Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Feel free to use anything in this map but please give credit to me and any of the below people whos outstanding stuff you use
Hopefully it will be useful to anyone out there making starcraft / marine maps who are useing Talon the Mage's excellent attachment models
Thanks to :
AlienAntFarm - alien model
fritzlafferty - original predator model
I don't know... sorry - armoured predator skin
[AvsP]Predator - Alien Icon
Deathbringer - Guns and Marine Icons
ChevronSeven - Medic model
mr_psyco2000 - Ghost model
killst4r - Transport model
EMbet - alot of custom Icons here
Yoda_24 - Firebat marine skin
Rao Dao Zao - RDZNuke Big explosion
EA Games - 3x Command and Conquer Generals Music files
Epic Games - unreal tournament weapon sounds
and special thanks to :
Talon the Mage for his outstanding Marine and gun model attachments as well as all the bullet projectiles and flashes
Blizzard for making top games!
and the crew at www.wc3sear.ch for their bad ass site!
fx abilities are based of the Shadow Orb ability and can be used to add any special effect and not show an icon
Guns
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type Marine) and do (Actions)
Loop - Actions
Unit - Add fx Assault Rifle to (Picked unit)
Unit - Add fx Lights (Marine) to (Picked unit)
Unit Group - Pick every unit in (Units of type Scout) and do (Actions)
Loop - Actions
Unit - Add fx Sniper Rifle to (Picked unit)
Unit Group - Pick every unit in (Units of type Support Marine) and do (Actions)
Loop - Actions
Unit - Add fx Mini Gun to (Picked unit)
Initial Stuff
Events
Map initialization
Conditions
Actions
Player - Set the current research level of Reib (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Unit - Make Transport 0012 <gen> Invulnerable
Unit - Make Alien 0030 <gen> Invulnerable
Unit - Pause Alien 0030 <gen>
Unit - Pause Alien 0000 <gen>
Unit - Make Alien 0000 <gen> Invulnerable
Unit - Pause Predator 0042 <gen>
Unit - Hide Predator 0042 <gen>
Animation - Change Transport 0012 <gen> 's animation speed to 0.00 % of its original speed
Hero - Make Player 1 (Red) Heroes gain 100.00 % experience from future kills
Game - Set the time of day to 20.00
Game - Set time of day speed to 0.00 % of the default speed
Player - Disable sleeping for all creeps
Animation - Change Transport 0053 <gen> flying height to 0.00 at 0.00
Unit - Change color of Commando 0050 <gen> to Maroon
Unit - Change color of Transport 0053 <gen> to Maroon
Quest - Create a Required quest titled Incursion with the description The Transport's crash site is somewhere to the north. Find it and secure the cargo onboard.Your four man squad is essential to the success of the mission. You will fail if any of them die so make full use of all their abilities and save often! , using icon path war3mapImported\BTNStand.blp
Quest - Create a quest requirement for (Last created quest) with the description Find the crash site
Wait 0.01 seconds
Sound - Stop music Immediately
Intro skipper
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Set Variable Set SkipIntro = "true"
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipIntro Equal to False
Then - Actions
Game - Display to (All players) the text: |cff0066ccMission Status:Tactical Squad deployment on the unexplored surface of Planet LV-541 following a distress call from Transport Ship TS-106|r
Sound - Play Transmission <gen>
Wait 15.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SkipIntro Equal to False
Then - Actions
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: |cff0066ccMission Type: Search and RescueCarrier: Warship PX-709 in outer orbitDrop Type: Drop Pod 2 miles southHostile Rating: Low - indeginous predators
Sound - Play Transmission <gen>
Wait 15.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: |cff0066ccLast Transport Transmission:|r |cffff0000Classified|r|cff0066ccTransport Cargo:|r |cffff0000Classified|r|cff0066ccLast site scan:|r |cffff0000No survivers|r|cff0066ccMission Priority:|r |cffff0000<no entry>|r
Sound - Play Transmission <gen>
Wait 15.00 seconds
Sound - Play FLYBYAW3D <gen>
Wait 5.00 seconds
Sound - Play IMPERIALSHUTTLESHUTDOWN <gen>
Wait 10.00 seconds
Sound - Play Rain_hard <gen>
Set Variable Set Cini_Rain = (Last played sound)
Cinematic - Fade in over 10.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_First_Camera for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Trigger - Turn on Thunder <gen>
Camera - . Apply . gg_cam_First_Talk for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from Commando 0050 <gen> named Unkown : Play No sound and display I hope i don't have the need to remind you of the importance of the cargo. Your men do not need to know about... . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Support Marine 0059 <gen> named Hicks : Play No sound and display This mission has bullshit written all over it. If its so 'classified' why don't they give it to the Black-ops. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Scout 0058 <gen> named 'Ice' : Play No sound and display There's plenty of Blackys on the ship. That commander is shifty as hell. I heard he's a cyborg or something. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Support Marine 0059 <gen> named Hicks : Play No sound and display Lets just find this crash site and get the fuck outta here! I've had enough of jungles... . Modify duration: Set to 8.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Marine 0049 <gen> to Move To . (Center of Sergeant_Move_Cini1 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Right listen up! Crash site is 2 miles north. Once we get there and clear the area the science team will move in and our job is done. . Modify duration: Set to 15.00 seconds and Don't wait
Wait 15.00 seconds
Animation - Lock Support Marine 0059 <gen> 's Head to face Marine 0049 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Scout 0058 <gen> named 'Ice' : Play No sound and display I hope your right boss... this don't smell right to me . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Animation - Reset Support Marine 0059 <gen> 's body-part facing
Camera - . Apply . gg_cam_First_Meeting for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Support Marine 0059 <gen> named Hicks : Play No sound and display All i need to know is where to point this baby! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Animation - Lock Marine 0049 <gen> 's Head to face Scout 0058 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Hicks get your lights on. You're no use if you can't see shit! . Modify duration: Set to 6.00 seconds and Don't wait
Floating Text - Create floating text that reads |cffffcc00'Ice'|r - Bloody lights give our position away... above Scout 0058 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Add fx Lights (Support Marine) to Support Marine 0059 <gen>
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Unit - Order Commando 0050 <gen> to Move To . (Center of Commander_move_Cini1 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Lets move like we have a purpose! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Remove Commando 0050 <gen> from the game
Camera - Reset camera for Player 1 (Red) to standard game-view over 4.00 seconds
Animation - Change Transport 0053 <gen> flying height to 400.00 at 100.00
Wait 3.00 seconds
Sound - Play FLYBYAW3D <gen>
Unit - Order Transport 0053 <gen> to Move To . (Center of Transport_ship_move_Cini1 <gen>)
Wait 2 seconds
Sound - Stop Cini_Rain Immediately
Sound - Destroy Cini_Rain
Hero - Create |cff33ff33Sergeant Status|r and give it to Marine 0049 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Else - Actions
Unit - Add fx Lights (Support Marine) to Support Marine 0059 <gen>
Hero - Create |cff33ff33Sergeant Status|r and give it to Marine 0049 <gen>
Unit - Remove Transport 0053 <gen> from the game
Unit - Remove Commando 0050 <gen> from the game
Unit - Order Marine 0049 <gen> to Move To . (Center of Sergeant_Move_Cini1 <gen>)
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Trigger - Turn on Thunder <gen>
Else - Actions
Unit - Add fx Lights (Support Marine) to Support Marine 0059 <gen>
Hero - Create |cff33ff33Sergeant Status|r and give it to Marine 0049 <gen>
Unit - Remove Transport 0053 <gen> from the game
Unit - Remove Commando 0050 <gen> from the game
Unit - Order Marine 0049 <gen> to Move To . (Center of Sergeant_Move_Cini1 <gen>)
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Trigger - Turn on Thunder <gen>
Unit - Order Support Marine 0059 <gen> to Neutral Sea Witch - Activate Mana Shield .
Wait 4.00 seconds
Quest - Display to (All players) the Hint message: |cff33ff33HINT|r - You're squad moves in formation. Hicks is your tank unit using his Ion Shield, but keep his mana up. Check your units abilities - some are better at jobs than others.
Unit - Remove Transport 0053 <gen> from the game
Wait 3.00 seconds
Floating Text - Create floating text that reads |cffffcc00Vanchez|r - I wonder how many of your sorry arses i have to save this time! above Medic 0057 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 8.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads |cffffcc00'Ice'|r - You ain't even gonna have time to save me, I'm gonna be too busy covering your arse! above Scout 0058 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 8.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads |cffffcc00Hicks|r - Mr. Ice. Ice Cool. 'Bout as cool as an ice cube! above Support Marine 0059 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 8.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads |cffffcc00'Ice'|r - 'Bout as cool as your mums bed! above Scout 0058 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads |cffffcc00Jock 'the boss'|r - Alright you sorry arses get moving! We ain't the most bad ass 'cos we throw harsh language at the enemy! above Marine 0049 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 12.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r- Find the crash site
thanks to EA games for their command and conquer generals music which i have used
which i then removed as it took up 12 megs - which makes this map too big to upload and im not waiting for darky to return
Music
Events
Conditions
Actions
Set Variable Set temp_RandomNumber = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 1
Then - Actions
Sound - Play USA_03 <gen>
Wait 205.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 2
Then - Actions
Sound - Play USA_04 <gen>
Wait 190.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 3
Then - Actions
Sound - Play USA_07 <gen>
Wait 195.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Else - Actions
Do nothing
all this stuff is used to make a sound (thanks to Epic games for unreal tournament) and flashes (thanks to Talon the Mage for the special effect gun flashes)
note all the flashes are miniguns - i couldnt get Talon the Mage's other flashes to work this may be me just being a spaccer or they dont work whatever
Guns fire stuff
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Attacking unit)) Equal to Marine
Then - Actions
Sound - Play MachineGunFire <gen> at 75.00 % volume, located at (Position of (Attacking unit)) with Z offset 0
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Attacking unit) using war3mapImported\Konstrukt_MinigunEffectAttachment.MDX
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Attacking unit)) Equal to Support Marine
Then - Actions
Sound - Play MiniGun <gen> at 75.00 % volume, located at (Position of (Attacking unit)) with Z offset 0
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Attacking unit) using war3mapImported\Konstrukt_MinigunEffectAttachment.MDX
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Attacking unit)) Equal to Scout
Then - Actions
Sound - Play RifleShot <gen> at 75.00 % volume, located at (Position of (Attacking unit)) with Z offset 0
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Attacking unit) using war3mapImported\Konstrukt_MinigunEffectAttachment.MDX
Else - Actions
Do nothing
orbital barrage is starfall - this never got into the final level but i may use it if i make any future maps following on after this one (if any1 actually likes it! :)
Special Items
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff33ff33Captain Status|r
Then - Actions
Unit - Add Orbital Barrage to (Hero manipulating item)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff33ff33Sergeant Status|r
Then - Actions
Unit - Add Battle Orders to (Hero manipulating item)
Else - Actions
Do nothing
Lose special items
Events
Unit - A unit Loses an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff33ff33Captain Status|r
Then - Actions
Unit - Remove Orbital Barrage from (Hero manipulating item)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff33ff33Sergeant Status|r
Then - Actions
Unit - Remove Battle Orders from (Hero manipulating item)
Else - Actions
Do nothing
Character dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Dying unit) Equal to Marine 0049 <gen>
(Dying unit) Equal to Medic 0057 <gen>
(Dying unit) Equal to Scout 0058 <gen>
(Dying unit) Equal to Support Marine 0059 <gen>
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
Quest - Display to (All players) the Quest Failed message: |cffff0000Mission Failure|r- Crucial team member killed in action
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Game - Display to (All players) the text: |cff0066ccMission Status:Failure to secure cargo of Transport TS-106 due to massive hostility from indeginous creatures.|r
Sound - Play Transmission <gen>
Wait 6.00 seconds
Sound - Play Transmission <gen>
Game - Display to (All players) the text: |cff0066cc.|r
Wait 0.50 seconds
Sound - Play Transmission <gen>
Game - Display to (All players) the text: |cff0066cc.|r
Wait 0.50 seconds
Sound - Play Transmission <gen>
Game - Display to (All players) the text: |cff0066cc.|r
Wait 0.50 seconds
Game - Display to (All players) the text: |cff0066ccSending request for additional Black-ops squadrons.|r
Sound - Play Transmission <gen>
Wait 6.00 seconds
Game - Display to (All players) the text: |cffffcc00Level by |cff33ff33Rahn|r|[email protected]|r
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
the name explains it
careful when using in cinimatics which use fading!
Thunder
Events
Time - Every (Random real number between 20.00 and 180.00) seconds of game time
Conditions
Actions
Set Variable Set temp_RandomNumber = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 1
Then - Actions
Sound - Play e_thunder_sfx_2 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 2
Then - Actions
Sound - Play e_thunder_sfx_3 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 3
Then - Actions
Sound - Play e_thunder_sfx_5 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 4
Then - Actions
Sound - Play RollingThunder1 <gen>
Else - Actions
Do nothing
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
this just makes blood on your marines for visual effect
Attacking Zerglings
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Indeginous Predator
Actions
Set Variable Set temp_RandomNumber = (Random integer number between 1 and 10)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 1
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Else - Actions
Do nothing
this and the below trigger just add lots of blood and gore to dying aliens to increase the feel of blowing shit up
Dying Zerglings
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Indeginous Predator
Actions
Unit Group - Remove (Dying unit) from Zergling_Swarm .
Set Variable Set temp_RandomNumber = (Random integer number between 1 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 1
Then - Actions
Unit - Explode (Dying unit) .
Sound - Play ZergDeath <gen> at 100 % volume, located at (Position of (Dying unit)) with Z offset 0
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Else - Actions
Do nothing
Dying Xenomorph
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Alien
Actions
Unit Group - Remove (Dying unit) from Zergling_Swarm .
Set Variable Set temp_RandomNumber = (Random integer number between 1 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
temp_RandomNumber Equal to 1
Then - Actions
Unit - Explode (Dying unit) .
Sound - Play ZergDeath <gen> at 100 % volume, located at (Position of (Dying unit)) with Z offset 0
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Demon\DemonBlood\DemonBloodPitlord.mdl
Else - Actions
Do nothing
Cini2
Events
Unit - Indeginous Predator 0015 <gen> Dies
Unit - Indeginous Predator 0016 <gen> Dies
Unit - Indeginous Predator 0017 <gen> Dies
Unit - Indeginous Predator 0018 <gen> Dies
Unit - Indeginous Predator 0019 <gen> Dies
Unit - Indeginous Predator 0020 <gen> Dies
Unit - Indeginous Predator 0021 <gen> Dies
Conditions
And - All (Conditions) are true
Conditions
(Indeginous Predator 0015 <gen> is dead) Equal to True
(Indeginous Predator 0016 <gen> is dead) Equal to True
(Indeginous Predator 0017 <gen> is dead) Equal to True
(Indeginous Predator 0018 <gen> is dead) Equal to True
(Indeginous Predator 0019 <gen> is dead) Equal to True
(Indeginous Predator 0020 <gen> is dead) Equal to True
(Indeginous Predator 0021 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 1 for Neutral Hostile
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Unit - Move Marine 0049 <gen> instantly to (Center of Sergeant_Stand_Cini2 <gen>) , facing (Center of Cini2_Watch_point1 <gen>)
Unit - Move Scout 0058 <gen> instantly to (Center of Ice_Stand_Cini2 <gen>) , facing (Center of Cini2_Watch_point1 <gen>)
Unit - Move Support Marine 0059 <gen> instantly to (Center of Hicks_Stand_Cini2 <gen>) , facing (Center of Cini2_Watch_point2 <gen>)
Unit - Move Medic 0057 <gen> instantly to (Center of Vanchez_Stand_Cini2 <gen>) , facing (Center of Cini2_Watch_point1 <gen>)
Camera - . Apply . gg_cam_Cini2_Meeting for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Vanchez get a reading. This has gotta be a power generator from the Transporter. We must be close. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Medic 0057 <gen> named Vanchez : Play No sound and display I've re-activated some of the power nodes which were still intact. Readings show corrupted files in the computer's main frame... thats odd . Modify duration: Set to 15.00 seconds and Don't wait
Wait 15.00 seconds
For each (Integer A) from 1 to 15 , do (Actions)
Loop - Actions
Unit - Create 1 . Indeginous Predator for Neutral Hostile at (Random point in Cini2_Swarm <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cini2_Watch_point1 <gen>)
Unit Group - Add (Last created unit) to Zergling_Swarm
Cinematic - Send transmission to (All players) from Support Marine 0059 <gen> named Hicks : Play No sound and display This is more odd. We've got company! . Modify duration: Set to 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_Cini2_Ambush for Player 1 (Red) over 3.00 seconds
Unit - Order Support Marine 0059 <gen> to Move To . (Center of Hicks_move_cini2 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display So much for low hostility indeginous predators. Get in defensive positions! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 2.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r- Defend your current location for 2 minutes
Wait 5.00 seconds
Quest - Display to (All players) the Hint message: |cff33ff33HINT|r - Use your Sentry Guns to defend your position
For each (Integer A) from 1 to 15 , do (Actions)
Loop - Actions
Unit - Create 1 . Indeginous Predator for Neutral Hostile at (Random point in Cini2_Swarm <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cini2_Watch_point1 <gen>)
Unit Group - Add (Last created unit) to Zergling_Swarm
Trigger - Turn on Spawn_creatures <gen>
Trigger - Turn on Spawn_stopper <gen>
Trigger - Turn on Keep_attacking <gen>
Trigger - Run Spawn_stopper_backup <gen> (ignoring conditions)
Spawn creatures
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . Indeginous Predator for Neutral Hostile at (Random point in Cini2_Swarm <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cini2_Watch_point1 <gen>)
Unit Group - Add (Last created unit) to Zergling_Swarm
Spawn stopper
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Spawn_creatures <gen>
Spawn stopper backup
Events
Conditions
Actions
Wait 90.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn off Spawn_stopper <gen>
Trigger - Turn off Spawn_creatures <gen>
Keep attacking
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Zergling_Swarm and do (Order (Picked unit) to Attack-Move To.(Center of Cini2_Watch_point1 <gen>))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Spawn_stopper <gen> is on) Equal to False
(All units of Zergling_Swarm are dead) Equal to True
Then - Actions
Unit Group - Remove all units from Zergling_Swarm .
Trigger - Turn off (This trigger)
Trigger - Run Point_defended <gen> (checking conditions)
Else - Actions
Do nothing
Point defended
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Unit - Move Marine 0049 <gen> instantly to (Center of Sergeant_Stand_Cini2 <gen>) , facing (Center of Cini2_Watch_point1 <gen>)
Unit - Move Scout 0058 <gen> instantly to (Center of Ice_Stand_Cini2 <gen>) , facing (Center of Cini2_Watch_point1 <gen>)
Unit - Move Support Marine 0059 <gen> instantly to (Center of Hicks_Stand_Cini2 <gen>) , facing (Center of Cini2_Watch_point2 <gen>)
Unit - Move Medic 0057 <gen> instantly to (Center of Vanchez_Stand_Cini2 <gen>) , facing (Center of Cini2_Watch_point1 <gen>)
Camera - . Apply . gg_cam_Cini2_Meeting for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medic 0057 <gen> named Vanchez : Play No sound and display The remaining power nodes were destroyed in the attack. These creatures seem to be far more than just mindless predators. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display These so called 'indeginous predators' are far more hostile than originally thought. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Fire Bat named Commander Kayell at (Center of (Playable map area)) : Play No sound and display Sergeant Hudson. Good to see you haven't lost your touch in jungle warfare. I know this is a Black-ops mission, but i know you're better for the job so just keep going and get to the crash site. . Modify duration: Set to 25.00 seconds and Don't wait
Wait 25.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Commander Kayell. Good to here from you sir i'm getting tired of following orders from Black-ops. We're nearing the crash site now. Out. . Modify duration: Set to 20.00 seconds and Don't wait
Wait 20.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Wait 5.00 seconds
Floating Text - Create floating text that reads |cffffcc00Hicks|r - So much for 'low hostility indeginous predators'. above Support Marine 0059 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads |cffffcc00'Ice'|r - They probably were 'low hostility' till they saw your ugly face Hicks! above Scout 0058 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads |cffffcc00Vanchez|r - Quit your bickering, you no smelly grunts like you two don't impress me! above Medic 0057 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
see crash site
Events
Unit - A unit enters Crash_site_trigger_debug <gen>
Unit - A unit comes within 600.00 of Transport 0012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Unit - Move Marine 0049 <gen> instantly to (Center of Sergeant_Stand_Cini3 <gen>) , facing (Center of Cini3_Watch_point1 <gen>)
Unit - Move Scout 0058 <gen> instantly to (Center of Ice_Stand_Cini3 <gen>) , facing (Center of Cini3_Watch_point1 <gen>)
Unit - Move Support Marine 0059 <gen> instantly to (Center of Hicks_Stand_Cini3 <gen>) , facing (Center of Cini3_Watch_point1 <gen>)
Unit - Move Medic 0057 <gen> instantly to (Center of Vanchez_Stand_Cini3 <gen>) , facing (Center of Cini3_Watch_point1 <gen>)
Camera - . Apply . gg_cam_Cini3_see_Crash_Site for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Vanchez get us readings. Hicks, Ice, secure the area and find anything useful among the debris. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Order Scout 0058 <gen> to Move To . (Center of Ice_move_Cini3 <gen>)
Unit - Order Support Marine 0059 <gen> to Move To . (Center of Hicks_move_Cini3 <gen>)
Unit - Make Marine 0049 <gen> face (Center of Cini2_Watch_point2 <gen>) over 2.00 seconds
Unit - Order Medic 0057 <gen> to Move To . (Center of Vanchez_move_Cini3 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Eagle1 to Firebird. Crash site located. Proceeding with extraction of the ship's log... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Commando named Unknown at (Center of (Playable map area)) : Play No sound and display Negative. Find the cargo. I want that cargo intact but do not activate it. I repeat do not activate it! . Modify duration: Set to 8.00 seconds and Wait
Wait 8.00 seconds
Unit - Make Marine 0049 <gen> face (Center of Cini3_Watch_point1 <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Vanchez change of plan. Forget the readings. What's in the cargo bay? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Scout 0058 <gen> to Move To . (Center of Ice_Stand_Cini3 <gen>)
Unit - Order Support Marine 0059 <gen> to Move To . (Center of Hicks_Stand_Cini3 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Support Marine 0059 <gen> named Hicks : Play No sound and display Sir, i've found a motion tracker among the debris. There's alot of dead bodies as well. It's strange... some of these guys are Black-ops - and they've been butchered! . Modify duration: Set to 20.00 seconds and Don't wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display A Motion Tracker? What the hell were Black-ops doing here? I need answers. Stand by guys. Vanchez where's my cargo! . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Medic 0057 <gen> named Vanchez : Play No sound and display I've got strange readings here. There's radiation all over the place but there's nothing here sir. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Shit! Eagle1 to Firebird. There's Black-ops bodies down here. What the hell's going on? I want to speak with Commander Kayell immediately! . Modify duration: Set to 20.00 seconds and Don't wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Commando named Unknown at (Center of (Playable map area)) : Play No sound and display Where's my Cargo? Lay down your beacon and reinforcements will teleport in briefly. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display I take orders from Commander Kayell. Not you Black-ops. Get him on! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Commando named Unknown at (Center of (Playable map area)) : Play No sound and display Commander Kayell is... unavailable. Where's my cargo Hudson! . Modify duration: Set to 20.00 seconds and Don't wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display grrr.... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display grrr.... There's nothing here. The cargo bay's empty. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Alright guys this is going to get nasty. This mission is turning into a Black-ops fuck up. Something's happened to Commander Kayell! That leaves us under command of Black-ops. . Modify duration: Set to 20.00 seconds and Don't wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Scout 0058 <gen> named 'Ice' : Play No sound and display That's Bullshit! Those Black-ops are behind this! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Support Marine 0059 <gen> named Hicks : Play No sound and display What's going on sir? Why have we got dead Black-ops marines which look like they've been minced up, on board a civilian transport carrying such important cargo? . Modify duration: Set to 25.00 seconds and Don't wait
Wait 25.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display I don't know. But this Black-ops Commander is covering something up! . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Commando named Unknown at (Center of (Playable map area)) : Play No sound and display Lay your Beacon Hudson! That's a direct order from your superior officer! Failure to comply will result in court martial! . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Beacon set. Now send us some goddamn reinforcements! . Modify duration: Set to 5.00 seconds and Don't wait
Unit - Create 1 . Beacon for Player 1 (Red) at (Center of Beacon <gen>) facing Default building facing degrees
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Cini4_Alien_watch for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Play Alienhiss1 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Hide Alien 0030 <gen>
Camera - . Apply . gg_cam_Cini3_see_Crash_Site for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Eagle1 to Firebird. Where's my reinforcements? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Medic 0057 <gen> to Move To . (Center of Vanchez_Stand_Cini3 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cini3_see_Crash_Site_zoom for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Medic 0057 <gen> named Vanchez : Play No sound and display Run! They've started the self destruct sequence! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Marine 0049 <gen> to Move To . (Random point in Cini2_Swarm <gen>)
Unit - Order Medic 0057 <gen> to Move To . (Random point in Cini2_Swarm <gen>)
Unit - Order Scout 0058 <gen> to Move To . (Random point in Cini2_Swarm <gen>)
Unit - Order Support Marine 0059 <gen> to Move To . (Random point in Cini2_Swarm <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Vanchez_move_Cini3 <gen>) using war3mapImported\RDZExplosionX2.mdx
Special Effect - Create a special effect at (Center of Vanchez_move_Cini3 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit Group - Pick every unit in (Units of type Beacon) and do (Remove (Picked unit) from the game)
Camera - . Apply . gg_cam_Cini2_Meeting for Player 1 (Red) over 0 seconds
Unit - Move Marine 0049 <gen> instantly to (Center of Sergeant_Stand_Cini2 <gen>) , facing (Center of Cini2_Watch_point1 <gen>)
Unit - Move Medic 0057 <gen> instantly to (Center of Vanchez_Stand_Cini2 <gen>) , facing (Center of Sergeant_Stand_Cini2 <gen>)
Unit - Move Scout 0058 <gen> instantly to (Center of Ice_Stand_Cini2 <gen>) , facing (Center of Sergeant_Stand_Cini2 <gen>)
Unit - Move Support Marine 0059 <gen> instantly to (Center of Hicks_move_cini2 <gen>) , facing (Center of Sergeant_Stand_Cini2 <gen>)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Everyone alright? What the fuck are those Black-ops up to! Something's happened to Commander Kayell and now they're trying to kill us! . Modify duration: Set to 15.00 seconds and Don't wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Medic 0057 <gen> named Vanchez : Play No sound and display Sir, i was going through some of the Transport's database. The files were corrupted after the crash... the Black-ops were trying to cover up the incident. . Modify duration: Set to 20.00 seconds and Don't wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Medic 0057 <gen> named Vanchez : Play No sound and display The team they sent must've been killed by something but the creatures we've seen aren't big enough to make wounds like those. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display This Commander wants whatever was on that Transporter and he's willing to shoot it down, remove an army commander and send us to our deaths to get it. We've got to track the next team that comes down. . Modify duration: Set to 25.00 seconds and Don't wait
Wait 25.00 seconds
Cinematic - Send transmission to (All players) from Support Marine 0059 <gen> named Hicks : Play No sound and display Sir, this Motion Tracker's woken up. We've got movement at the crash site! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Right. Ice, follow that team and stay well hidden. Report back to us when they find the artifact. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Scout 0058 <gen> named 'Ice' : Play No sound and display No worries sir. Might have to pop some caps in their arses as well! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Stay out of sight Ice. I won't hestitate to shoot these fuckers but i'm not about to have a war with them. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
For each (Integer A) from 1 to 8 , do (Actions)
Loop - Actions
Unit - Create 1 . Fire Bat for Player 2 (Blue) at (Random point in Crash_site_trigger_debug <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to BlackOps_Team
Hero - Set (Last created unit) Hero-level to 6 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Flame Thrower
Hero - Learn skill for (Last created unit) : Flame Thrower
Hero - Learn skill for (Last created unit) : Cluster Rockets (New)
Hero - Learn skill for (Last created unit) : Cluster Rockets (New)
Hero - Learn skill for (Last created unit) : Phase Bomb
Hero - Learn skill for (Last created unit) : Phase Bomb
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 2 for Neutral Hostile
Item - Remove (Item carried by Scout 0058 <gen> of type Tech Goggles)
Hero - Create Tech Scanner Goggles and give it to Scout 0058 <gen>
Hero - Create Spy Beacon and give it to Scout 0058 <gen>
Selection - Clear selection
Unit - Pause Marine 0049 <gen>
Unit - Pause Medic 0057 <gen>
Unit - Pause Support Marine 0059 <gen>
Unit - Make Marine 0049 <gen> Invulnerable
Unit - Make Medic 0057 <gen> Invulnerable
Unit - Make Support Marine 0059 <gen> Invulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Selection - Add Scout 0058 <gen> to selection
Trigger - Turn on Follow_starts <gen>
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a quest requirement for (Last created quest) with the description Secure the artifact
Wait 4.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r- Use 'Ice's adept concealment and scouting abilities to follow the Black-ops team to the artifact.- Avoid any confrontations with the Black-ops and any other enemies along the way
Wait 15.00 seconds
Quest - Display to (All players) the Hint message: |cff33ff33HINT|r - 'Ice's high-tech goggles allow him to see further than the Black-ops marines.
Wait 15.00 seconds
Quest - Display to (All players) the Hint message: |cff33ff33HINT|r - 'Ice' can hide himself while motionless.
Follow starts
Events
Unit - A unit comes within 1200.00 of Scout 0058 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is in BlackOps_Team.) Equal to True
((Triggering unit) is in Blackops_backtracker.) Equal to False
Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
BlackOps_See Equal to 0
Then - Actions
Set Variable Set BlackOps_See = (BlackOps_See + 1)
Unit Group - Pick every unit in BlackOps_Team and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Black_ops_Path1 <gen>)
Wait 10.00 seconds
Trigger - Turn on (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
BlackOps_See Equal to 1
Then - Actions
Set Variable Set BlackOps_See = (BlackOps_See + 1)
Quest - Display to (All players) the Hint message: |cff33ff33HINT|r - Look for higher ground so the Black-ops can't see you.
Wait 10.00 seconds
Trigger - Turn on (This trigger)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
BlackOps_See Equal to 2
Then - Actions
Set Variable Set BlackOps_See = (BlackOps_See + 1)
Quest - Display to (All players) the Hint message: |cff33ff33HINT|r - Place down Spy Beacons to monitor the movement of the Black-ops marines and other would-be attackers.
Else - Actions
Do nothing
Backtracker remover
Events
Unit - A unit Dies
Conditions
((Dying unit) is in Blackops_backtracker.) Equal to True
Actions
Unit Group - Remove (Dying unit) from Blackops_backtracker .
Black ops path 1
Events
Unit - A unit enters Black_ops_Path1 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
((Entering unit) is in BlackOps_Team.) Equal to True
((Entering unit) is in Blackops_backtracker.) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) is in BlackOps_Team.) Equal to True
Then - Actions
Unit Group - Pick every unit in BlackOps_Team and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Black_ops_Path2 <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) is in Blackops_backtracker.) Equal to True
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Black_ops_Path2 <gen>)
Else - Actions
Do nothing
Black ops path 2
Events
Unit - A unit enters Black_ops_Path2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
((Entering unit) is in BlackOps_Team.) Equal to True
((Entering unit) is in Blackops_backtracker.) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) is in BlackOps_Team.) Equal to True
Then - Actions
Unit Group - Pick every unit in BlackOps_Team and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Black_ops_Path3 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Blackops_backtracker) Less than or equal to 0
Then - Actions
Unit Group - Pick every unit in (Random 1 units from BlackOps_Team) and do (Actions)
Loop - Actions
Unit Group - Remove (Picked unit) from BlackOps_Team .
Unit Group - Add (Picked unit) to Blackops_backtracker
Unit - Order (Picked unit) to Attack-Move To . (Random point in Black_ops_Path1 <gen>)
Else - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) is in Blackops_backtracker.) Equal to True
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Black_ops_Path1 <gen>)
Else - Actions
Do nothing
Black ops path 3
Events
Unit - A unit enters Black_ops_Path3 <gen>
Conditions
((Entering unit) is in BlackOps_Team.) Equal to True
Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Blackops_backtracker) Less than or equal to 0
Then - Actions
Unit Group - Pick every unit in (Random 1 units from BlackOps_Team) and do (Actions)
Loop - Actions
Unit Group - Remove (Picked unit) from BlackOps_Team .
Unit Group - Add (Picked unit) to Blackops_backtracker
Unit - Order (Picked unit) to Attack-Move To . (Random point in Black_ops_Path1 <gen>)
Else - Actions
Do nothing
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Scout 0058 <gen> to Night Elf Sentinels - Hide .
Camera - . Apply . gg_cam_Cini5_Alien_Watch for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit Group - Pick every unit in BlackOps_Team and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Black_ops_Path4 <gen>)
Wait 3.00 seconds
Sound - Play Alienhiss1 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Hide Alien 0000 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Scout 0058 <gen>) over 0 seconds
Wait 0.01 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Black ops path 4
Events
Unit - A unit enters Black_ops_Path4 <gen>
Conditions
((Entering unit) is in BlackOps_Team.) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in BlackOps_Team and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Black_ops_Path_final <gen>)
Black ops path final Cini
Events
Unit - A unit enters Black_ops_Path_final <gen>
Conditions
((Entering unit) is in BlackOps_Team.) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in BlackOps_Team and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Artifact 0041 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Scout 0058 <gen> to Night Elf Sentinels - Hide .
Camera - . Apply . gg_cam_watch_artifact_area for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from (Random unit from BlackOps_Team) named Black-ops Marine : Play No sound and display Sir, we've found the artifact. Send us a drop ship quick there's Xenomorphs approaching! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Scout 0058 <gen>) over 0 seconds
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r- Find higher ground to get a transmission signal and a better view
Cinematic - Ping minimap for (All players) at (Center of Zerg_spawn_area_3 <gen>) for 3.00 seconds
Ice finds higher ground
Events
Unit - A unit enters Cini6_triggerer <gen>
Conditions
(Entering unit) Equal to Scout 0058 <gen>
Actions
Trigger - Turn off (This trigger)
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Neutral Hostile
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Scout 0058 <gen> to Human Footman - Defend .
Unit - Pause Scout 0058 <gen>
Unit - Make Scout 0058 <gen> Invulnerable
Unit - Move Scout 0058 <gen> instantly to (Center of Ice_watches_Cini_6 <gen>) , facing (Position of Artifact 0041 <gen>)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Scout 0058 <gen> to Night Elf Sentinels - Hide .
Camera - . Apply . gg_cam_watch_artifact_area for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Scout 0058 <gen> named 'Ice' : Play No sound and display Sir, Black-ops have found the artifact. I don't know what the hell it is but they must have called for a transport. . Modify duration: Set to 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Nice work Ice. Hold your position. We're coming over now but make sure that transport dosen't leave the ground! . Modify duration: Set to 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Unpause Marine 0049 <gen>
Unit - Unpause Medic 0057 <gen>
Unit - Unpause Support Marine 0059 <gen>
Unit - Make Marine 0049 <gen> Vulnerable
Unit - Make Medic 0057 <gen> Vulnerable
Unit - Make Support Marine 0059 <gen> Vulnerable
Camera - Pan camera for Player 1 (Red) to (Position of Marine 0049 <gen>) over 0 seconds
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r- Get to the artifact
Trigger - Turn on Hudsons_crew_nears_ice <gen>
Cinematic - Ping minimap for (All players) at (Position of Artifact 0041 <gen>) for 3.00 seconds
For each (Integer A) from 1 to 8 , do (Actions)
Loop - Actions
Unit - Create 1 . Indeginous Predator for Neutral Hostile at (Random point in Zerg_spawn_area3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Zerg_spawn_area1 <gen>)
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . Indeginous Predator for Neutral Hostile at (Random point in Zerg_spawn_area2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Zerg_spawn_area1 <gen>)
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Create 1 . Indeginous Predator for Neutral Hostile at (Random point in Black_ops_Path4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Cini6_Commander_hide <gen>)
Commander dies
Events
Unit - A unit Dies
Conditions
Commander Equal to (Dying unit)
Actions
Hero - Instantly revive Commander at (Position of (Dying unit)) , Hide revival graphics
Set Variable Set Commander = (Dying unit)
Hudsons crew nears ice
Events
Unit - A unit enters Crash_site_trigger_debug <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Marine 0049 <gen> to Stop .
Unit - Order Medic 0057 <gen> to Stop .
Unit - Order Support Marine 0059 <gen> to Stop .
Wait 4.00 seconds
Unit - Order Marine 0049 <gen> to Stop .
Unit - Order Medic 0057 <gen> to Stop .
Unit - Order Support Marine 0059 <gen> to Stop .
Camera - . Apply . gg_cam_watch_artifact_area for Player 1 (Red) over 0 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Black_ops_Path_final <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 1.00 seconds
Unit - Create 1 Commando for Player 2 (Blue) at (Center of Black_ops_Path_final <gen>) facing (Position of Artifact 0041 <gen>)
Set Variable Set Commander = (Last created unit)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Unknown : Play No sound and display Does it have enough energy to do what i need? . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from (Random unit from BlackOps_Team) named Black-ops Marine : Play No sound and display It's powers are still active. We'll have to charge it up before it can fully harness these creature's minds. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Commander named Unknown : Play No sound and display Just make sure you don't over-charge it this time. I can't afford to lose more men getting another one from those blasted creatures. Once we have this operational, we'll be more than just their prey! . Modify duration: Set to 20.00 seconds and Don't wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Scout 0058 <gen> named 'Ice' : Play No sound and display Sir i just overheard their conversation. They're going to use the artifact to control the minds of these aliens! You better get over here quick! . Modify duration: Set to 15.00 seconds and Wait
Wait 15.00 seconds
Unit - Order Commander to Move To . (Center of Cini6_Commander_hide <gen>)
For each (Integer A) from 1 to 15 , do (Actions)
Loop - Actions
Unit - Create 1 . Alien for Neutral Hostile at (Random point in Black_ops_Path4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Cini6_Commander_hide <gen>)
Unit Group - Pick every unit in BlackOps_Team and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 25.00 %
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Scout 0058 <gen> named 'Ice' : Play No sound and display Oh fuck! Sir this whole thing was a trap! I've got multiple hostiles moving on the Black-ops' position! . Modify duration: Set to 8.00 seconds and Wait
Wait 8.00 seconds
Unit Group - Pick every unit in (Random 1 units from BlackOps_Team) and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Random 1 units from BlackOps_Team) and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Wait 1.00 seconds
Unit - Unpause Scout 0058 <gen>
Unit - Make Scout 0058 <gen> Vulnerable
Unit - Order Scout 0058 <gen> to Night Elf Sentinels - Hide .
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 3.00 seconds
Trigger - Turn on Capture_Commander <gen>
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r- Secure the artifact- Capture the Commander
Unit Group - Pick every unit in (Units of type Fire Bat) and do (Actions)
Loop - Actions
Unit - Remove Cluster Rockets (New) from (Picked unit)
Unit - Remove Phase Bomb from (Picked unit)
Unit - Remove Flame Thrower from (Picked unit)
Capture Commander
Events
Time - Every 2 seconds of game time
Conditions
(Life of Commander) Less than or equal to 250.00
Actions
Trigger - Turn off (This trigger)
Unit - Make Commander Invulnerable
Unit - Pause Commander
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Fire Bat) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type Alien) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Camera - . Apply . gg_cam_Cini7 for Player 1 (Red) over 0 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Commander instantly to (Center of Cini6_Commander_hide <gen>) , facing (Center of Sergeant_Stand_Cini6 <gen>)
Unit - Move Marine 0049 <gen> instantly to (Center of Sergeant_Stand_Cini6 <gen>) , facing (Center of Cini6_Commander_hide <gen>)
Unit - Move Medic 0057 <gen> instantly to (Center of Vanchez_Stand_Cini6 <gen>) , facing (Center of Cini6_Commander_hide <gen>)
Unit - Move Scout 0058 <gen> instantly to (Center of Ice_Stand_Cini6 <gen>) , facing (Center of Cini6_Commander_hide <gen>)
Unit - Move Support Marine 0059 <gen> instantly to (Center of Hicks_Stand_Cini6 <gen>) , facing (Center of Cini6_Commander_hide <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display So what's your plan Commander? Biological warfare? Who's the target? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Commander named Unknown : Play No sound and display You fools! This device has the power to control minds! You don't understand what this can mean for us! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display For us? This device has obviously turned you insane. It's powers are a threat to us and it must therefore be destroyed. Hicks... . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Commander named Unknown : Play No sound and display I travelled to the furthest depths of the known universe and beyond to get this! It's powers can control the minds of these weak aliens! . Modify duration: Set to 20.00 seconds and Don't wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display So you're going to use this device to control everything you can! You're a traitor and i shall have you executed! . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Commander named Unknown : Play No sound and display My orders were to bring this thing back un-activated. If i was to have it to myself i had to make out i never even had it in the first place. . Modify duration: Set to 15.00 seconds and Don't wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display So you faked up some commission forms for me and my men and you figured if we died during our mission to re-take the artifact you could make out you failed to get it and we were never even here. . Modify duration: Set to 25.00 seconds and Don't wait
Wait 25.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display And Commander Kayell realised too late what this thing was doing to your mind. So you killed him and were hoping to return to your superiors. Then what? Control them too? . Modify duration: Set to 25.00 seconds and Don't wait
Wait 25.00 seconds
Cinematic - Send transmission to (All players) from Commander named Unknown : Play No sound and display Exactly. You know Sergeant you should join us. You can't imagine the powers i have at my disposal! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display You're insane. You have no powers other than to call that transport ship and get us out of here. I am relieving you of your command! . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Commander named Unknown : Play No sound and display I don't think it's that simple Sergeant. Look behind you! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Unit Group - Remove all units from Zergling_Swarm .
For each (Integer A) from 1 to 16 , do (Actions)
Loop - Actions
Unit - Create 1 . Alien for Neutral Hostile at (Random point in Black_ops_Path4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Cini6_Commander_hide <gen>)
Unit Group - Add (Last created unit) to Zergling_Swarm
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Trigger - Turn on Keep_attacking_2 <gen>
Wait 15.00 seconds
For each (Integer A) from 1 to 16 , do (Actions)
Loop - Actions
Unit - Create 1 . Alien for Neutral Hostile at (Random point in Black_ops_Path4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Cini6_Commander_hide <gen>)
Unit Group - Add (Last created unit) to Zergling_Swarm
Trigger - Turn on All_aliens_dead <gen>
Keep attacking 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Zergling_Swarm and do (Order (Picked unit) to Attack-Move To.(Center of Cini6_Commander_hide <gen>))
All aliens dead
Events
Time - Every 10.00 seconds of game time
Conditions
(All units of Zergling_Swarm are dead) Equal to True
Actions
Quest - Mark (Last created quest requirement) as Completed
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Final_Cini for Player 1 (Red) over 0 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Commander instantly to (Center of Cini6_Commander_hide <gen>) , facing (Center of Sergeant_Stand_Cini6 <gen>)
Unit - Move Marine 0049 <gen> instantly to (Center of Sergeant_Stand_Cini6 <gen>) , facing (Center of Cini6_Commander_hide <gen>)
Unit - Move Medic 0057 <gen> instantly to (Center of Vanchez_Stand_Cini6 <gen>) , facing (Center of Cini6_Commander_hide <gen>)
Unit - Move Scout 0058 <gen> instantly to (Center of Ice_Stand_Cini6 <gen>) , facing (Center of Cini6_Commander_hide <gen>)
Unit - Move Support Marine 0059 <gen> instantly to (Center of Hicks_Stand_Cini6 <gen>) , facing (Center of Cini6_Commander_hide <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Create 1 . Transport for Player 1 (Red) at (Center of Black_ops_Path4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Black_ops_Path_final <gen>)
Animation - Change (Last created unit) flying height to 0.00 at 80.00
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display Alright Commander. I am placing you under arrest. Hicks. Secure the Commander and take him on board. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 2.00 seconds
Sound - Play IMPERIALSHUTTLESHUTDOWN <gen>
Wait 4.00 seconds
Unit - Change ownership of Commander to Player 1 (Red) and Retain color
Unit - Make Commander Vulnerable
Unit - Unpause Commander
Wait 0.01 seconds
Unit - Order Commander to Move To . (Center of Black_ops_Path_final <gen>)
Unit - Make Marine 0049 <gen> face Artifact 0041 <gen> over 1.00 seconds
Wait 2.00 seconds
Unit - Order Support Marine 0059 <gen> to Move To . (Center of Black_ops_Path_final <gen>)
Wait 2.00 seconds
Unit - Remove Commander from the game
Unit - Remove Support Marine 0059 <gen> from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named 'Ice' : Play No sound and display What of this device Sir? Shall we destroy it? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Jock 'the boss' Hudson : Play No sound and display I'll destroy it. Get on board you two. We're out of here! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Unit - Order Medic 0057 <gen> to Move To . (Center of Black_ops_Path_final <gen>)
Unit - Order Scout 0058 <gen> to Move To . (Center of Black_ops_Path_final <gen>)
Wait 2.00 seconds
Unit - Remove Medic 0057 <gen> from the game
Unit - Remove Scout 0058 <gen> from the game
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 3.00 seconds
-------- See predator --------
Camera - . Apply . gg_cam_watch_artifact_area for Player 1 (Red) over 0.00 seconds
Unit - Unhide Predator 0042 <gen>
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play click <gen>
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 3.00 seconds
-------- Mind controlling bit --------
Camera - . Apply . gg_cam_Final_Cini for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Final_Cini_final for Player 1 (Red) over 1.00 seconds
Camera - Sway the camera target for Player 1 (Red) with magnitude 10.00 and velocity 0.80
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0049 <gen> named Artifact : Play No sound and display Think of everything you've ever wanted. I can have it! Take it with you... . Modify duration: Set to 8.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade out over 6.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 8.00 seconds
Quest - Display to (All players) the Quest Completed message: |cffffcc00To be continued . . .|r
Wait 8.00 seconds
Game - Display to (All players) the text: |cffffcc00Level by |cff33ff33Rahn|r|[email protected]|r
Wait 15.00 seconds
Game - Display to (All players) the text: |cffffcc00Thanks to :|rAlienAntFarm - alien modelfritzlafferty - original predator modelI don't know... sorry - armoured predator skin[AvsP]Predator - Alien IconDeathbringer - Guns and Marine IconsChevronSeven - Medic modelmr_psyco2000 - Ghost modelkillst4r - Transport modelEMbet - alot of custom Icons hereYoda_24 - Firebat marine skinRao Dao Zao - RDZNuke Big explosionEA Games - 3x Command and Conquer Generals Music filesEpic Games - unreal tournament weapon sounds|cffffcc00and special thanks to :|rTalon the Mage for his outstanding Marine and gun model attachments as well as all the bullet projectiles and flashesBlizzard for making top games!and the crew at www.wc3sear.ch for their bad ass site!
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
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