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Model validation: SpyCruiser
0
errors
0
severe
13
warnings
32
unused
1
Model
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (5) does not match the number of sequences (4)
1
Geoset 1
Number of sequence extents (5) does not match the number of sequences (4)
1
Bone 1 - "machinegun2"
There are no vertices attached to this bone
1
Bone 2 - "machinegun1"
There are no vertices attached to this bone
1
Bone 3 - "Maincannon"
There are no vertices attached to this bone
1
Bone 4 - "Cannon"
There are no vertices attached to this bone
1
Bone 5 - "PropulsorRight"
There are no vertices attached to this bone
1
Bone 6 - "PropulsorLeft"
There are no vertices attached to this bone
1
Bone 7 - "PropulsorBack"
There are no vertices attached to this bone
1
Bone 8 - "PropulsorWalk"
There are no vertices attached to this bone
1
Bone 9 - "Shot shockwave"
There are no vertices attached to this bone
1
Bone 10 - "ShotFire"
There are no vertices attached to this bone
2
Helper 0
2
Rotation
Track 10 at frame 11733 is not in any sequence
Track 7 at frame 9933 has exactly the same value as tracks 6 and 8
2
ParticleEmitter2 0 - "Fire1"
2
Visibility
Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
2
ParticleEmitter2 1 - "Fire2"
2
Visibility
Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
2
ParticleEmitter2 2 - "Fire3"
2
Visibility
Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
2
ParticleEmitter2 3 - "Fire4"
2
Visibility
Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
2
ParticleEmitter2 4 - "Flash"
2
Visibility
Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
2
ParticleEmitter2 5 - "Fire5"
2
Visibility
Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
3
ParticleEmitter2 6 - "Motor1"
3
Visibility
Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
Track 8 at frame 14000 has exactly the same value as tracks 7 and 9
3
ParticleEmitter2 7 - "Motor2"
3
Visibility
Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
Track 8 at frame 14000 has exactly the same value as tracks 7 and 9
2
ParticleEmitter2 8 - "Attack1"
2
Visibility
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
Track 8 at frame 14000 has exactly the same value as tracks 7 and 9
2
ParticleEmitter2 9 - "Attack2"
2
Visibility
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
Track 8 at frame 14000 has exactly the same value as tracks 7 and 9
2
ParticleEmitter2 10 - "Attack3"
2
Visibility
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
Track 8 at frame 14000 has exactly the same value as tracks 7 and 9
2
ParticleEmitter2 11 - "Attack4"
2
Visibility
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
Track 8 at frame 14000 has exactly the same value as tracks 7 and 9
2
ParticleEmitter2 12 - "Attack5"
2
Visibility
Track 5 at frame 10233 has exactly the same value as tracks 4 and 6
Track 8 at frame 14000 has exactly the same value as tracks 7 and 9
unused
Material 1
unused
Material 2