Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Stairs 02 of the bundle Stairs 02. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Arathor doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing 11at_arathor_stairs02.mdx
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02.mdx' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
Done, you have imported the file 11at_arathor_stairs02.mdx.
Importing 11at_arathor_stairs02_5788477.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788477.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
war3mapimported/11at_arathor_stairs02_5788477.blp
Double-click the file 11at_arathor_stairs02_5788477.blp:
11at_arathor_stairs02_5788477.blp
Image / Texture
2
war3mapimported/11at_arathor_stairs02_5788477.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
Done, you have imported the file 11at_arathor_stairs02_5788477.blp.
Importing 11at_arathor_stairs02_5788478.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788478.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
war3mapimported/11at_arathor_stairs02_5788478.blp
Double-click the file 11at_arathor_stairs02_5788478.blp:
11at_arathor_stairs02_5788478.blp
Image / Texture
71
war3mapimported/11at_arathor_stairs02_5788478.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
Done, you have imported the file 11at_arathor_stairs02_5788478.blp.
Importing 11at_arathor_stairs02_5788479.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788479.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
war3mapimported/11at_arathor_stairs02_5788479.blp
Double-click the file 11at_arathor_stairs02_5788479.blp:
11at_arathor_stairs02_5788479.blp
Image / Texture
57
war3mapimported/11at_arathor_stairs02_5788479.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
Done, you have imported the file 11at_arathor_stairs02_5788479.blp.
Importing 11at_arathor_stairs02_5788480.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788480.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
war3mapimported/11at_arathor_stairs02_5788480.blp
Double-click the file 11at_arathor_stairs02_5788480.blp:
11at_arathor_stairs02_5788480.blp
Image / Texture
188
war3mapimported/11at_arathor_stairs02_5788480.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
Done, you have imported the file 11at_arathor_stairs02_5788480.blp.
Importing 11at_arathor_stairs02_5788481.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788481.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
war3mapimported/11at_arathor_stairs02_5788481.blp
Double-click the file 11at_arathor_stairs02_5788481.blp:
11at_arathor_stairs02_5788481.blp
Image / Texture
63
war3mapimported/11at_arathor_stairs02_5788481.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
Done, you have imported the file 11at_arathor_stairs02_5788481.blp.
Importing 11at_arathor_stairs02_5788482.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788482.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
war3mapimported/11at_arathor_stairs02_5788482.blp
Double-click the file 11at_arathor_stairs02_5788482.blp:
11at_arathor_stairs02_5788482.blp
Image / Texture
191
war3mapimported/11at_arathor_stairs02_5788482.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
Done, you have imported the file 11at_arathor_stairs02_5788482.blp.
Importing 11at_arathor_stairs02_5788483.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788483.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
war3mapimported/11at_arathor_stairs02_5788483.blp
Double-click the file 11at_arathor_stairs02_5788483.blp:
11at_arathor_stairs02_5788483.blp
Image / Texture
73
war3mapimported/11at_arathor_stairs02_5788483.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
Done, you have imported the file 11at_arathor_stairs02_5788483.blp.
Importing 11at_arathor_stairs02_5788484.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788484.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
war3mapimported/11at_arathor_stairs02_5788484.blp
Double-click the file 11at_arathor_stairs02_5788484.blp:
11at_arathor_stairs02_5788484.blp
Image / Texture
70
war3mapimported/11at_arathor_stairs02_5788484.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
Done, you have imported the file 11at_arathor_stairs02_5788484.blp.
Importing 11at_arathor_stairs02_5788485.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788485.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
Image / Texture
173
war3mapimported/11at_arathor_stairs02_5788485.blp
Double-click the file 11at_arathor_stairs02_5788485.blp:
11at_arathor_stairs02_5788485.blp
Image / Texture
173
war3mapimported/11at_arathor_stairs02_5788485.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788485.blp
Image / Texture
173
11at_arathor_stairs02_5788485.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
Image / Texture
173
11at_arathor_stairs02_5788485.blp
Done, you have imported the file 11at_arathor_stairs02_5788485.blp.
Importing 11at_arathor_stairs02_5788486.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788486.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
Image / Texture
173
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
Image / Texture
279
war3mapimported/11at_arathor_stairs02_5788486.blp
Double-click the file 11at_arathor_stairs02_5788486.blp:
11at_arathor_stairs02_5788486.blp
Image / Texture
279
war3mapimported/11at_arathor_stairs02_5788486.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788486.blp
Image / Texture
279
11at_arathor_stairs02_5788486.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
Image / Texture
173
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
Image / Texture
279
11at_arathor_stairs02_5788486.blp
Done, you have imported the file 11at_arathor_stairs02_5788486.blp.
Importing 11at_arathor_stairs02_5788487.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788487.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
Image / Texture
173
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
Image / Texture
279
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
Image / Texture
60
war3mapimported/11at_arathor_stairs02_5788487.blp
Double-click the file 11at_arathor_stairs02_5788487.blp:
11at_arathor_stairs02_5788487.blp
Image / Texture
60
war3mapimported/11at_arathor_stairs02_5788487.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788487.blp
Image / Texture
60
11at_arathor_stairs02_5788487.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
Image / Texture
173
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
Image / Texture
279
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
Image / Texture
60
11at_arathor_stairs02_5788487.blp
Done, you have imported the file 11at_arathor_stairs02_5788487.blp.
Importing 11at_arathor_stairs02_5788488.blp
Now Click the "Import File" Button:
Next select '11at_arathor_stairs02_5788488.blp' in the folder which you extracted from the zip archive:
Stairs 02
11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
Image / Texture
173
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
Image / Texture
279
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
Image / Texture
60
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
Image / Texture
74
war3mapimported/11at_arathor_stairs02_5788488.blp
Double-click the file 11at_arathor_stairs02_5788488.blp:
11at_arathor_stairs02_5788488.blp
Image / Texture
74
war3mapimported/11at_arathor_stairs02_5788488.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_stairs02_5788488.blp
Image / Texture
74
11at_arathor_stairs02_5788488.blp
The file has been properly added to the map archive:
11at_arathor_stairs02.mdx
Model
568
war3mapimported/11at_arathor_stairs02.mdx
11at_arathor_stairs02_5788477.blp
Image / Texture
2
11at_arathor_stairs02_5788477.blp
11at_arathor_stairs02_5788478.blp
Image / Texture
71
11at_arathor_stairs02_5788478.blp
11at_arathor_stairs02_5788479.blp
Image / Texture
57
11at_arathor_stairs02_5788479.blp
11at_arathor_stairs02_5788480.blp
Image / Texture
188
11at_arathor_stairs02_5788480.blp
11at_arathor_stairs02_5788481.blp
Image / Texture
63
11at_arathor_stairs02_5788481.blp
11at_arathor_stairs02_5788482.blp
Image / Texture
191
11at_arathor_stairs02_5788482.blp
11at_arathor_stairs02_5788483.blp
Image / Texture
73
11at_arathor_stairs02_5788483.blp
11at_arathor_stairs02_5788484.blp
Image / Texture
70
11at_arathor_stairs02_5788484.blp
11at_arathor_stairs02_5788485.blp
Image / Texture
173
11at_arathor_stairs02_5788485.blp
11at_arathor_stairs02_5788486.blp
Image / Texture
279
11at_arathor_stairs02_5788486.blp
11at_arathor_stairs02_5788487.blp
Image / Texture
60
11at_arathor_stairs02_5788487.blp
11at_arathor_stairs02_5788488.blp
Image / Texture
74
11at_arathor_stairs02_5788488.blp
Done, you have imported the file 11at_arathor_stairs02_5788488.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.