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Triggers
Starcraft Cat and mouse.w3x
Variables
Inits
Monay
Cat Timer
Cat Spawn
Sicht
Give Beute
Maus Message
Cat Message
Einheiten Auswahl
Integers
SET
Zerg
Zerg Rot
Zerg Blau
Zerg Teal
Zerg Viola
Zerg Gelb
WBF
Wbf Rot
Wbf Blau
Wbf Teal
Wbf Rot Viola
Wbf Rot Gelb
Hydralisk
Hydralisk Rot
Hydralisk Blau
Hydralisk Teal
Hydralisk Viola
Hydralisk Gelb
Zealot
Zealot Rot
Zealot Blau
Zealot Teal
Zealot Viola
Zealot Gelb
Spy
Spy Rot
Spy Blau
Spy Teal
Spy Viola
Spy Gelb
Tank
Tank Rot
Tank Blau
Tank Teal
Tank Viola
Tank Gelb
Constructor
Const Rot
Const Blau
Const Teal
Const Viola
Const Gelb
Attrox
Attrox Rot
Attrox Blau
Attrox Teal
Attrox Viola
Attrox Gelb
Einheiten Auswahl Cat
Minicat
Ora
Gruen
Infested Mouse
Ora 2
Gruen 2
Spy
Ora 3
Gruen 3
Tentakel
Ora 4
Gruen 4
Death & Rescue
Dead Rot
Dead Blau
Dead Teal
Dead Viola
Dead Gelb
Rescued Units
Defeat & Win
Win Catz
Win Mice
Leave
Rot
Blau
Teal
Viola
Gelb
Orange
Gruuen
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Defeat
integer
Yes
Integer
integer
Yes
7
Timerchen
timer
Yes
Monay
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 12
Player - Set Player 2 (Blue) . Current gold to 12
Player - Set Player 3 (Teal) . Current gold to 12
Player - Set Player 4 (Purple) . Current gold to 12
Player - Set Player 5 (Yellow) . Current gold to 12
Cat Timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Start Timerchen[1] as a One-shot timer that will expire in 15.00 seconds
Wait 0.01 game-time seconds
Countdown Timer - Create a timer window for Timerchen[1] with title Cats come in
Wait 0.01 game-time seconds
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Countdown Timer - Show (Last created timer window) for Player 5 (Yellow)
Cat Spawn
Events
Time - Timerchen[1] expires
Conditions
Actions
Unit - Create 1 Cat for Player 6 (Orange) at (Center of Berg <gen>) facing (Center of (Playable map area))
Unit - Create 1 Cat for Player 7 (Green) at (Center of Berg <gen>) facing (Center of (Playable map area))
Countdown Timer - Destroy (Last created timer window)
Wait 1.00 seconds
Trigger - Turn on Win_Mice <gen>
Unit - Create 1 Chooser for Player 6 (Orange) at (Center of Choose_Cat <gen>) facing (Center of (Playable map area))
Unit - Create 1 Chooser for Player 7 (Green) at (Center of Choose_Cat <gen>) facing (Center of (Playable map area))
Sicht
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Sichtfeld <gen>
Give Beute
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Maus Message
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) for 25.00 seconds the text: |cffFF8000RUN!!! before the cats come! Build a main cheese and mine minerals to make money. Build other cheeses as walls to protect your mouse.|cffFFFF00If a mouse dies, it can be revived in the middle. Kill the eggs therefore!
Cat Message
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 6 (Orange).) for 25.00 seconds the text: |cffFF8040 Kill all mice to win this game.If you kill building, units or mice you will get money.|cffFFFF00Look at the top left of the map, there you can choose new units for some gold
SET
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Variable Set Integer[1] = (Player 1 (Red) Current gold)
Set Variable Set Integer[2] = (Player 2 (Blue) Current gold)
Set Variable Set Integer[3] = (Player 3 (Teal) Current gold)
Set Variable Set Integer[4] = (Player 4 (Purple) Current gold)
Set Variable Set Integer[5] = (Player 5 (Yellow) Current gold)
Set Variable Set Integer[6] = (Player 6 (Orange) Current gold)
Set Variable Set Integer[7] = (Player 7 (Green) Current gold)
Zerg Rot
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 1 (Red) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 50)
Unit - Create 1 Chooser for Player 1 (Red) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 1 (Red) . Current gold
Else - Actions
Zerg Blau
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 2 (Blue) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 50)
Unit - Create 1 Chooser for Player 2 (Blue) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 2 (Blue) . Current gold
Else - Actions
Zerg Teal
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 3 (Teal) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 50)
Unit - Create 1 Chooser for Player 3 (Teal) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 3 (Teal) . Current gold
Else - Actions
Zerg Viola
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 4 (Purple) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 50)
Unit - Create 1 Chooser for Player 4 (Purple) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 4 (Purple) . Current gold
Else - Actions
Zerg Gelb
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 5 (Yellow) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 50)
Unit - Create 1 Chooser for Player 5 (Yellow) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 5 (Yellow) . Current gold
Else - Actions
Wbf Rot
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Wbf Blau
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Wbf Teal
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Wbf Rot Viola
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Wbf Rot Gelb
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Rot
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Blau
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Teal
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Viola
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Gelb
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Rot
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Blau
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Teal
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Viola
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Gelb
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Spy Rot
Events
Unit - A unit enters Spy <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spy(125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Spy Blau
Events
Unit - A unit enters Spy <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spy(125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Spy Teal
Events
Unit - A unit enters Spy <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spy(125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Spy Viola
Events
Unit - A unit enters Spy <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spy(125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Spy Gelb
Events
Unit - A unit enters Spy <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spy(125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Tank Rot
Events
Unit - A unit enters Tank <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 199
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tank (200) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 200)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 200) to (Owner of (Entering unit)) . Current gold
Else - Actions
Tank Blau
Events
Unit - A unit enters Tank <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 199
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tank (200) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 200)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 200) to (Owner of (Entering unit)) . Current gold
Else - Actions
Tank Teal
Events
Unit - A unit enters Tank <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 199
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tank (200) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 200)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 200) to (Owner of (Entering unit)) . Current gold
Else - Actions
Tank Viola
Events
Unit - A unit enters Tank <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 199
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tank (200) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 200)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 200) to (Owner of (Entering unit)) . Current gold
Else - Actions
Tank Gelb
Events
Unit - A unit enters Tank <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 199
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tank (200) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 200)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 200) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Rot
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Blau
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Teal
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Viola
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Gelb
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Attrox Rot
Events
Unit - A unit enters SIEGESFELD <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 1999
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Attrox (2000) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 2000)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 2000) to (Owner of (Entering unit)) . Current gold
Else - Actions
Attrox Blau
Events
Unit - A unit enters SIEGESFELD <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 1999
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Attrox (2000) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 2000)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 2000) to (Owner of (Entering unit)) . Current gold
Else - Actions
Attrox Teal
Events
Unit - A unit enters SIEGESFELD <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 1999
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Attrox (2000) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 2000)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 2000) to (Owner of (Entering unit)) . Current gold
Else - Actions
Attrox Viola
Events
Unit - A unit enters SIEGESFELD <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 1999
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Attrox (2000) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 2000)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 2000) to (Owner of (Entering unit)) . Current gold
Else - Actions
Attrox Gelb
Events
Unit - A unit enters SIEGESFELD <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 1999
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Attrox (2000) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 2000)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Gebiet_004 <gen>) facing (Center of (Playable map area))
Player - Add (0 - 2000) to (Owner of (Entering unit)) . Current gold
Else - Actions
Ora
Events
Unit - A unit enters Minicat <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 149
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Baby Cat (150) for Player 6 (Orange) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[6] = (Integer[6] - 150)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 150) to Player 6 (Orange) . Current gold
Else - Actions
Gruen
Events
Unit - A unit enters Minicat <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[7] Greater than 149
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Baby Cat (150) for Player 7 (Green) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[7] = (Integer[7] - 150)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 150) to Player 7 (Green) . Current gold
Else - Actions
Ora 2
Events
Unit - A unit enters Infested <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 199
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Infested Mouse (200) for Player 6 (Orange) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[6] = (Integer[6] - 200)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 200) to Player 6 (Orange) . Current gold
Else - Actions
Gruen 2
Events
Unit - A unit enters Infested <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[6] Greater than 199
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Infested Mouse (200) for Player 7 (Green) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[7] = (Integer[7] - 200)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 200) to Player 7 (Green) . Current gold
Else - Actions
Ora 3
Events
Unit - A unit enters Spy_Cat <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 99
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spy(100) for Player 6 (Orange) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[6] = (Integer[6] - 100)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 100) to Player 6 (Orange) . Current gold
Else - Actions
Gruen 3
Events
Unit - A unit enters Spy_Cat <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[7] Greater than 99
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spy(100) for Player 7 (Green) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[7] = (Integer[7] - 100)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 100) to Player 7 (Green) . Current gold
Else - Actions
Ora 4
Events
Unit - A unit enters Tentakel <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 29
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Mischamick (30) for Player 6 (Orange) at (Random point in Berg <gen>) facing Default building facing degrees
Set Variable Set Integer[6] = (Integer[6] - 30)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 30) to Player 6 (Orange) . Current gold
Else - Actions
Gruen 4
Events
Unit - A unit enters Tentakel <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[7] Greater than 29
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Mischamick (30) for Player 7 (Green) at (Random point in Berg <gen>) facing Default building facing degrees
Set Variable Set Integer[7] = (Integer[7] - 30)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 30) to Player 7 (Green) . Current gold
Else - Actions
Dead Rot
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is in (Units of type Mouse).) Equal to True
Then - Actions
Set Variable Set Integer[1] = "10"
Player - Set Player 1 (Red) . Current gold to 10
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Your mouse died. IF an ally kills the egg in the middle, you will get a new chance
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg Kill it to save your ally for Player 1 (Red) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Dead Blau
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
((Triggering unit) is in (Units of type Mouse).) Equal to True
Then - Actions
Set Variable Set Integer[2] = "10"
Player - Set Player 2 (Blue) . Current gold to 10
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Your mouse died. IF an ally kills the egg in the middle, you will get a new chance
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg Kill it to save your ally for Player 2 (Blue) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Dead Teal
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
((Triggering unit) is in (Units of type Mouse).) Equal to True
Then - Actions
Set Variable Set Integer[3] = "10"
Player - Set Player 3 (Teal) . Current gold to 10
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: Your mouse died. IF an ally kills the egg in the middle, you will get a new chance
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg Kill it to save your ally for Player 3 (Teal) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Dead Viola
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
((Triggering unit) is in (Units of type Mouse).) Equal to True
Then - Actions
Set Variable Set Integer[4] = "10"
Player - Set Player 4 (Purple) . Current gold to 10
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: Your mouse died. IF an ally kills the egg in the middle, you will get a new chance
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg Kill it to save your ally for Player 4 (Purple) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Dead Gelb
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
((Triggering unit) is in (Units of type Mouse).) Equal to True
Then - Actions
Set Variable Set Integer[5] = "10"
Player - Set Player 5 (Yellow) . Current gold to 10
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: Your mouse died. IF an ally kills the egg in the middle, you will get a new chance
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg Kill it to save your ally for Player 5 (Yellow) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Rescued Units
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Egg Kill it to save your ally).) Equal to True
Actions
Wait 2 seconds
Game - Display to (Player group((Owner of (Killing unit)))) for 6.00 seconds the text: You saved an ally player. Here is some gold!
Player - Add 60 to (Owner of (Killing unit)) . Current gold
Unit - Create 1 . Mouse for (Owner of (Triggering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Chooser for (Owner of (Triggering unit)) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Player Group - Pick every player in (Player group((Owner of (Triggering unit)))) and do (Actions)
Loop - Actions
Game - Display to (Player group((Picked player))) for 6.00 seconds the text: You're free! RUN!!!
Win Catz
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Mouse units owned by Player 1 (Red)) Equal to 0
(Number of living Mouse units owned by Player 2 (Blue)) Equal to 0
(Number of living Mouse units owned by Player 3 (Teal)) Equal to 0
(Number of living Mouse units owned by Player 4 (Purple)) Equal to 0
(Number of living Mouse units owned by Player 5 (Yellow)) Equal to 0
Then - Actions
Game - Defeat Player 1 (Red) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 2 (Blue) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 3 (Teal) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 4 (Purple) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 5 (Yellow) with the message: Muahahahaha, you LOST!!!
Wait 1.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Show dialogs, Skip scores)
Else - Actions
Win Mice
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Cat units owned by Player 7 (Green)) Equal to 0
(Number of living Mouse units owned by Player 6 (Orange)) Equal to 0
Then - Actions
Game - Defeat Player 6 (Orange) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 7 (Green) with the message: Muahahahaha, you LOST!!!
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Skip scores)
Else - Actions
Rot
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Blau
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Viola
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Gelb
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Gruuen
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
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