• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Stalker_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Stalker_Portrait of the bundle Stalker_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Stalker_Portrait
Stalker_Portrait.mdx
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
glow_blue3_blend.blp
zealot_background_diff.blp
zeratul.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Stalker_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Stalker_Portrait.mdx' in the folder which you extracted from the zip archive:

Stalker_Portrait
Stalker_Portrait.mdx
glow_blue3_blend.blp
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
zealot_background_diff.blp
zeratul.blp

The file has been properly added to the map archive:

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx

Done, you have imported the file Stalker_Portrait.mdx.

Importing glow_blue3_blend.blp

Now Click the "Import File" Button:

Next select 'glow_blue3_blend.blp' in the folder which you extracted from the zip archive:

Stalker_Portrait
Stalker_Portrait.mdx
glow_blue3_blend.blp
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
zealot_background_diff.blp
zeratul.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
war3mapimported/glow_blue3_blend.blp

Double-click the file glow_blue3_blend.blp:

glow_blue3_blend.blp
Image / Texture
8
war3mapimported/glow_blue3_blend.blp

Tick the box "Use Custom Path" and type in the correct path:

glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp

The file has been properly added to the map archive:

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp

Done, you have imported the file glow_blue3_blend.blp.

Importing stalkerportaitcolor.blp

Now Click the "Import File" Button:

Next select 'stalkerportaitcolor.blp' in the folder which you extracted from the zip archive:

Stalker_Portrait
Stalker_Portrait.mdx
glow_blue3_blend.blp
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
zealot_background_diff.blp
zeratul.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp
stalkerportaitcolor.blp
Image / Texture
1,100
war3mapimported/stalkerportaitcolor.blp

Double-click the file stalkerportaitcolor.blp:

stalkerportaitcolor.blp
Image / Texture
1,100
war3mapimported/stalkerportaitcolor.blp

Tick the box "Use Custom Path" and type in the correct path:

stalkerportaitcolor.blp
Image / Texture
1,100
stalkerportaitcolor.blp

The file has been properly added to the map archive:

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp
stalkerportaitcolor.blp
Image / Texture
1,100
stalkerportaitcolor.blp

Done, you have imported the file stalkerportaitcolor.blp.

Importing stalkerportaitemmisive.blp

Now Click the "Import File" Button:

Next select 'stalkerportaitemmisive.blp' in the folder which you extracted from the zip archive:

Stalker_Portrait
Stalker_Portrait.mdx
glow_blue3_blend.blp
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
zealot_background_diff.blp
zeratul.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp
stalkerportaitcolor.blp
Image / Texture
1,100
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
Image / Texture
88
war3mapimported/stalkerportaitemmisive.blp

Double-click the file stalkerportaitemmisive.blp:

stalkerportaitemmisive.blp
Image / Texture
88
war3mapimported/stalkerportaitemmisive.blp

Tick the box "Use Custom Path" and type in the correct path:

stalkerportaitemmisive.blp
Image / Texture
88
stalkerportaitemmisive.blp

The file has been properly added to the map archive:

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp
stalkerportaitcolor.blp
Image / Texture
1,100
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
Image / Texture
88
stalkerportaitemmisive.blp

Done, you have imported the file stalkerportaitemmisive.blp.

Importing zealot_background_diff.blp

Now Click the "Import File" Button:

Next select 'zealot_background_diff.blp' in the folder which you extracted from the zip archive:

Stalker_Portrait
Stalker_Portrait.mdx
glow_blue3_blend.blp
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
zealot_background_diff.blp
zeratul.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp
stalkerportaitcolor.blp
Image / Texture
1,100
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
Image / Texture
88
stalkerportaitemmisive.blp
zealot_background_diff.blp
Image / Texture
115
war3mapimported/zealot_background_diff.blp

Double-click the file zealot_background_diff.blp:

zealot_background_diff.blp
Image / Texture
115
war3mapimported/zealot_background_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

zealot_background_diff.blp
Image / Texture
115
zealot_background_diff.blp

The file has been properly added to the map archive:

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp
stalkerportaitcolor.blp
Image / Texture
1,100
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
Image / Texture
88
stalkerportaitemmisive.blp
zealot_background_diff.blp
Image / Texture
115
zealot_background_diff.blp

Done, you have imported the file zealot_background_diff.blp.

Importing zeratul.blp

Now Click the "Import File" Button:

Next select 'zeratul.blp' in the folder which you extracted from the zip archive:

Stalker_Portrait
Stalker_Portrait.mdx
glow_blue3_blend.blp
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
zealot_background_diff.blp
zeratul.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp
stalkerportaitcolor.blp
Image / Texture
1,100
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
Image / Texture
88
stalkerportaitemmisive.blp
zealot_background_diff.blp
Image / Texture
115
zealot_background_diff.blp
zeratul.blp
Image / Texture
1,263
war3mapimported/zeratul.blp

Double-click the file zeratul.blp:

zeratul.blp
Image / Texture
1,263
war3mapimported/zeratul.blp

Tick the box "Use Custom Path" and type in the correct path:

zeratul.blp
Image / Texture
1,263
Zeratul.blp

The file has been properly added to the map archive:

Stalker_Portrait.mdx
Model
315
war3mapimported/Stalker_Portrait.mdx
glow_blue3_blend.blp
Image / Texture
8
glow_blue3_blend.blp
stalkerportaitcolor.blp
Image / Texture
1,100
stalkerportaitcolor.blp
stalkerportaitemmisive.blp
Image / Texture
88
stalkerportaitemmisive.blp
zealot_background_diff.blp
Image / Texture
115
zealot_background_diff.blp
zeratul.blp
Image / Texture
1,263
Zeratul.blp

Done, you have imported the file zeratul.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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