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Triggers
StarWars Battles V9.7.w3x
Variables
spell
Blade Dance
Blade Dance
Initialization
Attach Raven Lightsaber
Attach Lukes Lightsaber
Attach Obi Wann Lightsaber
Attach Qui Gon Lightsaber
Attach Maul Lightsaber
attach Yoda lightsaber
bounty
Red Baracks 1
Red Baracks 1 Copy
Red Barracks Death
red1
red1 Copy 4
Red Castle
RedCastleDeath
Red Baracks 2
Red Baracks 2 Copy
RedBarracksDeath2
red1 Copy 5
red1 Copy
Blue BAracks 1
Blue BAracks 1 Copy
BlueBarracksDeath
red1 Copy 2
blu1
Blue Castle
BlueCastleDeath
Blue Baracks 2
Blue Baracks 2 Copy
BlueBarracksDeath2
blu1 Copy
red1 Copy 3
Spawn Red 9
Spawn Red 10
Spawn Red 13
Spawn Blue 14
Spawn Blue 15
Spawn Blue 16
Red Castle Correction
Blue Castle Correction
Intell Bonus
Sith heroes
Jedi heroes
kick
kickgreen
kickyellow
kickorange
kickpurple
kickpink
kickbrown
kicklightblue
kickgrey
kickdarkgreen
kick2
kickgreen Copy
kickyellow Copy
kickorange Copy
kickpurple Copy
kickteal Copy
kickbrown Copy
kicklightblue Copy
kickgrey Copy
kickdarkgreen Copy
camera
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
Untitled Trigger 001 Copy 7
Untitled Trigger 001 Copy 8
Untitled Trigger 001 Copy 9
Game
Initialization
experience
select1
select1 Copy
select1 Copy 2
select1 Copy 3
select1 Copy 4
select1 Copy 5
select1 Copy 6
select1 Copy 7
select1 Copy 8
select1 Copy 9
select1 Copy 10
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
BladePointArray
location
Yes
BladeUnitArray
unit
Yes
BladeUnitGroup
group
No
FlashCaster
unit
No
Blade Dance
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Yoda's Blade Dance
Actions
Set Variable Set BladeUnitArray[1] = (Casting unit)
Set Variable Set BladePointArray[1] = (Position of BladeUnitArray[1])
Set Variable Set BladeUnitGroup = (Units within 500.00 of (Position of (Triggering unit)).)
Unit - Make BladeUnitArray[1] Invulnerable
Unit - Pause BladeUnitArray[1]
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
Animation - Change FlashCaster 's animation speed to 145.00 % of its original speed
Set Variable Set BladePointArray[2] = (Position of BladeUnitArray[1])
Unit Group - Pick every unit in (Units within 300.00 of BladePointArray[2].) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is selected by (Triggering player).) Equal to ((Triggering unit) is A Hero)
((Picked unit) belongs to an enemy of (Owner of BladeUnitArray[1]).) Equal to True
Then - Actions
Unit Group - Add (Picked unit) to BladeUnitGroup
Else - Actions
Set Variable Set BladeUnitArray[2] = (Random unit from BladeUnitGroup)
Set Variable Set BladePointArray[3] = (Position of BladeUnitArray[2])
Unit - Move BladeUnitArray[1] instantly to BladePointArray[3] , facing (Position of BladeUnitArray[2])
Unit - Make BladeUnitArray[1] face BladeUnitArray[2] over 0 seconds
Animation - Play BladeUnitArray[1] 's attack animation
Unit - Cause BladeUnitArray[1] to damage BladeUnitArray[2] , dealing 500.00 damage of attack type Pierce and damage type Enhanced
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of BladeUnitArray[2] using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Remove BladeUnitArray[2] from BladeUnitGroup .
Set Variable Set BladeUnitArray[2] = No unit
Wait 0.10 seconds
Animation - Change FlashCaster 's animation speed to 100.00 % of its original speed
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Knight of the Old Republic 0027 <gen> using textures\YodaLightsaber2.MDX
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Knight of the Old Republic 0027 <gen> using Textures\DarthMaulLightsaber2.MDX
Attach Lukes Lightsaber
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Padawan 0280 <gen> using Textures\ObiWanLightsaber2.MDX
Attach Obi Wann Lightsaber
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Jedi Spirit 0192 <gen> using Textures\ObiWanLightsaber2.MDX
Attach Qui Gon Lightsaber
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Jedi Knight 0191 <gen> using textures\YodaLightsaber2.MDX
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Jedi Knight 0191 <gen> using Textures\ObiWanLightsaber2.MDX
Attach Maul Lightsaber
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Sith Saber Apprentice 0173 <gen> using Textures\DarthMaulDoubleLightsaber2.MDX
attach Yoda lightsaber
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Jedi Master 0163 <gen> using Textures\AnakinLightsaber2.MDX
bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Red Baracks 1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rebel Soldier for Player 1 (Red) at (Center of spawnred2 <gen>) facing Default building facing degrees
Unit - Create 1 . Wookie for Player 1 (Red) at (Center of spawnred2 <gen>) facing Default building facing degrees
Unit - Create 3 . Ewok for Player 1 (Red) at (Center of spawnred2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawnred2 <gen>) to Attack-Move To . (Center of bluespawn2 <gen>)
Red Baracks 1 Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in redtop <gen>) to Attack-Move To . (Center of redcastlespawn <gen>)
Red Barracks Death
Events
Unit - Dies
Conditions
Actions
Trigger - Turn off Red_Baracks_1 <gen>
Region - Center spawnred2 <gen> on (Center of Region_011 <gen>)
Trigger - Turn on Red_Baracks_1_Copy <gen>
Trigger - Turn on red1_Copy_4 <gen>
red1
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in spawnred2 <gen>) to Attack-Move To . (Center of Region_011 <gen>)
red1 Copy 4
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in bluespawn2 <gen>) to Attack-Move To . (Center of Region_011 <gen>)
Red Castle
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rebel Soldier for Player 1 (Red) at (Center of redcastlespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wookie for Player 1 (Red) at (Center of redcastlespawn <gen>) facing Default building facing degrees
Unit - Create 3 . Ewok for Player 1 (Red) at (Center of redcastlespawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in redcastlespawn <gen>) to Attack-Move To . (Center of bluecastlespawn <gen>)
RedCastleDeath
Events
Unit - Headquarters 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Suck!
Game - Defeat Player 7 (Green) with the message: You Suck!
Game - Defeat Player 6 (Orange) with the message: You Suck!
Game - Defeat Player 5 (Yellow) with the message: You Suck!
Game - Defeat Player 4 (Purple) with the message: You Suck!
Game - Defeat Player 3 (Teal) with the message: You Suck!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Red Baracks 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Rebel Soldier for Player 1 (Red) at (Center of spawnred1 <gen>) facing Default building facing degrees
Unit - Create 1 . Wookie for Player 1 (Red) at (Center of spawnred1 <gen>) facing Default building facing degrees
Unit - Create 3 . Ewok for Player 1 (Red) at (Center of spawnred1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawnred1 <gen>) to Attack-Move To . (Center of bluespawn1 <gen>)
Red Baracks 2 Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in redbot <gen>) to Attack-Move To . (Center of redcastlespawn <gen>)
RedBarracksDeath2
Events
Unit - Barracks 0042 <gen> Dies
Conditions
Actions
Trigger - Turn off Red_Baracks_2 <gen>
Region - Center spawnred1 <gen> on (Center of Region_011 <gen>)
Trigger - Turn on Red_Baracks_2_Copy <gen>
Trigger - Turn on red1_Copy <gen>
Trigger - Turn on red1_Copy_5 <gen>
red1 Copy 5
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in bluespawn1 <gen>) to Attack-Move To . (Center of Region_011 <gen>)
red1 Copy
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in spawnred1 <gen>) to Attack-Move To . (Center of Region_011 <gen>)
Blue BAracks 1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Stormtrooper for Player 2 (Blue) at (Center of bluespawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Super Battle Droid for Player 2 (Blue) at (Center of bluespawn2 <gen>) facing Default building facing degrees
Unit - Create 3 . Spider Battle Droid for Player 2 (Blue) at (Center of bluespawn2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in bluespawn2 <gen>) to Attack-Move To . (Center of spawnred2 <gen>)
Blue BAracks 1 Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in blutop <gen>) to Attack-Move To . (Center of bluecastlespawn <gen>)
BlueBarracksDeath
Events
Unit - Barracks 0028 <gen> Dies
Conditions
Actions
Trigger - Turn off Blue_BAracks_1 <gen>
Region - Center bluespawn2 <gen> on (Center of Region_012 <gen>)
Trigger - Turn on Blue_BAracks_1_Copy <gen>
Trigger - Turn on blu1 <gen>
Trigger - Turn on red1_Copy_2 <gen>
red1 Copy 2
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in spawnred2 <gen>) to Attack-Move To . (Center of Region_012 <gen>)
blu1
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in bluespawn2 <gen>) to Attack-Move To . (Center of Region_012 <gen>)
Blue Castle
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Stormtrooper for Player 2 (Blue) at (Center of bluecastlespawn <gen>) facing Default building facing degrees
Unit - Create 1 . Super Battle Droid for Player 2 (Blue) at (Center of bluecastlespawn <gen>) facing Default building facing degrees
Unit - Create 3 . Spider Battle Droid for Player 2 (Blue) at (Center of bluecastlespawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in bluecastlespawn <gen>) to Attack-Move To . (Center of redcastlespawn <gen>)
BlueCastleDeath
Events
Unit - Headquarters 0014 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You Suck!
Game - Defeat Player 8 (Pink) with the message: You Suck!
Game - Defeat Player 9 (Gray) with the message: You Suck!
Game - Defeat Player 10 (Light Blue) with the message: You Suck!
Game - Defeat Player 11 (Dark Green) with the message: You Suck!
Game - Defeat Player 12 (Brown) with the message: You Suck!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Blue Baracks 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Stormtrooper for Player 2 (Blue) at (Center of bluespawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Super Battle Droid for Player 2 (Blue) at (Center of bluespawn1 <gen>) facing Default building facing degrees
Unit - Create 3 . Spider Battle Droid for Player 2 (Blue) at (Center of bluespawn1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in bluespawn1 <gen>) to Attack-Move To . (Center of spawnred1 <gen>)
Blue Baracks 2 Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in blubot <gen>) to Attack-Move To . (Center of bluecastlespawn <gen>)
BlueBarracksDeath2
Events
Unit - Barracks 0035 <gen> Dies
Conditions
Actions
Trigger - Turn off Blue_Baracks_2 <gen>
Region - Center bluespawn1 <gen> on (Center of Region_012 <gen>)
Trigger - Turn on Blue_Baracks_2_Copy <gen>
Trigger - Turn on blu1_Copy <gen>
Trigger - Turn on red1_Copy_3 <gen>
blu1 Copy
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in bluespawn1 <gen>) to Attack-Move To . (Center of Region_012 <gen>)
red1 Copy 3
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in spawnred1 <gen>) to Attack-Move To . (Center of Region_012 <gen>)
Spawn Red 9
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jedi for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Rebel Soldier for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Wookie for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 5 . Ewok for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_009 <gen>) to Attack-Move To . (Center of bluecastlespawn <gen>)
Spawn Red 10
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jedi for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Rebel Soldier for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Wookie for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 5 . Ewok for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_010 <gen>) to Attack-Move To . (Center of bluecastlespawn <gen>)
Spawn Red 13
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jedi for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Rebel Soldier for Player 1 (Red) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 8 . Ewok for Player 1 (Red) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Wookie for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Center of bluecastlespawn <gen>)
Spawn Blue 14
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Unit - Create 1 . AT-ST Walker for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 2 . Stormtrooper for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Super Battle Droid for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 5 . Spider Battle Droid for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_014 <gen>) to Attack-Move To . (Center of redcastlespawn <gen>)
Spawn Blue 15
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Unit - Create 1 . AT-ST Walker for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 2 . Stormtrooper for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Super Battle Droid for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 5 . Spider Battle Droid for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Center of redcastlespawn <gen>)
Spawn Blue 16
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Unit - Create 1 . AT-ST Walker for Player 2 (Blue) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 3 . Stormtrooper for Player 2 (Blue) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Super Battle Droid for Player 2 (Blue) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 8 . Spider Battle Droid for Player 2 (Blue) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_016 <gen>) to Attack-Move To . (Center of redcastlespawn <gen>)
Red Castle Correction
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_011 <gen>) to Attack-Move To . (Center of bluecastlespawn <gen>)
Blue Castle Correction
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_012 <gen>) to Attack-Move To . (Center of redcastlespawn <gen>)
Intell heroes have a disadvantage in "tome race" games like this. They must buy all three tomes to get powerful. Strength and Agility heroes mainly need just Strength and Agility. This bonus is intended to even it up a little. Darth Sidious (Emperor) and Sith Lord (Vader) are Intell heroes.
Sith heroes
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
If ((Unit-type of (Killing unit)) Equal to Emperor) then do (Add 10 to (Owner of (Killing unit)).Current gold) else do (If ((Unit-type of (Killing unit)) Equal to Dark Lord of the Sith) then do (Add 10 to (Owner of (Killing unit)).Current gold) else do (Do nothing))
Intell heroes have a disadvantage in "tome race" games like this. They must buy all three tomes to get powerful. Strength and Agility heroes mainly need just Strength and Agility. This bonus is intended to even it up a little. Yoda and Luke are Intell heroes.
Jedi heroes
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
If ((Unit-type of (Killing unit)) Equal to Jedi Master) then do (Add 10 to (Owner of (Killing unit)).Current gold) else do (If ((Unit-type of (Killing unit)) Equal to Padawan) then do (Add 10 to (Owner of (Killing unit)).Current gold) else do (Do nothing))
kickgreen
Events
Player - Player 3 (Teal) types a chat message containing bootgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickyellow
Events
Player - Player 3 (Teal) types a chat message containing bootyellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickorange
Events
Player - Player 3 (Teal) types a chat message containing bootorange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickpurple
Events
Player - Player 3 (Teal) types a chat message containing bootpurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickpink
Events
Player - Player 3 (Teal) types a chat message containing bootpink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickbrown
Events
Player - Player 3 (Teal) types a chat message containing bootbrown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kicklightblue
Events
Player - Player 3 (Teal) types a chat message containing bootlightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickgrey
Events
Player - Player 3 (Teal) types a chat message containing bootgray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickdarkgreen
Events
Player - Player 3 (Teal) types a chat message containing bootdarkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickgreen Copy
Events
Player - Player 8 (Pink) types a chat message containing bootgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickyellow Copy
Events
Player - Player 8 (Pink) types a chat message containing bootyellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickorange Copy
Events
Player - Player 8 (Pink) types a chat message containing bootorange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickpurple Copy
Events
Player - Player 8 (Pink) types a chat message containing bootpurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickteal Copy
Events
Player - Player 8 (Pink) types a chat message containing bootteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickbrown Copy
Events
Player - Player 8 (Pink) types a chat message containing bootbrown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kicklightblue Copy
Events
Player - Player 8 (Pink) types a chat message containing bootlightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickgrey Copy
Events
Player - Player 8 (Pink) types a chat message containing bootgray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
kickdarkgreen Copy
Events
Player - Player 8 (Pink) types a chat message containing bootdarkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: DON'T LIKE THE GAME? DON'T PLAY THEN =)
Untitled Trigger 001
Events
Unit - Wisp 0165 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn <gen>) over 0 seconds
Untitled Trigger 001 Copy
Events
Unit - Wisp 0166 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn <gen>) over 0 seconds
Untitled Trigger 001 Copy 2
Events
Unit - Wisp 0164 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn <gen>) over 0 seconds
Untitled Trigger 001 Copy 3
Events
Unit - Wisp 0167 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn <gen>) over 0 seconds
Untitled Trigger 001 Copy 4
Events
Unit - Wisp 0174 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn <gen>) over 0 seconds
Untitled Trigger 001 Copy 5
Events
Unit - Wisp 0176 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn2 <gen>) over 0 seconds
Untitled Trigger 001 Copy 6
Events
Unit - Wisp 0177 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn2 <gen>) over 0 seconds
Untitled Trigger 001 Copy 7
Events
Unit - Wisp 0175 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn2 <gen>) over 0 seconds
Untitled Trigger 001 Copy 8
Events
Unit - Wisp 0178 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn2 <gen>) over 0 seconds
Untitled Trigger 001 Copy 9
Events
Unit - Wisp 0179 <gen> Dies
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of spawn2 <gen>) over 0 seconds
Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
experience
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 2.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 2.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 20.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 20.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 20.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 20.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 20.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 20.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 20.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 20.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 20.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 20.00 % experience from future kills
select1
Events
Unit - A unit enters select1a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Jedi Warrior 0162 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move Jedi Warrior 0162 <gen> instantly to (Center of spawn <gen>)
Trigger - Turn off (This trigger)
select1 Copy
Events
Unit - A unit enters select2a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Jedi Master 0163 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move Jedi Master 0163 <gen> instantly to (Center of spawn <gen>)
Trigger - Turn off (This trigger)
select1 Copy 2
Events
Unit - A unit enters select3a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Jedi Knight 0191 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move Jedi Knight 0191 <gen> instantly to (Center of spawn <gen>)
Trigger - Turn off (This trigger)
select1 Copy 3
Events
Unit - A unit enters select4a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Jedi Spirit 0192 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Jedi Spirit 0192 <gen> instantly to (Center of spawn <gen>)
Trigger - Turn off (This trigger)
select1 Copy 4
Events
Unit - A unit enters select5a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Padawan 0280 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move Padawan 0280 <gen> instantly to (Center of spawn <gen>)
Trigger - Turn off (This trigger)
select1 Copy 5
Events
Unit - A unit enters select1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Knight of the Old Republic 0027 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move Knight of the Old Republic 0027 <gen> instantly to (Center of spawn2 <gen>)
Trigger - Turn off (This trigger)
select1 Copy 6
Events
Unit - A unit enters select2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Sith Saber Apprentice 0173 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move Sith Saber Apprentice 0173 <gen> instantly to (Center of spawn2 <gen>)
Trigger - Turn off (This trigger)
select1 Copy 7
Events
Unit - A unit enters select5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Dark Lord of the Sith 0135 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move Dark Lord of the Sith 0135 <gen> instantly to (Center of spawn2 <gen>)
Trigger - Turn off (This trigger)
select1 Copy 8
Events
Unit - A unit enters select3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Emperor 0180 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move Emperor 0180 <gen> instantly to (Center of spawn2 <gen>)
Trigger - Turn off (This trigger)
select1 Copy 9
Events
Unit - A unit enters select4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of General Grievous 0171 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move General Grievous 0171 <gen> instantly to (Center of spawn2 <gen>)
Trigger - Turn off (This trigger)
select1 Copy 10
Events
Unit - A unit enters select1a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Jedi Warrior 0162 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Move Jedi Warrior 0162 <gen> instantly to (Center of spawn <gen>)
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