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Triggers
Star Wars - Jedis Vs Sith.w3x
Variables
Sieg und Loose
Sieg Sith
Sieg Jedi
Commandos
Help
Help2
Help3
Help4
Help5
Help6
Help7
Help8
Help9
Help10
Hilfe
Hilfe2
Hilfe3
Hilfe4
Hilfe5
Hilfe6
Hilfe7
Hilfe8
Hilfe9
Hilfe10
Spawn Sith
Spawn Sith1
Spawn Run Sith1
Spawn Run Sith2
Spawn Run Sith3
Spawn Jedi
Spawn Jedi1
Spawn Run Jedi1
Spawn Run Jedi2
Spawn Run Jedi3
Spawn2
Spawn Sith besser
Spawn Sith2
Spawn Run Sith11
Spawn Run Sith22
Spawn Run Sith33
Spawn3
Spawn Jedi besser
Spawn Jedi2
Spawn Run Jedi11
Spawn Run Jedi22
Spawn Run Jedi33
Quest
Anfang
Music
Star Wars Theme
Gold
Kills
Kills2
Kills3
Kills4
Kills5
Kills6
Kills7
Kills8
Kills9
Kills10
Kills11
Kills12
Tribut
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Sieg Sith
Events
Unit - Jedi Palast 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Die Sith haben dich besiegt.
Game - Defeat Player 2 (Blue) with the message: Die Sith haben dich besiegt.
Game - Defeat Player 3 (Teal) with the message: Die Sith haben dich besiegt.
Game - Defeat Player 4 (Purple) with the message: Die Sith haben dich besiegt.
Game - Defeat Player 5 (Yellow) with the message: Die Sith haben dich besiegt.
Game - Defeat Player 6 (Orange) with the message: Die Sith haben dich besiegt.
Sieg Jedi
Events
Unit - Sith Palast 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Die Jedi haben dich besiegt.
Game - Defeat Player 11 (Dark Green) with the message: Die Jedi haben dich besiegt.
Game - Defeat Player 10 (Light Blue) with the message: Die Jedi haben dich besiegt.
Game - Defeat Player 9 (Gray) with the message: Die Jedi haben dich besiegt.
Game - Defeat Player 8 (Pink) with the message: Die Jedi haben dich besiegt.
Game - Defeat Player 7 (Green) with the message: Die Jedi haben dich besiegt.
Help
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Help2
Events
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Help3
Events
Player - Player 3 (Teal) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Help4
Events
Player - Player 4 (Purple) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Help5
Events
Player - Player 5 (Yellow) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Help6
Events
Player - Player 7 (Green) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Help7
Events
Player - Player 8 (Pink) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Help8
Events
Player - Player 9 (Gray) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Help9
Events
Player - Player 10 (Light Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Help10
Events
Player - Player 11 (Dark Green) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In this game have you a Hero, and you must go to the Aufrüst Laden, and buy Books for him.Than you musst kill the Sith or the Jedi House
Hilfe
Events
Player - Player 1 (Red) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Hilfe2
Events
Player - Player 2 (Blue) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Hilfe3
Events
Player - Player 3 (Teal) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Hilfe4
Events
Player - Player 4 (Purple) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Hilfe5
Events
Player - Player 5 (Yellow) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Hilfe6
Events
Player - Player 7 (Green) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Hilfe7
Events
Player - Player 8 (Pink) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Hilfe8
Events
Player - Player 9 (Gray) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Hilfe9
Events
Player - Player 10 (Light Blue) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Hilfe10
Events
Player - Player 11 (Dark Green) types a chat message containing -hilfe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In diesem Spiel musst du mit deinem Held zum Aufrüst Laden gehen und dir dort Bücher kaufen.Nachdem du dein Hero fertig hast musst du versuchen die andere Burg zu zerstören.
Spawn Sith1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 5 . CloneTrooper for Player 12 (Brown) at (Center of Sith3 <gen>) facing Default building facing degrees
Unit - Create 5 . CloneTrooper for Player 12 (Brown) at (Center of Sith2 <gen>) facing Default building facing degrees
Unit - Create 5 . CloneTrooper for Player 12 (Brown) at (Center of Sith1 <gen>) facing Default building facing degrees
Spawn Run Sith1
Events
Unit - A unit enters Sith1 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 12 (Brown)) and ((Unit-type of (Triggering unit)) Equal to CloneTrooper)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Jedi2 <gen>)
Spawn Run Sith2
Events
Unit - A unit enters Sith3 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 12 (Brown)) and ((Unit-type of (Triggering unit)) Equal to CloneTrooper)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Jedi1 <gen>)
Spawn Run Sith3
Events
Unit - A unit enters Sith2 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 12 (Brown)) and ((Unit-type of (Triggering unit)) Equal to CloneTrooper)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Jedi3 <gen>)
Spawn Jedi1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Soldat der Handelsvöderration for Player 6 (Orange) at (Center of Jedi1 <gen>) facing Default building facing degrees
Unit - Create 5 . Soldat der Handelsvöderration for Player 6 (Orange) at (Center of Jedi3 <gen>) facing Default building facing degrees
Unit - Create 5 . Soldat der Handelsvöderration for Player 6 (Orange) at (Center of Jedi2 <gen>) facing Default building facing degrees
Spawn Run Jedi1
Events
Unit - A unit enters Jedi1 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 6 (Orange)) and ((Unit-type of (Triggering unit)) Equal to Soldat der Handelsvöderration)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Sith3 <gen>)
Spawn Run Jedi2
Events
Unit - A unit enters Jedi2 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 6 (Orange)) and ((Unit-type of (Triggering unit)) Equal to Soldat der Handelsvöderration)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Sith1 <gen>)
Spawn Run Jedi3
Events
Unit - A unit enters Jedi3 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 6 (Orange)) and ((Unit-type of (Triggering unit)) Equal to Soldat der Handelsvöderration)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Sith2 <gen>)
Spawn Sith besser
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_Sith1 <gen>
Trigger - Turn on Spawn_Sith2 <gen>
Spawn Sith2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 5 . CloneTrooper Zero for Player 12 (Brown) at (Center of Sith3 <gen>) facing Default building facing degrees
Unit - Create 5 . CloneTrooper Zero for Player 12 (Brown) at (Center of Sith2 <gen>) facing Default building facing degrees
Unit - Create 5 . CloneTrooper Zero for Player 12 (Brown) at (Center of Sith1 <gen>) facing Default building facing degrees
Spawn Run Sith11
Events
Unit - A unit enters Sith1 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 12 (Brown)) and ((Unit-type of (Triggering unit)) Equal to CloneTrooper Zero)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Jedi2 <gen>)
Spawn Run Sith22
Events
Unit - A unit enters Sith3 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 12 (Brown)) and ((Unit-type of (Triggering unit)) Equal to CloneTrooper Zero)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Jedi1 <gen>)
Spawn Run Sith33
Events
Unit - A unit enters Sith2 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 12 (Brown)) and ((Unit-type of (Triggering unit)) Equal to CloneTrooper Zero)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Jedi3 <gen>)
Spawn Jedi besser
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_Jedi1 <gen>
Trigger - Turn on Spawn_Jedi2 <gen>
Spawn Jedi2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Soldat der Handelsvöderration Special for Player 6 (Orange) at (Center of Jedi1 <gen>) facing Default building facing degrees
Unit - Create 5 . Soldat der Handelsvöderration Special for Player 6 (Orange) at (Center of Jedi3 <gen>) facing Default building facing degrees
Unit - Create 5 . Soldat der Handelsvöderration Special for Player 6 (Orange) at (Center of Jedi2 <gen>) facing Default building facing degrees
Spawn Run Jedi11
Events
Unit - A unit enters Jedi1 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 6 (Orange)) and ((Unit-type of (Triggering unit)) Equal to Soldat der Handelsvöderration Special)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Sith3 <gen>)
Spawn Run Jedi22
Events
Unit - A unit enters Jedi2 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 6 (Orange)) and ((Unit-type of (Triggering unit)) Equal to Soldat der Handelsvöderration Special)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Sith1 <gen>)
Spawn Run Jedi33
Events
Unit - A unit enters Jedi3 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 6 (Orange)) and ((Unit-type of (Triggering unit)) Equal to Soldat der Handelsvöderration Special)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Sith2 <gen>)
Anfang
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Diese Map wurde von Frezzza erstellt.Ich hoffe ihr habt Fun.Falls Bugs auftretten sendet mir eine Nachricht an;[email protected] oder schreibt mich im Battle Net an.
Quest - Display to (All players) the Quest Update message: This Map is Protected by Frezzza.I Hope you have Fun.When Bugs coming, send me a Mail to:[email protected] or write to me in Battle Net.
Quest - Display to (All players) the Quest Update message: Wenn du Deutscher bist schreib:-hilfe
Quest - Display to (All players) the Quest Update message: When you are American write:-help
Star Wars Theme
Events
Map initialization
Conditions
Actions
Sound - Play StarWars <gen>
Kills
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Kills2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Player - Add 10 to Player 2 (Blue) . Current gold
Kills3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 10 to Player 3 (Teal) . Current gold
Kills4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 10 to Player 4 (Purple) . Current gold
Kills5
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Player - Add 10 to Player 5 (Yellow) . Current gold
Kills6
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Player - Add 10 to Player 6 (Orange) . Current gold
Kills7
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Player - Add 10 to Player 7 (Green) . Current gold
Kills8
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player - Add 10 to Player 8 (Pink) . Current gold
Kills9
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 10 to Player 11 (Dark Green) . Current gold
Kills10
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Player - Add 10 to Player 9 (Gray) . Current gold
Kills11
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Player - Add 10 to Player 10 (Light Blue) . Current gold
Kills12
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Player - Add 10 to Player 12 (Brown) . Current gold
Tribut
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 40000
Player - Set Player 2 (Blue) . Current gold to 40000
Player - Set Player 3 (Teal) . Current gold to 40000
Player - Set Player 4 (Purple) . Current gold to 40000
Player - Set Player 5 (Yellow) . Current gold to 40000
Player - Set Player 6 (Orange) . Current gold to 40000
Player - Set Player 7 (Green) . Current gold to 40000
Player - Set Player 8 (Pink) . Current gold to 40000
Player - Set Player 9 (Gray) . Current gold to 40000
Player - Set Player 10 (Light Blue) . Current gold to 40000
Player - Set Player 11 (Dark Green) . Current gold to 40000
Player - Set Player 12 (Brown) . Current gold to 40000
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