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Triggers
StarCraft (Editet).w3x
Variables
Initialisierung
Bauplatz
Baum
Goldmine
Dauerhafte Mineralien
Dauerhaftes Gas
Nahkampf-Initialisierung
Waechter
ZergWurm
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Gasvorkommen
unitcode
Yes
ngol
Mineral
destructablecode
Yes
ATtr
Bauplatz
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Visibility - Disable black mask
Baum
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Destructible - Set life of (Random destructible in (Playable map area)) to 100 %
Goldmine
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Neutral Building - Set Gold Mine 0054 <gen> to 600 gold
Neutral Building - Set Gold Mine 0021 <gen> to 600 gold
Neutral Building - Set Gold Mine 0025 <gen> to 600 gold
Neutral Building - Set Gold Mine 0018 <gen> to 600 gold
Neutral Building - Set Gold Mine 0026 <gen> to 600 gold
Neutral Building - Set Gold Mine 0023 <gen> to 600 gold
Neutral Building - Set Gold Mine 0027 <gen> to 600 gold
Neutral Building - Set Gold Mine 0022 <gen> to 600 gold
Neutral Building - Set Gold Mine 0004 <gen> to 600 gold
Neutral Building - Set Gold Mine 0003 <gen> to 600 gold
Neutral Building - Set Gold Mine 0002 <gen> to 600 gold
Neutral Building - Set Gold Mine 0000 <gen> to 600 gold
Dauerhafte Mineralien
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Dauerhaftes Gas
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Entworfene Starteigenschaften für dieses Spiel
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Unit - Create 1 . Start for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Start for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Start for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Start for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Set Player 1 (Red) . Current lumber to 1000
Player - Set Player 2 (Blue) . Current lumber to 1000
Player - Set Player 3 (Teal) . Current lumber to 1000
Player - Set Player 4 (Purple) . Current lumber to 1000
Waechter
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Mutation
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Wächter for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) - 120)
ZergWurm
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Zerg-Wurm
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