• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: Starcraft style marine

marine.mdx

0 errors 1 severe 14 warnings 26 unused
  • 1 1 Geoset 0
    • Too many vertices in one geoset: 13380
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 92 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 126 at frame 67600 has roughly the same value as tracks 125 and 127
  • 1 Bone 11 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 5500 has roughly the same value as tracks 18 and 20
  • 1 Bone 48 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 100 at frame 68300 has roughly the same value as tracks 99 and 101
  • 2 Bone 52 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 967 has roughly the same value as tracks 3 and 5
      • Track 116 at frame 68267 has roughly the same value as tracks 115 and 117
  • 1 Bone 54 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 67367 has exactly the same value as tracks 13 and 15
  • 1 Bone 97 - "helmet_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 68633 has roughly the same value as tracks 19 and 21
  • 2 Bone 101 - "weapon_bind_jnt"
    • 2 Translation
      • Track 244 at frame 115700 has roughly the same value as tracks 243 and 245
      • Track 347 at frame 124333 has roughly the same value as tracks 346 and 348
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 74 at frame 6300 has roughly the same value as tracks 73 and 75
  • 1 CollisionShape 6 - "B_KGS_Root"
    • 1 Rotation
      • Track 55 at frame 66733 has roughly the same value as tracks 54 and 56
  • 2 CollisionShape 7 - "B_KGS_Weapon"
    • 2 Translation
      • Track 250 at frame 115700 has roughly the same value as tracks 249 and 251
      • Track 345 at frame 124333 has roughly the same value as tracks 344 and 346
  • unused Texture 0 - "neutral_marine_main_diffuse.dds"
  • unused Texture 1 - "Neutral_Marine_Main_Normal.tif"
  • unused Texture 2 - "Neutral_Marine_Main_ORM.tif"
  • unused Texture 3 - "Neutral_Marine_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Neutral_Marine_Hair_Diffuse.tif"
  • unused Texture 7 - "Neutral_Marine_Hair_Normal.tif"
  • unused Texture 8 - "Neutral_Marine_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "neutral_marine_gun_diffuse.dds"
  • unused Texture 11 - "Neutral_Marine_Gun_Normal.tif"
  • unused Texture 12 - "Neutral_Marine_Gun_ORM.tif"
Back
Top