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Triggers
Star wars darth vaders return.w3x
Variables
Initialization
Melle Initialization real
Dialog
DoDialog
Show Dialog
Cameras
camera 1
Camera 2
Reset camera
Cinematics
Untitled Trigger 001
cinematics
grivius retreat
Army trigger
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Angle
real
Yes
DialogButtons
button
Yes
Distance
real
Yes
HeroDialog
dialog
No
Heroes
unitcode
Yes
KyleKatarn
button
No
LukeSkywalker
button
No
Melle Initialization real
Events
Map initialization
Conditions
Actions
Set Variable Set Heroes[1] = "H000"
Set Variable Set Heroes[2] = "H001"
Game - Display to (All players) the text: Loading... Please Wait...
DoDialog
Events
Dialog - A dialog button is clicked for HeroDialog
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to DialogButtons[(Integer A)]
Then - Actions
Unit - Create 1 . Heroes[(Integer A)] for (Triggering player) at (Center of Region_006 <gen>) facing Default building facing degrees
Selection - Select (Last created unit) for (Triggering player)
Game - Display to Player Group - Player 1 (Red) the text: (Name of (Last created unit))
Else - Actions
Show Dialog
Events
Time - Elapsed game time is 95.00 seconds
Conditions
Actions
-------- Setup For Dialog --------
Dialog - Clear HeroDialog
Dialog - Change the title of HeroDialog to Hero Selection
Dialog - Create a dialog button for HeroDialog labelled Kyle Katarn
Set Variable Set DialogButtons[1] = (Last created dialog Button)
Dialog - Create a dialog button for HeroDialog labelled Luke Skywalker
Set Variable Set DialogButtons[2] = (Last created dialog Button)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Dialog - Show HeroDialog for (Picked player)
camera 1
Events
Player - Player 1 (Red) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Kyle Katarn 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Set Variable Set Angle[1] = "304.00"
Set Variable Set Distance[1] = "1200.00"
Camera 2
Events
Player - Player 1 (Red) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Kyle Katarn 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Set Variable Set Angle[1] = "400.00"
Set Variable Set Distance[1] = "1000.00"
Reset camera
Events
Player - Player 1 (Red) types a chat message containing -resetcam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Untitled Trigger 001
Events
Time - Elapsed game time is 82.00 seconds
Conditions
Actions
Game - Unlock the game speed
Camera - Pan camera for Player 1 (Red) to (Center of Region_006 <gen>) over 2.00 seconds
Unit - Unhide Kyle Katarn 0000 <gen>
Unit - Unhide Luke Skywalker 0005 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Kyle Katarn 0000 <gen> named Kyle Katarn : Play No sound and display Well... Skywalker, we are ready to destroy these rebel scums once and for alll . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Luke Skywalker 0005 <gen> named Luke Skywalker : Play No sound and display Kyle lets go . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
cinematics
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Visibility - Enable black mask
Unit - Hide Luke Skywalker 0005 <gen>
Unit - Hide Kyle Katarn 0000 <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_000 <gen>) over 0 seconds
Game - Lock the game speed
Sound - Play star_wars_theme <gen>
Floating Text - Create floating text that reads Star Wars Darth Vader's ReturnThe republic has been secretly building another power stationand Kyle Katarn and Luke Skywalker does not know anythingabout their plan... at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 50.00 %, 50.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Meantime... Kyle and Luke have returned to the planet Tatooine and they have trained their Jedi powers there...Luke and Kyle have gotten alot stronger and they are now readyto destroy the rebel scums once and for all... at (Center of Region_002 <gen>) with Z offset 0 , using font size 10 , color ( 50.00 %, 50.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads So join them and see for yourself what happens...Map and triggers by ssj4_champ2 at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 50.00 %, 50.00 %, 0.00 %), and 0 % transparency
Camera - Pan camera for Player 1 (Red) to (Center of Region_005 <gen>) over 82.00 seconds
Visibility - Disable black mask
Trigger - Turn off (This trigger)
grivius retreat
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Stop .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Grievus 0016 <gen> named Grievus : Play No sound and display die you fools . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Unit - Cause Grievus 0016 <gen> to damage circular area after 1.00 seconds of radius 500 at (Center of Region_008 <gen>) , dealing 100.00 damage of attack type Magic and damage type Slow Poison
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Grievus 0016 <gen> named Grievus : Play No sound and display bye . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Move Grievus 0016 <gen> instantly to (Center of Region_009 <gen>)
Trigger - Turn off (This trigger)
Army trigger
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Hold Position .
Unit - Set Rally-Point for Stormtrooper 0023 <gen> to (Center of Region_011 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Stormtrooper 0023 <gen> named Captain : Play No sound and display follow my orders or you will be killed . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Stormtrooper 0022 <gen> named Stormtrooper : Play No sound and display Yes Sir! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Actions)
Loop - Actions
Unit Group - Order (Units in Region_012 <gen>) to Attack . Stormtrooper 0023 <gen>
Unit Group - Order (Units in Region_012 <gen>) to Attack . Stormtrooper 0022 <gen>
Unit Group - Order (Units in Region_012 <gen>) to Attack . Stormtrooper 0021 <gen>
Unit Group - Order (Units in Region_012 <gen>) to Attack . Stormtrooper 0020 <gen>
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