• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import Spy Master Mathias Shaw

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Spy Master Mathias Shaw of the bundle Spy Master Mathias Shaw. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Spy Master Mathias Shaw.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Spy Master Mathias Shaw
shaw.mdx
shaw_hand_diffuse.dds
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_foot_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_beard_diffuse.dds
shaw_stretch_diffuse.dds
shaw_hair_diffuse.dds
shaw_belt_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_bag_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing shaw.mdx

Now Click the "Import File" Button:

Next select 'shaw.mdx' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx

Done, you have imported the file shaw.mdx.

Importing shaw_armor_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_armor_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_armor_diffuse.dds

Double-click the file shaw_armor_diffuse.dds:

shaw_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_armor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds

Done, you have imported the file shaw_armor_diffuse.dds.

Importing shaw_armor_normal.dds

Now Click the "Import File" Button:

Next select 'shaw_armor_normal.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
war3mapimported/shaw_armor_normal.dds

Double-click the file shaw_armor_normal.dds:

shaw_armor_normal.dds
Image / Texture
2,731
war3mapimported/shaw_armor_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds

Done, you have imported the file shaw_armor_normal.dds.

Importing shaw_armor_orm.dds

Now Click the "Import File" Button:

Next select 'shaw_armor_orm.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
war3mapimported/shaw_armor_orm.dds

Double-click the file shaw_armor_orm.dds:

shaw_armor_orm.dds
Image / Texture
2,731
war3mapimported/shaw_armor_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds

Done, you have imported the file shaw_armor_orm.dds.

Importing shaw_bag_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_bag_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
war3mapimported/shaw_bag_diffuse.dds

Double-click the file shaw_bag_diffuse.dds:

shaw_bag_diffuse.dds
Image / Texture
683
war3mapimported/shaw_bag_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds

Done, you have imported the file shaw_bag_diffuse.dds.

Importing shaw_beard_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_beard_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
war3mapimported/shaw_beard_diffuse.dds

Double-click the file shaw_beard_diffuse.dds:

shaw_beard_diffuse.dds
Image / Texture
171
war3mapimported/shaw_beard_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds

Done, you have imported the file shaw_beard_diffuse.dds.

Importing shaw_belt_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_belt_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_belt_diffuse.dds

Double-click the file shaw_belt_diffuse.dds:

shaw_belt_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_belt_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds

Done, you have imported the file shaw_belt_diffuse.dds.

Importing shaw_cloth_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_cloth_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_cloth_diffuse.dds

Double-click the file shaw_cloth_diffuse.dds:

shaw_cloth_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_cloth_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds

Done, you have imported the file shaw_cloth_diffuse.dds.

Importing shaw_cloth_normal.dds

Now Click the "Import File" Button:

Next select 'shaw_cloth_normal.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
war3mapimported/shaw_cloth_normal.dds

Double-click the file shaw_cloth_normal.dds:

shaw_cloth_normal.dds
Image / Texture
2,731
war3mapimported/shaw_cloth_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds

Done, you have imported the file shaw_cloth_normal.dds.

Importing shaw_foot_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_foot_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_foot_diffuse.dds

Double-click the file shaw_foot_diffuse.dds:

shaw_foot_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_foot_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds

Done, you have imported the file shaw_foot_diffuse.dds.

Importing shaw_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
war3mapimported/shaw_hair_diffuse.dds

Double-click the file shaw_hair_diffuse.dds:

shaw_hair_diffuse.dds
Image / Texture
171
war3mapimported/shaw_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds

Done, you have imported the file shaw_hair_diffuse.dds.

Importing shaw_hand_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_hand_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_hand_diffuse.dds

Double-click the file shaw_hand_diffuse.dds:

shaw_hand_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_hand_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_hand_diffuse.dds
Image / Texture
1,365
shaw_hand_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
Image / Texture
1,365
shaw_hand_diffuse.dds

Done, you have imported the file shaw_hand_diffuse.dds.

Importing shaw_jewel_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_jewel_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
Image / Texture
1,365
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_jewel_diffuse.dds

Double-click the file shaw_jewel_diffuse.dds:

shaw_jewel_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_jewel_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_jewel_diffuse.dds
Image / Texture
1,365
shaw_jewel_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
Image / Texture
1,365
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
Image / Texture
1,365
shaw_jewel_diffuse.dds

Done, you have imported the file shaw_jewel_diffuse.dds.

Importing shaw_jewel_emissive.dds

Now Click the "Import File" Button:

Next select 'shaw_jewel_emissive.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
Image / Texture
1,365
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
Image / Texture
1,365
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
Image / Texture
1,365
war3mapimported/shaw_jewel_emissive.dds

Double-click the file shaw_jewel_emissive.dds:

shaw_jewel_emissive.dds
Image / Texture
1,365
war3mapimported/shaw_jewel_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_jewel_emissive.dds
Image / Texture
1,365
shaw_jewel_emissive.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
Image / Texture
1,365
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
Image / Texture
1,365
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
Image / Texture
1,365
shaw_jewel_emissive.dds

Done, you have imported the file shaw_jewel_emissive.dds.

Importing shaw_stretch_diffuse.dds

Now Click the "Import File" Button:

Next select 'shaw_stretch_diffuse.dds' in the folder which you extracted from the zip archive:

Spy Master Mathias Shaw
shaw.mdx
shaw_armor_diffuse.dds
shaw_armor_normal.dds
shaw_armor_orm.dds
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
Image / Texture
1,365
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
Image / Texture
1,365
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
Image / Texture
1,365
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_stretch_diffuse.dds

Double-click the file shaw_stretch_diffuse.dds:

shaw_stretch_diffuse.dds
Image / Texture
1,365
war3mapimported/shaw_stretch_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

shaw_stretch_diffuse.dds
Image / Texture
1,365
shaw_stretch_diffuse.dds

The file has been properly added to the map archive:

shaw.mdx
Model
2,106
war3mapimported/shaw.mdx
shaw_armor_diffuse.dds
Image / Texture
1,365
shaw_armor_diffuse.dds
shaw_armor_normal.dds
Image / Texture
2,731
shaw_armor_normal.dds
shaw_armor_orm.dds
Image / Texture
2,731
shaw_armor_orm.dds
shaw_bag_diffuse.dds
Image / Texture
683
shaw_bag_diffuse.dds
shaw_beard_diffuse.dds
Image / Texture
171
shaw_beard_diffuse.dds
shaw_belt_diffuse.dds
Image / Texture
1,365
shaw_belt_diffuse.dds
shaw_cloth_diffuse.dds
Image / Texture
1,365
shaw_cloth_diffuse.dds
shaw_cloth_normal.dds
Image / Texture
2,731
shaw_cloth_normal.dds
shaw_foot_diffuse.dds
Image / Texture
1,365
shaw_foot_diffuse.dds
shaw_hair_diffuse.dds
Image / Texture
171
shaw_hair_diffuse.dds
shaw_hand_diffuse.dds
Image / Texture
1,365
shaw_hand_diffuse.dds
shaw_jewel_diffuse.dds
Image / Texture
1,365
shaw_jewel_diffuse.dds
shaw_jewel_emissive.dds
Image / Texture
1,365
shaw_jewel_emissive.dds
shaw_stretch_diffuse.dds
Image / Texture
1,365
shaw_stretch_diffuse.dds

Done, you have imported the file shaw_stretch_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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