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Model validation: Squig

Squig.mdx

0 errors 2 severe 1 warnings 9 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 12333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 12333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Bone 4 - "Bone01"
    • 2 Rotation
      • Track 20 at frame 11033 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 11200 has exactly the same value as tracks 20 and 22
  • 1 Bone 11 - "Bone03"
    • 1 Rotation
      • Track 9 at frame 6033 has roughly the same value as tracks 8 and 10
  • 1 ParticleEmitter2 3 - "BlizParticle05"
    • 1 Emission Rate
      • Track 11 at frame 12667 is not in any sequence
  • 1 ParticleEmitter2 4 - "BlizParticle06"
    • 1 Emission Rate
      • Track 11 at frame 12667 is not in any sequence
  • 1 ParticleEmitter2 5 - "BlizParticle07"
    • 1 Emission Rate
      • Track 11 at frame 12667 is not in any sequence
  • 1 ParticleEmitter2 6 - "BlizParticle08"
    • 1 Emission Rate
      • Track 11 at frame 12667 is not in any sequence
  • 1 ParticleEmitter2 7 - "BlizParticle0155"
    • 1 Emission Rate
      • Track 2 at frame 16633 is not in any sequence
  • 1 ParticleEmitter2 8 - "BlizParticle04"
    • 1 Emission Rate
      • Track 2 at frame 16633 is not in any sequence
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