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Model validation: Spitfire

MarineSpitfire.mdx

0 errors 4 severe 2 warnings 7 unused
  • 1 Geoset 0
    • Alpha is 0.660 at end of "decay" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "decay" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "decay" (frame 20000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 2 ParticleEmitter2 2 - "BlizParticlemortarsmoke"
    • 1 1 Emission Rate
      • Track 2 at frame 13000 is lower than the track before it at 70000
      • Track 1 at frame 70000 is not in any sequence
    • 1 Rotation
      • Track 1 at frame 48800 is not in any sequence
  • 2 Model
    • Attachment 4 "Engine Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 4 Bone 0 - "Bone AllAround"
    • 2 Translation
      • Track 17 at frame 21000 is not in any sequence
      • Track 7 at frame 5400 has exactly the same value as tracks 6 and 8
    • 2 Rotation
      • Track 8 at frame 21000 is not in any sequence
      • Track 4 at frame 12005 has roughly the same value as tracks 3 and 5
  • 1 ParticleEmitter2 3 - "BlizParticleMortarFire"
    • 1 Rotation
      • Track 1 at frame 48800 is not in any sequence
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