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How to import Starcaller

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Starcaller of the bundle Starcaller. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Starcaller.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Starcaller
StarCaller.mdx
ClothMainEmissive.tif
HairEmissive.tif
MainDiffuse.tif
MainEmissive.tif
StaffEmissiveKel.tif

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing StarCaller.mdx

Now Click the "Import File" Button:

Next select 'StarCaller.mdx' in the folder which you extracted from the zip archive:

Starcaller
StarCaller.mdx
ClothMainEmissive.tif
HairEmissive.tif
MainDiffuse.tif
MainEmissive.tif
StaffEmissiveKel.tif

The file has been properly added to the map archive:

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx

Done, you have imported the file StarCaller.mdx.

Importing ClothMainEmissive.tif

Now Click the "Import File" Button:

Next select 'ClothMainEmissive.tif' in the folder which you extracted from the zip archive:

Starcaller
StarCaller.mdx
ClothMainEmissive.tif
HairEmissive.tif
MainDiffuse.tif
MainEmissive.tif
StaffEmissiveKel.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
war3mapimported/ClothMainEmissive.tif

Double-click the file ClothMainEmissive.tif:

ClothMainEmissive.tif
Image / Texture
4,403
war3mapimported/ClothMainEmissive.tif

Tick the box "Use Custom Path" and type in the correct path:

ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif

The file has been properly added to the map archive:

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif

Done, you have imported the file ClothMainEmissive.tif.

Importing HairEmissive.tif

Now Click the "Import File" Button:

Next select 'HairEmissive.tif' in the folder which you extracted from the zip archive:

Starcaller
StarCaller.mdx
ClothMainEmissive.tif
HairEmissive.tif
MainDiffuse.tif
MainEmissive.tif
StaffEmissiveKel.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif
HairEmissive.tif
Image / Texture
4,759
war3mapimported/HairEmissive.tif

Double-click the file HairEmissive.tif:

HairEmissive.tif
Image / Texture
4,759
war3mapimported/HairEmissive.tif

Tick the box "Use Custom Path" and type in the correct path:

HairEmissive.tif
Image / Texture
4,759
HairEmissive.tif

The file has been properly added to the map archive:

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif
HairEmissive.tif
Image / Texture
4,759
HairEmissive.tif

Done, you have imported the file HairEmissive.tif.

Importing MainDiffuse.tif

Now Click the "Import File" Button:

Next select 'MainDiffuse.tif' in the folder which you extracted from the zip archive:

Starcaller
StarCaller.mdx
ClothMainEmissive.tif
HairEmissive.tif
MainDiffuse.tif
MainEmissive.tif
StaffEmissiveKel.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif
HairEmissive.tif
Image / Texture
4,759
HairEmissive.tif
MainDiffuse.tif
Image / Texture
18,355
war3mapimported/MainDiffuse.tif

Double-click the file MainDiffuse.tif:

MainDiffuse.tif
Image / Texture
18,355
war3mapimported/MainDiffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

MainDiffuse.tif
Image / Texture
18,355
MainDiffuse.tif

The file has been properly added to the map archive:

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif
HairEmissive.tif
Image / Texture
4,759
HairEmissive.tif
MainDiffuse.tif
Image / Texture
18,355
MainDiffuse.tif

Done, you have imported the file MainDiffuse.tif.

Importing MainEmissive.tif

Now Click the "Import File" Button:

Next select 'MainEmissive.tif' in the folder which you extracted from the zip archive:

Starcaller
StarCaller.mdx
ClothMainEmissive.tif
HairEmissive.tif
MainDiffuse.tif
MainEmissive.tif
StaffEmissiveKel.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif
HairEmissive.tif
Image / Texture
4,759
HairEmissive.tif
MainDiffuse.tif
Image / Texture
18,355
MainDiffuse.tif
MainEmissive.tif
Image / Texture
17,149
war3mapimported/MainEmissive.tif

Double-click the file MainEmissive.tif:

MainEmissive.tif
Image / Texture
17,149
war3mapimported/MainEmissive.tif

Tick the box "Use Custom Path" and type in the correct path:

MainEmissive.tif
Image / Texture
17,149
MainEmissive.tif

The file has been properly added to the map archive:

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif
HairEmissive.tif
Image / Texture
4,759
HairEmissive.tif
MainDiffuse.tif
Image / Texture
18,355
MainDiffuse.tif
MainEmissive.tif
Image / Texture
17,149
MainEmissive.tif

Done, you have imported the file MainEmissive.tif.

Importing StaffEmissiveKel.tif

Now Click the "Import File" Button:

Next select 'StaffEmissiveKel.tif' in the folder which you extracted from the zip archive:

Starcaller
StarCaller.mdx
ClothMainEmissive.tif
HairEmissive.tif
MainDiffuse.tif
MainEmissive.tif
StaffEmissiveKel.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif
HairEmissive.tif
Image / Texture
4,759
HairEmissive.tif
MainDiffuse.tif
Image / Texture
18,355
MainDiffuse.tif
MainEmissive.tif
Image / Texture
17,149
MainEmissive.tif
StaffEmissiveKel.tif
Image / Texture
12,789
war3mapimported/StaffEmissiveKel.tif

Double-click the file StaffEmissiveKel.tif:

StaffEmissiveKel.tif
Image / Texture
12,789
war3mapimported/StaffEmissiveKel.tif

Tick the box "Use Custom Path" and type in the correct path:

StaffEmissiveKel.tif
Image / Texture
12,789
StaffEmissiveKel.tif

The file has been properly added to the map archive:

StarCaller.mdx
Model
2,877
war3mapimported/StarCaller.mdx
ClothMainEmissive.tif
Image / Texture
4,403
ClothMainEmissive.tif
HairEmissive.tif
Image / Texture
4,759
HairEmissive.tif
MainDiffuse.tif
Image / Texture
18,355
MainDiffuse.tif
MainEmissive.tif
Image / Texture
17,149
MainEmissive.tif
StaffEmissiveKel.tif
Image / Texture
12,789
StaffEmissiveKel.tif

Done, you have imported the file StaffEmissiveKel.tif.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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