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Triggers
Star Wars for now.w3x
Variables
Make Gungans
Make New Gungans
Invurnable
Invurnable
Invurnable Off 1
Invurnable Off 2
Fog Of War
Fog Of War
Fog Of War Copy
Fog Of War Copy 2
Fog Of War Copy 3
Fog Of War Copy 4
Fog Of War Copy 5
Fog Of War Copy 6
Fog Of War Copy 7
Fog Of War Copy 8
Fog Of War Copy 9
Tree
Tree
Tree Copy
Tree Copy Copy
Tree Copy Copy Copy
Tree Copy Copy Copy Copy
Tree Copy Copy Copy Copy Copy 3
Tree Copy Copy Copy Copy Copy
Tree Copy Copy Copy Copy Copy 2
Tree Copy Copy Copy Copy Copy 2 Copy
Tree Copy Copy Copy Copy Copy 2 Copy 2
Fast Teleport
Fast Teleport
Fast Teleport Copy
Fast Teleport Copy 2
Fast Teleport Copy 3
Fast Teleport Copy 3 Copy
Fast Teleport Copy 3 Copy Copy
Choose Hero
Explode ObiWan
Explode BattleDroid
Explode Darth Maul
Explode Grievius
Explode Mace Windu
Explode Ali Galia
Explode Yoda
Explode Darth Vader
Explode ObiWan 2
Explode QuiGonJin
Obi Wan Gone
BattleDroid Gone
Darth Maul Gone
Grievius Gone
Mace Windu Gone
Ali Galia Gone
Yoda Gone
Darth Vader Gone
ObiWan Gone
QuiGonJin Gone
Teleport ObiWan
Teleport Commander
Teleport Darth Maul
Teleport Grievius
Teleport Mace Windu
Teleport Ali Galia
Teleport Yoda
Teleport Darth Vader
Teleport ObiWan2
Teleport QuiGonJin
Sound by player 1
Sound 1
Sound 2
Sound 3
Sound 4
Sound 5
Sound by Hero Selection
Sound Anakin
Sound Darth Maul
Sound Mace Windu
Sound Yoda
Sound Darth Vader
Sound ObiWan
Sound QuiGonJin
To Hero Duel
Hero Duel
To Campaign
To Campaign
Gates
Gate 1
Gate 2
Gate 3
Gate 4
Victory
Victroy Force 1
Victroy Force 2
Victroy Force 3
Victroy Force 4
Victroy Force 5
Hero Revives
Hero Revives
Hero Revives Copy
Hero Revives Copy 2
Hero Revives Copy 3
Hero Revives Copy 4
Hero Revives Copy 5
Hero Revives Copy 6
Hero Revives Copy 7
Hero Revives Copy 8
Hero Revives Copy 9
Home Teleport
Home Teleport one Copy 7
Give Unit Teleport To Home
Give it
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Creep_Point
location
Yes
Respawn_Time
real
No
Temp_Integer
integer
No
Make New Gungans
Events
Unit - A unit leaves Naboo <gen>
Conditions
Actions
Unit - Create 3 . Gungan for Neutral Hostile at (Center of Naboo <gen>) facing Default building facing degrees
Invurnable
Events
Unit - A unit enters Hero_Comes_here <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Invurnable Off 1
Events
Unit - A unit enters Invurnable_Off_1 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Invurnable Off 2
Events
Unit - A unit enters Invurnable_Off_2 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Fog Of War
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Fog Of War Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Fog Of War Copy 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Fog Of War Copy 3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Fog Of War Copy 4
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Fog Of War Copy 5
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Fog Of War Copy 6
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Fog Of War Copy 7
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Fog Of War Copy 8
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Fog Of War Copy 9
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Tree
Events
Unit - A unit enters Choose_Battle_Droid <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_Battle_Droid <gen>) facing (Random angle) with scale 1 and variation 0
Tree Copy
Events
Unit - A unit enters Choose_Obi_Wan <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_Obi_Wan <gen>) facing (Random angle) with scale 1 and variation 0
Tree Copy Copy
Events
Unit - A unit enters Choose_Darth_Maul <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_Darth_Maul <gen>) facing (Random angle) with scale 1 and variation 0
Tree Copy Copy Copy
Events
Unit - A unit enters Choose_Grievius <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_Grievius <gen>) facing (Random angle) with scale 1 and variation 0
Tree Copy Copy Copy Copy
Events
Unit - A unit enters Choose_Mace_Windu <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_Mace_Windu <gen>) facing (Random angle) with scale 1 and variation 0
Tree Copy Copy Copy Copy Copy 3
Events
Unit - A unit enters Choose_Ali_Galia <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_Ali_Galia <gen>) facing (Random angle) with scale 1 and variation 0
Tree Copy Copy Copy Copy Copy
Events
Unit - A unit enters Choose_Yoda <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_Yoda <gen>) facing (Random angle) with scale 1 and variation 0
Tree Copy Copy Copy Copy Copy 2
Events
Unit - A unit enters Choose_Darth_Vader <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_Darth_Vader <gen>) facing (Random angle) with scale 1 and variation 0
Tree Copy Copy Copy Copy Copy 2 Copy
Events
Unit - A unit enters Choose_ObiWan_2 <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_ObiWan_2 <gen>) facing (Random angle) with scale 1 and variation 0
Tree Copy Copy Copy Copy Copy 2 Copy 2
Events
Unit - A unit enters Choose_QuiGonJin <gen>
Conditions
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Choose_QuiGonJin <gen>) facing (Random angle) with scale 1 and variation 0
Fast Teleport
Events
Unit - A unit enters 1_to_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 2 <gen>)
Fast Teleport Copy
Events
Unit - A unit enters 3_to_4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 4 <gen>)
Fast Teleport Copy 2
Events
Unit - A unit enters 5_to_6 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 6 <gen>)
Fast Teleport Copy 3
Events
Unit - A unit enters 7_to_8 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 8 <gen>)
Fast Teleport Copy 3 Copy
Events
Unit - A unit enters Going_onto_Arena <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Onto_arena <gen>)
Fast Teleport Copy 3 Copy Copy
Events
Unit - A unit enters Going_Off_Arena <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Off_Arena <gen>)
Explode ObiWan
Events
Unit - A unit enters Choose_Obi_Wan <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Explode BattleDroid
Events
Unit - A unit enters Choose_Battle_Droid <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Explode Darth Maul
Events
Unit - A unit enters Choose_Darth_Maul <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Explode Grievius
Events
Unit - A unit enters Choose_Grievius <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Explode Mace Windu
Events
Unit - A unit enters Choose_Mace_Windu <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Explode Ali Galia
Events
Unit - A unit enters Choose_Ali_Galia <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Explode Yoda
Events
Unit - A unit enters Choose_Yoda <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Explode Darth Vader
Events
Unit - A unit enters Choose_Darth_Vader <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Explode ObiWan 2
Events
Unit - A unit enters Choose_ObiWan_2 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Explode QuiGonJin
Events
Unit - A unit enters Choose_QuiGonJin <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Obi Wan Gone
Events
Unit - A unit enters Choose_Obi_Wan <gen>
Conditions
Actions
Unit - Remove Jedi 0000 <gen> from the game
BattleDroid Gone
Events
Unit - A unit enters Choose_Battle_Droid <gen>
Conditions
Actions
Unit - Remove Battle Droid (Example) 0103 <gen> from the game
Darth Maul Gone
Events
Unit - A unit enters Choose_Darth_Maul <gen>
Conditions
Actions
Unit - Remove - 0022 <gen> from the game
Grievius Gone
Events
Unit - A unit enters Choose_Grievius <gen>
Conditions
Actions
Unit - Remove General 0115 <gen> from the game
Mace Windu Gone
Events
Unit - A unit enters Choose_Mace_Windu <gen>
Conditions
Actions
Unit - Remove Council Jedi 0181 <gen> from the game
Ali Galia Gone
Events
Unit - A unit enters Choose_Ali_Galia <gen>
Conditions
Actions
Unit - Remove Jedi 0270 <gen> from the game
Yoda Gone
Events
Unit - A unit enters Choose_Yoda <gen>
Conditions
Actions
Unit - Remove Jedi Master 0271 <gen> from the game
Darth Vader Gone
Events
Unit - A unit enters Choose_Darth_Vader <gen>
Conditions
Actions
Unit - Remove Sith Master 0272 <gen> from the game
ObiWan Gone
Events
Unit - A unit enters Choose_ObiWan_2 <gen>
Conditions
Actions
Unit - Remove Jedi 0274 <gen> from the game
QuiGonJin Gone
Events
Unit - A unit enters Choose_QuiGonJin <gen>
Conditions
Actions
Unit - Remove Jedi Master 0273 <gen> from the game
Teleport ObiWan
Events
Unit - A unit enters Choose_Obi_Wan <gen>
Conditions
Actions
Unit - Create 1 . Jedi for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Teleport Commander
Events
Unit - A unit enters Choose_Battle_Droid <gen>
Conditions
Actions
Unit - Create 1 . Battle Droid for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Teleport Darth Maul
Events
Unit - A unit enters Choose_Darth_Maul <gen>
Conditions
Actions
Unit - Create 1 . Sith for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Teleport Grievius
Events
Unit - A unit enters Choose_Grievius <gen>
Conditions
Actions
Unit - Create 1 . General for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Teleport Mace Windu
Events
Unit - A unit enters Choose_Mace_Windu <gen>
Conditions
Actions
Unit - Create 1 . Council Jedi for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Teleport Ali Galia
Events
Unit - A unit enters Choose_Ali_Galia <gen>
Conditions
Actions
Unit - Create 1 . Jedi for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Teleport Yoda
Events
Unit - A unit enters Choose_Yoda <gen>
Conditions
Actions
Unit - Create 1 . Jedi Master for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Teleport Darth Vader
Events
Unit - A unit enters Choose_Darth_Vader <gen>
Conditions
Actions
Unit - Create 1 . Sith Master for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Teleport ObiWan2
Events
Unit - A unit enters Choose_ObiWan_2 <gen>
Conditions
Actions
Unit - Create 1 . Jedi for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Teleport QuiGonJin
Events
Unit - A unit enters Choose_QuiGonJin <gen>
Conditions
Actions
Unit - Create 1 . Jedi Master for (Owner of (Triggering unit)) at (Center of Hero_Comes_here <gen>) facing Default building facing degrees
Sound 1
Events
Player - Player 1 (Red) types a chat message containing -Sound 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play
Sound 2
Events
Player - Player 1 (Red) types a chat message containing -Sound 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play
Sound 3
Events
Player - Player 1 (Red) types a chat message containing -Sound 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play
Sound 4
Events
Player - Player 1 (Red) types a chat message containing -Sound 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play
Sound 5
Events
Player - Player 1 (Red) types a chat message containing -Sound 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play
Sound Anakin
Events
Unit - A unit enters Choose_Obi_Wan <gen>
Conditions
Actions
Sound - Play anakin_jedi_business <gen>
Sound Darth Maul
Events
Unit - A unit enters Choose_Darth_Maul <gen>
Conditions
Actions
Sound - Play fear <gen>
Sound Mace Windu
Events
Unit - A unit enters Choose_Mace_Windu <gen>
Conditions
Actions
Sound - Play mace_windu_balance <gen>
Sound Yoda
Events
Unit - A unit enters Choose_Yoda <gen>
Conditions
Actions
Sound - Play yoda_always_two <gen>
Sound Darth Vader
Events
Unit - A unit enters Choose_Darth_Vader <gen>
Conditions
Actions
Sound - Play vader_bidding <gen>
Sound ObiWan
Events
Unit - A unit enters Choose_ObiWan_2 <gen>
Conditions
Actions
Sound - Play obi_wan_surface <gen>
Sound QuiGonJin
Events
Unit - A unit enters Choose_QuiGonJin <gen>
Conditions
Actions
Sound - Play qui_gon_onlyprotect <gen>
Hero Duel
Events
Unit - A unit enters To_Duel_Arena <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of IN_DUEL_ARENA <gen>)
To Campaign
Events
Unit - A unit enters TO_Campaign <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of IN_Campaign <gen>)
Gate 1
Events
Unit - Sith 0141 <gen> Dies
Conditions
Actions
Destructible - Open Gate 2642 <gen>
Gate 2
Events
Unit - Sith Master 0360 <gen> Dies
Conditions
Actions
Destructible - Open Gate 2643 <gen>
Gate 3
Events
Unit - General 0105 <gen> Dies
Conditions
Actions
Destructible - Open Gate 2644 <gen>
Gate 4
Events
Unit - Sith Master 0361 <gen> Dies
Conditions
Actions
Destructible - Open Gate 2645 <gen>
Victroy Force 1
Events
Unit - Sith Lord 0317 <gen> Dies
Conditions
(Triggering unit) Equal to (Killing unit)
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory Player 1 (Red) (Show dialogs, Show scores))
Victroy Force 2
Events
Unit - Sith Lord 0317 <gen> Dies
Conditions
(Triggering unit) Equal to (Killing unit)
Actions
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Victory Player 3 (Teal) (Show dialogs, Show scores))
Victroy Force 3
Events
Unit - Sith Lord 0317 <gen> Dies
Conditions
(Triggering unit) Equal to (Killing unit)
Actions
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Victory Player 5 (Yellow) (Show dialogs, Show scores))
Victroy Force 4
Events
Unit - Sith Lord 0317 <gen> Dies
Conditions
(Triggering unit) Equal to (Killing unit)
Actions
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Victory Player 7 (Green) (Show dialogs, Show scores))
Victroy Force 5
Events
Unit - Sith Lord 0317 <gen> Dies
Conditions
(Triggering unit) Equal to (Killing unit)
Actions
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (Victory Player 9 (Gray) (Show dialogs, Show scores))
Hero Revives
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Hero Revives Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Hero Revives Copy 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Hero Revives Copy 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Hero Revives Copy 4
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Hero Revives Copy 5
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Hero Revives Copy 6
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Hero Revives Copy 7
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Hero Revives Copy 8
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Hero Revives Copy 9
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait ((Real((Hero level of (Triggering unit)))) x 0.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Hero - Instantly revive (Triggering unit) at (Center of Hero_Comes_here <gen>) , Hide revival graphics
Else - Actions
Do nothing
Home Teleport one Copy 7
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero_Comes_here <gen>)
Give it
Events
Unit - A unit enters Hero_Comes_here <gen>
Conditions
Actions
Hero - Create Teleport to Home and give it to (Triggering unit)
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