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Model validation: ss_vegeta
ss_vegeta.mdx
0errors0severe11warnings11unused
3
Model
Expected 40 pivot points, got 35
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (0) does not match the number of sequences (7)
1
Geoset 1
Number of sequence extents (0) does not match the number of sequences (7)
1
Geoset 2
Number of sequence extents (0) does not match the number of sequences (7)
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (7)
1
Bone 14 - "Bone_HeadBand"
There are no vertices attached to this bone
1
Bone 15 - "Bone_HairPonytail"
There are no vertices attached to this bone
1
Bone 18 - "Bone_Arm2Chunk_L"
There are no vertices attached to this bone
1
Bone 21 - "Bone_Arm2Chunk_R"
There are no vertices attached to this bone
4
Bone 0 - "Bone_Pelvis"
4
Rotation
Track 4 at frame 7100 has roughly the same value as tracks 3 and 5
Track 10 at frame 9600 has exactly the same value as tracks 9 and 11
Track 11 at frame 11234 has exactly the same value as tracks 10 and 12
Track 12 at frame 11667 has exactly the same value as tracks 11 and 13
1
Bone 16 - "Bone_Arm2_L"
1
Rotation
Track 22 at frame 6067 has exactly the same value as tracks 21 and 23
4
Bone 17 - "Bone_Hand_L"
4
Rotation
Track 7 at frame 4733 has roughly the same value as tracks 6 and 8
Track 8 at frame 5100 has roughly the same value as tracks 7 and 9
Track 9 at frame 5167 has roughly the same value as tracks 8 and 10
Track 14 at frame 6066 has exactly the same value as tracks 13 and 15
2
Helper 0
2
Rotation
Track 8 at frame 4967 has exactly the same value as tracks 7 and 9
Track 11 at frame 6066 has roughly the same value as tracks 10 and 12
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