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Triggers
Starcraft Cat and Mice 1.5a.w3x
Variables
Inits
Ping UnitBuyZones
Monay
Cat Timer
Cat Spawn
Sicht
Give Beute
Maus Message
Cat Message
Original
Einheiten Auswahl
Integers
SET
Zerg
Zerg Rot
Zerg Blau
Zerg Teal
Zerg Viola
Zerg Gelb
WBF
Wbf Rot
Wbf Blau
Wbf Teal
Wbf Rot Viola
Wbf Rot Gelb
Hydralisk
Hydralisk Rot
Hydralisk Blau
Hydralisk Teal
Hydralisk Viola
Hydralisk Gelb
Zealot
Zealot Rot
Zealot Blau
Zealot Teal
Zealot Viola
Zealot Gelb
Constructor
Const Rot
Const Blau
Const Teal
Const Viola
Const Gelb
Einheiten Auswahl Cat
Minicat
Ora
Gruen
Infested Mouse
Ora 2
Gruen 2
Spy
Ora 3
Gruen 3
Tentakel
Ora 4
Gruen 4
Infested Terran
Ora 5
Gruen 5
3 Infested Terrans
Ora 6
Gruen 6
Death & Rescue
Dead Rot
Dead Blau
Dead Teal
Dead Viola
Dead Gelb
Rescued Units
Defeat & Win
Win Catz
Win Mice
Leave
Rot
Blau
Teal
Viola
Gelb
Orange
Gruuen
Empty
Player 1
Player 1 Copy
Player 1 Copy Copy
Player 1 Copy Copy 2
Player 1 Copy Copy 3
Schwebetexte
schwebetexte
Debug
Debug1
Debug2
Debug3
Debug4
Debug5
Debug6
Debug7
Debug8
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Defeat
integer
Yes
Integer
integer
Yes
7
sc
sound
No
Timerchen
timer
Yes
Ping UnitBuyZones
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Choose_Cat <gen>) for 1 seconds
Cinematic - Ping minimap for (All players) at (Center of Krebse_Erstellen <gen>) for 1 seconds
Monay
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 12
Player - Set Player 2 (Blue) . Current gold to 12
Player - Set Player 3 (Teal) . Current gold to 12
Player - Set Player 4 (Purple) . Current gold to 12
Player - Set Player 5 (Yellow) . Current gold to 12
Cat Timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Start Timerchen[1] as a One-shot timer that will expire in 15.00 seconds
Wait 0.01 game-time seconds
Countdown Timer - Create a timer window for Timerchen[1] with title Cats come in
Wait 0.01 game-time seconds
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Countdown Timer - Show (Last created timer window) for Player 5 (Yellow)
Cat Spawn
Events
Time - Timerchen[1] expires
Conditions
Actions
Unit - Create 1 Cat for Player 6 (Orange) at (Center of Berg <gen>) facing (Center of (Playable map area))
Unit - Create 1 Cat for Player 7 (Green) at (Center of Berg <gen>) facing (Center of (Playable map area))
Countdown Timer - Destroy (Last created timer window)
Camera - Pan camera for Player 6 (Orange) to (Center of Berg <gen>) over 2.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Berg <gen>) over 2.00 seconds
Wait 1.00 seconds
Trigger - Turn on Win_Mice <gen>
Unit - Create 1 Chooser for Player 6 (Orange) at (Center of Choose_Cat <gen>) facing (Center of (Playable map area))
Unit - Create 1 Chooser for Player 7 (Green) at (Center of Choose_Cat <gen>) facing (Center of (Playable map area))
Sicht
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Sichtfeld <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Sichtfeld <gen>
Give Beute
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Maus Message
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) for 17.00 seconds the text: |cffFF8000RUN!!! before the cats come! Build a main cheese and mine minerals to make money. Build other cheeses as walls to protect your mouse.|cffFFFF00If a mouse dies, it will be revived whenever an ally player's mouse goes on top of the hill in the middle.
Cat Message
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 6 (Orange).) for 17.00 seconds the text: |cffFF8040 Kill all mice to win this game.If you kill buildings, units or mice you will get money.|cffFFFF00Look at the top left of the map, there you can choose new units for some gold.
Original
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: |cffFFFFFFOriginal Starcraft Map by: |cff00FF00Robi[UTRJB] |cffFFFFFFand |cff00FF00Xtremly-Bored
SET
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Variable Set Integer[1] = (Player 1 (Red) Current gold)
Set Variable Set Integer[2] = (Player 2 (Blue) Current gold)
Set Variable Set Integer[3] = (Player 3 (Teal) Current gold)
Set Variable Set Integer[4] = (Player 4 (Purple) Current gold)
Set Variable Set Integer[5] = (Player 5 (Yellow) Current gold)
Set Variable Set Integer[6] = (Player 6 (Orange) Current gold)
Set Variable Set Integer[7] = (Player 7 (Green) Current gold)
Zerg Rot
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 1 (Red) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 50)
Unit - Create 1 Chooser for Player 1 (Red) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 1 (Red) . Current gold
Else - Actions
Zerg Blau
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 2 (Blue) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 50)
Unit - Create 1 Chooser for Player 2 (Blue) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 2 (Blue) . Current gold
Else - Actions
Zerg Teal
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 3 (Teal) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 50)
Unit - Create 1 Chooser for Player 3 (Teal) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 3 (Teal) . Current gold
Else - Actions
Zerg Viola
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 4 (Purple) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 50)
Unit - Create 1 Chooser for Player 4 (Purple) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 4 (Purple) . Current gold
Else - Actions
Zerg Gelb
Events
Unit - A unit enters Zerg <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zergling (50) for Player 5 (Yellow) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 50)
Unit - Create 1 Chooser for Player 5 (Yellow) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to Player 5 (Yellow) . Current gold
Else - Actions
Wbf Rot
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Wbf Blau
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Wbf Teal
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Wbf Rot Viola
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Wbf Rot Gelb
Events
Unit - A unit enters WBF <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 49
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . WBF (50) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 50)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 50) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Rot
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Blau
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Teal
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Viola
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Hydralisk Gelb
Events
Unit - A unit enters Hydra <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 74
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hydralisk (75) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 75)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 75) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Rot
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Blau
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Teal
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Viola
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Zealot Gelb
Events
Unit - A unit enters Zealot <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 124
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zealot (125) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 125)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 125) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Rot
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Integer[1] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[1] = (Integer[1] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Blau
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Integer[2] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[2] = (Integer[2] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Teal
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Integer[3] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[3] = (Integer[3] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Viola
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Integer[4] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[4] = (Integer[4] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Const Gelb
Events
Unit - A unit enters Constructor <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Integer[5] Greater than 399
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Constructor (400) for (Owner of (Entering unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[5] = (Integer[5] - 400)
Unit - Create 1 Chooser for (Owner of (Entering unit)) at (Random point in Krebse_Erstellen <gen>) facing (Center of (Playable map area))
Player - Add (0 - 400) to (Owner of (Entering unit)) . Current gold
Else - Actions
Ora
Events
Unit - A unit enters Minicat <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 149
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Baby Cat (150) for Player 6 (Orange) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[6] = (Integer[6] - 150)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 150) to Player 6 (Orange) . Current gold
Else - Actions
Gruen
Events
Unit - A unit enters Minicat <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[7] Greater than 149
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Baby Cat (150) for Player 7 (Green) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[7] = (Integer[7] - 150)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 150) to Player 7 (Green) . Current gold
Else - Actions
Ora 2
Events
Unit - A unit enters Infested <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 199
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Infested Mouse (200) for Player 6 (Orange) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[6] = (Integer[6] - 200)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 200) to Player 6 (Orange) . Current gold
Else - Actions
Gruen 2
Events
Unit - A unit enters Infested <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[6] Greater than 199
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Infested Mouse (200) for Player 7 (Green) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[7] = (Integer[7] - 200)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 200) to Player 7 (Green) . Current gold
Else - Actions
Ora 3
Events
Unit - A unit enters Spy_Cat <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 99
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spy(100) for Player 6 (Orange) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[6] = (Integer[6] - 100)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 100) to Player 6 (Orange) . Current gold
Else - Actions
Gruen 3
Events
Unit - A unit enters Spy_Cat <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[7] Greater than 99
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spy(100) for Player 7 (Green) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[7] = (Integer[7] - 100)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 100) to Player 7 (Green) . Current gold
Else - Actions
Ora 4
Events
Unit - A unit enters Tentakel <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 29
Then - Actions
Unit - Kill (Entering unit)
Set Variable Set Integer[6] = (Integer[6] - 30)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 30) to Player 6 (Orange) . Current gold
Wait 3.00 seconds
Unit - Create 1 . Mischamick (30) for Player 6 (Orange) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Gruen 4
Events
Unit - A unit enters Tentakel <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[7] Greater than 29
Then - Actions
Unit - Kill (Entering unit)
Set Variable Set Integer[7] = (Integer[7] - 30)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 30) to Player 7 (Green) . Current gold
Wait 3.00 seconds
Unit - Create 1 . Mischamick (30) for Player 7 (Green) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Ora 5
Events
Unit - A unit enters Randalier <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 29
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Infested Terran (30) for Player 6 (Orange) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[6] = (Integer[6] - 30)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 30) to Player 6 (Orange) . Current gold
Else - Actions
Gruen 5
Events
Unit - A unit enters Randalier <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[7] Greater than 29
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Infested Terran (30) for Player 7 (Green) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[7] = (Integer[7] - 30)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 30) to Player 7 (Green) . Current gold
Else - Actions
Ora 6
Events
Unit - A unit enters 3_Randalierer <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Integer[6] Greater than 59
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 3 . Infested Terran (30) for Player 6 (Orange) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[6] = (Integer[6] - 60)
Unit - Create 1 Chooser for Player 6 (Orange) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 60) to Player 6 (Orange) . Current gold
Else - Actions
Gruen 6
Events
Unit - A unit enters Randalier <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Integer[7] Greater than 59
Then - Actions
Unit - Kill (Entering unit)
Unit - Create 3 . Infested Terran (30) for Player 7 (Green) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Set Variable Set Integer[7] = (Integer[7] - 60)
Unit - Create 1 Chooser for Player 7 (Green) at (Random point in Choose_Cat <gen>) facing (Center of (Playable map area))
Player - Add (0 - 60) to Player 7 (Green) . Current gold
Else - Actions
Dead Rot
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Unit-type of (Dying unit)) Equal to Mouse
Then - Actions
Set Variable Set Integer[1] = "10"
Player - Set Player 1 (Red) . Current gold to 10
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Your mouse died. If an alley's mouse goes on top of the hill in the middle of the map, you will be revived.
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg for Player 1 (Red) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Dead Blau
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Unit-type of (Dying unit)) Equal to Mouse
Then - Actions
Set Variable Set Integer[2] = "10"
Player - Set Player 2 (Blue) . Current gold to 10
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Your mouse died. If an alley's mouse goes on top of the hill in the middle of the map, you will be revived.
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg for Player 2 (Blue) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Dead Teal
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 3 (Teal)
(Unit-type of (Dying unit)) Equal to Mouse
Then - Actions
Set Variable Set Integer[3] = "10"
Player - Set Player 3 (Teal) . Current gold to 10
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: Your mouse died. If an alley's mouse goes on top of the hill in the middle of the map, you will be revived.
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg for Player 3 (Teal) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Dead Viola
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 4 (Purple)
(Unit-type of (Dying unit)) Equal to Mouse
Then - Actions
Set Variable Set Integer[4] = "10"
Player - Set Player 4 (Purple) . Current gold to 10
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: Your mouse died. If an alley's mouse goes on top of the hill in the middle of the map, you will be revived.
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg for Player 4 (Purple) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Dead Gelb
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
(Unit-type of (Dying unit)) Equal to Mouse
Then - Actions
Set Variable Set Integer[5] = "10"
Player - Set Player 5 (Yellow) . Current gold to 10
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: Your mouse died. If an alley's mouse goes on top of the hill in the middle of the map, you will be revived.
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 1.00 seconds
Unit - Create 1 . Egg for Player 5 (Yellow) at (Random point in Berg <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Rescued Units
Events
Unit - A unit enters Berg <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Mouse
Actions
Wait 2 seconds
Game - Display to (Player group((Owner of (Entering unit)))) for 6.00 seconds the text: You saved an ally player. Here is some gold!
Player - Add 60 to (Owner of (Entering unit)) . Current gold
Unit Group - Pick every unit in (Units of type Egg) and do (Actions)
Loop - Actions
Unit - Create 1 . Mouse for (Owner of (Picked unit)) at (Center of Kauf_Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Chooser for (Owner of (Picked unit)) at (Center of Krebse_Erstellen <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Picked unit)))) for 6.00 seconds the text: You're free! RUN!!!
Unit - Remove (Picked unit) from the game
Win Catz
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Mouse units owned by Player 1 (Red)) Equal to 0
(Number of living Mouse units owned by Player 2 (Blue)) Equal to 0
(Number of living Mouse units owned by Player 3 (Teal)) Equal to 0
(Number of living Mouse units owned by Player 4 (Purple)) Equal to 0
(Number of living Mouse units owned by Player 5 (Yellow)) Equal to 0
Then - Actions
Game - Defeat Player 1 (Red) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 2 (Blue) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 3 (Teal) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 4 (Purple) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 5 (Yellow) with the message: Muahahahaha, you LOST!!!
Wait 1.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Show dialogs, Skip scores)
Else - Actions
Win Mice
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Cat units owned by Player 7 (Green)) Equal to 0
(Number of living Cat units owned by Player 6 (Orange)) Equal to 0
Then - Actions
Game - Defeat Player 6 (Orange) with the message: Muahahahaha, you LOST!!!
Game - Defeat Player 7 (Green) with the message: Muahahahaha, you LOST!!!
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Skip scores)
Else - Actions
Rot
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Blau
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Viola
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Gelb
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Gruuen
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + |cffFF8000has left the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Player 1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Mouse 0000 <gen> from the game
Player 1 Copy
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Mouse 0001 <gen> from the game
Player 1 Copy Copy
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Mouse 0002 <gen> from the game
Player 1 Copy Copy 2
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Mouse 0003 <gen> from the game
Player 1 Copy Copy 3
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Mouse 0004 <gen> from the game
schwebetexte
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads 200 at (Center of Infested <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 100 at (Center of Spy_Cat <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 30 at (Center of Tentakel <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 150 at (Center of Minicat <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 125 at (Center of ) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 200 at (Center of ) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 400 (Worker) at (Center of Constructor <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 2000 at (Center of ) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 50 at (Center of Zerg <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 50 (Worker) at (Center of WBF <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 75 at (Center of Hydra <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 125 at (Center of Zealot <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 30 at (Center of Randalier <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 3 for 60 at (Center of 3_Randalierer <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Debug1
Events
Unit - A unit enters q1 <gen>
Unit - A unit enters w1 <gen>
Unit - A unit enters e1 <gen>
Unit - A unit enters r1 <gen>
Unit - A unit enters t1 <gen>
Unit - A unit enters z1 <gen>
Unit - A unit enters u1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mouse
Actions
Unit - Move (Triggering unit) instantly to (Random point in 1 <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) for 7.00 seconds the text: Debug!In order to avoid the High-Mice bug, your unit was moved towards the box' centre.
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 1 <gen>) over 1.00 seconds
Debug2
Events
Unit - A unit enters q2 <gen>
Unit - A unit enters w2 <gen>
Unit - A unit enters e2 <gen>
Unit - A unit enters r2 <gen>
Unit - A unit enters t2 <gen>
Unit - A unit enters z2 <gen>
Unit - A unit enters u2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mouse
Actions
Unit - Move (Triggering unit) instantly to (Random point in 2 <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) for 7.00 seconds the text: Debug!In order to avoid the High-Mice bug, your unit was moved towards the box' centre.
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 2 <gen>) over 1.00 seconds
Debug3
Events
Unit - A unit enters q3 <gen>
Unit - A unit enters w3 <gen>
Unit - A unit enters e3 <gen>
Unit - A unit enters r3 <gen>
Unit - A unit enters t3 <gen>
Unit - A unit enters z3 <gen>
Unit - A unit enters u3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mouse
Actions
Unit - Move (Triggering unit) instantly to (Random point in 3 <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) for 7.00 seconds the text: Debug!In order to avoid the High-Mice bug, your unit was moved towards the box' centre.
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 3 <gen>) over 1.00 seconds
Debug4
Events
Unit - A unit enters q4 <gen>
Unit - A unit enters w4 <gen>
Unit - A unit enters e4 <gen>
Unit - A unit enters r4 <gen>
Unit - A unit enters t4 <gen>
Unit - A unit enters z4 <gen>
Unit - A unit enters u4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mouse
Actions
Unit - Move (Triggering unit) instantly to (Random point in 4 <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) for 7.00 seconds the text: Debug!In order to avoid the High-Mice bug, your unit was moved towards the box' centre.
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 4 <gen>) over 1.00 seconds
Debug5
Events
Unit - A unit enters q5 <gen>
Unit - A unit enters w5 <gen>
Unit - A unit enters e5 <gen>
Unit - A unit enters r5 <gen>
Unit - A unit enters t5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mouse
Actions
Unit - Move (Triggering unit) instantly to (Random point in 5 <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) for 7.00 seconds the text: Debug!In order to avoid the High-Mice bug, your unit was moved towards the box' centre.
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 5 <gen>) over 1.00 seconds
Debug6
Events
Unit - A unit enters q6 <gen>
Unit - A unit enters w6 <gen>
Unit - A unit enters e6 <gen>
Unit - A unit enters r6 <gen>
Unit - A unit enters t6 <gen>
Unit - A unit enters z6 <gen>
Unit - A unit enters u6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mouse
Actions
Unit - Move (Triggering unit) instantly to (Random point in 6 <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) for 7.00 seconds the text: Debug!In order to avoid the High-Mice bug, your unit was moved towards the box' centre.
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 6 <gen>) over 1.00 seconds
Debug7
Events
Unit - A unit enters q7 <gen>
Unit - A unit enters w7 <gen>
Unit - A unit enters e7 <gen>
Unit - A unit enters r7 <gen>
Unit - A unit enters t7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mouse
Actions
Unit - Move (Triggering unit) instantly to (Random point in 7 <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) for 7.00 seconds the text: Debug!In order to avoid the High-Mice bug, your unit was moved towards the box' centre.
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 7 <gen>) over 1.00 seconds
Debug8
Events
Unit - A unit enters q8 <gen>
Unit - A unit enters w8 <gen>
Unit - A unit enters e8 <gen>
Unit - A unit enters r8 <gen>
Unit - A unit enters t8 <gen>
Unit - A unit enters z8 <gen>
Unit - A unit enters u8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mouse
Actions
Unit - Move (Triggering unit) instantly to (Random point in 8 <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) for 7.00 seconds the text: Debug!In order to avoid the High-Mice bug, your unit was moved towards the box' centre.
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 8 <gen>) over 1.00 seconds
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