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Triggers
Spielerboard TD 28.w3x
Variables
Triggers
Sell
refresh
refresh Lives
Kick
player leaves
Ini
Set Levels
Spawn
Waypoitns left
Unbezeichneter Auslöser 004
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Unbezeichneter Auslöser 005
Unbezeichneter Auslöser 006
Unbezeichneter Auslöser 007
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Unbezeichneter Auslöser 009
Unbezeichneter Auslöser 010
Unbezeichneter Auslöser 011
Waypoints right
Unbezeichneter Auslöser 012
Unbezeichneter Auslöser 013
Unbezeichneter Auslöser 014
Unbezeichneter Auslöser 015
Unbezeichneter Auslöser 016
Unbezeichneter Auslöser 017
Unbezeichneter Auslöser 018
Unbezeichneter Auslöser 019
Unbezeichneter Auslöser 020
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Ammount
integer
Yes
firstactivation
boolean
No
true
Kills
integer
Yes
Level
integer
No
lives
integer
No
100
Monster
unitcode
Yes
spawning
boolean
No
Timer
timer
No
Sell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell (tower)
Actions
Player - Add ((Point-value of (Casting unit)) / 1) to (Owner of (Casting unit)) . Current gold
Game - Display to (Player group((Owner of (Casting unit)))) the text: ((|c0000ff00You Recieved |r + (String(((Point-value of (Casting unit)) / 1)))) + (|c0000ff00 gold for selling a |r + (Name of (Casting unit))))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Unit - Remove (Casting unit) from the game
refresh
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
refresh Lives
Events
Unit - A unit enters Dead_Zone <gen>
Conditions
lives Greater than 0
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Set Variable Set lives = (lives - 1)
Game - Display to (All allies of Player 1 (Red).) the text: ((String(Monster[Level])) + ( erreichte das Portal, es verbleiben euch nur noch + ((String(lives)) + Leben!)))
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to lives
Unit - Remove (Triggering unit) from the game
Wait 0.01 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
lives Equal to 0
Then - Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: Niederlage!)
Trigger - Turn off Spawn <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
Else - Actions
Kick
Events
Player - Player 1 (Red) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Game - Defeat (Player((Integer((Substring((Entered chat string), 6, 6)))))) with the message: U got Kicked!!!!
player leaves
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 9 (Gray).) and do (If ((((Picked player) slot status) Equal to Has left the game) and (((Last created leaderboard) contains (Picked player)) Equal to True)) then do (Display to (All players) the text: ((Name of (Picked player)) + has left the game)) else do (Do nothing))
Player Group - Pick every player in (All enemies of Player 9 (Gray).) and do (If (((Picked player) slot status) Equal to Has left the game) then do (Remove (Picked player) from (Last created leaderboard).) else do (Do nothing))
Ini
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Spielerboard TD
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0) else do (Do nothing)
Leaderboard - Remove Player 9 (Gray) from (Last created leaderboard) .
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label Leben : and value lives
Leaderboard - Show (Last created leaderboard)
Visibility - Disable fog of war
Visibility - Disable black mask
Wait 0.01 seconds
Player Group - Pick every player in (All enemies of Player 9 (Gray).) and do (Actions)
Loop - Actions
If (((Picked player) slot status) Equal to Is playing) then do (Create 1.Spielerboardfan for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
If (((Picked player) slot status) Equal to Is playing) then do (Add 100 to (Picked player).Current gold) else do (Do nothing)
Wait 3.00 seconds
Quest - Create a Required quest titled Kick Funktion with the description Wenn der Host (Rot) einen Spieler kicken will muss er dies eingeben:kick 2 = Spieler Blau wird gekicktkick 3 = Spieler Türkis wird gekicktkick 4 = Spieler Lila wird gekicktkick 5 = Spieler Gelb wird gekicktkick 6 = Spieler Orange wird gekicktkick 7 = Spieler Grün wird gekicktkick 8 = Spieler Rosa wird gekickt , using icon path ReplaceableTextures\CommandButtons\BTNSpiritWalkerAdeptTraining.blp
Quest - Create a Required quest titled Turmstärken with the description Jeder Turmtyp hat seine Vor- aber auch Nachteile.Gotian und weiter: Langsamer als Geisterfahrer aber mehr Schaden.Geisterfahrer und weiter: Mittlere Abklingzeit und auch mittlerer Schaden.BENUTZERNAME und weiter: Sehr langsam aber am meisten Schaden.*VENUS* und weiter: schnellster Tower ab , using icon path ReplaceableTextures\CommandButtons\BTNResurrection.blp
Quest - Create a Required quest titled Teamwork with the description Nur durch zusammenhelfen könnt ihr die Spielerboard TD schaffen. Es sollten möglichst wenige Leaver sein. Höchstens 2 ansonsten wird es fast unmöglich sein diese TD zu bestehen :) , using icon path ReplaceableTextures\PassiveButtons\PASBTNScatterRockets.blp
Quest - Create a Required quest titled Mapcreator und Mithelfer with the description Maprcreator: SonGoten2005/BetrunkenerGeisterfahrer im SpielerboardLeute die mir dabei geholfen haben: 123 Blackdevil, KAMPFBIMBO, NeotroO_p , using icon path ReplaceableTextures\CommandButtons\BTNCleavingAttack.blp
Game - Display to (All players) the text: Tipp1: Lies dir die Hilfe/Conquest durch!
Wait 27.00 seconds
Trigger - Run Spawn <gen> (ignoring conditions)
Wait 1.00 seconds
Set Variable Set firstactivation = "false"
Game - Display to (All players) the text: Tipp2: Dies ist die Beta4. Bis zur Vollversion mit mehr Levels wird es noch ein bisschen dauern. Ich hoffe die TD gefällt euch trotzdem ;)
Wait 15.00 seconds
Game - Display to (All players) the text: Tipp3: Der Host(Spieler Rot) kann jederzeit kicken also benehmt euch anständig und macht keine Kill steals oder sonstwas XD
Set Levels
Events
Map initialization
Conditions
Actions
-------- Level 1 --------
Set Variable Set Monster[1] = "hfoo"
Set Variable Set Ammount[1] = "20"
-------- Level 2 --------
Set Variable Set Monster[2] = "hkni"
Set Variable Set Ammount[2] = "20"
-------- Level 3 --------
Set Variable Set Monster[3] = "hrif"
Set Variable Set Ammount[3] = "20"
-------- Level 4 --------
Set Variable Set Monster[4] = "hspt"
Set Variable Set Ammount[4] = "20"
-------- Level 5 --------
Set Variable Set Monster[5] = "hgyr"
Set Variable Set Ammount[5] = "25"
-------- Level 6 --------
Set Variable Set Monster[6] = "nrat"
Set Variable Set Ammount[6] = "25"
-------- Level 7 --------
Set Variable Set Monster[7] = "nitw"
Set Variable Set Ammount[7] = "20"
-------- Level 8 --------
Set Variable Set Monster[8] = "nltl"
Set Variable Set Ammount[8] = "20"
-------- Level 9 --------
Set Variable Set Monster[9] = "nrvi"
Set Variable Set Ammount[9] = "20"
-------- Level 10 --------
Set Variable Set Monster[10] = "ndqs"
Set Variable Set Ammount[10] = "15"
-------- Level 11 --------
Set Variable Set Monster[11] = "nass"
Set Variable Set Ammount[11] = "20"
-------- Level 12 --------
Set Variable Set Monster[12] = "ugho"
Set Variable Set Ammount[12] = "20"
-------- Level 13 --------
Set Variable Set Monster[13] = "nfgb"
Set Variable Set Ammount[13] = "20"
-------- Level 14 --------
Set Variable Set Monster[14] = "ntrd"
Set Variable Set Ammount[14] = "20"
-------- Level 15 --------
Set Variable Set Monster[15] = "nvdw"
Set Variable Set Ammount[15] = "20"
-------- Level 16 --------
Set Variable Set Monster[16] = "nmmu"
Set Variable Set Ammount[16] = "20"
-------- Level 17 --------
Set Variable Set Monster[17] = "ogru"
Set Variable Set Ammount[17] = "20"
-------- Level 18 --------
Set Variable Set Monster[18] = "nrac"
Set Variable Set Ammount[18] = "20"
-------- Level 19 --------
Set Variable Set Monster[19] = "nfro"
Set Variable Set Ammount[19] = "20"
-------- Level 20 --------
Set Variable Set Monster[20] = "nskk"
Set Variable Set Ammount[20] = "20"
-------- Level 21 --------
Set Variable Set Monster[21] = "n000"
Set Variable Set Ammount[21] = "20"
-------- Level 22 --------
Set Variable Set Monster[22] = "n001"
Set Variable Set Ammount[22] = "20"
-------- Level 23 --------
Set Variable Set Monster[23] = "n002"
Set Variable Set Ammount[23] = "20"
-------- Level 24 --------
Set Variable Set Monster[24] = "n003"
Set Variable Set Ammount[24] = "20"
-------- Level 25 --------
Set Variable Set Monster[25] = "n004"
Set Variable Set Ammount[25] = "20"
-------- Level 26 --------
Set Variable Set Monster[26] = "n005"
Set Variable Set Ammount[26] = "20"
-------- Level 27 --------
Set Variable Set Monster[27] = "n006"
Set Variable Set Ammount[27] = "20"
-------- Level 28 --------
Set Variable Set Monster[28] = "n007"
Set Variable Set Ammount[28] = "20"
-------- Level 29 --------
Set Variable Set Monster[29] = "n008"
Set Variable Set Ammount[29] = "20"
-------- Level 30 --------
Set Variable Set Monster[30] = "n009"
Set Variable Set Ammount[30] = "20"
-------- Level 31 --------
Set Variable Set Monster[31] = "n00A"
Set Variable Set Ammount[31] = "20"
-------- Level 32 --------
Set Variable Set Monster[32] = "n00B"
Set Variable Set Ammount[32] = "20"
-------- Level 33 --------
Set Variable Set Monster[33] = "n00C"
Set Variable Set Ammount[33] = "20"
-------- Level 34 --------
Set Variable Set Monster[34] = "n00D"
Set Variable Set Ammount[34] = "20"
-------- Level 35 --------
Set Variable Set Monster[35] = "n00E"
Set Variable Set Ammount[35] = "20"
-------- Level 36 --------
Set Variable Set Monster[36] = "n00F"
Set Variable Set Ammount[36] = "20"
-------- Level 37 --------
Set Variable Set Monster[37] = "n00G"
Set Variable Set Ammount[37] = "20"
-------- Level 38 --------
Set Variable Set Monster[38] = "n00H"
Set Variable Set Ammount[38] = "20"
-------- Level 39 --------
Set Variable Set Monster[39] = "n00I"
Set Variable Set Ammount[39] = "20"
-------- Level 40 --------
Set Variable Set Monster[40] = "n00J"
Set Variable Set Ammount[40] = "20"
-------- Level 41 --------
Set Variable Set Monster[41] = "n00K"
Set Variable Set Ammount[41] = "20"
-------- Level 42 --------
Set Variable Set Monster[42] = "n00L"
Set Variable Set Ammount[42] = "20"
-------- Level 43 --------
Set Variable Set Monster[43] = "n00M"
Set Variable Set Ammount[43] = "20"
-------- Level 44 --------
Set Variable Set Monster[44] = "n00N"
Set Variable Set Ammount[44] = "20"
-------- Level 45 --------
Set Variable Set Monster[45] = "n00O"
Set Variable Set Ammount[45] = "20"
-------- Level 46 --------
Set Variable Set Monster[46] = "n00P"
Set Variable Set Ammount[46] = "20"
-------- Level 47 --------
Set Variable Set Monster[47] = "n00Q"
Set Variable Set Ammount[47] = "20"
-------- Level 48 --------
Set Variable Set Monster[48] = "n00R"
Set Variable Set Ammount[48] = "20"
-------- Level 49 --------
Set Variable Set Monster[49] = "n00S"
Set Variable Set Ammount[49] = "20"
-------- Level 50 --------
Set Variable Set Monster[50] = "n00T"
Set Variable Set Ammount[50] = "20"
Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of living Monster[Level] units owned by Player 9 (Gray)) Equal to 0
spawning Equal to False
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Level Equal to 50
Then - Actions
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Else - Actions
Set Variable Set spawning = "true"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
firstactivation Equal to False
Then - Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add (Level x 10) to (Picked player).Current gold)
Game - Display to (All players) the text: (Du erhälst + ((String((Level x 10))) + ( Gold für das Überleben von Level + (String(Level)))))
Else - Actions
Set Variable Set Level = (Level + 1)
Wait 2 seconds
Game - Display to (All players) the text: (Nächste Angriffswelle: + (((Level + (String(Level))) + ) + (mit dem Angreifer + (String(Monster[Level])))))
Wait 5.00 seconds
For each (Integer A) from 1 to Ammount[Level] , do (Actions)
Loop - Actions
Unit - Create 1 . Monster[Level] for Player 9 (Gray) at (Center of Spawn_left <gen>) facing Default building facing degrees
Unit - Create 1 . Monster[Level] for Player 9 (Gray) at (Center of Spawn_Right <gen>) facing Default building facing degrees
Wait 0.80 seconds
Set Variable Set spawning = "false"
Unbezeichneter Auslöser 004
Events
Unit - A unit enters Spawn_left <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W16 <gen>)
Unbezeichneter Auslöser 003
Events
Unit - A unit enters W16 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W15 <gen>)
Unbezeichneter Auslöser 005
Events
Unit - A unit enters W15 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W14 <gen>)
Unbezeichneter Auslöser 006
Events
Unit - A unit enters W14 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W13 <gen>)
Unbezeichneter Auslöser 007
Events
Unit - A unit enters W13 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W12 <gen>)
Unbezeichneter Auslöser 008
Events
Unit - A unit enters W12 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W11 <gen>)
Unbezeichneter Auslöser 009
Events
Unit - A unit enters W11 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W10 <gen>)
Unbezeichneter Auslöser 010
Events
Unit - A unit enters W10 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W9 <gen>)
Unbezeichneter Auslöser 011
Events
Unit - A unit enters W9 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Dead_Zone <gen>)
Unbezeichneter Auslöser 012
Events
Unit - A unit enters Spawn_Right <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W1 <gen>)
Unbezeichneter Auslöser 013
Events
Unit - A unit enters W1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W2 <gen>)
Unbezeichneter Auslöser 014
Events
Unit - A unit enters W2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W3 <gen>)
Unbezeichneter Auslöser 015
Events
Unit - A unit enters W3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W4 <gen>)
Unbezeichneter Auslöser 016
Events
Unit - A unit enters W4 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W5 <gen>)
Unbezeichneter Auslöser 017
Events
Unit - A unit enters W5 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W6 <gen>)
Unbezeichneter Auslöser 018
Events
Unit - A unit enters W6 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W7 <gen>)
Unbezeichneter Auslöser 019
Events
Unit - A unit enters W7 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of W8 <gen>)
Unbezeichneter Auslöser 020
Events
Unit - A unit enters W8 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Dead_Zone <gen>)
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