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Model validation: SpiritDragonMissile(Azure)

SpiritDragonMissile(Azure).mdx

0 errors 0 severe 12 warnings 13 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 1 - "Birth"
    • 1 Extent
      • Negative extents
  • 1 Sequence 2 - "Death"
    • 1 Extent
      • Negative extents
  • 1 Bone 5 - "Cylinder06"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "Mesh43"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "Mesh41"
    • There are no vertices attached to this bone
  • 1 1 Bone 8 - "Object16"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 9 at frame 1000 has exactly the same value as tracks 8 and 10
  • 1 1 Bone 9 - "Object18"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 9 at frame 1000 has exactly the same value as tracks 8 and 10
  • 1 Bone 10 - "Plane23"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "Plane24"
    • There are no vertices attached to this bone
  • 1 2 Bone 16 - "Object17"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 10 at frame 1000 has exactly the same value as tracks 9 and 11
    • 1 Scaling
      • Track 6 at frame 1000 has exactly the same value as tracks 5 and 7
  • 1 2 Bone 17 - "Object15"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 10 at frame 1000 has exactly the same value as tracks 9 and 11
    • 1 Scaling
      • Track 6 at frame 1000 has exactly the same value as tracks 5 and 7
  • 2 Bone 1 - "Object11"
    • 1 Rotation
      • Track 10 at frame 900 has exactly the same value as tracks 9 and 11
    • 1 Scaling
      • Track 6 at frame 900 has exactly the same value as tracks 5 and 7
  • 1 Bone 3 - "Object12"
    • 1 Rotation
      • Track 9 at frame 900 has exactly the same value as tracks 8 and 10
  • 1 Bone 4 - "Object14"
    • 1 Rotation
      • Track 9 at frame 900 has exactly the same value as tracks 8 and 10
  • 2 Bone 15 - "Object13"
    • 1 Rotation
      • Track 10 at frame 900 has exactly the same value as tracks 9 and 11
    • 1 Scaling
      • Track 6 at frame 900 has exactly the same value as tracks 5 and 7
  • unused Material 2
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