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Model validation: Spongebob Squarepants

Spongebob2.MDX

0 errors 5 severe 56 warnings 68 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 9 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 9 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 9 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 9 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 23333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Geoset 7
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 8 Geoset 8
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Bone 0 - "Object07"
    • 2 Translation
      • Track 32 at frame 21167 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 21200 has exactly the same value as tracks 32 and 34
    • 3 Rotation
      • Track 3 at frame 12100 has roughly the same value as tracks 2 and 4
      • Track 20 at frame 21167 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 21200 has roughly the same value as tracks 20 and 22
  • 3 Bone 2 - "Object24"
    • 2 Translation
      • Track 4 at frame 21000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 21200 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 30 at frame 21200 has exactly the same value as tracks 29 and 31
  • 9 Bone 3 - "Object16"
    • 4 Translation
      • Track 2 at frame 16367 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 17267 has exactly the same value as tracks 2 and 4
      • Track 11 at frame 21033 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 21200 has exactly the same value as tracks 11 and 13
    • 5 Rotation
      • Track 9 at frame 12100 has exactly the same value as tracks 8 and 10
      • Track 23 at frame 16367 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 17267 has exactly the same value as tracks 23 and 25
      • Track 38 at frame 21033 has roughly the same value as tracks 37 and 39
      • Track 39 at frame 21200 has roughly the same value as tracks 38 and 40
  • 5 Bone 4 - "Object18"
    • 2 Translation
      • Track 2 at frame 16367 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 17267 has exactly the same value as tracks 2 and 4
    • 3 Rotation
      • Track 11 at frame 12100 has roughly the same value as tracks 10 and 12
      • Track 26 at frame 16367 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 17267 has exactly the same value as tracks 26 and 28
  • 4 Bone 5 - "Object21"
    • 2 Translation
      • Track 3 at frame 20633 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 21200 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 30 at frame 20633 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 21200 has exactly the same value as tracks 30 and 32
  • 3 Bone 6 - "SpongebobSquarepants1"
    • 3 Rotation
      • Track 18 at frame 12100 has exactly the same value as tracks 17 and 19
      • Track 33 at frame 16367 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 17267 has exactly the same value as tracks 33 and 35
  • 11 Bone 9 - "Object01"
    • 11 Translation
      • Track 14 at frame 14033 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 14200 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 14233 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 14367 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 14400 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 14567 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 14600 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 15033 has exactly the same value as tracks 20 and 22
      • Track 25 at frame 15500 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 15633 has exactly the same value as tracks 25 and 27
      • Track 29 at frame 16333 has exactly the same value as tracks 28 and 30
  • 5 Bone 11 - "Object03"
    • 2 Translation
      • Track 2 at frame 16367 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 17267 has exactly the same value as tracks 2 and 4
    • 3 Rotation
      • Track 11 at frame 12100 has exactly the same value as tracks 10 and 12
      • Track 26 at frame 16367 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 17267 has exactly the same value as tracks 26 and 28
  • 5 Bone 12 - "Object04"
    • 2 Translation
      • Track 2 at frame 16367 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 17267 has exactly the same value as tracks 2 and 4
    • 3 Rotation
      • Track 9 at frame 12100 has exactly the same value as tracks 8 and 10
      • Track 23 at frame 16367 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 17267 has exactly the same value as tracks 23 and 25
  • 3 Bone 13 - "Object09"
    • 3 Rotation
      • Track 10 at frame 12100 has roughly the same value as tracks 9 and 11
      • Track 23 at frame 16367 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 17267 has exactly the same value as tracks 23 and 25
  • 3 Bone 14 - "SpongebobSquarepants2"
    • 3 Rotation
      • Track 5 at frame 12100 has roughly the same value as tracks 4 and 6
      • Track 12 at frame 16367 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 17267 has exactly the same value as tracks 12 and 14
  • 1 Bone 16 - "Object10"
    • 1 Rotation
      • Track 9 at frame 12100 has roughly the same value as tracks 8 and 10
  • 1 Bone 24 - "Object15"
    • 1 Rotation
      • Track 9 at frame 12100 has roughly the same value as tracks 8 and 10
  • 3 Bone 25 - "Object17"
    • 3 Rotation
      • Track 10 at frame 12100 has exactly the same value as tracks 9 and 11
      • Track 23 at frame 16367 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 17267 has exactly the same value as tracks 23 and 25
  • 1 Bone 27 - "Object20"
    • 1 Rotation
      • Track 33 at frame 21200 has exactly the same value as tracks 32 and 34
  • 6 Camera 0 - "Camera01"
    • 2 Translation
      • Track 5 at frame 21367 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 23300 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 5 at frame 21367 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 23300 has exactly the same value as tracks 5 and 7
    • 2 Target Translation
      • Track 5 at frame 21367 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 23300 has exactly the same value as tracks 5 and 7
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