Model validation: Starcraft Acathla's Marine

marine.MDX

0 errors 9 severe 117 warnings 29 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 5 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 7
    • Alpha is 0.600 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 5 Geoset 9
    • Alpha is 0.600 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 17 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 17 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 17 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 17 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 17 Geoset 13
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 17 Geoset 14
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 ParticleEmitter2 1 - "P_sang_mort2"
    • 1 Variation
      • Using a variation animation.
  • 1 ParticleEmitter2 2 - "P_sang_mort"
    • 1 Variation
      • Using a variation animation.
  • 1 ParticleEmitter2 3 - "P_sang_mort3"
    • 1 Variation
      • Using a variation animation.
  • 3 Bone 1 - "Bone_Rifle01"
    • 3 Rotation
      • Track 24 at frame 15800 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 15833 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 15867 has exactly the same value as tracks 25 and 27
  • 1 Bone 13 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 30 at frame 16167 has roughly the same value as tracks 29 and 31
  • 1 Bone 15 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 29 at frame 16167 has roughly the same value as tracks 28 and 30
  • 1 Bone 16 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 31 at frame 16167 has roughly the same value as tracks 30 and 32
  • 1 Bone 18 - "Bone_Chest"
    • 1 Rotation
      • Track 22 at frame 16167 has exactly the same value as tracks 21 and 23
  • 1 Bone 24 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 37 at frame 16167 has roughly the same value as tracks 36 and 38
  • 6 Bone 26 - "Bone_Hand_R"
    • 2 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 16000 has exactly the same value as tracks 3 and 5
    • 3 Rotation
      • Track 8 at frame 15867 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 16000 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 16167 has roughly the same value as tracks 9 and 11
    • 1 Scaling
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
  • 1 Bone 27 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 44 at frame 16167 has roughly the same value as tracks 43 and 45
  • 2 Bone 29 - "Bone_Hand_L"
    • 2 Rotation
      • Track 6 at frame 14667 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 15000 has exactly the same value as tracks 6 and 8
  • 1 Bone 30 - "Bone_Head"
    • 1 Rotation
      • Track 18 at frame 16167 has roughly the same value as tracks 17 and 19
  • 2 Helper 0
    • 1 Translation
      • Track 54 at frame 146800 has exactly the same value as tracks 53 and 55
    • 1 Rotation
      • Track 21 at frame 146030 has roughly the same value as tracks 20 and 22
  • 1 Helper 1
    • 1 Rotation
      • Track 5 at frame 16167 has exactly the same value as tracks 4 and 6
  • 1 Helper 2
    • 1 Rotation
      • Track 14 at frame 16167 has roughly the same value as tracks 13 and 15
  • 5 Helper 3
    • 5 Rotation
      • Track 14 at frame 16167 has roughly the same value as tracks 13 and 15
      • Track 25 at frame 146030 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 146060 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 146200 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 146260 has roughly the same value as tracks 27 and 29
  • 2 EventObject 2 - "SNDXKGYR"
    • Track 0 at frame 11833 is not in any sequence
    • Track 1 at frame 11900 is not in any sequence
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