chair to 1 for (Owner of (Trained unit))
Player - Limit training of Puddle jumper (a terre) to 3 for (Owner of (Trained unit))
Player - Limit training of Molecular construction device to 1 for (Owner of (Trained unit))
limite vaisseaux
Events
Unit - A unit Begins construction
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 3
((((Number of living oneil units owned by (Owner of (Triggering unit))) + (Number of living oneil (a terre) units owned by (Owner of (Triggering unit)))) + ((Number of living Anubis ship units owned by (Owner of (Triggering unit))) + (Number of living Anubis ship (a terre) units owned by (Owner of (Triggering unit))))) + (((Number of living Aurora units owned by (Owner of (Triggering unit))) + (Number of living Aurora (a terre) units owned by (Owner of (Triggering unit)))) + ((Number of living Warship replicator units owned by (Owner of (Triggering unit))) + (Number of living Warship replicator (a terre) units owned by (Owner of (Triggering unit)))))) Greater than or equal to 4
Then - Actions
Wait 2 game-time seconds
Unit - Kill (Triggering unit)
Player - Add 3000 to (Owner of (Triggering unit)) . Current gold
Player - Add 3000 to (Owner of (Triggering unit)) . Current lumber
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 2
((((Number of living Beliskner units owned by (Owner of (Triggering unit))) + (Number of living Beliskner (a terre) units owned by (Owner of (Triggering unit)))) + ((Number of living Apophis ship units owned by (Owner of (Triggering unit))) + (Number of living Apophis ship (a terre) units owned by (Owner of (Triggering unit))))) + (((Number of living Odysseus units owned by (Owner of (Triggering unit))) + (Number of living Odysseus (a terre) units owned by (Owner of (Triggering unit)))) + ((Number of living Patrol replicator units owned by (Owner of (Triggering unit))) + (Number of living Patrol replicator (a terre) units owned by (Owner of (Triggering unit)))))) Greater than or equal to 8
Then - Actions
Wait 2 game-time seconds
Unit - Kill (Triggering unit)
Player - Add 2000 to (Owner of (Triggering unit)) . Current gold
Player - Add 2000 to (Owner of (Triggering unit)) . Current lumber
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 1
((((Number of living Daniel Jackson units owned by (Owner of (Triggering unit))) + (Number of living Daniel Jackson (a terre) units owned by (Owner of (Triggering unit)))) + ((Number of living hatak units owned by (Owner of (Triggering unit))) + (Number of living hatak (a terre) units owned by (Owner of (Triggering unit))))) + (((Number of living prométheus units owned by (Owner of (Triggering unit))) + (Number of living prométheus (a terre) units owned by (Owner of (Triggering unit)))) + ((Number of living spider replicator units owned by (Owner of (Triggering unit))) + (Number of living spider replicator (a terre) units owned by (Owner of (Triggering unit)))))) Greater than or equal to 16
Then - Actions
Wait 2 game-time seconds
Unit - Kill (Triggering unit)
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Player - Add 1000 to (Owner of (Triggering unit)) . Current lumber
Else - Actions
Do nothing
Conquest Mode
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacking unit)) is an enemy of (Owner of (Attacked unit)).) Equal to True
((Attacking unit) is A Hero) Equal to True
((Attacked unit) is A town-hall-type unit) Equal to True
(Number of living (Unit-type of (Random unit from (Units in (Region centered at (Position of (Attacked unit)) with size (2000.00, 2000.00)) owned by (Owner of (Attacked unit))))) units owned by (Owner of (Attacked unit))) Equal to 0
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Region centered at ((Owner of (Attacked unit)) start location) with size (100.00, 100.00)) contains (Attacked unit)) Equal to True
Then - Actions
Wait 0.01 game-time seconds
Unit - Order (Attacking unit) to Stop .
Unit - Set life of (Attacked unit) to 100 %
Player - Change color of (Owner of (Attacked unit)) to (Color of (Owner of (Attacking unit))) , Changing color of existing units
Player - Make (Owner of (Attacked unit)) treat (Owner of (Attacking unit)) as an Ally with shared vision and full shared units
Player - Make (Owner of (Attacking unit)) treat (Owner of (Attacked unit)) as an Ally
Player - Divert 30 % of the Gold income of (Owner of (Attacked unit)) to (Owner of (Attacking unit))
Player - Divert 30 % of the Lumber income of (Owner of (Attacked unit)) to (Owner of (Attacking unit))
Player - Set the current research level of R001 (Unexpected type: 'techcode') to ((Current research level of R001 (Unexpected type: 'techcode') for (Owner of (Attacked unit))) + (Current research level of R001 (Unexpected type: 'techcode') for (Owner of (Attacking unit)))) for (Owner of (Attacking unit))
Player - Set the current research level of R000 (Unexpected type: 'techcode') to ((Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Attacked unit))) + (Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Attacking unit)))) for (Owner of (Attacking unit))
Else - Actions
Wait 0.01 game-time seconds
Unit - Order (Attacking unit) to Stop .
Unit - Set life of (Attacked unit) to 100 %
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Player - Add (((Owner of (Attacked unit)) Current gold) / (Count structures controlled by (Owner of (Attacked unit)) (Exclude incomplete structures))) to (Owner of (Attacking unit)) . Current gold
Player - Add (((Owner of (Attacked unit)) Current lumber) / (Count structures controlled by (Owner of (Attacked unit)) (Exclude incomplete structures))) to (Owner of (Attacking unit)) . Current lumber
atlantis destruction
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Atlantis (a terre)) or ((Unit-type of (Dying unit)) Equal to Atlantis)
Actions
Countdown Timer - Destroy (Last created timer window)
Quest - Display to (All players) the Quest Update message: |CFF7EBFF1The city of ATLANTIS was destroyed.|R
transport rings input
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Transport ring (input)
Actions
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using war3mapImported\RingTransport.mdx
transport rings output
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Transport ring (outpout)
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using war3mapImported\RingTransport.mdx
control chair loaded
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to ZPM
((Unit-type of (Triggering unit)) Equal to Control chair) or ((Triggering unit) Equal to Control chair 0038 <gen>)
Actions
Animation - Play (Triggering unit) 's Work animation
control chair unloaded
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to ZPM
((Unit-type of (Triggering unit)) Equal to Control chair) or ((Triggering unit) Equal to Control chair 0038 <gen>)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Random unit from (Units of type Ancient)) is loaded into (Triggering unit).) Equal to True
Then - Actions
Unit - Order (Triggering unit) to Orc Burrow - Stand Down .
Animation - Play (Triggering unit) 's Spell animation
Else - Actions
Animation - Play (Triggering unit) 's Spell animation
dead in space
Events
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order targeting an object
Unit - A unit Is issued an order with no target
Conditions
((Triggering unit) is A ground unit) Equal to True
((Triggering unit) is Mechanical) Equal to False
(Terrain type at (Position of (Triggering unit))) Equal to (Terrain type at (Center of terrain_espace <gen>))
Actions
Unit - Kill (Triggering unit)
MCD create e2pz
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to ZPM
Actions
Item - Create ZPM at (Position of (Trained unit))
Unit - Remove (Trained unit) from the game
glyphe 1
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 1
Then - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x2 <gen>
Trigger - Turn on glyphe_2 <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_x2 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 1
Then - Actions
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Animation - Play stargateMW 0009 <gen> 's Spell First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 1
Then - Actions
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Animation - Play stargateMW 0007 <gen> 's Spell First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 1
Then - Actions
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0020 <gen>
Animation - Play stargateMW 0012 <gen> 's Spell First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 1
Then - Actions
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Animation - Play stargateMW 0014 <gen> 's Spell First animation
Else - Actions
Do nothing
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_2 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause (Triggering unit)
Trigger - Turn off glyphe_2 <gen>
Trigger - Turn off glyphe_3 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x2 <gen> is on) Equal to True
Then - Actions
Wait 0.50 game-time seconds
Unit - Pause (Triggering unit)
Trigger - Turn off glyphe_x2 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe 2
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 2
Then - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x3 <gen>
Trigger - Turn on glyphe_3 <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x2 <gen>
Trigger - Turn on glyphe_x3 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 2
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Second animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 2
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Second animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 2
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Second animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 2
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Second animation
Else - Actions
Do nothing
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_3 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_3 <gen>
Trigger - Turn off glyphe_4 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x3 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_x3 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe 3
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 3
Then - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x4 <gen>
Trigger - Turn on glyphe_4 <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x3 <gen>
Trigger - Turn on glyphe_x4 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 3
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Third animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 3
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Third animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 3
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Third animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 3
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Third animation
Else - Actions
Do nothing
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_4 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_4 <gen>
Trigger - Turn off glyphe_5 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x4 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_x4 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe 4
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 4
Then - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x5 <gen>
Trigger - Turn on glyphe_5 <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x4 <gen>
Trigger - Turn on glyphe_x5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 4
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Fourth animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 4
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Fourth animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 4
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Fourth animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 4
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Fourth animation
Else - Actions
Do nothing
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_5 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_5 <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x5 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_x5 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe 5
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 5
Then - Actions
Wait 0.10 game-time seconds
Trigger - Turn off glyphe_x6 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_6usa <gen>
Trigger - Turn on glyphe_6russia <gen>
Trigger - Turn on glyphe_6egyptia <gen>
Trigger - Turn on glyphe_6antarctica <gen>
Trigger - Turn on glyphe_6atlantis <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x5 <gen>
Trigger - Turn on glyphe_x6 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 5
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Fifth animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 5
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Fifth animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 5
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Fifth animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 5
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Fifth animation
Else - Actions
Do nothing
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((glyphe_6antarctica <gen> is on) Equal to True) or ((glyphe_6atlantis <gen> is on) Equal to True)) or (((glyphe_6egyptia <gen> is on) Equal to True) or (((glyphe_6russia <gen> is on) Equal to True) or ((glyphe_6usa <gen> is on) Equal to True)))
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x6 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_x6 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe 6usa
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) Equal to DHD 0008 <gen>) or (((Triggering unit) Equal to DHD 0018 <gen>) or ((Triggering unit) Equal to DHD 0020 <gen>))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 6 (usa)
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Upgrade First animation
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn on EGYPTIA_dial_USA <gen>
Trigger - Turn on ANTARCTICA_dial_USA <gen>
Trigger - Turn on RUSSIA_dial_USA <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x6 <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn on glyphe_x_origin <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 6 (usa)
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 6 (usa)
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 6 (usa)
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
glyphe 6russia
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) Equal to DHD 0020 <gen>) or (((Triggering unit) Equal to DHD 0018 <gen>) or ((Triggering unit) Equal to DHD 0003 <gen>))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 6 (russia)
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Upgrade First animation
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn on EGYPTIA_dial_RUSSIA <gen>
Trigger - Turn on ANTARCTICA_dial_RUSSIA <gen>
Trigger - Turn on USA_dial_RUSSIA <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x6 <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn on glyphe_x_origin <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 6 (russia)
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 6 (russia)
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 6 (russia)
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
glyphe 6antarctica
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) Equal to DHD 0008 <gen>) or (((Triggering unit) Equal to DHD 0020 <gen>) or ((Triggering unit) Equal to DHD 0003 <gen>))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 6 (antarctica)
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Upgrade First animation
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn on EGYPTIA_dial_ANTARCTICA <gen>
Trigger - Turn on USA_dial_ANTARCTICA <gen>
Trigger - Turn on RUSSIA_dial_ANTARCTICA <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x6 <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn on glyphe_x_origin <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 6 (antarctica)
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 6 (antarctica)
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 6 (antarctica)
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
glyphe 6egyptia
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) Equal to DHD 0008 <gen>) or (((Triggering unit) Equal to DHD 0018 <gen>) or ((Triggering unit) Equal to DHD 0003 <gen>))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 6 (egyptia)
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Upgrade First animation
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn on ANTARCTICA_dial_EGYPTIA <gen>
Trigger - Turn on RUSSIA_dial_EGYPTA <gen>
Trigger - Turn on USA_dial_EGYPTA <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x6 <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn off glyphe_6atlantis <gen>
Trigger - Turn on glyphe_x_origin <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 6 (egyptia)
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 6 (egyptia)
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 6 (egyptia)
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
glyphe 6atlantis
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 6 (atlantis)
Then - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn on glyphe_7atlantis <gen>
Else - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x6 <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn off glyphe_6antarctica <gen>
Trigger - Turn on glyphe_x_origin <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 6 (atlantis)
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 6 (atlantis)
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 6 (atlantis)
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 6 (atlantis)
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Slam First animation
Else - Actions
Do nothing
glyphe 7atlantis
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to glyphe 7
((Item carried by (Triggering unit) of type ZPM) is Owned.) Equal to True
Then - Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn on USA_dial_ATLANTIS <gen>
Trigger - Turn on RUSSIA_dial_ATLANTIS <gen>
Trigger - Turn on ANTARCTICA_dial_ATLANTIS <gen>
Trigger - Turn on EGYPTIA_dial_ATLANTIS <gen>
Else - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x6 <gen>
Trigger - Turn off glyphe_6usa <gen>
Trigger - Turn off glyphe_6russia <gen>
Trigger - Turn off glyphe_6egyptia <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0003 <gen>
(Ability being cast) Equal to glyphe 7
((Item carried by (Triggering unit) of type ZPM) is Owned.) Equal to True
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Slam Second animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0008 <gen>
(Ability being cast) Equal to glyphe 7
((Item carried by (Triggering unit) of type ZPM) is Owned.) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Slam Second animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0018 <gen>
(Ability being cast) Equal to glyphe 7
((Item carried by (Triggering unit) of type ZPM) is Owned.) Equal to True
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Slam Second animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to DHD 0020 <gen>
(Ability being cast) Equal to glyphe 7
((Item carried by (Triggering unit) of type ZPM) is Owned.) Equal to True
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Slam Second animation
Else - Actions
Do nothing
glyphe x2
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
False Equal to (glyphe_2 <gen> is on)
Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_x3 <gen>
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x3 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_x3 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe x3
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
False Equal to (glyphe_3 <gen> is on)
Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_x4 <gen>
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x4 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_x4 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe x4
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
False Equal to (glyphe_4 <gen> is on)
Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_x5 <gen>
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x5 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_x5 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe x5
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
False Equal to (glyphe_5 <gen> is on)
Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_x6 <gen>
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x6 <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_x6 <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe x6
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
False Equal to (glyphe_6usa <gen> is on)
False Equal to (glyphe_6russia <gen> is on)
False Equal to (glyphe_6egyptia <gen> is on)
False Equal to (glyphe_6antarctica <gen> is on)
False Equal to (glyphe_6atlantis <gen> is on)
False Equal to (glyphe_7atlantis <gen> is on)
Actions
Wait 0.10 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_x_origin <gen>
Wait 5.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(glyphe_x_origin <gen> is on) Equal to True
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
glyphe x origin
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to DHD
False Equal to (USA_dial_ANTARCTICA <gen> is on)
False Equal to (USA_dial_EGYPTA <gen> is on)
False Equal to (USA_dial_RUSSIA <gen> is on)
False Equal to (RUSSIA_dial_ANTARCTICA <gen> is on)
False Equal to (RUSSIA_dial_EGYPTA <gen> is on)
False Equal to (RUSSIA_dial_USA <gen> is on)
False Equal to (EGYPTIA_dial_ANTARCTICA <gen> is on)
False Equal to (EGYPTIA_dial_RUSSIA <gen> is on)
False Equal to (EGYPTIA_dial_USA <gen> is on)
False Equal to (ANTARCTICA_dial_EGYPTIA <gen> is on)
False Equal to (ANTARCTICA_dial_RUSSIA <gen> is on)
False Equal to (ANTARCTICA_dial_USA <gen> is on)
False Equal to (ANTARCTICA_dial_USA <gen> is on)
False Equal to (glyphe_7atlantis <gen> is on)
Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Wait 0.50 game-time seconds
Unit - Pause DHD 0003 <gen>
Unit - Pause DHD 0008 <gen>
Unit - Pause DHD 0018 <gen>
Unit - Pause DHD 0020 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_1 <gen>
Wait 2.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
USA dial RUSSIA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0003 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (usa)
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off EGYPTIA_dial_RUSSIA <gen>
Trigger - Turn off ANTARCTICA_dial_RUSSIA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0007 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0009 <gen> 's Morph animation
Animation - Play stargateMW 0007 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on USA_to_RUSSIA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off USA_to_RUSSIA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0009 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0007 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0007 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off EGYPTIA_dial_RUSSIA <gen>
Trigger - Turn off ANTARCTICA_dial_RUSSIA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
USA dial ANTARCTICA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0003 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (usa)
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off RUSSIA_dial_ANTARCTICA <gen>
Trigger - Turn off EGYPTIA_dial_ANTARCTICA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0007 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0009 <gen> 's Morph animation
Animation - Play stargateMW 0012 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on USA_to_ANTARCTICA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off USA_to_ANTARCTICA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0009 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0012 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off RUSSIA_dial_ANTARCTICA <gen>
Trigger - Turn off EGYPTIA_dial_ANTARCTICA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
USA dial EGYPTA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0003 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (usa)
Then - Actions
Animation - Play stargateMW 0009 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off ANTARCTICA_dial_EGYPTIA <gen>
Trigger - Turn off RUSSIA_dial_EGYPTA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0007 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0009 <gen> 's Morph animation
Animation - Play stargateMW 0014 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on USA_to_EGYPTIA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off USA_to_EGYPTIA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0009 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0014 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Animation - Play stargateMW 0009 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off ANTARCTICA_dial_EGYPTIA <gen>
Trigger - Turn off RUSSIA_dial_EGYPTA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
RUSSIA dial USA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0008 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (russia)
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off ANTARCTICA_dial_USA <gen>
Trigger - Turn off EGYPTIA_dial_USA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0009 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0007 <gen> 's Morph animation
Animation - Play stargateMW 0009 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on RUSSIA_to_USA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off RUSSIA_to_USA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0007 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0009 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off ANTARCTICA_dial_USA <gen>
Trigger - Turn off EGYPTIA_dial_USA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
RUSSIA dial ANTARCTICA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0008 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (russia)
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off EGYPTIA_dial_ANTARCTICA <gen>
Trigger - Turn off USA_dial_ANTARCTICA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0009 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0007 <gen> 's Morph animation
Animation - Play stargateMW 0012 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on RUSSIA_to_ANTARCTICA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off RUSSIA_to_ANTARCTICA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0007 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0012 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off EGYPTIA_dial_ANTARCTICA <gen>
Trigger - Turn off USA_dial_ANTARCTICA <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
RUSSIA dial EGYPTA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0008 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (russia)
Then - Actions
Animation - Play stargateMW 0007 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off ANTARCTICA_dial_EGYPTIA <gen>
Trigger - Turn off USA_dial_EGYPTA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0009 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0007 <gen> 's Morph animation
Animation - Play stargateMW 0014 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on RUSSIA_to_EGYPTIA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off RUSSIA_to_EGYPTIA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0007 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0014 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off ANTARCTICA_dial_EGYPTIA <gen>
Trigger - Turn off USA_dial_EGYPTA <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
ANTARCTICA dial USA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0018 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (antarctica)
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off RUSSIA_dial_USA <gen>
Trigger - Turn off EGYPTIA_dial_USA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0012 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0012 <gen> 's Morph animation
Animation - Play stargateMW 0009 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on ANTARCTICA_to_USA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off ANTARCTICA_to_USA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0012 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0009 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off EGYPTIA_dial_USA <gen>
Trigger - Turn off RUSSIA_dial_USA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0020 <gen>
ANTARCTICA dial RUSSIA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0018 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (antarctica)
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off USA_dial_RUSSIA <gen>
Trigger - Turn off EGYPTIA_dial_RUSSIA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0012 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0012 <gen> 's Morph animation
Animation - Play stargateMW 0007 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on ANTARCTICA_to_RUSSIA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off ANTARCTICA_to_RUSSIA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0012 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0007 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0007 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off USA_dial_RUSSIA <gen>
Trigger - Turn off EGYPTIA_dial_RUSSIA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0020 <gen>
ANTARCTICA dial EGYPTIA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0018 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (antarctica)
Then - Actions
Animation - Play stargateMW 0012 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off RUSSIA_dial_EGYPTA <gen>
Trigger - Turn off USA_dial_EGYPTA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0012 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0012 <gen> 's Morph animation
Animation - Play stargateMW 0014 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on ANTARCTICA_to_EGYPTIA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off ANTARCTICA_to_EGYPTIA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0012 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0014 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Animation - Play stargateMW 0012 <gen> 's Stand animation
Animation - Play stargateMW 0014 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off RUSSIA_dial_EGYPTA <gen>
Trigger - Turn off USA_dial_EGYPTA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0020 <gen>
EGYPTIA dial USA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0020 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (egyptia)
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off ANTARCTICA_dial_USA <gen>
Trigger - Turn off RUSSIA_dial_USA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0014 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0014 <gen> 's Morph animation
Animation - Play stargateMW 0009 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on EGYPTIA_to_USA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off EGYPTIA_to_USA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0014 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0009 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Else - Actions
Animation - Play stargateMW 0014 <gen> 's Stand animation
Animation - Play stargateMW 0009 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off ANTARCTICA_dial_USA <gen>
Trigger - Turn off RUSSIA_dial_USA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
EGYPTIA dial RUSSIA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0020 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (egyptia)
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off ANTARCTICA_dial_RUSSIA <gen>
Trigger - Turn off USA_dial_RUSSIA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0014 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0014 <gen> 's Morph animation
Animation - Play stargateMW 0007 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on EGYPTE_to_RUSSIA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off EGYPTE_to_RUSSIA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0014 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0007 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Else - Actions
Animation - Play stargateMW 0014 <gen> 's Stand animation
Animation - Play stargateMW 0007 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off ANTARCTICA_dial_RUSSIA <gen>
Trigger - Turn off USA_dial_RUSSIA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
EGYPTIA dial ANTARCTICA
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0020 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (egyptia)
Then - Actions
Animation - Play stargateMW 0014 <gen> 's Spell Upgrade First animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off RUSSIA_dial_ANTARCTICA <gen>
Trigger - Turn off USA_dial_ANTARCTICA <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0014 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0014 <gen> 's Morph animation
Animation - Play stargateMW 0012 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on EGYPTIA_to_ANTARCTICA <gen>
Wait 30.00 game-time seconds
Trigger - Turn off EGYPTIA_to_ANTARCTICA <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0014 <gen> 's Morph Alternate animation
Animation - Play stargateMW 0012 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Else - Actions
Animation - Play stargateMW 0014 <gen> 's Stand animation
Animation - Play stargateMW 0012 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off USA_dial_ANTARCTICA <gen>
Trigger - Turn off RUSSIA_dial_ANTARCTICA <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
USA dial ATLANTIS
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0003 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (usa)
((Item carried by (Triggering unit) of type ZPM) is Owned.) Equal to True
(((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to False) and (((Random unit from (Units of type Atlantis)) is alive) Equal to False)
Then - Actions
Item - Make (Item carried by (Triggering unit) of type ZPM) Undroppable
Animation - Play stargateMW 0009 <gen> 's Spell Upgrade Second animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off RUSSIA_dial_ATLANTIS <gen>
Trigger - Turn off ANTARCTICA_dial_ATLANTIS <gen>
Trigger - Turn off EGYPTIA_dial_ATLANTIS <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0007 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0009 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on USA_to_ATLANTIS <gen>
Wait 30.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(USA_to_ATLANTIS <gen> is on) Equal to True
Then - Actions
Trigger - Turn off USA_to_ATLANTIS <gen>
Wait 0.10 game-time seconds
Animation - Play stargateMW 0009 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Item - Make (Item carried by (Triggering unit) of type ZPM) Droppable
Wait 1.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
Else - Actions
Animation - Play stargateMW 0009 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off RUSSIA_dial_ATLANTIS <gen>
Trigger - Turn off ANTARCTICA_dial_ATLANTIS <gen>
Trigger - Turn off EGYPTIA_dial_ATLANTIS <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
RUSSIA dial ATLANTIS
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0008 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (russia)
((Item carried by (Triggering unit) of type ZPM) is Owned.) Equal to True
(((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to False) and (((Random unit from (Units of type Atlantis)) is alive) Equal to False)
Then - Actions
Item - Make (Item carried by (Triggering unit) of type ZPM) Undroppable
Animation - Play stargateMW 0007 <gen> 's Spell Upgrade Second animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off USA_dial_ATLANTIS <gen>
Trigger - Turn off ANTARCTICA_dial_ATLANTIS <gen>
Trigger - Turn off EGYPTIA_dial_ATLANTIS <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0009 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0007 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on RUSSIA_to_ATLANTIS <gen>
Wait 30.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(RUSSIA_to_ATLANTIS <gen> is on) Equal to True
Then - Actions
Trigger - Turn off RUSSIA_to_ATLANTIS <gen>
Wait 0.10 game-time seconds
Animation - Play stargateMW 0007 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Item - Make (Item carried by (Triggering unit) of type ZPM) Droppable
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
Else - Actions
Animation - Play stargateMW 0007 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off USA_dial_ATLANTIS <gen>
Trigger - Turn off ANTARCTICA_dial_ATLANTIS <gen>
Trigger - Turn off EGYPTIA_dial_ATLANTIS <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
ANTARCTICA dial ATLANTIS
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0018 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (antarctica)
((Item carried by (Triggering unit) of type ZPM) is Owned.) Equal to True
(((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to False) and (((Random unit from (Units of type Atlantis)) is alive) Equal to False)
Then - Actions
Item - Make (Item carried by (Triggering unit) of type ZPM) Undroppable
Animation - Play stargateMW 0012 <gen> 's Spell Upgrade Second animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off USA_dial_ATLANTIS <gen>
Trigger - Turn off RUSSIA_dial_ATLANTIS <gen>
Trigger - Turn off EGYPTIA_dial_ATLANTIS <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0012 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0012 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on ANTARCTICA_to_ATLANTIS <gen>
Wait 30.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(ANTARCTICA_to_ATLANTIS <gen> is on) Equal to True
Then - Actions
Trigger - Turn off ANTARCTICA_to_ATLANTIS <gen>
Wait 0.10 game-time seconds
Animation - Play stargateMW 0012 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Item - Make (Item carried by (Triggering unit) of type ZPM) Droppable
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0020 <gen>
Else - Actions
Do nothing
Else - Actions
Animation - Play stargateMW 0012 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off USA_dial_ATLANTIS <gen>
Trigger - Turn off EGYPTIA_dial_ATLANTIS <gen>
Trigger - Turn off RUSSIA_dial_ATLANTIS <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0020 <gen>
EGYPTIA dial ATLANTIS
Events
Unit - A unit Begins casting an ability
Conditions
(Triggering unit) Equal to DHD 0020 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to origin (egyptia)
((Item carried by (Triggering unit) of type ZPM) is Owned.) Equal to True
(((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to False) and (((Random unit from (Units of type Atlantis)) is alive) Equal to False)
Then - Actions
Item - Make (Item carried by (Triggering unit) of type ZPM) Undroppable
Animation - Play stargateMW 0014 <gen> 's Spell Upgrade Second animation
Wait 0.80 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off USA_dial_ATLANTIS <gen>
Trigger - Turn off RUSSIA_dial_ATLANTIS <gen>
Trigger - Turn off ANTARCTICA_dial_ATLANTIS <gen>
Sound - Play stargate01 <gen> at 100 % volume, attached to stargateMW 0014 <gen>
Wait 2.40 game-time seconds
Animation - Play stargateMW 0014 <gen> 's Morph animation
Wait 4.00 game-time seconds
Trigger - Turn on EGYPTIA_to_ATLANTIS <gen>
Wait 30.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(EGYPTIA_to_ATLANTIS <gen> is on) Equal to True
Then - Actions
Trigger - Turn off EGYPTIA_to_ATLANTIS <gen>
Wait 0.50 game-time seconds
Animation - Play stargateMW 0014 <gen> 's Morph Alternate animation
Trigger - Turn on glyphe_1 <gen>
Item - Make (Item carried by (Triggering unit) of type ZPM) Droppable
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Else - Actions
Do nothing
Else - Actions
Animation - Play stargateMW 0014 <gen> 's Stand animation
Trigger - Turn off (This trigger)
Trigger - Turn off glyphe_x_origin <gen>
Trigger - Turn off USA_dial_ATLANTIS <gen>
Trigger - Turn off RUSSIA_dial_ATLANTIS <gen>
Trigger - Turn off ANTARCTICA_dial_ATLANTIS <gen>
Trigger - Turn on glyphe_1 <gen>
Wait 3.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
USA to RUSSIA
Events
Unit - A unit enters stargate_USA <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0007 <gen>)
USA to ANTARCTICA
Events
Unit - A unit enters stargate_USA <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0012 <gen>)
Wait 0.20 game-time seconds
USA to EGYPTIA
Events
Unit - A unit enters stargate_USA <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0014 <gen>)
RUSSIA to USA
Events
Unit - A unit enters stargate_russie <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0009 <gen>)
RUSSIA to ANTARCTICA
Events
Unit - A unit enters stargate_russie <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0012 <gen>)
RUSSIA to EGYPTIA
Events
Unit - A unit enters stargate_russie <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0014 <gen>)
ANTARCTICA to USA
Events
Unit - A unit enters stargate_antarctik <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0009 <gen>)
ANTARCTICA to RUSSIA
Events
Unit - A unit enters stargate_antarctik <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0007 <gen>)
ANTARCTICA to EGYPTIA
Events
Unit - A unit enters stargate_antarctik <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0014 <gen>)
EGYPTIA to USA
Events
Unit - A unit enters stargate_egypte <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0009 <gen>)
EGYPTE to RUSSIA
Events
Unit - A unit enters stargate_egypte <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0007 <gen>)
EGYPTIA to ANTARCTICA
Events
Unit - A unit enters stargate_egypte <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
Actions
Wait 0.20 game-time seconds
Unit - Move (Triggering unit) instantly to (Position of stargateMW 0012 <gen>)
USA to ATLANTIS
Events
Unit - A unit enters stargate_USA <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
(((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to False) and (((Random unit from (Units of type Atlantis)) is alive) Equal to False)
Actions
Trigger - Turn off (This trigger)
Wait 0.50 game-time seconds
Unit - Hide (Triggering unit)
Sound - Stop stargate01 <gen> Immediately
Sound - Play stargatefin <gen> at 100 % volume, attached to stargateMW 0009 <gen>
Trigger - Turn off USA_to_ATLANTIS <gen>
Wait 1.50 game-time seconds
Animation - Play stargateMW 0009 <gen> 's Morph Alternate animation
Wait 30.00 game-time seconds
Trigger - Turn on glyphe_1 <gen>
Item - Make (Item carried by DHD 0003 <gen> of type ZPM) Droppable
Wait 1.00 game-time seconds
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Unit - Create 1 Atlantis for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Wait 1.00 game-time seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\RingTransport.mdx
Wait 0.10 game-time seconds
Unit - Unhide (Triggering unit)
Cinematic - Ping minimap for (Player group((Owner of (Triggering unit)))) at (Position of (Triggering unit)) for 5.00 seconds, using a Flashy ping of color ( 100.00 %, 100.00 %, 100.00 %)
Quest - Display to (All players) the Quest Update message: |CFF7EBFF1The city of ATLANTIS was discovered, the other players have 30min to destroy it otherwise the owner of the city wins the party.|R
Countdown Timer - Create a timer window for (Last started timer) with title Destroy ATLANTIS
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1800.00 seconds
Wait 1800.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Random unit from (Units of type Atlantis)) is alive) Equal to True) or (((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to True)
Then - Actions
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Show scores)
Else - Actions
Do nothing
RUSSIA to ATLANTIS
Events
Unit - A unit enters stargate_russie <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
(((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to False) and (((Random unit from (Units of type Atlantis)) is alive) Equal to False)
Actions
Trigger - Turn off (This trigger)
Wait 0.50 game-time seconds
Unit - Hide (Triggering unit)
Sound - Stop stargate01 <gen> Immediately
Sound - Play stargatefin <gen> at 100 % volume, attached to stargateMW 0007 <gen>
Trigger - Turn off RUSSIA_to_ATLANTIS <gen>
Wait 1.50 game-time seconds
Animation - Play stargateMW 0007 <gen> 's Morph Alternate animation
Wait 30.00 game-time seconds
Trigger - Turn on glyphe_1 <gen>
Item - Make (Item carried by DHD 0008 <gen> of type ZPM) Droppable
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Unpause DHD 0020 <gen>
Unit - Create 1 Atlantis for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Wait 1.00 game-time seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\RingTransport.mdx
Wait 0.10 game-time seconds
Unit - Unhide (Triggering unit)
Cinematic - Ping minimap for (Player group((Owner of (Triggering unit)))) at (Position of (Triggering unit)) for 5.00 seconds, using a Flashy ping of color ( 100.00 %, 100.00 %, 100.00 %)
Quest - Display to (All players) the Quest Update message: |CFF7EBFF1The city of ATLANTIS was discovered, the other players have 30min to destroy it otherwise the owner of the city wins the party.|R
Countdown Timer - Create a timer window for (Last started timer) with title Destroy ATLANTIS
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1800.00 seconds
Wait 1800.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Random unit from (Units of type Atlantis)) is alive) Equal to True) or (((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to True)
Then - Actions
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Show scores)
Else - Actions
Do nothing
ANTARCTICA to ATLANTIS
Events
Unit - A unit enters stargate_antarctik <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
(((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to False) and (((Random unit from (Units of type Atlantis)) is alive) Equal to False)
Actions
Trigger - Turn off (This trigger)
Wait 0.50 game-time seconds
Unit - Hide (Triggering unit)
Sound - Stop stargate01 <gen> Immediately
Sound - Play stargatefin <gen> at 100 % volume, attached to stargateMW 0012 <gen>
Trigger - Turn off ANTARCTICA_to_ATLANTIS <gen>
Wait 1.50 game-time seconds
Animation - Play stargateMW 0012 <gen> 's Morph Alternate animation
Wait 30.00 game-time seconds
Trigger - Turn on glyphe_1 <gen>
Item - Make (Item carried by DHD 0018 <gen> of type ZPM) Droppable
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0020 <gen>
Unit - Create 1 Atlantis for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Wait 1.00 game-time seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\RingTransport.mdx
Wait 0.10 game-time seconds
Unit - Unhide (Triggering unit)
Cinematic - Ping minimap for (Player group((Owner of (Triggering unit)))) at (Position of (Triggering unit)) for 5.00 seconds, using a Flashy ping of color ( 100.00 %, 100.00 %, 100.00 %)
Quest - Display to (All players) the Quest Update message: |CFF7EBFF1The city of ATLANTIS was discovered, the other players have 30min to destroy it otherwise the owner of the city wins the party.|R
Countdown Timer - Create a timer window for (Last started timer) with title Destroy ATLANTIS
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1800.00 seconds
Wait 1800.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Random unit from (Units of type Atlantis)) is alive) Equal to True) or (((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to True)
Then - Actions
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Show scores)
Else - Actions
Do nothing
EGYPTIA to ATLANTIS
Events
Unit - A unit enters stargate_egypte <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to stargateMW
((Triggering unit) is A ground unit) Equal to True
(((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to False) and (((Random unit from (Units of type Atlantis)) is alive) Equal to False)
Actions
Trigger - Turn off (This trigger)
Wait 0.50 game-time seconds
Unit - Hide (Triggering unit)
Sound - Stop stargate01 <gen> Immediately
Sound - Play stargatefin <gen> at 100 % volume, attached to stargateMW 0014 <gen>
Trigger - Turn off EGYPTIA_to_ATLANTIS <gen>
Wait 1.50 game-time seconds
Animation - Play stargateMW 0014 <gen> 's Morph Alternate animation
Wait 30.00 game-time seconds
Trigger - Turn on glyphe_1 <gen>
Item - Make (Item carried by DHD 0020 <gen> of type ZPM) Droppable
Wait 1.00 game-time seconds
Unit - Unpause DHD 0003 <gen>
Unit - Unpause DHD 0008 <gen>
Unit - Unpause DHD 0018 <gen>
Unit - Create 1 Atlantis for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Wait 1.00 game-time seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\RingTransport.mdx
Wait 0.10 game-time seconds
Unit - Unhide (Triggering unit)
Cinematic - Ping minimap for (Player group((Owner of (Triggering unit)))) at (Position of (Triggering unit)) for 5.00 seconds, using a Flashy ping of color ( 100.00 %, 100.00 %, 100.00 %)
Quest - Display to (All players) the Quest Update message: |CFF7EBFF1The city of ATLANTIS was discovered, the other players have 30min to destroy it otherwise the owner of the city wins the party.|R
Countdown Timer - Create a timer window for (Last started timer) with title Destroy ATLANTIS
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1800.00 seconds
Wait 1800.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Random unit from (Units of type Atlantis)) is alive) Equal to True) or (((Random unit from (Units of type Atlantis (a terre))) is alive) Equal to True)
Then - Actions
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Show scores)
Else - Actions
Do nothing
Ally red
Events
Player - Player 2 (Blue) types a chat message containing (-ally + (Name of Player 1 (Red))) as An exact match
Player - Player 3 (Teal) types a chat message containing (-ally + (Name of Player 1 (Red))) as An exact match
Player - Player 4 (Purple) types a chat message containing (-ally + (Name of Player 1 (Red))) as An exact match
Player - Player 5 (Yellow) types a chat message containing (-ally + (Name of Player 1 (Red))) as An exact match
Player - Player 6 (Orange) types a chat message containing (-ally + (Name of Player 1 (Red))) as An exact match
Player - Player 7 (Green) types a chat message containing (-ally + (Name of Player 1 (Red))) as An exact match
Player - Player 8 (Pink) types a chat message containing (-ally + (Name of Player 1 (Red))) as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat (Triggering player) as an Ally with shared vision
Wait 0.10 game-time seconds
Quest - Display to (All players) the Hint message: (((Name of (Triggering player)) + and ) + ((Name of Player 1 (Red)) + are allied))
Ally blue
Events
Player - Player 1 (Red) types a chat message containing (-ally + (Name of Player 2 (Blue))) as An exact match
Player - Player 3 (Teal) types a chat message containing (-ally + (Name of Player 2 (Blue))) as An exact match
Player - Player 4 (Purple) types a chat message containing (-ally + (Name of Player 2 (Blue))) as An exact match
Player - Player 5 (Yellow) types a chat message containing (-ally + (Name of Player 2 (Blue))) as An exact match
Player - Player 6 (Orange) types a chat message containing (-ally + (Name of Player 2 (Blue))) as An exact match
Player - Player 7 (Green) types a chat message containing (-ally + (Name of Player 2 (Blue))) as An exact match
Player - Player 8 (Pink) types a chat message containing (-ally + (Name of Player 2 (Blue))) as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat (Triggering player) as an Ally with shared vision
Wait 0.10 game-time seconds
Quest - Display to (All players) the Hint message: (((Name of (Triggering player)) + and ) + ((Name of Player 2 (Blue)) + are allied))
Ally teal
Events
Player - Player 1 (Red) types a chat message containing (-ally + (Name of Player 3 (Teal))) as An exact match
Player - Player 2 (Blue) types a chat message containing (-ally + (Name of Player 3 (Teal))) as An exact match
Player - Player 4 (Purple) types a chat message containing (-ally + (Name of Player 3 (Teal))) as An exact match
Player - Player 5 (Yellow) types a chat message containing (-ally + (Name of Player 3 (Teal))) as An exact match
Player - Player 6 (Orange) types a chat message containing (-ally + (Name of Player 3 (Teal))) as An exact match
Player - Player 7 (Green) types a chat message containing (-ally + (Name of Player 3 (Teal))) as An exact match
Player - Player 8 (Pink) types a chat message containing (-ally + (Name of Player 3 (Teal))) as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat (Triggering player) as an Ally with shared vision
Wait 0.10 game-time seconds
Quest - Display to (All players) the Hint message: (((Name of (Triggering player)) + and ) + ((Name of Player 3 (Teal)) + are allied))
Ally purple
Events
Player - Player 1 (Red) types a chat message containing (-ally + (Name of Player 4 (Purple))) as An exact match
Player - Player 2 (Blue) types a chat message containing (-ally + (Name of Player 4 (Purple))) as An exact match
Player - Player 3 (Teal) types a chat message containing (-ally + (Name of Player 4 (Purple))) as An exact match
Player - Player 5 (Yellow) types a chat message containing (-ally + (Name of Player 4 (Purple))) as An exact match
Player - Player 6 (Orange) types a chat message containing (-ally + (Name of Player 4 (Purple))) as An exact match
Player - Player 7 (Green) types a chat message containing (-ally + (Name of Player 4 (Purple))) as An exact match
Player - Player 8 (Pink) types a chat message containing (-ally + (Name of Player 4 (Purple))) as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat (Triggering player) as an Ally with shared vision
Wait 0.10 game-time seconds
Quest - Display to (All players) the Hint message: (((Name of (Triggering player)) + and ) + ((Name of Player 4 (Purple)) + are allied))
Ally yellow
Events
Player - Player 1 (Red) types a chat message containing (-ally + (Name of Player 5 (Yellow))) as An exact match
Player - Player 2 (Blue) types a chat message containing (-ally + (Name of Player 5 (Yellow))) as An exact match
Player - Player 3 (Teal) types a chat message containing (-ally + (Name of Player 5 (Yellow))) as An exact match
Player - Player 4 (Purple) types a chat message containing (-ally + (Name of Player 5 (Yellow))) as An exact match
Player - Player 6 (Orange) types a chat message containing (-ally + (Name of Player 5 (Yellow))) as An exact match
Player - Player 7 (Green) types a chat message containing (-ally + (Name of Player 5 (Yellow))) as An exact match
Player - Player 8 (Pink) types a chat message containing (-ally + (Name of Player 5 (Yellow))) as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat (Triggering player) as an Ally with shared vision
Wait 0.10 game-time seconds
Quest - Display to (All players) the Hint message: (((Name of (Triggering player)) + and ) + ((Name of Player 5 (Yellow)) + are allied))
Ally orange
Events
Player - Player 1 (Red) types a chat message containing (-ally + (Name of Player 6 (Orange))) as An exact match
Player - Player 2 (Blue) types a chat message containing (-ally + (Name of Player 6 (Orange))) as An exact match
Player - Player 3 (Teal) types a chat message containing (-ally + (Name of Player 6 (Orange))) as An exact match
Player - Player 4 (Purple) types a chat message containing (-ally + (Name of Player 6 (Orange))) as An exact match
Player - Player 5 (Yellow) types a chat message containing (-ally + (Name of Player 6 (Orange))) as An exact match
Player - Player 7 (Green) types a chat message containing (-ally + (Name of Player 6 (Orange))) as An exact match
Player - Player 8 (Pink) types a chat message containing (-ally + (Name of Player 6 (Orange))) as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat (Triggering player) as an Ally with shared vision
Wait 0.10 game-time seconds
Quest - Display to (All players) the Hint message: (((Name of (Triggering player)) + and ) + ((Name of Player 6 (Orange)) + are allied))
Ally green
Events
Player - Player 1 (Red) types a chat message containing (-ally + (Name of Player 7 (Green))) as An exact match
Player - Player 2 (Blue) types a chat message containing (-ally + (Name of Player 7 (Green))) as An exact match
Player - Player 3 (Teal) types a chat message containing (-ally + (Name of Player 7 (Green))) as An exact match
Player - Player 4 (Purple) types a chat message containing (-ally + (Name of Player 7 (Green))) as An exact match
Player - Player 5 (Yellow) types a chat message containing (-ally + (Name of Player 7 (Green))) as An exact match
Player - Player 6 (Orange) types a chat message containing (-ally + (Name of Player 7 (Green))) as An exact match
Player - Player 8 (Pink) types a chat message containing (-ally + (Name of Player 7 (Green))) as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat (Triggering player) as an Ally with shared vision
Wait 0.10 game-time seconds
Quest - Display to (All players) the Hint message: (((Name of (Triggering player)) + and ) + ((Name of Player 7 (Green)) + are allied))
Ally pink
Events
Player - Player 1 (Red) types a chat message containing (-ally + (Name of Player 8 (Pink))) as An exact match
Player - Player 2 (Blue) types a chat message containing (-ally + (Name of Player 8 (Pink))) as An exact match
Player - Player 3 (Teal) types a chat message containing (-ally + (Name of Player 8 (Pink))) as An exact match
Player - Player 4 (Purple) types a chat message containing (-ally + (Name of Player 8 (Pink))) as An exact match
Player - Player 5 (Yellow) types a chat message containing (-ally + (Name of Player 8 (Pink))) as An exact match
Player - Player 6 (Orange) types a chat message containing (-ally + (Name of Player 8 (Pink))) as An exact match
Player - Player 7 (Green) types a chat message containing (-ally + (Name of Player 8 (Pink))) as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat (Triggering player) as an Ally with shared vision
Wait 0.10 game-time seconds
Quest - Display to (All players) the Hint message: (((Name of (Triggering player)) + and ) + ((Name of Player 8 (Pink)) + are allied))
New Ennemie
Events
Unit - A unit Is attacked
Conditions
(Color of (Owner of (Attacked unit))) Not equal to (Color of (Owner of (Attacking unit)))
((Owner of (Attacked unit)) is an ally of (Owner of (Attacking unit)).) Equal to True
(Owner of (Attacked unit)) Not equal to Neutral Passive
(Owner of (Attacking unit)) Not equal to Neutral Passive
Actions
Player - Make (Owner of (Attacking unit)) treat (Owner of (Attacked unit)) as an Enemy
Player - Make (Owner of (Attacked unit)) treat (Owner of (Attacking unit)) as an Enemy
Wait 0.10 game-time seconds
Quest - Display to (All players) the Hint message: (((Name of (Owner of (Attacking unit))) + and ) + ((Name of (Owner of (Attacked unit))) + are enemy))
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