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Model validation: Spongebob Squarepants
Spongebob2.MDX
0errors5severe56warnings68unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
9
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
9
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
9
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
9
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
2
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
2
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
6
Geoset 7
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
8
Geoset 8
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Bone 0 - "Object07"
2
Translation
Track 32 at frame 21167 has exactly the same value as tracks 31 and 33
Track 33 at frame 21200 has exactly the same value as tracks 32 and 34
3
Rotation
Track 3 at frame 12100 has roughly the same value as tracks 2 and 4
Track 20 at frame 21167 has roughly the same value as tracks 19 and 21
Track 21 at frame 21200 has roughly the same value as tracks 20 and 22
3
Bone 2 - "Object24"
2
Translation
Track 4 at frame 21000 has exactly the same value as tracks 3 and 5
Track 5 at frame 21200 has exactly the same value as tracks 4 and 6
1
Rotation
Track 30 at frame 21200 has exactly the same value as tracks 29 and 31
9
Bone 3 - "Object16"
4
Translation
Track 2 at frame 16367 has exactly the same value as tracks 1 and 3
Track 3 at frame 17267 has exactly the same value as tracks 2 and 4
Track 11 at frame 21033 has exactly the same value as tracks 10 and 12
Track 12 at frame 21200 has exactly the same value as tracks 11 and 13
5
Rotation
Track 9 at frame 12100 has exactly the same value as tracks 8 and 10
Track 23 at frame 16367 has exactly the same value as tracks 22 and 24
Track 24 at frame 17267 has exactly the same value as tracks 23 and 25
Track 38 at frame 21033 has roughly the same value as tracks 37 and 39
Track 39 at frame 21200 has roughly the same value as tracks 38 and 40
5
Bone 4 - "Object18"
2
Translation
Track 2 at frame 16367 has exactly the same value as tracks 1 and 3
Track 3 at frame 17267 has exactly the same value as tracks 2 and 4
3
Rotation
Track 11 at frame 12100 has roughly the same value as tracks 10 and 12
Track 26 at frame 16367 has exactly the same value as tracks 25 and 27
Track 27 at frame 17267 has exactly the same value as tracks 26 and 28
4
Bone 5 - "Object21"
2
Translation
Track 3 at frame 20633 has exactly the same value as tracks 2 and 4
Track 4 at frame 21200 has exactly the same value as tracks 3 and 5
2
Rotation
Track 30 at frame 20633 has exactly the same value as tracks 29 and 31
Track 31 at frame 21200 has exactly the same value as tracks 30 and 32
3
Bone 6 - "SpongebobSquarepants1"
3
Rotation
Track 18 at frame 12100 has exactly the same value as tracks 17 and 19
Track 33 at frame 16367 has exactly the same value as tracks 32 and 34
Track 34 at frame 17267 has exactly the same value as tracks 33 and 35
11
Bone 9 - "Object01"
11
Translation
Track 14 at frame 14033 has exactly the same value as tracks 13 and 15
Track 15 at frame 14200 has exactly the same value as tracks 14 and 16
Track 16 at frame 14233 has exactly the same value as tracks 15 and 17
Track 17 at frame 14367 has exactly the same value as tracks 16 and 18
Track 18 at frame 14400 has exactly the same value as tracks 17 and 19
Track 19 at frame 14567 has exactly the same value as tracks 18 and 20
Track 20 at frame 14600 has exactly the same value as tracks 19 and 21
Track 21 at frame 15033 has exactly the same value as tracks 20 and 22
Track 25 at frame 15500 has exactly the same value as tracks 24 and 26
Track 26 at frame 15633 has exactly the same value as tracks 25 and 27
Track 29 at frame 16333 has exactly the same value as tracks 28 and 30
5
Bone 11 - "Object03"
2
Translation
Track 2 at frame 16367 has exactly the same value as tracks 1 and 3
Track 3 at frame 17267 has exactly the same value as tracks 2 and 4
3
Rotation
Track 11 at frame 12100 has exactly the same value as tracks 10 and 12
Track 26 at frame 16367 has exactly the same value as tracks 25 and 27
Track 27 at frame 17267 has exactly the same value as tracks 26 and 28
5
Bone 12 - "Object04"
2
Translation
Track 2 at frame 16367 has exactly the same value as tracks 1 and 3
Track 3 at frame 17267 has exactly the same value as tracks 2 and 4
3
Rotation
Track 9 at frame 12100 has exactly the same value as tracks 8 and 10
Track 23 at frame 16367 has exactly the same value as tracks 22 and 24
Track 24 at frame 17267 has exactly the same value as tracks 23 and 25
3
Bone 13 - "Object09"
3
Rotation
Track 10 at frame 12100 has roughly the same value as tracks 9 and 11
Track 23 at frame 16367 has exactly the same value as tracks 22 and 24
Track 24 at frame 17267 has exactly the same value as tracks 23 and 25
3
Bone 14 - "SpongebobSquarepants2"
3
Rotation
Track 5 at frame 12100 has roughly the same value as tracks 4 and 6
Track 12 at frame 16367 has exactly the same value as tracks 11 and 13
Track 13 at frame 17267 has exactly the same value as tracks 12 and 14
1
Bone 16 - "Object10"
1
Rotation
Track 9 at frame 12100 has roughly the same value as tracks 8 and 10
1
Bone 24 - "Object15"
1
Rotation
Track 9 at frame 12100 has roughly the same value as tracks 8 and 10
3
Bone 25 - "Object17"
3
Rotation
Track 10 at frame 12100 has exactly the same value as tracks 9 and 11
Track 23 at frame 16367 has exactly the same value as tracks 22 and 24
Track 24 at frame 17267 has exactly the same value as tracks 23 and 25
1
Bone 27 - "Object20"
1
Rotation
Track 33 at frame 21200 has exactly the same value as tracks 32 and 34
6
Camera 0 - "Camera01"
2
Translation
Track 5 at frame 21367 has exactly the same value as tracks 4 and 6
Track 6 at frame 23300 has exactly the same value as tracks 5 and 7
2
Rotation
Track 5 at frame 21367 has exactly the same value as tracks 4 and 6
Track 6 at frame 23300 has exactly the same value as tracks 5 and 7
2
Target Translation
Track 5 at frame 21367 has exactly the same value as tracks 4 and 6
Track 6 at frame 23300 has exactly the same value as tracks 5 and 7
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