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Model validation: Starcraft style marine
0
errors
1
severe
14
warnings
26
unused
1
1
Geoset 0
Too many vertices in one geoset: 13380
This geoset has both skin/weights and vertex groups
9
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Bone 92 - "bone_head"
There are no vertices attached to this bone
1
Bone 8 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 126 at frame 67600 has roughly the same value as tracks 125 and 127
1
Bone 11 - "L_tmb_01_bind_jnt"
1
Rotation
Track 19 at frame 5500 has roughly the same value as tracks 18 and 20
1
Bone 48 - "L_leg_02_bind_jnt"
1
Rotation
Track 100 at frame 68300 has roughly the same value as tracks 99 and 101
2
Bone 52 - "R_leg_02_bind_jnt"
2
Rotation
Track 4 at frame 967 has roughly the same value as tracks 3 and 5
Track 116 at frame 68267 has roughly the same value as tracks 115 and 117
1
Bone 54 - "R_leg_04_bind_jnt"
1
Rotation
Track 14 at frame 67367 has exactly the same value as tracks 13 and 15
1
Bone 97 - "helmet_bind_jnt"
1
Rotation
Track 20 at frame 68633 has roughly the same value as tracks 19 and 21
2
Bone 101 - "weapon_bind_jnt"
2
Translation
Track 244 at frame 115700 has roughly the same value as tracks 243 and 245
Track 347 at frame 124333 has roughly the same value as tracks 346 and 348
1
CollisionShape 2 - "B_KGS_Arm_L"
1
Rotation
Track 74 at frame 6300 has roughly the same value as tracks 73 and 75
1
CollisionShape 6 - "B_KGS_Root"
1
Rotation
Track 55 at frame 66733 has roughly the same value as tracks 54 and 56
2
CollisionShape 7 - "B_KGS_Weapon"
2
Translation
Track 250 at frame 115700 has roughly the same value as tracks 249 and 251
Track 345 at frame 124333 has roughly the same value as tracks 344 and 346
unused
Texture 0 - "neutral_marine_main_diffuse.dds"
unused
Texture 1 - "Neutral_Marine_Main_Normal.tif"
unused
Texture 2 - "Neutral_Marine_Main_ORM.tif"
unused
Texture 3 - "Neutral_Marine_Main_Emissive.tif"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "Neutral_Marine_Hair_Diffuse.tif"
unused
Texture 7 - "Neutral_Marine_Hair_Normal.tif"
unused
Texture 8 - "Neutral_Marine_Hair_ORM.tif"
unused
Texture 9 - "Black32.blp"
unused
Texture 10 - "neutral_marine_gun_diffuse.dds"
unused
Texture 11 - "Neutral_Marine_Gun_Normal.tif"
unused
Texture 12 - "Neutral_Marine_Gun_ORM.tif"