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Triggers
StarfallWonderV1.6a3.w3x
Variables
Important
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Default Setting
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Default AI checking Host Slot
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Default Cheating Trigger
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Defalut Income Trigger
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Default Income Trigger 2
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Default Command Use 1
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Default Command Use 2
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Default Command Use 3
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Default Command Use 4
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Default Command Use 5
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Default Based 1
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Default Based 2
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Default Command Use 6
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Default Command Use 7
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Default Command Use 8
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Default Command Use 9
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Default Command Use 10
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Default Command Use 11
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Default Command Use 12
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Default Command Use 13
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Default Command Use 14
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Default Command Use 15
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Default Command Use 16
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Default Command Use 17
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Default Command Use 18
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Default Command Use 19
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Default Command Use 20
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Default Automatic Run 1
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Event
Event 1
Event 1 Backrun1
Event 1 Backrun2
Event 1 Backrun3
Event 2
Event 3
Event 3 Backrun1
Special Affect
Decaying Footman
Items Drop
Items Drop 2
Items Drop 3
Items Drop 4
Gaia Units
Base 1
Base 2
Base 2 backrun1
Base 2 backrun2
Base 2 backrun3
Base 3
Base 3 backrun4
Base 3 backrun5
Base 3 backrun6
Base 4
Base 5
Base 5 backrun1
Base 5 backrun2
Base 5 backrun3
Base 5 backrun4
Base 5 backrun5
EntireMapRegion
Surprise Units
Bandit
Market
Gold
Gold 2
Items 1
Floating Text
Village Jacktown
Sound
Stop Music
Resume Music
Adjust Sound 0
Adjust Sound 25
Adjust Sound 50
Adjust Sound 75
Adjust Sound 100
Adjust Sound Random
BETA
--- Comming Soon ---
Adjust
Village
Name
Type
is_array
initial_value
Rank_lv
integer
No
SoundHYLMN
sound
No
Varrile
texttag
No
not imporant, isn't it?
Default setting of the maps. Required to run basic gameplay to make balanced-games!
---- DO NOT DELETED THIS TRIGGER ! ----
----- Made by TheForgotten -----
|Remake: 100% (Status: Fine) |
|Default: False |
| end=scpirt |
|{ this only for fun lel |
-----------------------------------------------
Default Setting
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Trigger - Turn on Default_AI_checking_Host_Slot <gen>
Trigger - Turn on Default_Cheating_Trigger <gen>
Trigger - Turn on Defalut_Income_Trigger <gen>
Trigger - Turn on Default_Income_Trigger_2 <gen>
Trigger - Turn on Default_Command_Use_1 <gen>
Trigger - Turn on Default_Command_Use_2 <gen>
Trigger - Turn on Default_Command_Use_3 <gen>
Trigger - Turn on Default_Command_Use_4 <gen>
Trigger - Turn on Default_Command_Use_5 <gen>
Trigger - Turn on Default_Command_Use_6 <gen>
Trigger - Turn on Default_Command_Use_7 <gen>
Trigger - Turn on Default_Command_Use_8 <gen>
Trigger - Turn on Default_Command_Use_9 <gen>
Trigger - Turn on Default_Command_Use_10 <gen>
Trigger - Turn on Default_Command_Use_10 <gen>
Trigger - Turn on Default_Command_Use_11 <gen>
Trigger - Turn on Default_Command_Use_12 <gen>
Trigger - Turn on Default_Command_Use_13 <gen>
Trigger - Turn on Default_Command_Use_14 <gen>
Trigger - Turn on Default_Command_Use_15 <gen>
Trigger - Turn on Default_Command_Use_16 <gen>
Trigger - Turn on Default_Command_Use_17 <gen>
Trigger - Turn on Default_Command_Use_18 <gen>
Trigger - Turn on Default_Command_Use_19 <gen>
Trigger - Turn on Default_Command_Use_20 <gen>
Trigger - Turn on Items_Drop <gen>
Trigger - Turn on Items_Drop_3 <gen>
Trigger - Turn on Items_Drop_4 <gen>
Trigger - Turn on Decaying_Footman <gen>
Trigger - Turn on Event_1 <gen>
Trigger - Turn on Event_2 <gen>
Trigger - Turn on Event_3 <gen>
Trigger - Turn on Default_Based_1 <gen>
Trigger - Turn on Default_Based_2 <gen>
Trigger - Turn on Default_Automatic_Run_1 <gen>
Visibility - Enable fog of war
Visibility - Enable black mask
Player - Limit training of Peasant to 30 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Footman to 30 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Elite Footman to 30 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Town Hall to 4 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Altar of Kings to 2 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Barracks to 5 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Blacksmith to 3 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Workshop to 30 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Blacksmith to 3 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Elite Footman to 12 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Arcane Sanctum to 1 for (Player((Number of players in (All players controlled by a Computer player))))
Player - Limit training of Marketplace to 4 for (Player((Number of players in (All players controlled by a Computer player))))
Game - Display to (All players) for 15.50 seconds the text: |c007d7d7dVery Very Very Very Very sorry for not uploade the v1.6, im lazy and im in school so i dont have time for creating map, and im playing another game, so i dont interested anymore, im abadoned the project. And im just a little 13 years old boi, dont expect me to do too perfectly :/|r
Wait 5.00 seconds
Game - Display to (All players) for 19.35 seconds the text: |c007d7d7dAnd omg, lookat all scipt @@. looks hacking my brain!|r
Wait 10.00 seconds
Game - Display to (All players) the text: |c007d7d7dNext update will be BIG, undead will be change, future will change the orc and night elf, too. Fixing all script, almost everything (i think ?)|r
Wait 2 seconds
Game - Display to (All players) the text: |c007d7d7dIf you first time play this map or want to know more information of this map, press |c00FF0000F9|r |c007d7d7dto know more.|r|r
Game - Display to (All players) the text: THIS VERSION ONLY FOR MINI FIX, NO NEW UPDATE UNIT, OK ?
Quest - Create a Required quest titled |c00FF0000Instruction|r with the description |c006969FFWelcome to the map. You selected this map for playing, i very appreciate for choosing this map. This map contain custom skin, trigger, setting, units, upgrade, building, setting and different color. This map made by The-Forgotten|r|n|c00FF0000---Note: You DO NOT re-make this map without PERMISSION!---|r , using icon path ReplaceableTextures\CommandButtons\BTNSpellShieldAmulet.blp
Quest - Create a Optional quest titled |c00FFFF00Income|r with the description |c007d7d7dUnlikely as the .w3x map, this map can make you have income. Every 5s 1 gold will automatic plus in your gold storage.|r|n|c007d7d7dIncome of the lumber is 10s 1 lumber will automatic plus in your lumber storage.|r , using icon path ReplaceableTextures\CommandButtons\BTNIncome.blp
Quest - Create a Required quest titled |c00FF0000Command|r with the description |c006969FFTheres are some command in this map you can use it!|r|n|c007d7d7d1. Buildings Check [name slot computer or user].|r|c00FF0000Utility: You can check buildings is computer or user have!|r|n|c007d7d7d2. Version.|r|c006969FFUtility: Show you the version of this map for checking!|r|n|c007d7d7d3. Color [name color].|r|c006969FFUtility: Change players color.|r|n|c007d7d7d4. Stop currently music (-StopMusic), Resume Music (-ResumeMusic) and adjust sound (-Adj [number 0/25/50/75/100/Random 0~100%{Currently in BETA, need more improvement, maybe work, maybe not!])|r|n|c007d7d7d5. SoundTrack (Only in map SoundTrack for StarfallWonder V1.0Beta): |n|c007d7d7d1. How you like me now. (type -HYLMN)|r |n|c007d7d7d2. What makes a good man. (type -WMAGM)|r |n|c007d7d7d3. Awolnation - Sail. (type -Sail)|r |n|c007d7d7d--- Comming soon at V1.7 ---|r , using icon path ReplaceableTextures\CommandButtons\BTNfreehand.blp
Quest - Create a Optional quest titled |c00640000Color|r with the description |c007d7d7dThere are 12 colors in this map, you can choose what color you like and type command on the command quest title. But there ae 1 bouns color and that is black!|r|n|c00FF00001. Red|r|n|c000000FF2. Blue|r|n|c001CE6B93. Teal|r|n|c005400814. Purple|r|n|c00FFFC015. Yellow|r|n|c00fEBA0E6. Orange|r|n|c0020C0007. Green|r|n|c00E55BB08. Pink|r|n|c009596979. Gray|r|n|c006969FF10. Light Blue|r|n|c0010624611. Dark Green|r|n|c004E2A0412. Brown|r|n|c0000000013. Black|r , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Quest - Create a Required quest titled |cff00FFFFEvent|r with the description !|cff989898Every 5 minutes, there will have events. Any units in the event have good value if you kill them.So if you stuck about the money, maybe send some of your men is bounty hunter is a good idead!|r , using icon path ReplaceableTextures\CommandButtons\BTNGolemThunderclap.blp
Quest - Create a Optional quest titled |cffFFF600Credit|r with the description |cffA6A6A6Made by: TheForgotten|r|n|cffA6A6A6Beta-Tester: TheForgotten|r|n|c00FF0000Note: I gonna need someone to made a hand-made skin, texture and icons, so who want to assistant me, contact with me with this gmail:[email protected]|r , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled |c00FF7F00Changelog|r with the description |c006969FF----- Changelog -----|r|n|c007d7d7dV1.0: |n|c007d7d7dFReleased Map.|r|r|n|c007d7d7dV1.1: |n|c007d7d7d- Fixed bug that Player 1 already have heros. |n|c007d7d7d- Fixed some value and buildtime of some units. |c007d7d7d+ Add some event to make games not boring at all time. |n|c007d7d7d+ Fixed detail about Defendsive Goblin.|r|r|r|r|r|n|c007d7d7dv1.2: |n|c007d7d7d- Remove day/light ability system. |n|c007d7d7d- Rename "Mercaneries Barracks" into "Secondary Barracks".|r |n|c007d7d7d- Re-code some detailes about zombie(like armor, hp, hp regen and movement, attack and attackspeed too).|n|c007d7d7d- Fixed the time of "Event I". |n|c007d7d7d+ Add footman sword with a head up it and items drop system. |n|c007d7d7d- Remove Defendsive Goblin. |n|c007d7d7d+ Add Elite Footman and Crowsbow Footman.|r|r|r|r|r|r|r|r|n|cff949596V1.3: |n|cff94959+ Add some extra goldmine and some chatting text(yup :v)|r. |n|cff949596+ Change some code in the Trigger. |n|cff949596+ More and More update and lots lots of fixing bugs :) |n|cff7B7B7B+ Rename the map from "Gnoll Wood" to "StarfallWonder". |n|c007d7d7dV1.4a1: |n|c007d7d7d- Still fix obviously the mistake about wrong re-name map v1.3. |n|c007d7d7d+ Fix error that Secondary Barrack that don't have anything to trainning units. |n|c007d7d7d+ Fixing Event I, changing the time that spawn the zombie to reduce the difficult about the event and reduce the lag for weak computer. |n|c007d7d7d- Changing minor terrian to make more... better? |n|c007d7d7d- Remove "Cape" Item in "Weapon Shop". |n|c007d7d7d- Remove "Easter Egg" trigger cause that is not... y'now what i mean =)). |n|c007d7d7d+ Changing some texture of some units. |n|c007d7d7d+ Add "Rank" system and ability. |n|c007d7d7d= I'm still figure it out the way to fixing "Hide/Unhide" Ability when entering "hidden bush"!|r|r|r|r|r|r|r|r|r|r|r|r|r|r|r|r|n|c007d7d7dV1.4a2: |n|c007d7d7d- Fixing minor bugs. |n|c007d7d7d- Remove ranking ability system. |n|c007d7d7d- Still having to fix error that didn't show the units in secondary units. |n|c007d7d7d- Removing "Ranking Units" quest log. |n|c007d7d7d+ Lots lots of update. |n|c007d7d7d-Fixing error color word at changelog v1.2. |n|c007d7d7d(=) I remove ranking system because i don't know how to do it and first time i thought that is easy to do it, but when i see the instruction how to do it, that so hard! |n|c007d7d7d(=) Next version I think that I should removing Hidden Bush 'cause the error i can't figure it out annoy me and you. |n|c007d7d7d(=) Next version i will made some skills more colorful :). |n|c007d7d7d(=) Next version gonna be a huge update: Adding that building can generate gold, a hint/instruction about every units and can be used as the ability.|r|r|r|r|r|r|r|r|r|r|r|n|c007d7d7dV1.5: |n|c007d7d7d+ As the previous version of this map changelog, this version will add building that regenaration gold and have a name: Market. |n|c007d7d7d- Fixing damage bouns for ability Command and Conquer ability. |n|c007d7d7d- Fixing error that can't limited "Elite Footman". |n|c007d7d7d- Fixing error complete that hidden Crowssbowman.|r|r|r|r|n|c007d7d7d- Removing hidden bush for avoid error! |n|c007d7d7d- Fixing some details in Elite Footman. |n|c007d7d7d+ Adding some items in weapons shop. |n|c007d7d7d+ More updates that i cant tell you :v.|n|c007d7d7d- Changing limited food for traning units.|r |n|c007d7d7d(=) Maybe, just MAYBE i adding a newshop in this map cause this map only have 1 shop and that kinda make you boring cause dont have any new items in this map! |n|c007d7d7d(=) Now im thinking, that maybe i fixing bot difficulty cause bot in this map are so EASY == to kill it. |n|c007d7d7d(=) Maybe in next version that i adding more command in this map :).|n|c007d7d7d(+) Ahhhh, fixing error when creating an random item (rarely, or ?). |n|c007d7d7dVersion 1.6a2: |n|n|c007d7d7d(-) Fixing mini bug, sciprt avoiding tricks, lots of stuff. |n|c007d7d7d(=) Its just a mini fix, :/ not a big update (v1.7). |n|c007d7d7dVersion 1.6a3: |n|c007d7d7d(+) Add sound system beta v1.0 (1-time tested). |n|c007d7d7d(-) Just fix mini bug. |n|c007d7d7d(+) Fix time spawning zombie event 2. |n|c007d7d7d(-) Remove some bug. (not really "remove it"). |n|c007d7d7d(+) Add a script about JackTown Village.|r|r|r|r|r|r|r|r|r|r|r|r|r|r|r|r|r|r|r|r|n|cff52BDFF----- Changelog End -----|r , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled |c0096FF96Items Drop|r with the description |c007d7d7dEverytime you kill a monster, that monster will drop random level 1-10 item. If you lucky enough you will got a legendary item. But IF you unlucky, you will have a quest item (-__(ô_ô)__-)|r , using icon path ReplaceableTextures\CommandButtons\BTNSpiritLink.blp
Quest - Create a Required quest titled |cff6BF7FFCreeps|r with the description |cff737373Creeps in this map sometimes have text to make more... better or something? Creeps is everywhere in this map, so better watch out!|r , using icon path ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
Quest - Create a Optional quest titled |c00FF0000Items|r with the description |c007d7d7dEvery 300s, this map will automatic run a trigger that clear all items in this map to make this map less lagful, so carefull about dropping items down on this map. But during the progress, that maybe lagging your computer!|r , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
----- This part are 100% required for this map. PLZ do NOT DELETE IT! -----
Default AI checking Host Slot
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Game - Defeat Player 2 (Blue) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 3 (Teal) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 4 (Purple) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 5 (Yellow) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 6 (Orange) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 7 (Green) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 8 (Pink) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 9 (Gray) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 10 (Light Blue) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 11 (Dark Green) with the message: Player 1 must be human controlled, not AI!
Game - Defeat Player 12 (Brown) with the message: Player 1 must be human controlled, not AI!
----- This trigger will stop the action of cheating this map. DO NOT DELETED! -----
Default Cheating Trigger
Events
Player - Player 1 (Red) types a chat message containing (greedisgood + ( + (String((Random real number between 1.00 and 100000.00))))) as An exact match
Player - Player 2 (Blue) types a chat message containing (greedisgood + ( + (String((Random real number between 1.00 and 100000.00))))) as An exact match
Player - Player 3 (Teal) types a chat message containing (greedisgood + ( + (String((Random real number between 1.00 and 100000.00))))) as An exact match
Player - Player 4 (Purple) types a chat message containing (greedisgood + ( + (String((Random real number between 1.00 and 100000.00))))) as An exact match
Player - Player 5 (Yellow) types a chat message containing (greedisgood + ( + (String((Random real number between 1.00 and 100000.00))))) as An exact match
Player - Player 6 (Orange) types a chat message containing (greedisgood + ( + (String((Random real number between 1.00 and 100000.00))))) as An exact match
Conditions
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: |cff737373Greedisgood detected!|r
----- This trigger will allowed player can have income -----
-------------------- PART I ---------------------
Defalut Income Trigger
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then - Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
Else - Actions
----- This trigger will allowed player can have income -----
-------------------- PART II ---------------------
Default Income Trigger 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then - Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Player - Add 1 to Player 11 (Dark Green) . Current lumber
Player - Add 1 to Player 12 (Brown) . Current lumber
Else - Actions
---------- BUILDINGS CHECK --------------
Default Command Use 1
Events
Player - Player 1 (Red) types a chat message containing Buildings Check Player 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Buildings Check Player 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Buildings Check Player 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Buildings Check Player 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Buildings Check Player 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Buildings Check Player 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Buildings Check Player 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Buildings Check Player 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (Player 2 is having + (String((Count structures controlled by Player 2 (Blue) (Include incomplete structures)))))
---------- BUILDINGS CHECK --------------
Default Command Use 2
Events
Player - Player 1 (Red) types a chat message containing Buildings Check Player 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Buildings Check Player 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Buildings Check Player 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Buildings Check Player 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Buildings Check Player 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Buildings Check Player 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Buildings Check Player 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Buildings Check Player 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (Player 3 is having + (String((Count structures controlled by Player 3 (Teal) (Include incomplete structures)))))
---------- BUILDINGS CHECK --------------
Default Command Use 3
Events
Player - Player 1 (Red) types a chat message containing Buildings Check Player 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Buildings Check Player 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Buildings Check Player 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Buildings Check Player 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Buildings Check Player 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Buildings Check Player 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Buildings Check Player 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Buildings Check Player 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (Player 4 is having + (String((Count structures controlled by Player 4 (Purple) (Include incomplete structures)))))
---------- BUILDINGS CHECK --------------
Default Command Use 4
Events
Player - Player 1 (Red) types a chat message containing Buildings Check Player 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Buildings Check Player 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Buildings Check Player 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Buildings Check Player 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Buildings Check Player 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Buildings Check Player 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Buildings Check Player 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Buildings Check Player 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (Player 5 is having + (String((Count structures controlled by Player 5 (Yellow) (Include incomplete structures)))))
---------- BUILDINGS CHECK --------------
Default Command Use 5
Events
Player - Player 1 (Red) types a chat message containing Buildings Check Player 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Buildings Check Player 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Buildings Check Player 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Buildings Check Player 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Buildings Check Player 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Buildings Check Player 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Buildings Check Player 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Buildings Check Player 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (Player 6 is having + (String((Count structures controlled by Player 6 (Orange) (Include incomplete structures)))))
Default Based 1
Events
Player - Player 1 (Red) types a chat message containing Buildings Check Player 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Buildings Check Player 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Buildings Check Player 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Buildings Check Player 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Buildings Check Player 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Buildings Check Player 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Buildings Check Player 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Buildings Check Player 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (Player 7 is having + (String((Count structures controlled by Player 7 (Green) (Include incomplete structures)))))
Default Based 2
Events
Player - Player 1 (Red) types a chat message containing Buildings Check Player 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Buildings Check Player 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Buildings Check Player 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Buildings Check Player 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Buildings Check Player 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Buildings Check Player 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Buildings Check Player 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Buildings Check Player 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (Player 8 is having + (String((Count structures controlled by Player 8 (Pink) (Include incomplete structures)))))
---------- BUILDINGS CHECK --------------
Default Command Use 6
Events
Player - Player 1 (Red) types a chat message containing Buildings Check Player 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Buildings Check Player 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Buildings Check Player 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Buildings Check Player 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Buildings Check Player 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Buildings Check Player 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (Player 1 is having + (String((Count structures controlled by Player 1 (Red) (Include incomplete structures)))))
---------- VERSION --------------
Default Command Use 7
Events
Player - Player 1 (Red) types a chat message containing Version (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Version (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Version (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Version (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Version (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Version (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |c007d7d7dVersion of this map is v1.6a3|r
----- COLOR -----
Default Command Use 8
Events
Player - Player 1 (Red) types a chat message containing Color Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Teal , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 9
Events
Player - Player 1 (Red) types a chat message containing Color Red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Red , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 10
Events
Player - Player 1 (Red) types a chat message containing Color Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Blue , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 11
Events
Player - Player 1 (Red) types a chat message containing Color Purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Purple , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 12
Events
Player - Player 1 (Red) types a chat message containing Color Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Yellow , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 13
Events
Player - Player 1 (Red) types a chat message containing Color Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Orange , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 14
Events
Player - Player 1 (Red) types a chat message containing Color Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Green , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 15
Events
Player - Player 1 (Red) types a chat message containing Color Pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Pink , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 16
Events
Player - Player 1 (Red) types a chat message containing Color Gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Gray , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 17
Events
Player - Player 1 (Red) types a chat message containing Color Light Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Light Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Light Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Light Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Light Blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Light Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Light Blue , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 18
Events
Player - Player 1 (Red) types a chat message containing Color Dark Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Dark Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Dark Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Dark Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Dark Green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Dark Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Dark Green , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 19
Events
Player - Player 1 (Red) types a chat message containing Color Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Brown , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
----- COLOR -----
Default Command Use 20
Events
Player - Player 1 (Red) types a chat message containing Color Black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Color Black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Color Black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Color Black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Color Black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Color Black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of (Triggering player) to Maroon , Changing color of existing units
Game - Display to (All players) the text: |c007d7d7dChanging color complete|r
Default Automatic Run 1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |c007d7d7dOnly 3 minutes left to clear all items|r
Wait 120.00 seconds
Game - Display to (All players) the text: |c007d7d7dOnly 1 minutes left to clear all items|r
Wait 60.00 seconds
Item - Pick every item in (Playable map area) and do (Actions)
Loop - Actions
Item - Remove (Random item in EntireMapRegion <gen>)
Item - Remove (Random item in EntireMapRegion <gen>)
Item - Pick every item in (Playable map area) and do (Actions)
Loop - Actions
Item - Remove (Random item in EntireMapRegion <gen>)
Item - Remove (Random item in EntireMapRegion <gen>)
Item - Pick every item in (Playable map area) and do (Actions)
Loop - Actions
Item - Remove (Random item in EntireMapRegion <gen>)
Item - Remove (Random item in EntireMapRegion <gen>)
Item - Pick every item in (Playable map area) and do (Actions)
Loop - Actions
Item - Remove (Random item in EntireMapRegion <gen>)
Item - Remove (Random item in EntireMapRegion <gen>)
Item - Pick every item in (Playable map area) and do (Actions)
Loop - Actions
Item - Remove (Random item in EntireMapRegion <gen>)
Item - Remove (Random item in EntireMapRegion <gen>)
----- ZOMBIE APOPCALYPSE SYSTEM V1.2(litte fix) ------
Event 1
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff989898Event 1: Apopcalypse!|r
Wait 2 seconds
Game - Display to (All players) the text: |cff888888You have to survive the apopcalypse about 5 minutes. If you lost Town Hall in that 5 minutes, you lose!|r|n|cff001400Are you ready?|r
Wait 1.75 seconds
Game - Display to (All players) the text: |c006969FFGet set...|r
Wait 1.25 seconds
Game - Display to (All players) the text: |c00FF0000GO!!!!|r
Wait 0.01 seconds
Trigger - Turn on Event_1_Backrun2 <gen>
Wait 0.01 seconds
Trigger - Turn on Event_1_Backrun1 <gen>
Event 1 Backrun1
Events
Time - Every (Random real number between 2.56 and 10.58) seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Center of EntireMapRegion <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_001 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_002 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_003 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_004 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_005 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_006 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_007 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_008 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_031 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_050 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_051 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Region_052 <gen>) facing (Random real number between 0.01 and 360.00) degrees
Unit - Create (Random integer number between 1 and 5) . Zombie for Neutral Hostile at (Random point in EntireMapRegion <gen>) facing (Random real number between 0.01 and 360.00) degrees
Wait 300.42 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffFF314AYou surived the apopcalypse, good job!|r
Trigger - Turn off Event_1 <gen>
Trigger - Turn off Event_1_Backrun2 <gen>
Trigger - Turn off Event_1_Backrun3 <gen>
Trigger - Turn off (This trigger)
Event 1 Backrun2
Events
Unit - A unit enters EntireMapRegion <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Zombie
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in EntireMapRegion <gen>)
Event 1 Backrun3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Town Hall
(Unit-type of (Dying unit)) Equal to Keep
(Unit-type of (Dying unit)) Equal to Castle
(Unit-type of (Dying unit)) Equal to Great Hall
(Unit-type of (Dying unit)) Equal to Stronghold
(Unit-type of (Dying unit)) Equal to Fortress
(Unit-type of (Dying unit)) Equal to Necropolis
(Unit-type of (Dying unit)) Equal to Halls of the Dead
(Unit-type of (Dying unit)) Equal to Black Citadel
(Unit-type of (Dying unit)) Equal to Tree of Life
(Unit-type of (Dying unit)) Equal to Tree of Ages
(Unit-type of (Dying unit)) Equal to Tree of Eternity
Actions
Game - Defeat (Owner of (Dying unit)) with the message: |c007EBFF1You lose 'cause your main house of your building is gone!|r
---- TIPS -----
Event 2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: |cffB8B8B8Tips 1: You don't need to have 2 goldmine. You can use your stargery to improve your heros and units|r
Wait 120.00 seconds
Game - Display to (All players) for 20.00 seconds the text: |cff989898Tips 2: Stable need Keep and Barracks. You can't make Footman Knight rightaway|r
Wait 120.00 seconds
Game - Display to (All players) for 20.00 seconds the text: |cff00FFFFTips 3: For the newone, better build barracks, farm and altar of kings first IF you play Human cause you can train hero and units rightaway. Popcast increase 6 by the farm so dont worry!|r
Wait 120.00 seconds
Game - Display to (All players) the text: |cff989898Tips 4: This map popcast is unormal cause the base popcast of original version is 100. But this map is 200. So, don't worry about the limited popcast affect the amount of the units!|r
Wait 120.00 seconds
Game - Display to (All players) the text: |cffA8A8A8Tips 5: AI in this map is slow harversting. Someversion will enable this AI Options to make balanced games!|r
Wait 120.00 seconds
Game - Display to (All players) the text: |cff7B7B7BTips 6: Did you know that first event units gold bounty is VERY HIGH?If you stuck at the money, maybe hunting them is a good idead y'now?|r
Game - Display to (All players) the text: End Hints!
----- Question time everyone? -----
Event 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffFFFFFFEvent 2: Question time everyone!|r
Wait 2 seconds
Game - Display to (All players) the text: |cff7B7B7BQuestion 1: What is the price of the riderless horse ?|n|cff7B7B7BA: 125|r|n|cff7B7B7BB: 150|r|n|cff7B7B7BC: 110|r|n|cff7B7B7BAll players will have 10 sec to awnser!|r
Wait 0.01 seconds
Trigger - Turn on Event_3_Backrun1 <gen>
Wait 9.99 seconds
If ((Entered chat string) Not equal to A) then do (Display to (All allies of (Owner of (Triggering unit)).) for 15.00 seconds the text: |cff848484No one was awnser right, the right awnser is |cffFF2131A!|r|r) else do (Turn off (This trigger))
----- QUESTION TIME -----
Event 3 Backrun1
Events
Player - Player 1 (Red) types a chat message containing A (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing A (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing A (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing A (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing A (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: (|cff7B7B7BCongratulations!|r + (((Name of (Owner of (Triggering unit))) + ) + |cff7B7B7Byou won the first question, the price is 200 gold and 100 lumber.|r))
Player - Add 200 to (Triggering player) . Current gold
Player - Add 100 to (Triggering player) . Current lumber
Wait 0.01 seconds
Trigger - Turn off Event_3 <gen>
Trigger - Turn off (This trigger)
---- Will let something when footman die! -----
Decaying Footman
Events
Unit - A unit Decays
Conditions
(Unit-type of (Decaying unit)) Equal to Footman
Actions
Unit - Create 1 . <None> (Skull) for (Player((Random integer number between 1 and 12))) at (Position of (Decaying unit)) facing (Random angle) degrees
---- Ohoh, tricky :v
Items Drop
Events
Unit - A unit Dies
Conditions
((Dying unit) is A ground unit) Equal to True
Actions
Item - Create (Random level (Random integer number between 1 and 1) item-type) at (Position of (Dying unit))
lol, =.=
Items Drop 2
Events
Destructible - A destructible within (Entire map) dies
Conditions
(Destructible-type of (Dying destructible)) Equal to LTbs (Unexpected type: 'destructablecode')
Actions
Item - Create (Random level (Random integer number between 1 and 2) item-type) at (Position of (Dying destructible))
Items Drop 3
Events
Destructible - A destructible within (Entire map) dies
Conditions
(Destructible-type of (Dying destructible)) Equal to LTbr (Unexpected type: 'destructablecode')
Actions
Item - Create (Random level (Random integer number between 1 and 2) item-type) at (Position of (Dying destructible))
Items Drop 4
Events
Destructible - A destructible within (Entire map) dies
Conditions
(Destructible-type of (Dying destructible)) Equal to LTbx (Unexpected type: 'destructablecode')
Actions
Item - Create (Random level (Random integer number between 1 and 2) item-type) at (Position of (Dying destructible))
Base 1
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Footman for Neutral Passive at (Center of Region_010 <gen>) facing 244.08 degrees
Unit - Create 1 . Footman for Neutral Passive at (Center of Region_011 <gen>) facing 360.00 degrees
Unit - Create 1 . Rifleman for Neutral Passive at (Center of Region_012 <gen>) facing 217.45 degrees
Unit - Create 5 . Footman for Neutral Passive at (Random point in Region_013 <gen>) facing 280.45 degrees
Unit - Create 2 . Rifleman for Neutral Passive at (Random point in Region_014 <gen>) facing 280.45 degrees
Unit - Create 1 . Footman for Neutral Passive at (Random point in Region_015 <gen>) facing (Random angle) degrees
Unit - Create 1 . Footman for Neutral Passive at (Random point in Region_016 <gen>) facing (Random angle) degrees
Base 2
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Unit - Change ownership of Priest 0302 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Rifleman 0295 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Rifleman 0296 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Priest 0303 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Footman 0298 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Footman 0292 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Footman 0293 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Footman 0294 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Footman 0297 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Unmounted Knight 0301 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Unmounted Knight 0300 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Unmounted Knight 0299 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Paladin 0455 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Priest 0457 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Priest 0458 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Unmounted Knight 0459 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Unmounted Knight 0460 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Footman 0461 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn on Base_2_backrun2 <gen>
Game - Display to (All allies of (Owner of (Entering unit)).) for (Random real number between 4.02 and 9.46) seconds the text: |cffFFFF08Guard: |cffFF2931Defend this line, if this line is failed, bandit will apoach the island!|r|r
Game - Display to (All allies of (Owner of (Entering unit)).) for (Random real number between 5.05 and 10.48) seconds the text: |cffFFEF08Bandit: |cff7B7B7BKill those enemy!|r|r
Trigger - Turn off (This trigger)
Base 2 backrun1
Events
Unit - Paladin 0455 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Guard: Our captain ise DEAD, we are gonna die!
Game - Display to (All players) the text: Guard: Enemy is everywhere!, Our captain ise DEAD, we are gonna die!
Unit - Create 15 . Bandit for Neutral Hostile at (Random point in Region_034 <gen>) facing Default building facing degrees
Unit - Create 15 . Bandit for Neutral Hostile at (Random point in Region_035 <gen>) facing Default building facing degrees
Unit - Create 15 . Bandit for Neutral Hostile at (Random point in Region_036 <gen>) facing Default building facing degrees
Unit - Create 15 . Bandit for Neutral Hostile at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 15 . Bandit for Neutral Hostile at (Random point in Region_038 <gen>) facing Default building facing degrees
Unit - Create 15 . Bandit for Neutral Hostile at (Random point in Region_039 <gen>) facing Default building facing degrees
Unit - Create 15 . Bandit for Neutral Hostile at (Random point in Region_040 <gen>) facing Default building facing degrees
Unit - Create 15 . Bandit for Neutral Hostile at (Random point in Region_041 <gen>) facing Default building facing degrees
Base 2 backrun2
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Region_030 <gen>)
Base 2 backrun3
Events
Unit - Bandit Lord 0412 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Guard: They enemy guard is dead! Kill the rest of them!!!!!!
Trigger - Turn off Base_2_backrun1 <gen>
Base 3
Events
Unit - A unit comes within 675.00 of Villager 0330 <gen>
Conditions
(Owner of (Entering unit)) Equal to (Random player from (All players))
Actions
Unit - Change ownership of Villager 0330 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Villager 0322 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Child 0329 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Villager 0328 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Footman 0319 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Footman 0331 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Priest 0320 <gen> to (Owner of (Entering unit)) and Change color
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Random player from (All players))).) the text: |cffFFFF08Guard: |cff7B7B7BSOMEBODY HELP US!!! CAUSE WE'RE GONNA DOWN!"|r|r
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Random player from (All players))).) the text: |cffFF213ABandit: |cff29197BKill them all!|r|r
Trigger - Turn on Base_3_backrun4 <gen>
Trigger - Turn off (This trigger)
Base 3 backrun4
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Enforcer 0360 <gen> to Attack . Footman 0319 <gen>
Unit - Order Rogue 0363 <gen> to Attack . Priest 0320 <gen>
Unit - Order Rogue 0362 <gen> to Attack . Footman 0331 <gen>
Unit - Order Assassin 0361 <gen> to Attack . Child 0329 <gen>
Base 3 backrun5
Events
Unit - Enforcer 0360 <gen> Dies
Conditions
Actions
Destructible - Kill Fall Tree Wall 7005 <gen>
Destructible - Kill Fall Tree Wall 7004 <gen>
Base 3 backrun6
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Random player from (All players))).) the text: |cff29197BGuard: |cff7B7B7BWho are you? Are you that bandit? Cause they just destroy our village, lucky we managed to find this small coast to survive!|r|r
Base 4
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Not equal to Neutral Hostile).) the text: |cff6B6B6BBandit: You don't know what you just into it!|r
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Base 5
Events
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_058 <gen>)
Base 5 backrun1
Events
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male 2)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_058 <gen>)
Base 5 backrun2
Events
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Female)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_058 <gen>)
Base 5 backrun3
Events
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Child (2)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_058 <gen>)
Base 5 backrun4
Events
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Child
Actions
Unit - Move (Entering unit) instantly to (Center of Region_058 <gen>)
Base 5 backrun5
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 5 . Villager (Male 2) for Neutral Passive at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 5 . Villager (Male) for Neutral Passive at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 5 . Villager (Female) for Neutral Passive at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 5 . Child (2) for Neutral Passive at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 5 . Child for Neutral Passive at (Center of Region_059 <gen>) facing Default building facing degrees
Trigger - Add to (This trigger) the event (Every 450.00 seconds of game time)
EntireMapRegion
Events
Time - Every (Random real number between 180.00 and 240.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Sheep for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Rabbit for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Chicken for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Raccoon for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Stag for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Frog for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Dog for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Sheep for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Rabbit for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Chicken for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Raccoon for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Stag for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Frog for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Unit - Create 1 . Dog for Neutral Passive at (Random point in EntirePlayableRegion <gen>) facing ((Random real number between (Random real number between 4.00 and 6.00) and (Random real number between (5.00 / 5.00) and (12.00 / 2.00))) / (Random real number between (Random real number between 13.00 and 11.34) and ((Random real number between 52.00 and 111.00) / (Random real number between 35.00 and 68.00)))) degrees
Bandit
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Create 4 . Bandit for Neutral Hostile at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 4 . Brigand for Neutral Hostile at (Random point in Region_020 <gen>) facing Default building facing degrees
Unit - Create 2 . Rogue for Neutral Hostile at (Random point in Region_022 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Gold
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Marketplace
Actions
Trigger - Turn on Gold_2 <gen>
Gold 2
Events
Time - Elapsed game time is (Random real number between 60.00 and 180.00) seconds
Conditions
Actions
Player - Add ((Owner of (Constructed structure)) Units Killed) to (Owner of (Constructed structure)) . Current gold
Items 1
Events
Map initialization
Conditions
Actions
Neutral Building - Add (Random level (Random integer number between 1 and 10) item-type) to all marketplaces with (Random integer number between 0 and (Random integer number between 0 and 1)) in stock and a max stock of (Random integer number between 1 and (Random integer number between 0 and 3))
Village Jacktown
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cff737373Jacktown Village|r at (Center of Region_054 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
---- Version Sound Beta V1.0 -----
Note: Sound a litte small.
Stop Music
Events
Player - Player 1 (Red) types a chat message containing -StopMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -StopMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -StopMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -StopMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -StopMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -StopMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -StopMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -StopMusic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Game - Display to (All players) for 3.50 seconds the text: (Awwwwww, + ((|c00FF0000 + ((Name of (Triggering player)) + |r)) + stop the music :())
---- Version Sound Beta V1.0 -----
Note: Sound a litte small.
Resume Music
Events
Player - Player 1 (Red) types a chat message containing -ResumeMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ResumeMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ResumeMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ResumeMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ResumeMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ResumeMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ResumeMusic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ResumeMusic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Resume music
Game - Display to (All players) for 3.50 seconds the text: (Yayyyyyyyy, + ((|c00FF0000 + ((Name of (Triggering player)) + |r)) + turn the music back :)))
---- Version Sound Beta V1.0 -----
Note: Sound a litte small.
Adjust Sound 0
Events
Player - Player 1 (Red) types a chat message containing -Adj 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Adj 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Adj 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Adj 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Adj 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Adj 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Adj 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Adj 0 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Set Music to 0.00 %
Game - Display to (All players) the text: ((Name of (Triggering player)) + Changing the sound to 0%)
---- Version Sound Beta V1.0 -----
Note: Sound a litte small.
Adjust Sound 25
Events
Player - Player 1 (Red) types a chat message containing -Adj 25 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Adj 25 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Adj 25 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Adj 25 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Adj 25 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Adj 25 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Adj 25 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Adj 25 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Set Music to 25.00 %
Game - Display to (All players) the text: ((Name of (Triggering player)) + Changing the sound to 25%)
---- Version Sound Beta V1.0 -----
Note: Sound a litte small.
Adjust Sound 50
Events
Player - Player 1 (Red) types a chat message containing -Adj 50 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Adj 50 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Adj 50 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Adj 50 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Adj 50 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Adj 50 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Adj 50 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Adj 50 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Set Music to 50.00 %
Game - Display to (All players) the text: ((Name of (Triggering player)) + Changing the sound to 50%)
---- Version Sound Beta V1.0 -----
Note: Sound a litte small.
Adjust Sound 75
Events
Player - Player 1 (Red) types a chat message containing -Adj 75 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Adj 75 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Adj 75 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Adj 75 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Adj 75 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Adj 75 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Adj 75 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Adj 75 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Set Music to 75.00 %
Game - Display to (All players) the text: ((Name of (Triggering player)) + Changing the sound to 75%)
---- Version Sound Beta V1.0 -----
Note: Sound a litte small.
Adjust Sound 100
Events
Player - Player 1 (Red) types a chat message containing -Adj 100 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Adj 100 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Adj 100 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Adj 100 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Adj 100 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Adj 100 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Adj 100 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Adj 100 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Set Music to 100.00 %
Game - Display to (All players) the text: ((Name of (Triggering player)) + Changing the sound to 100%)
---- Version Sound Beta V1.0 -----
Note: Sound a litte small.
Adjust Sound Random
Events
Player - Player 1 (Red) types a chat message containing -Adj Random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Adj Random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Adj Random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Adj Random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Adj Random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Adj Random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Adj Random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Adj Random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Set Music to (Random real number between 0 and 100.00) %
Game - Display to (All players) the text: ((Name of (Triggering player)) + Changing the sound to randomly (0~100%))
Village
Events
Map initialization
Conditions
(Number of units in (Units in Village_JackTown <gen>)) Equal to 40
(Owner of (Entering unit)) Equal to Neutral Passive
Actions
Game - Display to (All players) the text: |c007d7d7dNumber of villages in Region 60 overheated, reduce...|r
Unit - Cause (Entering unit) to damage circular area after (Random real number between 0 and 0.15) seconds of radius 800.00 at (Random point in Village_JackTown <gen>) , dealing 1000.00 damage of attack type Siege and damage type Divine
Wait 1.15 seconds
Game - Display to (All players) the text: |c007d7d7dCleaning complete! Back to normal status!|r
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