Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
PAY
integer
No
0
RACE
dialog
Yes
TERRDIA1
button
Yes
TOSSDIA1
button
Yes
ZERGADIA1
button
Yes
firetofirebat
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Firebat
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Attacking unit) using Objects\Spawnmodels\Other\FlameThrower\FlameThrowerSpawnObj.mdl
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Generalidades with the description Las opciones estrategicas en starcraft 2 son ilimitadas, pero las mecanicas fundamentales son sencillas: Recolectar recursos, crear tropas, y destruir al enemigo. Recuerde cada raza tiene unidades con diferentes habilidades Haste de ellas y domina el campo de batalla , using icon path ReplaceableTextures\CommandButtons\BTNejecutora.blp
Quest - Create a Optional quest titled Heroes of Starcraft with the description Saludos, actualmente junto con Ghxbronie y Nanny estoy creando un aos, para los que no lo sepan un dota pero con las unidades de starcraft 2, si lo se seguro pensaran que son modelos feos los heroes, pero no me tome la molestia de convertir las unidades de SC2 para WC3. y lo podras descargar desde epicwar. , using icon path ReplaceableTextures\CommandButtons\BTNjimmy.blp
Quest - Create a Optional quest titled Otros Mapas with the description Proximamente lanzare 2 nuevos mapas: -Starbow, que consiste en jugar con la tematica de SC2 pero con las unidades de starcraft 1, seguro recuerdan a los goliats, Reaver, Devourer entre otras unidades. -LEFT 2 DIE : ¿Preparado para morir? En starcraft 2 existe un mapa asi donde tu siendo terran deberas contruir tu base junto con tus compañeros, mientras te llegan ordas de zombies que solo apareceran de noche, y si pensabas waow esperare tanto para que se haga denoche, pues bien el tiempo correra mas rapido, cada vez que destruyes una zona infestada obtendras ADN para poder desbloquear nuevas unidades y ademas desbloquear mejoras. ademas de que poseera cinematicas lo que hara mas emocionante Left2die. , using icon path ReplaceableTextures\CommandButtons\BTNjimmy.blp
Quest - Create a Optional quest titled Agradecimientos with the description Como todo editor siempre agradesco a aquellas personas que apoyan mi trabajo, a aquellos modelers de chaosrealm, a la comunidad Worldofeditors, donde me ayudaron bastante en especial a Ghxbronie, gracias a Nanny por los diseños, gracias aquellos jugadores constantes de entrellos Coinfinder45, Bryan, Gerson, Como siempre los invito a jugar Starcraft 2 mi intencion es invitar a mas personas a jugar starcraft 2 mi nick fantasycore , using icon path ReplaceableTextures\CommandButtons\BTNjimmy.blp
Quest - Create a Required quest titled KEY: NEW UNITS with the description Como sabras algunas unidades y heroes han sido bloqueadas, ya sean de la campaña de starcraft II o de starcraft Broodwar, para el jugador started editon, no afecta en nada la jugabilidad. A diferencia de otras personas yo no vendo la key simplemente se las doy ah aquellos que juegan constantemente. tambien podras adquirir una, jugando Heroes of Starcraft (HOS) solicitamela por garena u otro medio de comunicacion, las key pueden ser compartidas. , using icon path ReplaceableTextures\CommandButtons\BTNpremium.blp
Quest - Create a Required quest titled Consejos with the description - No es necesario crear un extractor para recoger mineral simplemente mande a un recolector, recuerda recoger gas demora un poco. - El talo en los zerg es la zona de infestacion, una estructura zerg solo puede ser creada en cerca a un talo o infestacion. - Para poder crear mas talo, debes crear una reina de la colmena, ademas que aumenta la produccion de larvas zerg y puede reparar estructuras. -Los protoss tiene una estructura llamada Pylon, que otorga armadura a las estructuras cercanas, para que tus estructuras protoss resistan ataques deberas contruirlo cerca a un Pylon. -Existen unidades que son capacez de traspasar barracones o alturas el protoss estan los Colosos y el terran el Yum kimil pero los zerg no poseen, esto se compeza la enorme aguilidad que resiven cuando estan cerca a un talo. -Los terrans tienen son personajes iconicos uno son los espectros y otros los fantasmas ambos capacez de lansar bombas nucleares, solo puedes escoger a uno de ellos. para cargar a un fantasma con una bomba nuclear debes acercarlo a la academia fantasma. , using icon path ReplaceableTextures\CommandButtons\BTNejecutora.blp
Quest - Display to (All players) the Quest Update message: Ejecutora: Saludos Comandante actualmente posees la started edition, si ya posees una key activala para desbloquear nuevas unidades. Revisa el QUEST en la seccion de consejos para que te guies de como jugar. -Recoge gas directamente, para expandir la zona de infestacion crea reinas de la colmena ellas crean talo-
Melee Game - Use melee time of day (for all players)
Dialog - Create a dialog button for RACE[1] labelled ZERG
Set Variable Set ZERGADIA1[1] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[1] labelled PROTOSS
Set Variable Set TOSSDIA1[1] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[1] labelled TERRAN
Set Variable Set TERRDIA1[1] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[2] labelled ZERG
Set Variable Set ZERGADIA1[2] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[2] labelled PROTOSS
Set Variable Set TOSSDIA1[2] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[2] labelled TERRAN
Set Variable Set TERRDIA1[2] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[3] labelled ZERG
Set Variable Set ZERGADIA1[3] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[3] labelled PROTOSS
Set Variable Set TOSSDIA1[3] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[3] labelled TERRAN
Set Variable Set TERRDIA1[3] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[4] labelled ZERG
Set Variable Set ZERGADIA1[4] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[4] labelled PROTOSS
Set Variable Set TOSSDIA1[4] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[4] labelled TERRAN
Set Variable Set TERRDIA1[4] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[5] labelled ZERG
Set Variable Set ZERGADIA1[5] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[5] labelled PROTOSS
Set Variable Set TOSSDIA1[5] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[5] labelled TERRAN
Set Variable Set TERRDIA1[5] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[6] labelled ZERG
Set Variable Set ZERGADIA1[6] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[6] labelled PROTOSS
Set Variable Set TOSSDIA1[6] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[6] labelled TERRAN
Set Variable Set TERRDIA1[6] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[7] labelled ZERG
Set Variable Set ZERGADIA1[7] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[7] labelled PROTOSS
Set Variable Set TOSSDIA1[7] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[7] labelled TERRAN
Set Variable Set TERRDIA1[7] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[8] labelled ZERG
Set Variable Set ZERGADIA1[8] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[8] labelled PROTOSS
Set Variable Set TOSSDIA1[8] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[8] labelled TERRAN
Set Variable Set TERRDIA1[8] = (Last created dialog Button)
Player - Set Player 1 (Red) . Current gold to 50
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 2 (Blue) . Current gold to 50
Player - Set Player 2 (Blue) . Current lumber to 0
Player - Set Player 3 (Teal) . Current gold to 50
Player - Set Player 3 (Teal) . Current lumber to 0
Player - Set Player 4 (Purple) . Current gold to 50
Player - Set Player 4 (Purple) . Current lumber to 0
Player - Set Player 5 (Yellow) . Current gold to 50
Player - Set Player 5 (Yellow) . Current lumber to 0
Player - Set Player 6 (Orange) . Current gold to 50
Player - Set Player 6 (Orange) . Current lumber to 0
Player - Set Player 7 (Green) . Current gold to 50
Player - Set Player 7 (Green) . Current lumber to 0
Player - Set Player 8 (Pink) . Current gold to 50
Player - Set Player 8 (Pink) . Current lumber to 0
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Create starting units (for all players)
Wait 90.00 seconds
Melee Game - Enforce victory/defeat conditions (for all players)
Larven
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Hatchery
Actions
Wait 2 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (-75.00, -200.00)) offset by (0, 0)) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (75.00, -200.00)) offset by (0, 0)) facing Default building facing degrees
Larven 2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eggs
Actions
Wait 120.00 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (-75.00, -200.00)) offset by (0, 0)) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (75.00, -200.00)) offset by (0, 0)) facing Default building facing degrees
Sonden
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Sondealt
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Probe for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Play1Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[1] for Player 1 (Red)
Play2Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[2] for Player 2 (Blue)
Play3Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[3] for Player 3 (Teal)
Play4Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[4] for Player 4 (Purple)
Play5Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[5] for Player 5 (Yellow)
Play6Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[6] for Player 6 (Orange)
Play7Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[7] for Player 7 (Green)
Play8Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[8] for Player 8 (Pink)
ZERGstart
Events
Dialog - A dialog button is clicked for RACE[1]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[1]
Actions
Unit - Create 1 . Hatchery for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 1 (Red) at (((Player 1 (Red) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart
Events
Dialog - A dialog button is clicked for RACE[1]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[1]
Actions
Unit - Create 1 . Nexus for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
TERRAstart
Events
Dialog - A dialog button is clicked for RACE[1]
Conditions
(Clicked dialog button) Equal to TERRDIA1[1]
Actions
Unit - Create 1 . Command-Center for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
ZERGstart2
Events
Dialog - A dialog button is clicked for RACE[2]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[2]
Actions
Unit - Create 1 . Hatchery for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 2 (Blue) at (((Player 2 (Blue) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart2
Events
Dialog - A dialog button is clicked for RACE[2]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[2]
Actions
Unit - Create 1 . Nexus for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
TERRAstart2
Events
Dialog - A dialog button is clicked for RACE[2]
Conditions
(Clicked dialog button) Equal to TERRDIA1[2]
Actions
Unit - Create 1 . Command-Center for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
ZERGstart3
Events
Dialog - A dialog button is clicked for RACE[3]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[3]
Actions
Unit - Create 1 . Hatchery for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 3 (Teal) at (((Player 3 (Teal) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart3
Events
Dialog - A dialog button is clicked for RACE[3]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[3]
Actions
Unit - Create 1 . Nexus for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
TERRAstart3
Events
Dialog - A dialog button is clicked for RACE[3]
Conditions
(Clicked dialog button) Equal to TERRDIA1[3]
Actions
Unit - Create 1 . Command-Center for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
ZERGstart4
Events
Dialog - A dialog button is clicked for RACE[4]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[4]
Actions
Unit - Create 1 . Hatchery for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 4 (Purple) at (((Player 4 (Purple) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart4
Events
Dialog - A dialog button is clicked for RACE[4]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[4]
Actions
Unit - Create 1 . Nexus for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
TERRAstart4
Events
Dialog - A dialog button is clicked for RACE[4]
Conditions
(Clicked dialog button) Equal to TERRDIA1[4]
Actions
Unit - Create 1 . Command-Center for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
ZERGstart5
Events
Dialog - A dialog button is clicked for RACE[5]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[5]
Actions
Unit - Create 1 . Hatchery for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 5 (Yellow) at (((Player 5 (Yellow) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart5
Events
Dialog - A dialog button is clicked for RACE[5]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[5]
Actions
Unit - Create 1 . Nexus for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
TERRAstart5
Events
Dialog - A dialog button is clicked for RACE[5]
Conditions
(Clicked dialog button) Equal to TERRDIA1[5]
Actions
Unit - Create 1 . Command-Center for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
ZERGstart6
Events
Dialog - A dialog button is clicked for RACE[6]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[6]
Actions
Unit - Create 1 . Hatchery for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 6 (Orange) at (((Player 6 (Orange) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart6
Events
Dialog - A dialog button is clicked for RACE[6]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[6]
Actions
Unit - Create 1 . Nexus for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
TERRAstart6
Events
Dialog - A dialog button is clicked for RACE[6]
Conditions
(Clicked dialog button) Equal to TERRDIA1[6]
Actions
Unit - Create 1 . Command-Center for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
ZERGstart7
Events
Dialog - A dialog button is clicked for RACE[7]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[7]
Actions
Unit - Create 1 . Hatchery for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 7 (Green) at (((Player 7 (Green) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart7
Events
Dialog - A dialog button is clicked for RACE[7]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[7]
Actions
Unit - Create 1 . Nexus for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
TERRAstart7
Events
Dialog - A dialog button is clicked for RACE[7]
Conditions
(Clicked dialog button) Equal to TERRDIA1[7]
Actions
Unit - Create 1 . Command-Center for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
ZERGstart8
Events
Dialog - A dialog button is clicked for RACE[8]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[8]
Actions
Unit - Create 1 . Hatchery for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 8 (Pink) at (((Player 8 (Pink) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSsatrt8
Events
Dialog - A dialog button is clicked for RACE[8]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[8]
Actions
Unit - Create 1 . Nexus for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
TERRAstart8
Events
Dialog - A dialog button is clicked for RACE[8]
Conditions
(Clicked dialog button) Equal to TERRDIA1[8]
Actions
Unit - Create 1 . Command-Center for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
letthehouseburn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Pylon
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
letthehouseburn Kopieren 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Photon Cannon
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
letthehouseburn Kopieren 2 Kopieren
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Nexus
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
letthehouseburn Kopieren 2 Kopieren Kopieren
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Forge
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
letthehouseburn Kopieren 2 Kopieren Kopieren 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Cybernetics Core
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
producing
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Drone
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Eggdrone for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eggdrone
Actions
Wait 19.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit - Remove (Entering unit) from the game
producing Kopieren
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Zergling
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Eggzerg for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig Kopieren
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt Kopieren
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eggzerg
Actions
Wait 13.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit - Remove (Entering unit) from the game
producing Kopieren 2
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Overlord
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Eggoverlord for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig Kopieren 2
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt Kopieren 2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eggoverlord
Actions
Wait 39.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit - Remove (Entering unit) from the game
producing Kopieren 3
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Hydralisk
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Egghydra for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig Kopieren 3
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt Kopieren 3
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Egghydra
Actions
Wait 26.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit - Remove (Entering unit) from the game
producing Kopieren 4
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Mutalisk
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Eggmuta for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig Kopieren 4
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt Kopieren 4
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eggmuta
Actions
Wait 54.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit - Remove (Entering unit) from the game
Cheat rot
Events
Player - Player 1 (Red) types a chat message containing -301 Nahrung (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 300
Cheat rot 2
Events
Player - Player 1 (Red) types a chat message containing -400 Nahrung (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -400 Nahrung (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -400 Nahrung (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -400 Nahrung (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -400 Nahrung (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -400 Nahrung (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Premium Account at (Center of Larvcreate <gen>)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Larvcreate <gen>
Cheat rot 3
Events
Player - Player 1 (Red) types a chat message containing -502 Nahrung (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 500
Cheat rot 4
Events
Player - Player 1 (Red) types a chat message containing -603 Nahrung (Unexpected type: 'stringnoformat') as An exact match
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