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Trigger Viewer

STAR zombie WARS v2.71.w3x
Variables
Kategoria bez nazwy
leaver7
leaver8
leaver11
leaver10
leaver6
leaver9
leaver12
leaver5
leaver4
leaver3
leaver2
leaver1
base
Base ping Kopiuj 9
Base ping
Base ping Kopiuj
Base ping Kopiuj 2
Base ping Kopiuj 3
Base ping Kopiuj 4
Base ping Kopiuj 5
Base ping Kopiuj 6
Base ping Kopiuj 7
Base ping Kopiuj 8
items
Wyzwalacz bez nazwy 001 Kopiuj 2
Inicjalizacja
run
Starting Lumber
Player Groups
spawn peons
Spawn Players
Wyzwalacz bez nazwy 001
ally
Alliances and Vamp Spawn
win lose
peon win
people win
team kill
hum Kopiuj
hum Kopiuj 2
hum Kopiuj 3
hum Kopiuj 4
hum Kopiuj 5
hum Kopiuj 6
hum Kopiuj 7
hum Kopiuj 8
zombi
zombi Kopiuj
zombi Kopiuj 2
zombi Kopiuj 3
zombi Kopiuj 4
zombi Kopiuj 5
zombi Kopiuj 6
zombi Kopiuj 7
zombi Kopiuj 8
zombi Kopiuj 9
zombi Kopiuj 10
zombi Kopiuj 11
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.

		
Name Type Is Array Initial Value
humans force No Force03
peon force No Force00
leaver7
  Events
    Player - Player 7 (Green) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver8
  Events
    Player - Player 8 (Pink) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver11
  Events
    Player - Player 11 (Dark Green) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver10
  Events
    Player - Player 10 (Light Blue) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver6
  Events
    Player - Player 6 (Orange) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver9
  Events
    Player - Player 9 (Gray) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver12
  Events
    Player - Player 12 (Brown) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver5
  Events
    Player - Player 5 (Yellow) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver4
  Events
    Player - Player 4 (Purple) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver3
  Events
    Player - Player 3 (Teal) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver2
  Events
    Player - Player 2 (Blue) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
leaver1
  Events
    Player - Player 1 (Red) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
    Game - Display to (All players) the text: ((Name of (Triggering player)) + is leaver!)
Base ping Kopiuj 9
  Events
    Player - Player 3 (Teal) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Base ping
  Events
    Player - Player 4 (Purple) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Base ping Kopiuj
  Events
    Player - Player 5 (Yellow) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Base ping Kopiuj 2
  Events
    Player - Player 6 (Orange) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Base ping Kopiuj 3
  Events
    Player - Player 7 (Green) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Base ping Kopiuj 4
  Events
    Player - Player 8 (Pink) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Base ping Kopiuj 5
  Events
    Player - Player 9 (Gray) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Base ping Kopiuj 6
  Events
    Player - Player 10 (Light Blue) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Base ping Kopiuj 7
  Events
    Player - Player 11 (Dark Green) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Base ping Kopiuj 8
  Events
    Player - Player 12 (Brown) types a chat message containing -base (stringnoformat) as An exact match
  Conditions
  Actions
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_001 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_002 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_003 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
    Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color (100.00%, 100%, 100%)
Wyzwalacz bez nazwy 001 Kopiuj 2
  Events
    Unit - A unit Dies
  Conditions
    ((Owner of (Dying unit)) is in humans.) Equal to True
    ((Owner of (Killing unit)) is in peon.) Equal to True
  Actions
    Player Group - Pick every player in peon and do (Actions)
      Loop - Actions
        Player - Add 10 to (Picked player).Current gold
run
  Events
  Conditions
  Actions
Starting Lumber
  Events
    Map initialization
  Conditions
  Actions
    Player - Set Player 3 (Teal).Current gold to 200
    Player - Set Player 2 (Blue).Current gold to 200
    Player - Set Player 1 (Red).Current gold to 200
    Player - Add 100 to Player 3 (Teal).Current lumber
    Player - Add 100 to Player 4 (Purple).Current lumber
    Player - Add 100 to Player 5 (Yellow).Current lumber
    Player - Add 100 to Player 6 (Orange).Current lumber
    Player - Add 100 to Player 7 (Green).Current lumber
    Player - Add 100 to Player 8 (Pink).Current lumber
    Player - Add 100 to Player 9 (Gray).Current lumber
    Player - Add 100 to Player 10 (Light Blue).Current lumber
    Player - Add 100 to Player 11 (Dark Green).Current lumber
    Player - Add 100 to Player 12 (Brown).Current lumber
Player Groups
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Add Player 12 (Brown) to humans
    Player Group - Add Player 1 (Red) to peon
    Player Group - Add Player 11 (Dark Green) to humans
    Player Group - Add Player 2 (Blue) to peon
    Player Group - Add Player 3 (Teal) to humans
    Player Group - Add Player 4 (Purple) to humans
    Player Group - Add Player 5 (Yellow) to humans
    Player Group - Add Player 6 (Orange) to humans
    Player Group - Add Player 7 (Green) to humans
    Player Group - Add Player 8 (Pink) to humans
    Player Group - Add Player 9 (Gray) to humans
    Player Group - Add Player 10 (Light Blue) to humans
spawn peons
  Events
    Map initialization
  Conditions
  Actions
    Wait 58.00 game-time seconds
    If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1 Bad big zoombie for Player 2 (Blue) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1 Bad big zoombie for Player 1 (Red) at (Center of spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    Game - Display to (All players) the text: |cffFF0000ZOMBIES ARE HERE RUN RUN RUN PIGS!!!|r
Spawn Players
  Events
    Map initialization
  Conditions
  Actions
    If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 3 (Teal) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 4 (Purple) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 5 (Yellow) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 6 (Orange) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 7 (Green) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 8 (Pink) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 9 (Gray) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 10 (Light Blue) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 11 (Dark Green) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Create 1 Peasant for Player 12 (Brown) at (Random point in spawn <gen>) facing (Random point in (Playable map area))) else do (Do nothing)
    Game - Display to humans for 6.00 seconds the text: |c0030ff00A type -Base|r
Wyzwalacz bez nazwy 001
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Game - Display to (All players) for 3.00 seconds the text: |c0080ff00A TEAM KILL = DEAD INSTALY|r
Alliances and Vamp Spawn
  Events
    Unit - A unit Dies
  Conditions
    ((Owner of (Dying unit)) is in humans.) Equal to True
    (Unit-type of (Dying unit)) Equal to Peasant
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Killing unit)) Equal to Corpse
        (Unit-type of (Killing unit)) Equal to small zoombie
        (Unit-type of (Killing unit)) Equal to Devil-Evil
        (Unit-type of (Killing unit)) Equal to normal zoombie
        (Unit-type of (Killing unit)) Equal to bigga zoombie
        (Unit-type of (Killing unit)) Equal to Bad big zoombie
        (Unit-type of (Killing unit)) Equal to Zombie
  Actions
    Player - Set (Owner of (Dying unit)).Current lumber to 0
    Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
    Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has fallen and will now be reborn as a Zoombie)
    Unit - Create 1 Bad big zoombie for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
    Player Group - Remove (Owner of (Dying unit)) from humans.
    Player Group - Add (Owner of (Dying unit)) to peon
    Player Group - Pick every player in peon and do (Actions)
      Loop - Actions
        Player - Make (Owner of (Dying unit)) treat (Picked player) as an Ally with shared vision
        Player - Make (Picked player) treat (Owner of (Dying unit)) as an Ally with shared vision
    Player Group - Pick every player in humans and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat (Owner of (Dying unit)) as an Enemy
        Player - Make (Owner of (Dying unit)) treat (Picked player) as an Enemy
peon win
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    (Number of living Peasant units owned by Player 1 (Red)) Equal to 0
    (Number of living Peasant units owned by Player 2 (Blue)) Equal to 0
    (Number of living Peasant units owned by Player 3 (Teal)) Equal to 0
    (Number of living Peasant units owned by Player 4 (Purple)) Equal to 0
    (Number of living Peasant units owned by Player 5 (Yellow)) Equal to 0
    (Number of living Peasant units owned by Player 6 (Orange)) Equal to 0
    (Number of living Peasant units owned by Player 7 (Green)) Equal to 0
    (Number of living Peasant units owned by Player 8 (Pink)) Equal to 0
    (Number of living Peasant units owned by Player 9 (Gray)) Equal to 0
    (Number of living Peasant units owned by Player 10 (Light Blue)) Equal to 0
    (Number of living Peasant units owned by Player 11 (Dark Green)) Equal to 0
    (Number of living Peasant units owned by Player 12 (Brown)) Equal to 0
  Actions
    Game - Display to (All players) the text: All Humans are Peons. Peons won!
    Player Group - Pick every player in peon and do (Victory (Picked player) (Show dialogs, Show scores))
    Player Group - Pick every player in humans and do (Defeat (Picked player) with the message: YOU ARE LOOSER)
people win
  Events
    Time - Every 60.00 seconds of game time
  Conditions
    (Number of living Bad big zoombie units owned by Player 12 (Brown)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 11 (Dark Green)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 10 (Light Blue)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 9 (Gray)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 8 (Pink)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 7 (Green)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 6 (Orange)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 5 (Yellow)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 4 (Purple)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 3 (Teal)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 2 (Blue)) Equal to 0
    (Number of living Bad big zoombie units owned by Player 1 (Red)) Equal to 0
  Actions
    Game - Display to (All players) the text: All Peons are dead. Humans won!
    Player Group - Pick every player in humans and do (Victory (Picked player) (Show dialogs, Show scores))
    Player Group - Pick every player in peon and do (Defeat (Picked player) with the message: YOU ARE LOOSER)
hum Kopiuj
  Events
    Unit - A unit owned by Player 11 (Dark Green).Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Peasant
    ((Owner of (Attacking unit)) is in humans.) Equal to True
  Actions
    Unit - Remove (Attacking unit) from the game
hum Kopiuj 2
  Events
    Unit - A unit owned by Player 12 (Brown).Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Peasant
    ((Owner of (Attacking unit)) is in humans.) Equal to True
  Actions
    Unit - Remove (Attacking unit) from the game
hum Kopiuj 3
  Events
    Unit - A unit owned by Player 5 (Yellow).Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Peasant
    ((Owner of (Attacking unit)) is in humans.) Equal to True
  Actions
    Unit - Remove (Attacking unit) from the game
hum Kopiuj 4
  Events
    Unit - A unit owned by Player 4 (Purple).Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Peasant
    ((Owner of (Attacking unit)) is in humans.) Equal to True
  Actions
    Unit - Remove (Attacking unit) from the game
hum Kopiuj 5
  Events
    Unit - A unit owned by Player 6 (Orange).Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Peasant
    ((Owner of (Attacking unit)) is in humans.) Equal to True
  Actions
    Unit - Remove (Attacking unit) from the game
hum Kopiuj 6
  Events
    Unit - A unit owned by Player 7 (Green).Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Peasant
    ((Owner of (Attacking unit)) is in humans.) Equal to True
  Actions
    Unit - Remove (Attacking unit) from the game
hum Kopiuj 7
  Events
    Unit - A unit owned by Player 8 (Pink).Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Peasant
    ((Owner of (Attacking unit)) is in humans.) Equal to True
  Actions
    Unit - Remove (Attacking unit) from the game
hum Kopiuj 8
  Events
    Unit - A unit owned by Player 9 (Gray).Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Peasant
    ((Owner of (Attacking unit)) is in humans.) Equal to True
  Actions
    Unit - Remove (Attacking unit) from the game
zombi
  Events
    Unit - A unit owned by Player 1 (Red).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj
  Events
    Unit - A unit owned by Player 12 (Brown).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 2
  Events
    Unit - A unit owned by Player 9 (Gray).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 3
  Events
    Unit - A unit owned by Player 10 (Light Blue).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 4
  Events
    Unit - A unit owned by Player 11 (Dark Green).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 5
  Events
    Unit - A unit owned by Player 8 (Pink).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 6
  Events
    Unit - A unit owned by Player 7 (Green).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 7
  Events
    Unit - A unit owned by Player 6 (Orange).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 8
  Events
    Unit - A unit owned by Player 5 (Yellow).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 9
  Events
    Unit - A unit owned by Player 4 (Purple).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 10
  Events
    Unit - A unit owned by Player 3 (Teal).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game
zombi Kopiuj 11
  Events
    Unit - A unit owned by Player 2 (Blue).Is attacked
  Conditions
    ((Owner of (Attacking unit)) is in peon.) Equal to True
    (Unit-type of (Attacked unit)) Equal to Bad big zoombie
  Actions
    Unit - Remove (Attacking unit) from the game