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Quest - Create a Optional quest titled Modes with the description Modes-gold5000 (Require 5000 gold to win)-nm( no mode used/for fun) , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Special Thanks To with the description Blizzard Entertainment (World Editor) for their product of Warcraft 3 Frozen Throne. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritWalker.blp
Quest - Create a Required quest titled First Time playing? with the description Your hero can get to the other side by using the gatway.Add you skills properly. This hero is created by me. I like Spirit Breaker so I created Spirit Walker (Hero). Warning do not enter enemmy base before Ai does so. , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Optional quest titled Ai problem. with the description Can you solve it. Email me at [email protected] I will be glad if you DO NOT spam/ (answers that give another question) but answer. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Command with the description Commands -ma (for allies of red or red only)-info(for red only) , using icon path ReplaceableTextures\CommandButtons\BTNStampede.blp
Hint
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Hint: You can buy expensive stuff in the middle.
Game - Display to (All players) the text: Hint: The blademaster in the middle would kill a random hero every 30 seconds to bring excitement. hehehe...
Game - Display to (All players) the text: Hint: If you reach the middle first, you can get a good item.
Game - Display to (All players) the text: Hint: You hero revive every 5 seconds if you die.
skill
Events
Map initialization
Conditions
Actions
Hero - Set Blademaster 0023 <gen> Hero-level to 50 , Hide level-up graphics
Unit - Order Blademaster 0023 <gen> to Orc Blademaster - Mirror Image .
Unit - Order Blademaster 0023 <gen> to Attack . (Random unit from (Units of type Spirit Walker Normal))
money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
money bous 100per100
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to (Random player from (All players)) . Current gold
Animation - Play Blademaster 0023 <gen> 's attack slam animation
leave red
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has left with a level + ((String((Hero level of (Triggering unit)))) + hero.)))
Game - Grant shared vision and full shared unit control of (Owner of (Triggering unit)) units with his/her allies
gateway
Events
Map initialization
Conditions
Actions
Neutral Building - Enable Way Gate 0026 <gen>
Neutral Building - Enable Way Gate 0021 <gen>
Neutral Building - Enable Way Gate 0020 <gen>
Neutral Building - Enable Way Gate 0027 <gen>
unit enter
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>)
Cinematic - Ping minimap for (All players) at (Center of Region_003 <gen>) for 10.00 seconds
unit enter Copy
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_002 <gen>)
Cinematic - Ping minimap for (All players) at (Center of Region_002 <gen>) for 10.00 seconds
red
Events
Player - Player 1 (Red) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: ((((Name of Player 5 (Yellow)) + ( controls level + (String((Level of (Random unit from (Units owned by Player 5 (Yellow) of type Spirit Walker Normal))))))) + ((Name of Player 6 (Orange)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 6 (Orange) of type Spirit Walker Normal)))))))) + (((Name of Player 7 (Green)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 7 (Green) of type Spirit Walker Normal))))))) + ((Name of Player 8 (Pink)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 8 (Pink) of type Spirit Walker Normal)))))))))
blue ma
Events
Player - Player 2 (Blue) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: ((((Name of Player 5 (Yellow)) + ( controls level + (String((Level of (Random unit from (Units owned by Player 5 (Yellow) of type Spirit Walker Normal))))))) + ((Name of Player 6 (Orange)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 6 (Orange) of type Spirit Walker Normal)))))))) + (((Name of Player 7 (Green)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 7 (Green) of type Spirit Walker Normal))))))) + ((Name of Player 8 (Pink)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 8 (Pink) of type Spirit Walker Normal)))))))))
green ma
Events
Player - Player 3 (Teal) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: ((((Name of Player 5 (Yellow)) + ( controls level + (String((Level of (Random unit from (Units owned by Player 5 (Yellow) of type Spirit Walker Normal))))))) + ((Name of Player 6 (Orange)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 6 (Orange) of type Spirit Walker Normal)))))))) + (((Name of Player 7 (Green)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 7 (Green) of type Spirit Walker Normal))))))) + ((Name of Player 8 (Pink)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 8 (Pink) of type Spirit Walker Normal)))))))))
purple ma
Events
Player - Player 4 (Purple) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: ((((Name of Player 5 (Yellow)) + ( controls level + (String((Level of (Random unit from (Units owned by Player 5 (Yellow) of type Spirit Walker Normal))))))) + ((Name of Player 6 (Orange)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 6 (Orange) of type Spirit Walker Normal)))))))) + (((Name of Player 7 (Green)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 7 (Green) of type Spirit Walker Normal))))))) + ((Name of Player 8 (Pink)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 8 (Pink) of type Spirit Walker Normal)))))))))
red info
Events
Player - Player 1 (Red) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: ((Proper name of (Random unit from (Units owned by Player 1 (Red) of type Spirit Walker Normal))) + ( has killed + ((String((Player 1 (Red) Heroes Killed))) + heros.)))
Game - Display to Player Group - Player 1 (Red) the text: ((Proper name of (Random unit from (Units owned by Player 1 (Red).))) + ( movement speed is + (String((Current movement speed of (Random unit from (Units owned by Player 1 (Red) of type Spirit Walker Normal)))))))
Game - Display to Player Group - Player 1 (Red) the text: ((((Name of Player 5 (Yellow)) + ( controls level + (String((Level of (Random unit from (Units owned by Player 5 (Yellow) of type Spirit Walker Normal))))))) + ((Name of Player 6 (Orange)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 6 (Orange) of type Spirit Walker Normal)))))))) + (((Name of Player 7 (Green)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 7 (Green) of type Spirit Walker Normal))))))) + ((Name of Player 8 (Pink)) + ( controls level + (String((Hero level of (Random unit from (Units owned by Player 8 (Pink) of type Spirit Walker Normal)))))))))
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