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Triggers
Campaign RPG.w3x
Variables
COPY these Triggers
README
Eat Chicken
Eat another chicken
Bang
Unit Enters
Quest 1
No Map
Break in
Hi Bob
Fall o the wormo
Sunken City No
Explosion
Explosion 2
SandBreath Area Damage
Decay Trigger
Initialization
Home sweet home Copy
Fight Club
Untitled Trigger 003
Melee Initialization
Assaulter
Death
Home sweet home
Go on in
Choose Class
Preist
Hunter
You ass
Warrior
Closing Gate
Hunters Aid
Spiders Death
Untitled Trigger 002
Untitled Trigger 001
Fight Club
Round 3
Round 4
No Help
Victory
Round 1 Copy
Round 1
Untitled Trigger 005
Ogre
Damn you
Riddling
Untitled Trigger 004
The More You Know
Answer
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
-----------------------------SANDWORM MODEL V1.2----------------------------------
BY: Daniel Manion
aka Sephiroth_VII
aka Newbwc3
Do NOT modify or redistribute with out my permission!
Contact:
PM Sephiroth_VII at www.hiveworkshop.com
PM Newbwc3 at www.thehelper.net
OR you can email me at [email protected]
When Giving credit in your map I perfer that you say "SandWorm model by: Sephiroth_VII"
This is the test map so to import it into your map copy and paste all the custom units,
custom abilities, and triggers, look at the import manager to see the paths.
It may take some work to import it right into your map, but its worth it! ;D
This thing can burrow underground!
Eat Chicken
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Order White Tiger 0132 <gen> to Orc Kodo Beast - Devour . Chicken 0259 <gen>
Eat another chicken
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Order White Tiger 0132 <gen> to Orc Kodo Beast - Devour . Chicken 0258 <gen>
Bang
Events
Destructible - Barrel of Explosives 3558 <gen> dies
Conditions
Actions
Destructible - Kill Summer Tree Wall 0169 <gen>
Destructible - Kill Summer Tree Wall 0170 <gen>
Destructible - Kill Summer Tree Wall 0171 <gen>
Destructible - Kill Summer Tree Wall 0172 <gen>
Unit Enters
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Summer Tree Wall 0910 <gen> is alive) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Ogre Warrior 0071 <gen> named Ogre : Play No sound and display The ogre mounds are not for idiots like you. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Destructible - Kill Summer Tree Wall 0910 <gen>
Quest 1
Events
Conditions
Actions
No Map
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Summer Tree Wall 0911 <gen> is alive) Equal to True
(Hunter Leader 0023 <gen> is alive) Equal to True
Actions
Destructible - Kill Summer Tree Wall 0911 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Player 0000 <gen> named Player : Play No sound and display Hey, you wouldn't happen to have a map, would you? . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Hunter Leader 0023 <gen> named Bob Yound : Play No sound and display ey, sorry, i dont got dem maps, mon. I don't got nuthin, me an' me' boys, dey be huntin' sum weird ting, like sum kinda giant worm, mon. Dis, dis ting, it kills me boys like dey were paper, we ad to take cover 'ere. . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Break in
Events
Destructible - Barricade 0814 <gen> dies
Conditions
(Barrel of Explosives 0565 <gen> is alive) Equal to True
(Hunter Leader 0023 <gen> is alive) Equal to True
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to (All players) from Hunter Leader 0023 <gen> named Asshole : Play No sound and display Get outta my base, mon! You gonna let dem monsters in! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Unit - Order Hunter Leader 0023 <gen> to Attack . Player 0000 <gen>
Hi Bob
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(SandWorm 0204 <gen> is alive) Equal to True
(Barrel of Explosives 0565 <gen> is dead) Equal to True
(Barrens Tree Wall 1216 <gen> is alive) Equal to True
Actions
Unit - Change ownership of Hunter 0006 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Hunter 0008 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Hunter 0018 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Hunter Leader 0023 <gen> to Player 1 (Red) and Retain color
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Hunter Leader 0023 <gen> named Bob Yound : Play No sound and display Oh, I dee you went and talked to dat assaulter. He wants dat sand ting heart for some fire shit. Don't boder goin to de sandworm ting alone, you'll need some helpers. Me an' me boys could help you attack dat ting, and we could probably kill it. I bet dey got some mercs in the ogre camp, too. . Modify duration: Add 20.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Destructible - Kill Barrens Tree Wall 1216 <gen>
Fall o the wormo
Events
Unit - SandWorm 0204 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Good job, go back to the assaulter.
Quest - Mark (Last created quest) as Completed
Unit - Change ownership of Hunter 0018 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Hunter 0006 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Hunter 0008 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Hunter Leader 0023 <gen> to Player 3 (Teal) and Change color
Sunken City No
Events
Unit - A unit enters Sunken_City <gen>
Conditions
(Barrens Tree Wall 3270 <gen> is alive) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: Guard: Sorry, the sunken city is strictly off-limits. Use the way-gate to the left if you need to get to the southern exit of the sunken city, the desert valley.
Destructible - Kill Barrens Tree Wall 3270 <gen>
Explosion
Events
Destructible - Barrel of Explosives 0721 <gen> dies
Conditions
Actions
Destructible - Pick every destructible in Region_001 <gen> and do (Kill (Picked destructible))
Destructible - Kill Barrel of Explosives 0722 <gen>
Explosion 2
Events
Destructible - Barrel of Explosives 0722 <gen> dies
Conditions
Actions
Destructible - Pick every destructible in Region_001 <gen> and do (Kill (Picked destructible))
COPY this trigger
SandBreath Area Damage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to SandBreath (Neutral Hostile)
Actions
Wait 0.40 seconds
Set Variable Set TargetLOC = (Target point of ability being cast)
Set Variable Set TargetG = (Units within 500.00 of TargetLOC matching (((Triggering unit) is A structure) Equal to False).)
Unit Group - Pick every unit in TargetG and do (Cause (Casting unit) to damage (Picked unit), dealing 300.00 damage of attack type Chaos and damage type Fire)
COPY this it will make your sandworm decay slower like on this map.
Decay Trigger
Events
Unit - A unit Decays
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Decaying unit)) Equal to SandWorm
(Unit-type of (Decaying unit)) Equal to SandWorm (Burrow)
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Wait 1.00 seconds
Unit - Suspend corpse decay for (Decaying unit)
Wait 1.00 seconds
Unit - Resume corpse decay for (Decaying unit)
Home sweet home Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Summer Tree Wall 1056 <gen> is alive) Equal to True
(gg_item_I004_0120 is owned) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Kill Summer Tree Wall 1056 <gen>
Game - Display to Player Group - Player 1 (Red) the text: Hint: To close the gate, say Close Gate
Fight Club
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Suspicious Character 0142 <gen> is alive) Equal to True
(Barrel of Explosives 0607 <gen> is alive) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Kill Barrel of Explosives 0607 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Suspicious Character 0142 <gen> named Shady Guy : Play No sound and display Hey, you, you wanna make some money? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Triggering unit) named Player : Play No sound and display How much are we talkin' about? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Suspicious Character 0142 <gen> named Shady Guy : Play No sound and display How much are you lookin' for? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Triggering unit) named Player : Play No sound and display How much you got? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Suspicious Character 0142 <gen> named Shady Guy : Play No sound and display We'll make a deal when you're done. You don't look like a total weeklink, so I'll make you a deal. You fight for me, win a few rounds, and I'll give you 10% of everything I win. . Modify duration: Add 20.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Triggering unit) named Player : Play No sound and display 20% . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Suspicious Character 0142 <gen> named Bookie : Play No sound and display Well, ..., okay, you got a deal. Type in Round 1 to fight the first round, Round 2 for the second, and so on till the fourth round. Oh yeah, also, no help in th fight club, or you'll be, "escorted" out. . Modify duration: Add 20.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Untitled Trigger 003
Events
Conditions
Actions
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The assaulter 0168 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Create a Required quest titled Get Home with the description Get back home , using icon path ReplaceableTextures\CommandButtons\BTNTownHall.blp
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Player 0000 <gen> named Player : Play No sound and display Damn, these woods are like a maze. I need to get out of here. . Modify duration: Set to 5.00 seconds and Wait
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) the text: Note: This RPG is different from most others. The maximum level is has been bumped to, gasp, 100! Completing levels will unlock more spells to play with. Also, please note that the riddles are not mandatory, and you can complete the game without knowing any of them. Please report any bugs you find. And most of all, have fun!
Assaulter
Events
Unit - A unit enters Assaulters_Region <gen>
Conditions
(Barrel of Explosives 0565 <gen> is alive) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Create a Required quest titled Kill the sandworm with the description Kill the sandworm, and bring the assaulter its heart. , using icon path ReplaceableTextures\CommandButtons\BTNParasiteOff.blp
Quest - Display to Player Group - Player 1 (Red) the Quest Discovered message: Kill the sandworm. It currently resides in the valley, after the ogre mounds.
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Triggering unit) named Player : Play No sound and display Hey, I know you. You're that guy who sells illegal crap, right? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from The assaulter 0168 <gen> named The assaulter : Play No sound and display Yeah. I know you, too. You're that guy who asks for shit he won't ever get. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Triggering unit) named Player : Play No sound and display I know how you operate. What do you want me to do to sell upgrades to me? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from The assaulter 0168 <gen> named The assaulter : Play No sound and display Alright, if you want, i'll sell you some stuff. Go kill that big worm thing, and bring me its heart. If you need more info, i'm sure Bob Yound knows all about it. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Destructible - Kill Barrel of Explosives 0565 <gen>
Death
Events
Unit - Player 0000 <gen> Dies
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Failed message: You have died.
Home sweet home
Events
Unit - A unit enters Region_005 <gen>
Conditions
(gg_item_I004_0120 is owned) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Gate 1696 <gen>
Go on in
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Rifleman 0022 <gen> is alive) Equal to True
(Summer Tree Wall 2166 <gen> is alive) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Mark (Last created quest) as Completed
Unit - Change ownership of Rifleman 0022 <gen> to Neutral Passive and Retain color
Game - Display to Player Group - Player 1 (Red) the text: Guard: Go right in, sir, your house is to the right.
Destructible - Kill Summer Tree Wall 2166 <gen>
Game - Display to Player Group - Player 1 (Red) the text: Hunter: Thanks for getting me here, good luck.
Choose Class
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Summer Tree Wall 1073 <gen> is alive) Equal to True
(Player 0000 <gen> is alive) Equal to True
Actions
Destructible - Kill Summer Tree Wall 1073 <gen>
Quest - Mark (Last created quest) as Completed
Game - Display to Player Group - Player 1 (Red) the text: Now that you're home, choose a class. Type, Hunter, to become a hunter, Warrior to become a warrior, or Priest to become a priest.. You don't need periods. Hunters are mainly gunners who perfer ranged combat, they do more damage, but they have less armour. Warriors are melee units. They do less damage, but they have signifigantly more armour. Priests are weaker than both classes, but they summon creatures to fight for them, and they can heal those creatures. Choose whichever suits your play style most.
Preist
Events
Player - Player 1 (Red) types a chat message containing Priest (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Hunter
Events
Player - Player 1 (Red) types a chat message containing Hunter (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
You ass
Events
Unit - Suspicious Character 0142 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Now, why'd you kill him?
Warrior
Events
Player - Player 1 (Red) types a chat message containing Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Closing Gate
Events
Player - Player 1 (Red) types a chat message containing Close Gate (Unexpected type: 'stringnoformat') as A substring
Conditions
(Region_006 <gen> contains Player 0000 <gen>) Equal to True
Actions
Destructible - Close Gate 1696 <gen>
Hunters Aid
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Barrel of Explosives 0669 <gen> is alive) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Kill Barrel of Explosives 0669 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Unit - Order Rifleman 0022 <gen> to Attack . Black Spider 0009 <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rifleman 0022 <gen> named Hunter : Play No sound and display Die! Die, fuckin spiders! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Spiders Death
Events
Unit - Black Spider 0009 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Unit - Change ownership of Rifleman 0022 <gen> to Player 1 (Red) and Retain color
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rifleman 0022 <gen> named Hunter : Play No sound and display Hey, thanks, man. Hey, therers a gnoll town up ahead, just wanted to let you know, cause they're tough little bastards. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Untitled Trigger 002
Events
Conditions
Actions
Untitled Trigger 001
Events
Conditions
Actions
Round 3
Events
Player - Player 1 (Red) types a chat message containing Round 3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Suspicious Character 0142 <gen> is alive) Equal to True
Actions
Item - Create Rune of Restoration at (Center of Reward_Region <gen>)
Item - Create Gold Coins at (Center of Reward_Region <gen>)
Unit - Create 1 . Dark Troll Berserker for Neutral Hostile at (Center of Fight_Area_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Troll Trapper for Neutral Hostile at (Center of Fight_Area_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Troll Shadow Priest for Neutral Hostile at (Center of Fight_Area_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Troll for Neutral Hostile at (Center of Fight_area_1 <gen>) facing Default building facing degrees
Round 4
Events
Player - Player 1 (Red) types a chat message containing Round 4 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Suspicious Character 0142 <gen> is alive) Equal to True
Actions
Item - Create Rune of Restoration at (Center of Reward_Region <gen>)
Item - Create Gold Coins at (Center of Reward_Region <gen>)
Item - Create Tome of Knowledge at (Center of Reward_Region <gen>)
Item - Create Orb of Frost at (Center of Reward_Region <gen>)
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of Fight_area_1 <gen>) facing Default building facing degrees
No Help
Events
Unit - A unit enters Fight_Club <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Victory
Events
Unit - A unit Dies
Conditions
(Suspicious Character 0142 <gen> is alive) Equal to True
(Fight_Club <gen> contains (Triggering unit)) Equal to True
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Round 1 Copy
Events
Player - Player 1 (Red) types a chat message containing Round 2 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Suspicious Character 0142 <gen> is alive) Equal to True
Actions
Item - Create Runed Gauntlets at (Center of Reward_Region <gen>)
Item - Create Rune of Restoration at (Center of Reward_Region <gen>)
Unit - Create 1 . Dark Troll Shadow Priest for Player 2 (Blue) at (Center of Fight_Area_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Troll for Player 2 (Blue) at (Center of Fight_area_1 <gen>) facing Default building facing degrees
Round 1
Events
Player - Player 1 (Red) types a chat message containing Round 1 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Suspicious Character 0142 <gen> is alive) Equal to True
Actions
Item - Create Claws of Attack +3 at (Center of Reward_Region <gen>)
Item - Create Rune of Restoration at (Center of Reward_Region <gen>)
Unit - Create 1 . Dark Troll for Player 2 (Blue) at (Center of Fight_area_1 <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Conditions
Actions
Damn you
Events
Unit - A unit enters Curses <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Ogre Lord 0158 <gen> named Ogre : Play No sound and display ARRRRRGGGHHH! YOU MOTHERFUCKER! YOU'RE DEAD MEAT, YOU HEAR ME!?! DEAD FUCKIN MEAT!!!! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Unit - Order Ogre Lord 0158 <gen> to Attack . (Triggering unit)
Untitled Trigger 004
Events
Conditions
Actions
The More You Know
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Riddle of the Day: A little girl lives on the 24th floor of a 24 floor apartment building. She walks in and takes the elevator up 12 floors, then walks the remaining floors. Why didn't she just take the elevator all the way up? (Note that in answering this question, please use correct capitalization and a period at the end. Also use numbers instead of spelling them out.
Answer
Events
Player - Player 1 (Red) types a chat message containing She can only reach the 12th button. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She can not reach the button to the 13th floor. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She cannot reach the button to the 13th floor. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She can't reach the button to the 13th floor. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She could not reach the button to the 13th floor. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She couldn't reach the button to the 13th floor. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She could not reach the 13th button. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She couldn't reach the 13th button. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She cannot reach the button. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She can not reach the button. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She can't reach the button. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She could not reach the button. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She couldn't reach the button. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She was too short. (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing She was too short to reach the 13th button. (Unexpected type: 'stringnoformat') as A substring
Conditions
(Summer Tree Wall 0169 <gen> is alive) Equal to True
Actions
Destructible - Kill Summer Tree Wall 0170 <gen>
Unit - Create 1 . Rancor for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Destructible - Kill Summer Tree Wall 0172 <gen>
Destructible - Kill Summer Tree Wall 0169 <gen>
Destructible - Kill Summer Tree Wall 0166 <gen>
Destructible - Kill Summer Tree Wall 0171 <gen>
Destructible - Kill Summer Tree Wall 0168 <gen>
Destructible - Kill Summer Tree Wall 0167 <gen>
Game - Display to Player Group - Player 1 (Red) the text: Congrats, your reward should become evident in a second.
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