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Set Variable Set ManyshotSkip = (ManyshotSkip + 1)
Set Variable Set Manyshot = (Manyshot + 1)
Set Variable Set ManyshotCaster[Manyshot] = (Triggering unit)
Set Variable Set ManyshotPoint = (Position of ManyshotCaster[Manyshot])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has buff Manyshot) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Manyshot for (Triggering unit)) Not equal to 4
Then - Actions
Set Variable Set ManyshotLevel[Manyshot] = ((Level of Manyshot for ManyshotCaster[Manyshot]) + 1)
Unit - Set level of Manyshot for ManyshotCaster[Manyshot] to ManyshotLevel[Manyshot]
Else - Actions
Set Variable Set ManyshotLevel[Manyshot] = ((Level of Manyshot for ManyshotCaster[Manyshot]) + 0)
Else - Actions
Unit - Add Manyshot Hidebook to ManyshotCaster[Manyshot]
Set Variable Set ManyshotLevel[Manyshot] = "1"
Player - Disable Manyshot Hidebook for (Owner of (Triggering unit))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Destroy (Last created special effect)
Floating Text - Create floating text that reads (String((ManyshotLevel[Manyshot] + 2))) at ManyshotPoint with Z offset 20.00 , using font size 10 , color ( 33.00 %, 33.00 %, 100.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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