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Triggers
MY map Defense The King!.w3x
Variables
Initialisierung
revive team 1
hero sai Kopieren
TOT Animation Kopieren
Portal to dark place Kopieren
Tot Kopieren
Abgefuckt sterben
Attacer tot Kopieren
Nahkampf-Initialisierung Kopieren
verteidiger gewinnen Kopieren
Warnung Kopieren
warnung zum prinzen Kopieren
die ahnen Kopieren
Vulkano
sterben
tore atacker
asdnad
tore defender
Unbezeichneter Auslöser 001
in tor
noch tor
leav
leav Kopieren
units
spawn
hero spawn
Computer
Einwohner
Defenders
helden team1
spieler 1
spieler 1 Kopieren
spieler 1 Kopieren 2
spieler 1 Kopieren 3
helden team 2
spieler 1 Kopieren 4
spieler 1 Kopieren 5
spieler 1 Kopieren 6
spieler 1 Kopieren 7
meinen namen
schtbar
Test mit name
name ping und anzeige
Name
Type
is_array
initial_value
revive team 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Dein held wird in 60 sekundden wiederbelebt! ( nur defender )!
Wait 60.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_001 <gen>) over 0.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Gebiet_001 <gen>) , Show revival graphics
hero sai Kopieren
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Der König 0059 <gen> named König : Play No sound and display Killt mich doch! . Modify duration: Add 10.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Target of gg_cam_Camera_002) over 10.00 seconds
Wait 12.00 seconds
Camera - Reset camera for (Picked player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
TOT Animation Kopieren
Events
Unit - Der König 0059 <gen> Dies
Conditions
Actions
Trigger - Run Abgefuckt_sterben <gen> (checking conditions)
Sound - Play Doom <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Gebiet_001 <gen>) over 0 seconds
Visibility - Disable black mask
Visibility - Disable fog of war
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Gebiet_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . dummy feuer/effect (Male) for Neutral Passive at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 1 . dummy feuer/effect (Male) for Neutral Passive at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 1 . dummy feuer/effect (Male) for Neutral Passive at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 1 . dummy feuer/effect (Male) for Neutral Passive at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 1 . dummy feuer/effect (Male) for Neutral Passive at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 1 . dummy feuer/effect (Male) for Neutral Passive at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 1 . dummy feuer/effect (Male) for Neutral Passive at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 1 . dummy feuer/effect (Male) for Neutral Passive at (Random point in Gebiet_001 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Trigger - Run Tot_Kopieren <gen> (ignoring conditions)
Portal to dark place Kopieren
Events
Unit - A unit enters Warning_dungeon <gen>
Conditions
Actions
Game - Display to (All players) the text: Achtung dieses portal führt zu einem dunkelen platz ( Monsterhöhle ) es gibt nur ein weg zurück Allles abmetzeln !!!
Tot Kopieren
Events
Conditions
Actions
Game - Display to (All players) the text: Das spiel endet in 30 sekunden.
Wait 30.00 seconds
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Game - Defeat Player 4 (Purple) with the message: Niederlage!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Abgefuckt sterben
Events
Conditions
Actions
Trigger - Turn off revive_team_1 <gen>
Trigger - Turn off Attacer_tot_Kopieren <gen>
Unit Group - Pick every unit in (Units in Gebiet_001 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Explode on death
Attacer tot Kopieren
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Niederlage!
Trigger - Run verteidiger_gewinnen_Kopieren <gen> (ignoring conditions)
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung Kopieren
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
verteidiger gewinnen Kopieren
Events
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Warnung Kopieren
Events
Unit - A unit enters warnung_zum_knig_teleport <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Achtung dieses portal führt zum könig ( Burg ) aber level am besten und mach den hero gut dann komm ruhig !!!
warnung zum prinzen Kopieren
Events
Unit - A unit enters achtung_lol <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Achtung dieses portal ( lila ) führt zum Lilanen spieler ( prinz valor )
die ahnen Kopieren
Events
Unit - A unit enters Ahnen_spawn <gen>
Conditions
Actions
Unit - Create 10 . Ahnengeist for Neutral Hostile at (Center of Ahnengrufti <gen>) facing Default building facing degrees
Game - Display to (All players) for 7.00 seconds the text: --Ahnen-- Was machst du denn hier du elender störst die ruhe der urahnen ! stirb !
Trigger - Turn off (This trigger)
sterben
Events
Unit - A unit enters Gebiet_024 <gen>
Conditions
Actions
Unit - Cause (Entering unit) to damage circular area after 30.00 seconds of radius 1000.00 at (Center of Gebiet_024 <gen>) , dealing 200.00 damage of attack type Chaos and damage type Normal
asdnad
Events
Unit - A unit enters Gebiet_018 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Destructible - Open Dungeon Gate 0287 <gen>
Unbezeichneter Auslöser 001
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0109 <gen> Invulnerable
in tor
Events
Unit - A unit enters Gebiet_020 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Destructible - Open Demonic Gate 0109 <gen>
noch tor
Events
Unit - A unit enters Gebiet_019 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0110 <gen>
leav
Events
Unit - A unit leaves Gebiet_020 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0109 <gen>
leav Kopieren
Events
Unit - A unit leaves Gebiet_019 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0110 <gen>
spawn
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Tuskarr Warrior for Neutral Hostile at (Center of Spawn <gen>) facing Default building facing degrees
hero spawn
Events
Time - Every 260.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pit Lord for Neutral Hostile at (Center of Spawn <gen>) facing Default building facing degrees
Einwohner
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 12 (Brown) to Einwohner
Defenders
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 11 (Dark Green) to Defenders
spieler 1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . der 3. sohn for Player 1 (Red) at (Center of Gebiet_016 <gen>) facing Default building facing degrees
spieler 1 Kopieren
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Der zweite sohn for Player 2 (Blue) at (Center of Gebiet_016 <gen>) facing Default building facing degrees
spieler 1 Kopieren 2
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . Der erste sohn for Player 3 (Teal) at (Center of Gebiet_016 <gen>) facing Default building facing degrees
spieler 1 Kopieren 3
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 . Prinz (wielding Frostmourne) for Player 4 (Purple) at (Center of Gebiet_017 <gen>) facing Default building facing degrees
spieler 1 Kopieren 4
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . Tauren Chieftain for Player 5 (Yellow) at (Center of Gebiet_015 <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
spieler 1 Kopieren 5
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 1 . Blademaster (Possessed) for Player 6 (Orange) at (Center of Gebiet_015 <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
spieler 1 Kopieren 6
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Lich (Lich) for Player 7 (Green) at (Center of Gebiet_015 <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
spieler 1 Kopieren 7
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Create 1 . Dreadlord for Player 8 (Pink) at (Center of Gebiet_015 <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
schtbar
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across mein_name <gen>
name ping und anzeige
Events
Map initialization
Conditions
Actions
Lightning - Create a Lightning Attack lightning effect from source (Center of Gebiet_022 <gen>) to target (Center of Gebiet_021 <gen>)
Lightning - Change color of (Last created lightning effect) to ( 6.00 10.00 5.00 ) with 2.00 alpha
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