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Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
PAY
integer
No
0
RACE
dialog
Yes
TERRDIA1
button
Yes
TOSSDIA1
button
Yes
ZERGADIA1
button
Yes
firetofirebat
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Firebat
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Attacking unit) using Objects\Spawnmodels\Other\FlameThrower\FlameThrowerSpawnObj.mdl
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Dialog - Create a dialog button for RACE[1] labelled ZERG
Set Variable Set ZERGADIA1[1] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[1] labelled PROTOSS
Set Variable Set TOSSDIA1[1] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[1] labelled TERRAN
Set Variable Set TERRDIA1[1] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[2] labelled ZERG
Set Variable Set ZERGADIA1[2] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[2] labelled PROTOSS
Set Variable Set TOSSDIA1[2] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[2] labelled TERRAN
Set Variable Set TERRDIA1[2] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[3] labelled ZERG
Set Variable Set ZERGADIA1[3] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[3] labelled PROTOSS
Set Variable Set TOSSDIA1[3] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[3] labelled TERRAN
Set Variable Set TERRDIA1[3] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[4] labelled ZERG
Set Variable Set ZERGADIA1[4] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[4] labelled PROTOSS
Set Variable Set TOSSDIA1[4] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[4] labelled TERRAN
Set Variable Set TERRDIA1[4] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[5] labelled ZERG
Set Variable Set ZERGADIA1[5] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[5] labelled PROTOSS
Set Variable Set TOSSDIA1[5] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[5] labelled TERRAN
Set Variable Set TERRDIA1[5] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[6] labelled ZERG
Set Variable Set ZERGADIA1[6] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[6] labelled PROTOSS
Set Variable Set TOSSDIA1[6] = (Last created dialog Button)
Dialog - Create a dialog button for RACE[6] labelled TERRAN
Set Variable Set TERRDIA1[6] = (Last created dialog Button)
Player - Set Player 1 (Red) . Current gold to 50
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 2 (Blue) . Current gold to 50
Player - Set Player 2 (Blue) . Current lumber to 0
Player - Set Player 3 (Teal) . Current gold to 50
Player - Set Player 3 (Teal) . Current lumber to 0
Player - Set Player 4 (Purple) . Current gold to 50
Player - Set Player 4 (Purple) . Current lumber to 0
Player - Set Player 5 (Yellow) . Current gold to 50
Player - Set Player 5 (Yellow) . Current lumber to 0
Player - Set Player 6 (Orange) . Current gold to 50
Player - Set Player 6 (Orange) . Current lumber to 0
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Create starting units (for all players)
Wait 90.00 seconds
Melee Game - Enforce victory/defeat conditions (for all players)
Larven
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Hatchery
Actions
Wait 2 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (-75.00, -200.00)) offset by (0, 0)) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (75.00, -200.00)) offset by (0, 0)) facing Default building facing degrees
Larven 2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Hatch
Actions
Wait 120.00 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (-75.00, -200.00)) offset by (0, 0)) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 1 . Larv for (Owner of (Entering unit)) at (((Position of (Entering unit)) offset by (75.00, -200.00)) offset by (0, 0)) facing Default building facing degrees
Sonden
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Sondealt
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Probe for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Play1Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[1] for Player 1 (Red)
Play2Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[2] for Player 2 (Blue)
Play3Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[3] for Player 3 (Teal)
Play4Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[4] for Player 4 (Purple)
Play5Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[5] for Player 5 (Yellow)
Play6Button
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Show RACE[6] for Player 6 (Orange)
ZERGstart
Events
Dialog - A dialog button is clicked for RACE[1]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[1]
Actions
Unit - Create 1 . Hatchery for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 1 (Red) at (((Player 1 (Red) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart
Events
Dialog - A dialog button is clicked for RACE[1]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[1]
Actions
Unit - Create 1 . Nexus for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
TERRAstart
Events
Dialog - A dialog button is clicked for RACE[1]
Conditions
(Clicked dialog button) Equal to TERRDIA1[1]
Actions
Unit - Create 1 . Command-Center for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
ZERGstart2
Events
Dialog - A dialog button is clicked for RACE[2]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[2]
Actions
Unit - Create 1 . Hatchery for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 2 (Blue) at (((Player 2 (Blue) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart2
Events
Dialog - A dialog button is clicked for RACE[2]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[2]
Actions
Unit - Create 1 . Nexus for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
TERRAstart2
Events
Dialog - A dialog button is clicked for RACE[2]
Conditions
(Clicked dialog button) Equal to TERRDIA1[2]
Actions
Unit - Create 1 . Command-Center for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
ZERGstart3
Events
Dialog - A dialog button is clicked for RACE[3]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[3]
Actions
Unit - Create 1 . Hatchery for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 3 (Teal) at (((Player 3 (Teal) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart3
Events
Dialog - A dialog button is clicked for RACE[3]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[3]
Actions
Unit - Create 1 . Nexus for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
TERRAstart3
Events
Dialog - A dialog button is clicked for RACE[3]
Conditions
(Clicked dialog button) Equal to TERRDIA1[3]
Actions
Unit - Create 1 . Command-Center for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
ZERGstart4
Events
Dialog - A dialog button is clicked for RACE[4]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[4]
Actions
Unit - Create 1 . Hatchery for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 4 (Purple) at (((Player 4 (Purple) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart4
Events
Dialog - A dialog button is clicked for RACE[4]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[4]
Actions
Unit - Create 1 . Nexus for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
TERRAstart4
Events
Dialog - A dialog button is clicked for RACE[4]
Conditions
(Clicked dialog button) Equal to TERRDIA1[4]
Actions
Unit - Create 1 . Command-Center for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
ZERGstart5
Events
Dialog - A dialog button is clicked for RACE[5]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[5]
Actions
Unit - Create 1 . Hatchery for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 5 (Yellow) at (((Player 5 (Yellow) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart5
Events
Dialog - A dialog button is clicked for RACE[5]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[5]
Actions
Unit - Create 1 . Nexus for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
TERRAstart5
Events
Dialog - A dialog button is clicked for RACE[5]
Conditions
(Clicked dialog button) Equal to TERRDIA1[5]
Actions
Unit - Create 1 . Command-Center for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
ZERGstart6
Events
Dialog - A dialog button is clicked for RACE[6]
Conditions
(Clicked dialog button) Equal to ZERGADIA1[6]
Actions
Unit - Create 1 . Hatchery for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Drone for Player 6 (Orange) at (((Player 6 (Orange) start location) offset by (-200.00, -190.00)) offset by (0, 0)) facing Default building facing degrees
TOSSstart6
Events
Dialog - A dialog button is clicked for RACE[6]
Conditions
(Clicked dialog button) Equal to TOSSDIA1[6]
Actions
Unit - Create 1 . Nexus for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 4 . Probe for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
TERRAstart6
Events
Dialog - A dialog button is clicked for RACE[6]
Conditions
(Clicked dialog button) Equal to TERRDIA1[6]
Actions
Unit - Create 1 . Command-Center for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 4 . SCV for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
letthehouseburn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Pylon
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
letthehouseburn Kopieren 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Photon Cannon
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
letthehouseburn Kopieren 2 Kopieren
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Nexus
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
letthehouseburn Kopieren 2 Kopieren Kopieren
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Forge
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
letthehouseburn Kopieren 2 Kopieren Kopieren 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Cybernetics Core
Actions
Wait 1.80 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
producing
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Drone
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Eggdrone for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eggdrone
Actions
Wait 19.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit - Remove (Entering unit) from the game
producing Kopieren
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Zergling
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Eggzerg for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig Kopieren
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt Kopieren
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eggzerg
Actions
Wait 13.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit - Remove (Entering unit) from the game
producing Kopieren 2
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Overlord
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Eggoverlord for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig Kopieren 2
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt Kopieren 2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eggoverlord
Actions
Wait 39.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit - Remove (Entering unit) from the game
producing Kopieren 3
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Hydralisk
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Egghydra for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig Kopieren 3
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt Kopieren 3
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Egghydra
Actions
Wait 26.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit - Remove (Entering unit) from the game
producing Kopieren 4
Events
Unit - A unit Begins training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
(Trained unit-type) Equal to Mutalisk
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 Eggmuta for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
producing fertig Kopieren 4
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Larv
Actions
Wait 10.00 seconds
Unit - Unhide (Triggering unit)
eikaputt Kopieren 4
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Eggmuta
Actions
Wait 54.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
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