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Triggers
Strangbrand.w3x
Variables
Initialization
Cinematic
Time of Day
Work
Heakth
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Skeleton Warrior 0081 <gen>
Unit - Hide Skeleton Warrior 0082 <gen>
Unit - Hide Skeleton Warrior 0083 <gen>
Unit - Hide Skeleton Warrior 0084 <gen>
Unit - Hide Skeleton Warrior 0085 <gen>
Unit - Hide Skeleton Warrior 0089 <gen>
Unit - Hide Skeleton Warrior 0087 <gen>
Unit - Hide Skeleton Warrior 0088 <gen>
Unit - Hide Skeleton Warrior 0039 <gen>
Unit - Hide Skeleton Warrior 0038 <gen>
Unit - Hide Skeleton Warrior 0037 <gen>
Unit - Hide Skeleton Warrior 0041 <gen>
Unit - Hide Skeleton Warrior 0042 <gen>
Unit - Hide Skeleton Warrior 0040 <gen>
Unit - Hide Death Knight 0036 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display By the order of the silver hand and my father the king,this man before us shall be exsecuted today . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Hide Kel'Thuzad 0034 <gen>
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display Thus that you have murdered 3 citisens the silver hand has allowed you to be "cleansed"from the demons that corupt you . Modify duration: Add 0 seconds and Wait
Unit - Make Paladin 0023 <gen> face Priest 0016 <gen> over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display Father if u will... . Modify duration: Add 0 seconds and Wait
Unit - Order Priest 0016 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Make Priest 0016 <gen> face Villager 0022 <gen> over 2.46 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0016 <gen> named Father Gralz : Play No sound and display By the law of god and his right hand michael you shall be put to rest so that your soul remains in peace . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0016 <gen> named Father Gralz : Play No sound and display May god forgive you my child . Modify duration: Add 0 seconds and Wait
Animation - Play Priest 0016 <gen> 's Spell Attack animation
Wait 1.00 seconds
Animation - Play Priest 0016 <gen> 's stand animation
Unit - Order Priest 0016 <gen> to Move To . (Center of Region_001 <gen>)
Destructible - Open Gate 0004 <gen>
Unit - Order Priest 0016 <gen> to Move To . (Center of Region_002 <gen>)
Wait 6.00 seconds
Destructible - Close Gate 0004 <gen>
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display Any last words? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Exsecuting Sitisen or what ever : Play No sound and display Il be back! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Hide Paladin 0064 <gen>
Unit - Hide Death Knight 0043 <gen>
Unit - Make Paladin 0023 <gen> face Villager 0022 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display The exsecution will now take place . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display AIM! . Modify duration: Add 0 seconds and Wait
Animation - Play Rifleman 0014 <gen> 's Stand Ready animation
Animation - Play Rifleman 0015 <gen> 's Stand Ready animation
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display SET! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display FIRE! . Modify duration: Add 0 seconds and Wait
Animation - Play Rifleman 0014 <gen> 's Attack animation
Animation - Play Rifleman 0015 <gen> 's Attack animation
Wait 2 seconds
Animation - Play Rifleman 0014 <gen> 's stand animation
Animation - Play Rifleman 0015 <gen> 's stand animation
Wait 1.00 seconds
Animation - Play Villager 0022 <gen> 's Death animation
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display Make sure his remains are removed from this spot . Modify duration: Add 0 seconds and Wait
Unit - Order Paladin 0023 <gen> to Move To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Make Rifleman 0015 <gen> face Paladin 0023 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0015 <gen> named Rifleman : Play No sound and display Where shoud we move them milord? . Modify duration: Add 0 seconds and Wait
Unit - Make Paladin 0023 <gen> face Rifleman 0015 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0023 <gen> named Arthas : Play No sound and display In the graveyard you idiot . Modify duration: Add 0 seconds and Wait
Destructible - Open Gate 0004 <gen>
Wait 2 seconds
Unit - Order Paladin 0023 <gen> to Move To . (Center of Region_002 <gen>)
Wait 2 seconds
Destructible - Close Gate 0004 <gen>
Unit - Make Rifleman 0015 <gen> face Rifleman 0014 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0015 <gen> named Moksbi : Play No sound and display We dont get pain enough for beeing at his side . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Roc : Play No sound and display Its your fault! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0015 <gen> named Moksbi : Play No sound and display my?MY?why the hell is it my fault??? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Roc : Play No sound and display Shut up you idiot lets get him to the graveyard and then get some beer my lips are getting thiny . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) the text: After 1 hour of long journey and stinky smell of dead flesh Moksbi and Roc finaly arrive in the graveyard...
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0033 <gen> named Moksbi : Play No sound and display Okey lets get the hell out of here this place gives me the creeps! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0032 <gen> named Moksbi : Play No sound and display Agreed . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Unit - Unhide Kel'Thuzad 0034 <gen>
Cinematic - Send transmission to (All players) from Kel'Thuzad 0034 <gen> named Kel'thusad : Play No sound and display Well hello my children im sorry that im interupting you but i came for him and if u dont mind il just... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Make Rifleman 0032 <gen> face Kel'Thuzad 0034 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0032 <gen> named Moksbi : Play No sound and display HOLLY CRAP!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0033 <gen> named Roc : Play No sound and display SHOOT IT SHOOT IT!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Animation - Play Rifleman 0032 <gen> 's Attack animation
Wait 2 seconds
Animation - Play Rifleman 0032 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Kel'Thuzad 0034 <gen> named Kel'thusad : Play No sound and display You thouth you coud harm me Kel'thusad?*Laughs* . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Make Kel'Thuzad 0034 <gen> face Rifleman 0032 <gen> over 0 seconds
Animation - Play Kel'Thuzad 0034 <gen> 's Spell Attack animation
Wait 2 seconds
Unit - Kill Rifleman 0032 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0033 <gen> named Roc : Play No sound and display Moksbi NOOO!!! DAMN YOU! . Modify duration: Add 0 seconds and Wait
Unit - Make Rifleman 0033 <gen> face Kel'Thuzad 0034 <gen> over 0 seconds
Animation - Play Kel'Thuzad 0034 <gen> 's stand animation
Unit - Make Kel'Thuzad 0034 <gen> face Rifleman 0033 <gen> over 0 seconds
Animation - Play Rifleman 0033 <gen> 's Attack animation
Wait 2.00 seconds
Animation - Play Rifleman 0033 <gen> 's stand animation
Unit - Make Kel'Thuzad 0034 <gen> face Rifleman 0033 <gen> over 0 seconds
Animation - Play Kel'Thuzad 0034 <gen> 's Spell Attack animation
Wait 2 seconds
Animation - Play Kel'Thuzad 0034 <gen> 's stand animation
Unit - Kill Rifleman 0033 <gen>
Wait 2 seconds
Unit - Make Kel'Thuzad 0034 <gen> face Acolyte 0035 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0034 <gen> named Kel'thusad : Play No sound and display Now if no one interfears il get to work -.- . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Kel'Thuzad 0034 <gen> 's Stand Victory animation
Wait 2 seconds
Animation - Play Kel'Thuzad 0034 <gen> 's Stand Channel animation
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0034 <gen> named Kel'thusad : Play No sound and display Il karak um ozan IBIR! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Animation - Play Kel'Thuzad 0034 <gen> 's stand animation
Unit - Hide Acolyte 0035 <gen>
Unit - Unhide Death Knight 0036 <gen>
Wait 1.00 seconds
Animation - Play Death Knight 0036 <gen> 's Spell animation
Wait 2 seconds
Animation - Play Death Knight 0036 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Death Knight 0036 <gen> named Death Knight : Play No sound and display Where?where am i? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0034 <gen> named Kel'thusad : Play No sound and display Calm down young death knight the great one has order me to return you from the dead so u can seek vengence upon those that killed you... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0036 <gen> named Death Knight : Play No sound and display His will shall be done but me and what army? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0034 <gen> named Kel'thusad : Play No sound and display I was hopping you asc that . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Animation - Play Kel'Thuzad 0034 <gen> 's Stand Channel animation
Unit - Unhide Skeleton Warrior 0039 <gen>
Unit - Unhide Skeleton Warrior 0038 <gen>
Unit - Unhide Skeleton Warrior 0037 <gen>
Unit - Unhide Skeleton Warrior 0041 <gen>
Unit - Unhide Skeleton Warrior 0042 <gen>
Unit - Unhide Skeleton Warrior 0040 <gen>
Animation - Play Skeleton Warrior 0039 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0038 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0037 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0041 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0042 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0040 <gen> 's Birth animation
Animation - Play Kel'Thuzad 0034 <gen> 's stand animation
Wait 2 seconds
Unit - Make Death Knight 0036 <gen> face Skeleton Warrior 0042 <gen> over 0 seconds
Wait 2 seconds
Unit - Make Death Knight 0036 <gen> face Skeleton Warrior 0038 <gen> over 0 seconds
Wait 2 seconds
Unit - Make Death Knight 0036 <gen> face Kel'Thuzad 0034 <gen> over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0034 <gen> named Kel'thusad : Play No sound and display You and this army . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0036 <gen> named Death Knight : Play No sound and display Oh good... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0057 <gen> named Defender of Strangbrad : Play No sound and display Traitor of the light! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0062 <gen> named Defender of the Stangbrad : Play No sound and display Slay them all . Modify duration: Add 0 seconds and Wait
Animation - Play Footman 0056 <gen> 's Attack animation
Wait 2 seconds
Animation - Play Footman 0056 <gen> 's stand animation
Unit - Change ownership of Footman 0061 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Footman 0059 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Footman 0058 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Footman 0057 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Footman 0056 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Footman 0055 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Footman 0060 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Rifleman 0063 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Rifleman 0062 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Paladin 0064 <gen> to Player 2 (Blue) and Retain color
Wait 30.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) the text: After a long battle between light and dark
Unit - Kill Rifleman 0063 <gen>
Unit - Kill Rifleman 0062 <gen>
Unit - Kill Footman 0061 <gen>
Unit - Kill Footman 0059 <gen>
Unit - Kill Footman 0058 <gen>
Unit - Kill Footman 0057 <gen>
Unit - Kill Footman 0056 <gen>
Unit - Kill Footman 0055 <gen>
Unit - Kill Footman 0060 <gen>
Wait 4.00 seconds
Unit - Unhide Paladin 0064 <gen>
Unit - Unhide Death Knight 0043 <gen>
Wait 2 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Paladin 0064 <gen> named Arthas : Play No sound and display Damn you and your undead minions . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0043 <gen> named Death Knight : Play No sound and display Stupid Paladin none can opose the great lord and live! . Modify duration: Add 0 seconds and Wait
Unit - Cause Paladin 0064 <gen> to damage Death Knight 0043 <gen> , dealing 300.00 damage of attack type Hero and damage type Divine
Unit - Order Paladin 0064 <gen> to Human Paladin - Holy Light . Death Knight 0043 <gen>
Wait 2.00 seconds
Unit - Order Death Knight 0043 <gen> to Undead Death Knight - Death Coil . Paladin 0064 <gen>
Wait 2 seconds
Unit - Order Paladin 0064 <gen> to Human Mountain King - Storm Bolt . Death Knight 0043 <gen>
Wait 2 seconds
Unit - Order Death Knight 0043 <gen> to Undead Lich - Frost Nova . Paladin 0064 <gen>
Cinematic - Send transmission to (All players) from Death Knight 0043 <gen> named Death Knight : Play No sound and display Its done paladin your beloved village as lordaeron will burn to ashes and you will burn in hell as you watch i stap your father with my blade in his chest . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Animation - Play Paladin 0064 <gen> 's Death animation
Cinematic - Send transmission to (All players) from Paladin 0064 <gen> named Arthas : Play No sound and display Damn you mother... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Animation - Play Death Knight 0043 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Death Knight 0043 <gen> named Death Knight : Play No sound and display From this day lordaeron's doom starts . Modify duration: Add 0 seconds and Wait
Animation - Play Death Knight 0043 <gen> 's Spell animation
Wait 2 seconds
Unit - Unhide Skeleton Warrior 0081 <gen>
Unit - Unhide Skeleton Warrior 0082 <gen>
Unit - Unhide Skeleton Warrior 0083 <gen>
Unit - Unhide Skeleton Warrior 0084 <gen>
Unit - Unhide Skeleton Warrior 0088 <gen>
Unit - Unhide Skeleton Warrior 0087 <gen>
Unit - Unhide Skeleton Warrior 0086 <gen>
Unit - Unhide Skeleton Warrior 0085 <gen>
Unit - Unhide Skeleton Warrior 0089 <gen>
Animation - Play Skeleton Warrior 0081 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0082 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0083 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0084 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0088 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0087 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0086 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0085 <gen> 's Birth animation
Animation - Play Skeleton Warrior 0089 <gen> 's Birth animation
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Emissary 0069 <gen> named Cinematic Maker Sawcawar(me) xD : Play No sound and display Thank you for watching and i hope you enjoyed . Modify duration: Add 0 seconds and Wait
Unit - Make High Elf 0068 <gen> face Emissary 0069 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from High Elf 0068 <gen> named The hive workshop : Play No sound and display We hope you enjoyed . Modify duration: Add 0 seconds and Wait
Unit - Make Emissary 0069 <gen> face (Center of Region_012 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Emissary 0069 <gen> named Cinematic Maker Sawcawar(me) : Play No sound and display Yes yes we hope you enoyed... . Modify duration: Add 0 seconds and Wait
Unit - Make High Elf 0003 <gen> face Emissary 0069 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from High Elf 0003 <gen> named Warcraft Frozen Throne : Play No sound and display Dont fourget me! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0069 <gen> named Cinematic Maker Sawcawar(me) : Play No sound and display Yes yes The hive worshop,Warcraft Frozen Throne and Me(ofc) hope you enjoyed! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move Archmage 0071 <gen> instantly to (Center of Region_009 <gen>)
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Unit - Make Archmage 0071 <gen> face Emissary 0069 <gen> over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Archmage 0071 <gen> named Archmage : Play No sound and display Okaay when do the mages come up??? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Emissary 0069 <gen> named Cinematic Maker Sawcawar(me) : Play No sound and display WE TOLD U UR NOT IN THIS SHOW!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Archmage 0071 <gen> named Archmage : Play No sound and display Right... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Archmage 0071 <gen> to Human Archmage - Blizzard . (Center of Region_010 <gen>)
Wait 4.00 seconds
Unit - Make Archmage 0071 <gen> face (Center of Region_011 <gen>) over 0 seconds
Animation - Play Archmage 0071 <gen> 's Spell animation
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Splatt! and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Game - Display to (All players) the text: Thankz for watching
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Time of Day
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set the time of day to 6.00
Unit - Kill Footman 0066 <gen>
Unit - Kill Footman 0067 <gen>
Unit - Kill Footman 0065 <gen>
Work
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order Peasant 0018 <gen> to Harvest . Gold Mine 0013 <gen>
Unit - Order Peasant 0017 <gen> to Harvest . Gold Mine 0013 <gen>
Unit - Order Peasant 0020 <gen> to Harvest . Summer Tree Wall 0030 <gen>
Unit - Order Peasant 0021 <gen> to Harvest . Summer Tree Wall 0026 <gen>
Heakth
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Set life of Mountain King 0070 <gen> to 15.00
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