Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Spine of Deathwing of the bundle Spine of Deathwing. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Spine of Deathwing.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DeathwingDungeon.mdx
Now Click the "Import File" Button:
Next select 'DeathwingDungeon.mdx' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
Done, you have imported the file DeathwingDungeon.mdx.
Importing DeathwingDungeon1.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon1.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
war3mapimported/DeathwingDungeon1.BLP
Double-click the file DeathwingDungeon1.BLP:
DeathwingDungeon1.BLP
Image / Texture
516
war3mapimported/DeathwingDungeon1.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
Done, you have imported the file DeathwingDungeon1.BLP.
Importing DeathwingDungeon10.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon10.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
war3mapimported/DeathwingDungeon10.BLP
Double-click the file DeathwingDungeon10.BLP:
DeathwingDungeon10.BLP
Image / Texture
100
war3mapimported/DeathwingDungeon10.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
Done, you have imported the file DeathwingDungeon10.BLP.
Importing DeathwingDungeon11.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon11.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
war3mapimported/DeathwingDungeon11.BLP
Double-click the file DeathwingDungeon11.BLP:
DeathwingDungeon11.BLP
Image / Texture
178
war3mapimported/DeathwingDungeon11.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
Done, you have imported the file DeathwingDungeon11.BLP.
Importing DeathwingDungeon12.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon12.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
war3mapimported/DeathwingDungeon12.BLP
Double-click the file DeathwingDungeon12.BLP:
DeathwingDungeon12.BLP
Image / Texture
115
war3mapimported/DeathwingDungeon12.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
Done, you have imported the file DeathwingDungeon12.BLP.
Importing DeathwingDungeon1Glow.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon1Glow.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
war3mapimported/DeathwingDungeon1Glow.BLP
Double-click the file DeathwingDungeon1Glow.BLP:
DeathwingDungeon1Glow.BLP
Image / Texture
46
war3mapimported/DeathwingDungeon1Glow.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
Done, you have imported the file DeathwingDungeon1Glow.BLP.
Importing DeathwingDungeon2.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon2.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
war3mapimported/DeathwingDungeon2.BLP
Double-click the file DeathwingDungeon2.BLP:
DeathwingDungeon2.BLP
Image / Texture
517
war3mapimported/DeathwingDungeon2.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
Done, you have imported the file DeathwingDungeon2.BLP.
Importing DeathwingDungeon2Glow.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon2Glow.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
war3mapimported/DeathwingDungeon2Glow.BLP
Double-click the file DeathwingDungeon2Glow.BLP:
DeathwingDungeon2Glow.BLP
Image / Texture
41
war3mapimported/DeathwingDungeon2Glow.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
Done, you have imported the file DeathwingDungeon2Glow.BLP.
Importing DeathwingDungeon3.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon3.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
war3mapimported/DeathwingDungeon3.BLP
Double-click the file DeathwingDungeon3.BLP:
DeathwingDungeon3.BLP
Image / Texture
414
war3mapimported/DeathwingDungeon3.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
Done, you have imported the file DeathwingDungeon3.BLP.
Importing DeathwingDungeon3Glow.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon3Glow.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
war3mapimported/DeathwingDungeon3Glow.BLP
Double-click the file DeathwingDungeon3Glow.BLP:
DeathwingDungeon3Glow.BLP
Image / Texture
61
war3mapimported/DeathwingDungeon3Glow.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
Done, you have imported the file DeathwingDungeon3Glow.BLP.
Importing DeathwingDungeon4.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon4.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
war3mapimported/DeathwingDungeon4.BLP
Double-click the file DeathwingDungeon4.BLP:
DeathwingDungeon4.BLP
Image / Texture
133
war3mapimported/DeathwingDungeon4.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
Done, you have imported the file DeathwingDungeon4.BLP.
Importing DeathwingDungeon4Glow.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon4Glow.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
war3mapimported/DeathwingDungeon4Glow.BLP
Double-click the file DeathwingDungeon4Glow.BLP:
DeathwingDungeon4Glow.BLP
Image / Texture
72
war3mapimported/DeathwingDungeon4Glow.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
Done, you have imported the file DeathwingDungeon4Glow.BLP.
Importing DeathwingDungeon5.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon5.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
war3mapimported/DeathwingDungeon5.BLP
Double-click the file DeathwingDungeon5.BLP:
DeathwingDungeon5.BLP
Image / Texture
188
war3mapimported/DeathwingDungeon5.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
Done, you have imported the file DeathwingDungeon5.BLP.
Importing DeathwingDungeon6.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon6.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
war3mapimported/DeathwingDungeon6.BLP
Double-click the file DeathwingDungeon6.BLP:
DeathwingDungeon6.BLP
Image / Texture
150
war3mapimported/DeathwingDungeon6.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
Done, you have imported the file DeathwingDungeon6.BLP.
Importing DeathwingDungeon7.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon7.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
Image / Texture
252
war3mapimported/DeathwingDungeon7.BLP
Double-click the file DeathwingDungeon7.BLP:
DeathwingDungeon7.BLP
Image / Texture
252
war3mapimported/DeathwingDungeon7.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon7.BLP
Image / Texture
252
DeathwingDungeon7.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
Image / Texture
252
DeathwingDungeon7.BLP
Done, you have imported the file DeathwingDungeon7.BLP.
Importing DeathwingDungeon7Glow.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon7Glow.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
Image / Texture
252
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
Image / Texture
42
war3mapimported/DeathwingDungeon7Glow.BLP
Double-click the file DeathwingDungeon7Glow.BLP:
DeathwingDungeon7Glow.BLP
Image / Texture
42
war3mapimported/DeathwingDungeon7Glow.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon7Glow.BLP
Image / Texture
42
DeathwingDungeon7Glow.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
Image / Texture
252
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
Image / Texture
42
DeathwingDungeon7Glow.BLP
Done, you have imported the file DeathwingDungeon7Glow.BLP.
Importing DeathwingDungeon8.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon8.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon9.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
Image / Texture
252
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
Image / Texture
42
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
Image / Texture
178
war3mapimported/DeathwingDungeon8.BLP
Double-click the file DeathwingDungeon8.BLP:
DeathwingDungeon8.BLP
Image / Texture
178
war3mapimported/DeathwingDungeon8.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon8.BLP
Image / Texture
178
DeathwingDungeon8.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
Image / Texture
252
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
Image / Texture
42
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
Image / Texture
178
DeathwingDungeon8.BLP
Done, you have imported the file DeathwingDungeon8.BLP.
Importing DeathwingDungeon9.BLP
Now Click the "Import File" Button:
Next select 'DeathwingDungeon9.BLP' in the folder which you extracted from the zip archive:
Spine of Deathwing
DeathwingDungeon.mdx
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
Image / Texture
252
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
Image / Texture
42
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
Image / Texture
178
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
Image / Texture
148
war3mapimported/DeathwingDungeon9.BLP
Double-click the file DeathwingDungeon9.BLP:
DeathwingDungeon9.BLP
Image / Texture
148
war3mapimported/DeathwingDungeon9.BLP
Tick the box "Use Custom Path" and type in the correct path:
DeathwingDungeon9.BLP
Image / Texture
148
DeathwingDungeon9.BLP
The file has been properly added to the map archive:
DeathwingDungeon.mdx
Model
3,671
war3mapimported/DeathwingDungeon.mdx
DeathwingDungeon1.BLP
Image / Texture
516
DeathwingDungeon1.BLP
DeathwingDungeon10.BLP
Image / Texture
100
DeathwingDungeon10.BLP
DeathwingDungeon11.BLP
Image / Texture
178
DeathwingDungeon11.BLP
DeathwingDungeon12.BLP
Image / Texture
115
DeathwingDungeon12.BLP
DeathwingDungeon1Glow.BLP
Image / Texture
46
DeathwingDungeon1Glow.BLP
DeathwingDungeon2.BLP
Image / Texture
517
DeathwingDungeon2.BLP
DeathwingDungeon2Glow.BLP
Image / Texture
41
DeathwingDungeon2Glow.BLP
DeathwingDungeon3.BLP
Image / Texture
414
DeathwingDungeon3.BLP
DeathwingDungeon3Glow.BLP
Image / Texture
61
DeathwingDungeon3Glow.BLP
DeathwingDungeon4.BLP
Image / Texture
133
DeathwingDungeon4.BLP
DeathwingDungeon4Glow.BLP
Image / Texture
72
DeathwingDungeon4Glow.BLP
DeathwingDungeon5.BLP
Image / Texture
188
DeathwingDungeon5.BLP
DeathwingDungeon6.BLP
Image / Texture
150
DeathwingDungeon6.BLP
DeathwingDungeon7.BLP
Image / Texture
252
DeathwingDungeon7.BLP
DeathwingDungeon7Glow.BLP
Image / Texture
42
DeathwingDungeon7Glow.BLP
DeathwingDungeon8.BLP
Image / Texture
178
DeathwingDungeon8.BLP
DeathwingDungeon9.BLP
Image / Texture
148
DeathwingDungeon9.BLP
Done, you have imported the file DeathwingDungeon9.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.